Search found 289 matches

by ZombieMooose
Wed Sep 18, 2019 7:36 am
Forum: Ideas and Requests For Mods
Topic: Tanker Truck
Replies: 5
Views: 2013

Re: Tanker Truck

What about using a system like this?

https://mods.factorio.com/mod/PlaceRoadsLikeRails

At that point you could just use trains unless you like the aesthetic.
by ZombieMooose
Sun Sep 15, 2019 9:17 pm
Forum: Ideas and Requests For Mods
Topic: Various mining options
Replies: 6
Views: 1811

Re: Various mining options

The developers mentioned in a recent Friday facts they'd like to implement more "discovery" options like full mountain ranges and the like, so this may be vanilla soon enough. KingArthur revitalized a dirty mining mod recently, where after a while resources become dirty then trace and requ...
by ZombieMooose
Sat Sep 14, 2019 8:42 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 358052

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I'd like to say the sounds you've picked for this mod are phenomenal. I've found myself sitting in silence listening to machines run a few times.

I don't have much else to offer besides that other than great work.
by ZombieMooose
Tue Sep 03, 2019 7:16 pm
Forum: Mods
Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
Replies: 2
Views: 1554

Re: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots

There is this mod https://mods.factorio.com/mod/BlueprintLab_Credomane

But it would be nice to not have to leave the base so you can get dimensions.
by ZombieMooose
Sun Sep 01, 2019 5:26 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291370

Re: pY Alien Life - Discussion

pyanodon wrote:
Sun Sep 01, 2019 4:30 pm
Also..what 8 mods? I dont have 8 mods.
Maybe PyFunctional and KingArthurs HighTech addon.
by ZombieMooose
Sat Aug 17, 2019 4:31 pm
Forum: Ideas and Requests For Mods
Topic: "heat furnace", new furnace using heat from nuclear reactor
Replies: 13
Views: 3291

Re: "heat furnace", new furnace using heat from nuclear reactor

There's this furnace using nuclear fuel. Not exactly what you wanted, but just added to the thread in case.

https://mods.factorio.com/mod/NuclearFurnace
by ZombieMooose
Thu Aug 01, 2019 4:04 am
Forum: PyMods
Topic: Tailings ponds can overflow?
Replies: 17
Views: 6487

Re: Tailings ponds can overflow?

Overflowing tailing ponds is probably the feature I liked most. Keep them managed and you won't heavily pollute the land, just like the real deal. Land reclamation and decontamination is an involved process though. It would be neat to see that restoration added to the mod someday. Especially in ali...
by ZombieMooose
Mon Jul 22, 2019 4:09 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 2740

Re: decoration removing consumable or tool

There was this mod from a while ago that hasn't been updated if anyone wants to give it a go.

https://mods.factorio.com/mod/flamethrower-weeding
by ZombieMooose
Wed Jul 17, 2019 12:53 am
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 23547

Re: pY Veganism (WIP)(unofficial)

koun wrote:
Tue Jul 16, 2019 11:59 pm
I've got tulips. :)

Image

I don't know what they could be useful for. I just wanted to try the pictures-feature. (Also they look too uniform up to now.)

What are they even used for in the real world? O.o
Planting for decorations?
by ZombieMooose
Tue Jul 16, 2019 7:11 pm
Forum: Mods
Topic: [0.17] Data Science
Replies: 5
Views: 2628

Re: [0.16] Data Science

I would like to formally request an update to 0.17.
by ZombieMooose
Sat Jul 13, 2019 4:41 pm
Forum: Ideas and Requests For Mods
Topic: Map-scanning via satellites launched
Replies: 5
Views: 1602

Re: Map-scanning via satellites launched

Scanning rocket with radars

Fog of war Remover

I think I remember another one but can't remember the name.
by ZombieMooose
Sun Jul 07, 2019 11:08 pm
Forum: Mods
Topic: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
Replies: 29
Views: 13398

Re: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug

The mod author expressly forbids people to adopt his mod, so this is unlikely to happen until the author changes his stance. Looks abandoned to me. Doesn't change the law, and the license agreement - unless you want to take it to court with a good IP lawyer - is entirely clear: you can download and...
by ZombieMooose
Sat Jul 06, 2019 2:12 pm
Forum: Mods
Topic: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
Replies: 29
Views: 13398

Re: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug

schmorp wrote:
Wed Apr 17, 2019 8:09 am
The mod author expressly forbids people to adopt his mod, so this is unlikely to happen until the author changes his stance.
Looks abandoned to me.
by ZombieMooose
Sun Jun 09, 2019 12:57 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291370

Re: pY Alien Life - Discussion

Hello! Due the problem with half people like to play with bitter and other without it. We are splitting this mod in 2. One is the traditional py mod with chains and such where you can turtle. And the other will have the map aliens, where you need to gather a sample of them at first to start your ch...
by ZombieMooose
Mon May 27, 2019 10:34 pm
Forum: PyMods
Topic: What py alien life gonna do ?
Replies: 6
Views: 3203

Re: What py alien life gonna do ?

Maybe biter parts like meat and bone.

Probably fish stuff, or "cows" possibly new docile enemies you can domesticate.

Also as coal processing produces a lot of pollution, this might be ways to make certain things with less pollution.
by ZombieMooose
Wed May 08, 2019 10:23 pm
Forum: PyMods
Topic: What should we do next?
Replies: 29
Views: 8250

Re: What should we do next?

pyanodon wrote:
Wed May 08, 2019 10:08 pm
Wish me luck.
Good luck!
by ZombieMooose
Sat Mar 30, 2019 3:42 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17388

Re: [MOD 0.17] Deadlock's Larger Lamp

Oh wow lol

Okay then, carry on.

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