Search found 158 matches

by Linver
Wed May 27, 2020 7:48 am
Forum: Resolved Problems and Bugs
Topic: [0.18.27][Modding] Can't set any requests because the UI is broken with bigger containers
Replies: 3
Views: 1031

[0.18.27][Modding] Can't set any requests because the UI is broken with bigger containers

Hi,
As reported in this bug report of this mod, is impossible set any requests with bigger (modded) containers because the UI will be broken.

Image
by Linver
Tue May 26, 2020 6:42 pm
Forum: Minor issues
Topic: [0.18.26][Modding] Turret.starting_attack_sound behaviour
Replies: 2
Views: 365

Re: [0.18.26][Modding] Turret.starting_attack_sound behaviour

Maybe add something like: "play the starting_attack_sound only if turret can shot" can improve the interface
by Linver
Tue May 26, 2020 12:45 pm
Forum: Minor issues
Topic: [0.18.26][Modding] Turret.starting_attack_sound behaviour
Replies: 2
Views: 365

[0.18.26][Modding] Turret.starting_attack_sound behaviour

Hi again, I'm not sure if this is a bug, but in negative case is better open this topic and move later in the mod interface request. Using the Turret Prototype and enabling the starting_attack_sound property, the sound will be played even if the turret can't shot (for missing ammo or missing energy)...
by Linver
Tue May 26, 2020 12:33 pm
Forum: Wiki Talk
Topic: "burner-generator" Prototype Page
Replies: 3
Views: 1201

Re: "burner-generator" Prototype Page

Thank u a lot!
by Linver
Sat May 23, 2020 7:37 am
Forum: Wiki Talk
Topic: Wrong description in Sound prototype
Replies: 1
Views: 444

Wrong description in Sound prototype

In Types/Sound I suppose that the description of max_speed property: max_speed - Types/float - Mandatory if max_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed. Should be: max_speed - Types/float - Mandatory if min_speed is present, otherwise not loaded. - Default: 1.0 ...
by Linver
Sat May 23, 2020 7:33 am
Forum: Resolved Problems and Bugs
Topic: [0.18.26] Suspicious Turret Prototype/superclass property
Replies: 1
Views: 209

[0.18.26] Suspicious Turret Prototype/superclass property

Hi, I'm not really sure that this is a bug or a missing/wrong documentation but because is not clear I decide to post this in the Bug Reports section. We are talking about the Turret Prototype in particular about the rotating_sound property. The rotating_sound property seems to not work on any turre...
by Linver
Mon Apr 27, 2020 7:42 pm
Forum: Modding interface requests
Topic: on_player_used_capsule, missing surface where the event happen
Replies: 4
Views: 412

Re: on_player_used_capsule, missing surface where the event happen

In Factorio positions are relative to the surfaces, give a position without the correlated surface is an incomplete information. I can get the surface from the character of the player that trigger the event, but cost to the script to do much more work (like look for character entity and test validat...
by Linver
Mon Apr 27, 2020 7:32 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 83904

Re: [MOD 0.18] KRASTORIO^2

So how do you get Biomass? I need military science for power armor mk2, which requires biomass, which requires bio-processing, which requires military science. That is a loop... Found the Creep Collector! Cheers! When u have this kind of doubts, read the wiki :D There is a wiki? :) Click the button...
by Linver
Mon Apr 27, 2020 3:27 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 83904

Re: [MOD 0.18] KRASTORIO^2

deimosian wrote:
Mon Apr 06, 2020 1:45 pm
After over 3000 hours starting this mod makes me feel like a total newb again, I love it.
I hope in a positive way. What make u be a noob again?
by Linver
Mon Apr 27, 2020 3:26 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 83904

Re: [MOD 0.18] KRASTORIO^2

Zyrconia wrote:
Wed Apr 15, 2020 5:19 pm
Zyrconia wrote:
Wed Apr 15, 2020 11:53 am
So how do you get Biomass?

I need military science for power armor mk2, which requires biomass, which requires bio-processing, which requires military science.

That is a loop...
Found the Creep Collector!

