Search found 289 matches

by ZombieMooose
Wed Dec 26, 2018 6:56 am
Forum: Mods
Topic: SJT Dirty Ores Remastered
Replies: 36
Views: 8007

Re: SJT Dirty Ores Remastered

Looking at the code it looks like Bob's should be fine, but they were using the old config format instead of settings, and had to input ores by hand.
by ZombieMooose
Wed Dec 26, 2018 6:31 am
Forum: Mods
Topic: SJT Dirty Ores Remastered
Replies: 36
Views: 8007

Re: SJT Dirty Ores Remastered

Yes! Thank you. Loved this mod but it wasn't compatible with a lot. I'll be able to check tomorrow and see if there's any problem.

Merry Christmas! (On the west coast)
by ZombieMooose
Fri Dec 21, 2018 3:55 am
Forum: Mods
Topic: [.13-1.1.109] Aircraft (1.8.9)
Replies: 188
Views: 135192

Re: [.13-.16.51] Aircraft (1.5.1)

What would be required to make the graphics for entities larger? They look small compared to the helicopter mod.
by ZombieMooose
Sun Oct 14, 2018 12:42 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 488346

Re: pY Raw Ores Discussion

Team REE
by ZombieMooose
Mon Aug 20, 2018 12:10 am
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 35
Views: 19081

Re: [MOD 0.15.x] Necromant

Please ask the mod author from Science Cost Tweaker, why this code could cause an error. Maybe he is changing something with "data.raw"? Or removing/disabling the item "necro-alien-dna"? I don't know why they would modify an item in your mod, but I'll look around. Went through t...
by ZombieMooose
Sat Aug 11, 2018 9:24 am
Forum: Mods
Topic: [Mod 0.16] Space Station
Replies: 8
Views: 5253

Re: [Mod 0.16] Space Station

Can you expand the platform? Like an orbital seablock?
by ZombieMooose
Thu Aug 09, 2018 9:33 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 35
Views: 19081

Re: [MOD 0.15.x] Necromant

Hello Necromant is getting an error on line 3 of updates.lua "table expected, got nil"

Military science. It might be Science Cost Tweaker.
by ZombieMooose
Sat Aug 04, 2018 8:34 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 91443

Re: Friday Facts #254 - No research queue for you

I just thought of a thing. If part of the joy of research is looking for what's next, then a queue wont stop that at ALL, cause you get that feeling picking your queue. So that "con" isn't really a con at all.
by ZombieMooose
Wed Aug 01, 2018 12:21 pm
Forum: Mod portal Discussion
Topic: unable to download
Replies: 3
Views: 1645

Re: unable to download

I still have a 404 error whenever trying to download a mod.
by ZombieMooose
Fri Jul 27, 2018 4:15 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 35200

Re: Friday Facts #253 - Fans & Fun

HD Defenses
Maybe possible diagonal walls and belts? :D
by ZombieMooose
Sun Jul 15, 2018 7:09 am
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 31591

Re: [MOD 0.16.x] [Z] Adventure

Creating expansions for most popular mods. I'd love a "high tech" pack with Angel's, Bob's, and even Pyandon's where high tech stuff like robots and fusion are only unlocked by adventures. Like a precursor kind of thing, all this advanced technology left behind you gain by reverse enginee...
by ZombieMooose
Thu Jul 05, 2018 2:20 am
Forum: Mods
Topic: MINI MODS
Replies: 53
Views: 41761

Re: MINI MODS

My idea was to have an actual garbage dump that creates ore patches out of your waste products. you could pump and dump everything you want into it and it superslowly generates more and more ore out of it. I do not know if its even possible, but my little dream stays alive ;p If I can expand, the d...
by ZombieMooose
Thu Jul 05, 2018 2:14 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 268780

Re: pY HighTech Discussion

Imagine a nuclear or fusion engine, and some kind of future battery lol
by ZombieMooose
Wed Jul 04, 2018 3:35 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 268780

Re: pY HighTech Discussion

I have a question, Pyandon. What is the likelihood you'll bring your level of complexity to the engine and battery chains? They are way more complex to make than base game, or even bobs handles and it seems right up your alley. Cheers. Im affraid of complicate things too much. PyHT divide opinions ...
by ZombieMooose
Tue Jul 03, 2018 6:42 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 268780

Re: pY HighTech Discussion

I have a question, Pyandon.

What is the likelihood you'll bring your level of complexity to the engine and battery chains?

They are way more complex to make than base game, or even bobs handles and it seems right up your alley.

Cheers.
by ZombieMooose
Sun Jul 01, 2018 5:48 am
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 9052

Re: [MOD 0.16] Multi-Product Recipe Details

Thank you! This was always such a headache to deal with.
by ZombieMooose
Fri Jun 29, 2018 8:31 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 78504

Re: Friday Facts #249 - Dead end exploration

Loosing blueprints as items means we might not have recursive blueprints anymore.

I like the copy and paste feature regardless.

Dedicated blueprint bar is nice, but 10 bars is a lot to scroll through for one item if you're disorganized like me (and most new people).
by ZombieMooose
Fri Jun 29, 2018 8:19 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 268780

Re: pY HighTech Discussion

I just started a game with this and Angel's and I'm about ready to pull out my hair. Great job!
by ZombieMooose
Wed Jun 27, 2018 11:24 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 488346

Re: pY Raw Ores Discussion

Beautiful work, but I'm wondering if there will be a recycling chain for uranium for MOX fuel?
by ZombieMooose
Tue Jun 26, 2018 6:23 pm
Forum: Mods
Topic: [.13-1.1.109] Aircraft (1.8.9)
Replies: 188
Views: 135192

Re: [.13|.14|.15|.16.50] Aircraft (1.4.11)

Yeah fair enough. It seems like just the version number needs to be updated for now, but I can guarantee 0.17 might break it more.

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