What about using a system like this?
https://mods.factorio.com/mod/PlaceRoadsLikeRails
At that point you could just use trains unless you like the aesthetic.
Search found 289 matches
- Wed Sep 18, 2019 7:36 am
- Forum: Ideas and Requests For Mods
- Topic: Tanker Truck
- Replies: 5
- Views: 2302
- Sun Sep 15, 2019 9:17 pm
- Forum: Ideas and Requests For Mods
- Topic: Various mining options
- Replies: 6
- Views: 2057
Re: Various mining options
The developers mentioned in a recent Friday facts they'd like to implement more "discovery" options like full mountain ranges and the like, so this may be vanilla soon enough. KingArthur revitalized a dirty mining mod recently, where after a while resources become dirty then trace and requ...
- Sat Sep 14, 2019 8:42 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 399070
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
I'd like to say the sounds you've picked for this mod are phenomenal. I've found myself sitting in silence listening to machines run a few times.
I don't have much else to offer besides that other than great work.
I don't have much else to offer besides that other than great work.
- Tue Sep 03, 2019 7:16 pm
- Forum: Mods
- Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
- Replies: 2
- Views: 1789
Re: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
There is this mod https://mods.factorio.com/mod/BlueprintLab_Credomane
But it would be nice to not have to leave the base so you can get dimensions.
But it would be nice to not have to leave the base so you can get dimensions.
- Sun Sep 01, 2019 5:26 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 328708
- Sat Aug 17, 2019 4:31 pm
- Forum: Ideas and Requests For Mods
- Topic: "heat furnace", new furnace using heat from nuclear reactor
- Replies: 13
- Views: 3708
Re: "heat furnace", new furnace using heat from nuclear reactor
There's this furnace using nuclear fuel. Not exactly what you wanted, but just added to the thread in case.
https://mods.factorio.com/mod/NuclearFurnace
https://mods.factorio.com/mod/NuclearFurnace
- Thu Aug 15, 2019 3:03 pm
- Forum: Ideas and Requests For Mods
- Topic: The pastry mod - a mod about baking as peaceful solution
- Replies: 2
- Views: 1140
- Sun Aug 11, 2019 3:36 am
- Forum: Ideas and Requests For Mods
- Topic: Emperor requests (mandatory offer system like Caesar III)
- Replies: 8
- Views: 3745
- Wed Aug 07, 2019 8:27 pm
- Forum: Ideas and Requests For Mods
- Topic: Factorissimo2, but for combinators, and without extra surfaces...
- Replies: 11
- Views: 2677
Re: Factorissimo2, but for combinators, and without extra surfaces...
My UPS dropped just reading this post.
- Thu Aug 01, 2019 4:04 am
- Forum: PyMods
- Topic: Tailings ponds can overflow?
- Replies: 17
- Views: 7477
Re: Tailings ponds can overflow?
Overflowing tailing ponds is probably the feature I liked most. Keep them managed and you won't heavily pollute the land, just like the real deal. Land reclamation and decontamination is an involved process though. It would be neat to see that restoration added to the mod someday. Especially in ali...
- Mon Jul 22, 2019 4:09 pm
- Forum: Ideas and Requests For Mods
- Topic: decoration removing consumable or tool
- Replies: 8
- Views: 3083
Re: decoration removing consumable or tool
There was this mod from a while ago that hasn't been updated if anyone wants to give it a go.
https://mods.factorio.com/mod/flamethrower-weeding
https://mods.factorio.com/mod/flamethrower-weeding
- Wed Jul 17, 2019 12:53 am
- Forum: PyMods
- Topic: pY Veganism (inofficial)
- Replies: 78
- Views: 26177
- Tue Jul 16, 2019 7:11 pm
- Forum: Mods
- Topic: [0.17] Data Science
- Replies: 5
- Views: 2906
Re: [0.16] Data Science
I would like to formally request an update to 0.17.
- Sat Jul 13, 2019 4:41 pm
- Forum: Ideas and Requests For Mods
- Topic: Map-scanning via satellites launched
- Replies: 5
- Views: 1851
Re: Map-scanning via satellites launched
Scanning rocket with radars
Fog of war Remover
I think I remember another one but can't remember the name.
Fog of war Remover
I think I remember another one but can't remember the name.
- Sun Jul 07, 2019 11:08 pm
- Forum: Mods
- Topic: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
- Replies: 29
- Views: 14723
Re: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
The mod author expressly forbids people to adopt his mod, so this is unlikely to happen until the author changes his stance. Looks abandoned to me. Doesn't change the law, and the license agreement - unless you want to take it to court with a good IP lawyer - is entirely clear: you can download and...
- Sat Jul 06, 2019 2:12 pm
- Forum: Mods
- Topic: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
- Replies: 29
- Views: 14723
- Sun Jun 09, 2019 12:57 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 328708
Re: pY Alien Life - Discussion
Hello! Due the problem with half people like to play with bitter and other without it. We are splitting this mod in 2. One is the traditional py mod with chains and such where you can turtle. And the other will have the map aliens, where you need to gather a sample of them at first to start your ch...
- Mon May 27, 2019 10:34 pm
- Forum: PyMods
- Topic: What py alien life gonna do ?
- Replies: 6
- Views: 3477
Re: What py alien life gonna do ?
Maybe biter parts like meat and bone.
Probably fish stuff, or "cows" possibly new docile enemies you can domesticate.
Also as coal processing produces a lot of pollution, this might be ways to make certain things with less pollution.
Probably fish stuff, or "cows" possibly new docile enemies you can domesticate.
Also as coal processing produces a lot of pollution, this might be ways to make certain things with less pollution.
- Wed May 08, 2019 10:23 pm
- Forum: PyMods
- Topic: What should we do next?
- Replies: 29
- Views: 9201
- Sat Mar 30, 2019 3:42 pm
- Forum: Mods
- Topic: [MOD 1.0+] Larger Lamps
- Replies: 55
- Views: 19467
Re: [MOD 0.17] Deadlock's Larger Lamp
Oh wow lol
Okay then, carry on.
Okay then, carry on.