Cheers!
When u have this kind of doubts, read the wiki :D
by Linver
Thu Apr 23, 2020 10:56 am
Forum: Modding interface requests
Topic: on_player_used_capsule, missing surface where the event happen
Replies: 4
Views: 412

on_player_used_capsule, missing surface where the event happen

Hi, using the on_player_used_capsule event, I need the surface where the capsule is throwed, that I get from the actual player character (that isn't the correct way), but if is possible have it directly in the event attributes, I think will be better. Many events that provide only the position of so...
by Linver
Wed Apr 22, 2020 4:48 pm
Forum: Modding interface requests
Topic: User setting available on prototype phase
Replies: 1
Views: 220

User setting available on prototype phase

Hi. One of my users ask me to make an option to change the main menu background image, selectable in user/player setting. This request come from the fact that Factorio force the users to syncronze some settings on connection to one server, the problem is that ambient background musics and main menu ...
by Linver
Wed Apr 15, 2020 1:37 am
Forum: Implemented mod requests
Topic: LuaSetting::hidden
Replies: 3
Views: 870

Re: LuaSetting::hidden

+1

In some compatibility situation I have remove some options and this cost to me some code walk-around. This can be useful in different situations
by Linver
Sun Apr 05, 2020 12:54 pm
Forum: Modding interface requests
Topic: Readable content_size of GUI elements
Replies: 1
Views: 365

Readable content_size of GUI elements

Hi, due this bug that will probably never solved: https://forums.factorio.com/viewtopic.php?f=58&t=83259 Should be very helpful have the content_size of GUI elements readable in lua scripts. This value (pair of width and height) is available in the mouse hover tooltip(CTRL+Fx features) on GUI el...
by Linver
Sun Apr 05, 2020 12:43 pm
Forum: Won't fix.
Topic: [0.18.x] GUI flow auto-size have unpredictable beheviour
Replies: 3
Views: 608

Re: [0.18.x] GUI flow auto-size have unpredictable beheviour

If the content size of gui elements can be readable I can fix this manually in my interface.
viewtopic.php?f=28&t=83286
by Linver
Sun Apr 05, 2020 12:41 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 83904

Re: [MOD 0.18] KRASTORIO^2

Just some things i noticed till now, but i still have a long way to go... first thing, Hydrogen I just got around to mine Rare Metall, and i get so much Hydrogen and dont really know what i should do with it. I get it thought water electrolysis and from producing Cl2. I know later on i can use it f...
by Linver
Sun Apr 05, 2020 7:35 am
Forum: Won't fix.
Topic: [0.18.x] GUI flow auto-size have unpredictable beheviour
Replies: 3
Views: 608

[0.18.x] GUI flow auto-size have unpredictable beheviour

Hi, I have test an interface "setup" without understanding why this happen and without chance to get the wanted behaviour. This is the situations: https://i.imgur.com/U6oiOd7.png They are two, labels multi-line each one inside a flow, two different flow (because they can have some multi el...
by Linver
Sat Mar 21, 2020 8:01 pm
Forum: Mod portal Discussion
Topic: [Mod Portal][Bug] Reduntant notifications
Replies: 0
Views: 286

[Mod Portal][Bug] Reduntant notifications

Hi! I got a problem with the mod portal. Each time that I log in the mod portal I receive this notification: "Invitation to collaborate on MOD X" If I look in the notification page, click on the mod link, reload... nothing works, the notification still here, and when I log: "one new n...
by Linver
Sat Mar 21, 2020 7:34 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 83904

Re: [MOD 0.18] KRASTORIO^2

I've been playing Krastorio 2 for a while now with a friends. And since I'm used to them, I also have a bunch of other mods, for example Merging Chests and LTN. And everything has been going fine. Tho, Just now I noticed a bit of a weird thing. Lets just post the basics values: ... When merging che...
by Linver
Fri Mar 20, 2020 10:32 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 83904

Re: [MOD 0.18] KRASTORIO^2

Venge wrote:
Fri Mar 20, 2020 5:27 pm
Why cant I shoot my own buildings? I mean, I can, but it wont inflict any damage to them. This is bad. I want to deatroy my own stuff.
U can throw it in the crusher

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