Search found 53 matches
- Wed Sep 04, 2019 8:29 am
- Forum: Releases
- Topic: Version 0.17.67
- Replies: 28
- Views: 18948
Re: Version 0.17.67
Also fixed but not mentioned: infinity transfer loop between chests if damaged item blocks whole slot 74279
- Tue Aug 13, 2019 8:40 am
- Forum: Gameplay Help
- Topic: Bot stuff
- Replies: 8
- Views: 2950
Re: Bot stuff
Fixing those "issues" would add a huge amount of overhead. 1. They always look for an existing (incomplete) stack of the item in any chest. Scanning for the nearest chest (with empty slots) would require more CPU time and would also cause huge a lot of half empty / full chests. 2. Robots a...
- Sat Aug 10, 2019 1:45 am
- Forum: Releases
- Topic: Version 0.17.64
- Replies: 3
- Views: 8203
Re: Version 0.17.64
I hope this release finally get marked as stable. Good work so far devs!
- Wed Aug 07, 2019 9:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.63] infinity transfer loop between chests if damaged item blocks whole slot
- Replies: 1
- Views: 1271
[Rseding91] [0.17.63] infinity transfer loop between chests if damaged item blocks whole slot
Hey Ho, i found a small issue: Placing a damaged item inside a buffer chest and requesting the same item till full storage, creates a inifity loop. Since damaged items wont stack with items at full health the chest will never reach a condition where it stops requesting new items. // Edit: added atta...
- Wed Aug 07, 2019 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Server: automatically pause when a new player is joining
- Replies: 13
- Views: 4064
Re: Server: automatically pause when a new player is joining
In my oppinion it should be visible only for people who hosting servers on a dedicated server. Such as the option for the segment size per network message introduced in 0.17.59. Casual players never edit the server-configuration per hand.
- Fri Aug 02, 2019 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Server: automatically pause when a new player is joining
- Replies: 13
- Views: 4064
Server: automatically pause when a new player is joining
TL;DR Not all players can keep up with the speed of the server. Additional options for pausing the server when needed would be very helpful for larger bases / servers. What ? Players often pause the game or reduce the game speed while other players are connecting or catching up with the server. Of ...
- Fri Aug 02, 2019 11:18 am
- Forum: Minor issues
- Topic: [0.17.60] Unable to pick up roboters when flying over resources
- Replies: 1
- Views: 942
[0.17.60] Unable to pick up roboters when flying over resources
Im not sure if this is a bug or a feature by design. When a robot is flying over resources (iron, coal, copper, etc) you are unable to pick it up - instead the character starts digging. Its quite annoying in the following situation: remove one ore more existing robo hangers, roboters lose connection...
- Fri Aug 02, 2019 7:44 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137195
- Tue Jul 30, 2019 6:58 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137195
Re: Version 0.17.60
Hey Ho. We recently upgraded our server to the newest version so we can test the new recipes and mechanics. We currently play around with a 1k SPM base. I must say, that the introduces changes are not that heavy. Planning a new factory for the rocket fuel took us around 60 minutes and the result is ...
- Sun Jul 14, 2019 2:03 pm
- Forum: Multiplayer
- Topic: [FREE] Factorio Server Host [GER]
- Replies: 25
- Views: 13614
Re: Factorio Server Host [GER]
"Kleiner Server". Cooles Angebot, hoffentlich nehmen es einige in Anspruch.
- Sun Jul 14, 2019 1:50 pm
- Forum: Duplicates
- Topic: [0.17.56] personal robo hanger not working properly at mass update
- Replies: 1
- Views: 545
[0.17.56] personal robo hanger not working properly at mass update
I currently have the following situation: - im upgrading a huge amount of entites at once (around 3-4k belts) - some of those entites are not in range of the robo network - walking into the uncovered area wont start your own robots immediately. - after 20-30 seconds the first few robots (not all) st...
- Sun Mar 10, 2019 7:50 pm
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 30918
Re: Version 0.17.9
I know that this kind of issue has been happening with the French Free ISP, first with YouTube, then with Netflix. AFAIK, using VPN helped to solve the issue in both cases. (Though it makes no sense to me, since if the upstream link has been saturated, why wasn't the traffic automatically routed th...
- Fri Mar 08, 2019 11:17 am
- Forum: Ideas and Suggestions
- Topic: Change Factorio's numeric versionning system
- Replies: 38
- Views: 8455
Re: Version 0.17.8
How about negative numbers?Klonan wrote: βFri Mar 08, 2019 10:16 amThe max value for each version is 65535,5thHorseman wrote: βFri Mar 08, 2019 12:06 am0.17.9 + 0.0.1 is not 0.18.0, it's 0.17.10. Same for 0.17.99->0.17.100, and onward forever.
So technically after 0.17.65535, we really have no choice but to make it 0.18.0 (Or maybe it would overflow back to 0.17.0)
- Fri Mar 08, 2019 9:21 am
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 20302
Re: Version 0.17.8
Wouldn't it make a lot of sense to distribute the files as torrents? Delivering the downloads with a CDN would be better / easier. Torrents have an negative image and some hosters for dedicated servers block traffic on specific ports unless you ask them to open the firewall for your ip-adress. Sinc...
- Wed Mar 06, 2019 7:31 pm
- Forum: Releases
- Topic: Version 0.17.7
- Replies: 26
- Views: 19708
Re: Version 0.17.7
Probably already answered question :
Is it normal that I don't upgrade automatically ?
We're having problems with our automatic updater at the moment, so please use Steam, or download the full installation at http://www.factorio.com/download/experimental.
- Tue Mar 05, 2019 6:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] incomplete map-gen-settings.example.json
- Replies: 2
- Views: 3987
Re: [0.17.4] incomplete map-gen-settings.example.json
Thank you very much for the fast response on such a small and unimportant issue!
- Tue Mar 05, 2019 1:06 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40116
Re: Version 0.17.5
What will players do when their mining productivity gets so high that it can not fill up a blue belt any more? Switch to bot mining I guess. What will players do when their mining productivity gets so high that it's faster than 60/sec? That'll be a sight. Mine into trains :) Mine into cars. :-)
- Mon Mar 04, 2019 5:56 pm
- Forum: Technical Help
- Topic: [0.17.x] Headless server. Editing --map-gen-setting yields error, and does not apply new settings.
- Replies: 6
- Views: 2637
Re: [0.17.x] Headless server. Editing --map-gen-setting yields error, and does not apply new settings.
Works fine on debian with relative paths:
Code: Select all
./bin/x64/factorio --create ./saves/free-2019.zip --map-gen-settings ./data/map-gen-settings.example.json --map-settings ./data/map-settings.example.json --server-settings ./data/server-settings.example.json
- Mon Mar 04, 2019 2:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] incomplete map-gen-settings.example.json
- Replies: 2
- Views: 3987
[0.17.4] incomplete map-gen-settings.example.json
The new server files for 0.17.4 should contain the new map-gen-settings with percentage values. The only solution currently is generating a new map inside the GUI and upload the map to the server via scp or rsync.
- Sun Feb 10, 2019 1:44 pm
- Forum: Technical Help
- Topic: My blueprints
- Replies: 1
- Views: 818
Re: My blueprints
Should be under: %APPDATA%/Factorio/blueprint-storage.dat
%APPDATA% is a shortcut for "C:\Users\YOUR-USERNAME-HERE\AppData\Roaming\"
%APPDATA% is a shortcut for "C:\Users\YOUR-USERNAME-HERE\AppData\Roaming\"