Hi,
As reported in this bug report of this mod, is impossible set any requests with bigger (modded) containers because the UI will be broken.
Search found 158 matches
- Wed May 27, 2020 7:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.27][Modding] Can't set any requests because the UI is broken with bigger containers
- Replies: 3
- Views: 2291
- Tue May 26, 2020 6:42 pm
- Forum: Minor issues
- Topic: [0.18.26][Modding] Turret.starting_attack_sound behaviour
- Replies: 2
- Views: 980
Re: [0.18.26][Modding] Turret.starting_attack_sound behaviour
Maybe add something like: "play the starting_attack_sound only if turret can shot" can improve the interface
- Tue May 26, 2020 12:45 pm
- Forum: Minor issues
- Topic: [0.18.26][Modding] Turret.starting_attack_sound behaviour
- Replies: 2
- Views: 980
[0.18.26][Modding] Turret.starting_attack_sound behaviour
Hi again, I'm not sure if this is a bug, but in negative case is better open this topic and move later in the mod interface request. Using the Turret Prototype and enabling the starting_attack_sound property, the sound will be played even if the turret can't shot (for missing ammo or missing energy)...
- Tue May 26, 2020 12:33 pm
- Forum: Resolved Requests
- Topic: "burner-generator" Prototype Page
- Replies: 3
- Views: 2410
Re: "burner-generator" Prototype Page
Thank u a lot!
- Sat May 23, 2020 7:37 am
- Forum: Resolved Requests
- Topic: Wrong description in Sound prototype
- Replies: 1
- Views: 1185
Wrong description in Sound prototype
In Types/Sound I suppose that the description of max_speed property: max_speed - Types/float - Mandatory if max_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed. Should be: max_speed - Types/float - Mandatory if min_speed is present, otherwise not loaded. - Default: 1.0 ...
- Sat May 23, 2020 7:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.26] Suspicious Turret Prototype/superclass property
- Replies: 1
- Views: 504
[0.18.26] Suspicious Turret Prototype/superclass property
Hi, I'm not really sure that this is a bug or a missing/wrong documentation but because is not clear I decide to post this in the Bug Reports section. We are talking about the Turret Prototype in particular about the rotating_sound property. The rotating_sound property seems to not work on any turre...
- Mon Apr 27, 2020 7:42 pm
- Forum: Modding interface requests
- Topic: on_player_used_capsule, missing surface where the event happen
- Replies: 4
- Views: 977
Re: on_player_used_capsule, missing surface where the event happen
In Factorio positions are relative to the surfaces, give a position without the correlated surface is an incomplete information. I can get the surface from the character of the player that trigger the event, but cost to the script to do much more work (like look for character entity and test validat...
- Mon Apr 27, 2020 7:32 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 143899
Re: [MOD 0.18] KRASTORIO^2
So how do you get Biomass? I need military science for power armor mk2, which requires biomass, which requires bio-processing, which requires military science. That is a loop... Found the Creep Collector! Cheers! When u have this kind of doubts, read the wiki :D There is a wiki? :) Click the button...
- Mon Apr 27, 2020 3:27 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 143899
- Mon Apr 27, 2020 3:26 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 143899
Re: [MOD 0.18] KRASTORIO^2
When u have this kind of doubts, read the wiki
- Thu Apr 23, 2020 10:56 am
- Forum: Modding interface requests
- Topic: on_player_used_capsule, missing surface where the event happen
- Replies: 4
- Views: 977
on_player_used_capsule, missing surface where the event happen
Hi, using the on_player_used_capsule event, I need the surface where the capsule is throwed, that I get from the actual player character (that isn't the correct way), but if is possible have it directly in the event attributes, I think will be better. Many events that provide only the position of so...
- Wed Apr 22, 2020 4:48 pm
- Forum: Modding interface requests
- Topic: User setting available on prototype phase
- Replies: 1
- Views: 560
User setting available on prototype phase
Hi. One of my users ask me to make an option to change the main menu background image, selectable in user/player setting. This request come from the fact that Factorio force the users to syncronze some settings on connection to one server, the problem is that ambient background musics and main menu ...
- Wed Apr 15, 2020 1:37 am
- Forum: Implemented mod requests
- Topic: LuaSetting::hidden
- Replies: 3
- Views: 2272
Re: LuaSetting::hidden
+1
In some compatibility situation I have remove some options and this cost to me some code walk-around. This can be useful in different situations
In some compatibility situation I have remove some options and this cost to me some code walk-around. This can be useful in different situations
- Sun Apr 05, 2020 12:54 pm
- Forum: Modding interface requests
- Topic: Readable content_size of GUI elements
- Replies: 1
- Views: 933
Readable content_size of GUI elements
Hi, due this bug that will probably never solved: https://forums.factorio.com/viewtopic.php?f=58&t=83259 Should be very helpful have the content_size of GUI elements readable in lua scripts. This value (pair of width and height) is available in the mouse hover tooltip(CTRL+Fx features) on GUI el...
- Sun Apr 05, 2020 12:43 pm
- Forum: Won't fix.
- Topic: [0.18.x] GUI flow auto-size have unpredictable beheviour
- Replies: 3
- Views: 1589
Re: [0.18.x] GUI flow auto-size have unpredictable beheviour
If the content size of gui elements can be readable I can fix this manually in my interface.
viewtopic.php?f=28&t=83286
viewtopic.php?f=28&t=83286
- Sun Apr 05, 2020 12:41 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 143899
Re: [MOD 0.18] KRASTORIO^2
Just some things i noticed till now, but i still have a long way to go... first thing, Hydrogen I just got around to mine Rare Metall, and i get so much Hydrogen and dont really know what i should do with it. I get it thought water electrolysis and from producing Cl2. I know later on i can use it f...
- Sun Apr 05, 2020 7:35 am
- Forum: Won't fix.
- Topic: [0.18.x] GUI flow auto-size have unpredictable beheviour
- Replies: 3
- Views: 1589
[0.18.x] GUI flow auto-size have unpredictable beheviour
Hi, I have test an interface "setup" without understanding why this happen and without chance to get the wanted behaviour. This is the situations: https://i.imgur.com/U6oiOd7.png They are two, labels multi-line each one inside a flow, two different flow (because they can have some multi el...
- Sat Mar 21, 2020 8:01 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal][Bug] Reduntant notifications
- Replies: 0
- Views: 726
[Mod Portal][Bug] Reduntant notifications
Hi! I got a problem with the mod portal. Each time that I log in the mod portal I receive this notification: "Invitation to collaborate on MOD X" If I look in the notification page, click on the mod link, reload... nothing works, the notification still here, and when I log: "one new n...
- Sat Mar 21, 2020 7:34 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 143899
Re: [MOD 0.18] KRASTORIO^2
I've been playing Krastorio 2 for a while now with a friends. And since I'm used to them, I also have a bunch of other mods, for example Merging Chests and LTN. And everything has been going fine. Tho, Just now I noticed a bit of a weird thing. Lets just post the basics values: ... When merging che...
- Fri Mar 20, 2020 10:32 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 143899