Here is what happens when I do that:
https://i.imgur.com/xloVrOq.png
Search found 88 matches
- Sun Jan 06, 2019 5:04 am
- Forum: Gameplay Help
- Topic: Can someone please tell me how to properly signal this
- Replies: 18
- Views: 4821
- Sun Jan 06, 2019 3:10 am
- Forum: Gameplay Help
- Topic: Can someone please tell me how to properly signal this
- Replies: 18
- Views: 4821
Can someone please tell me how to properly signal this
I cannot figure out train signals. They behave in the opposite ways that I think they should in every test I do, and I am beyond frustrated at this point. I have 2 iron mines on either end of a single, non-looped track. * | | | | | | * On this track are two trains - each with engines on either end s...
- Sun Jan 06, 2019 2:36 am
- Forum: Gameplay Help
- Topic: Trains are so @#*%&ing frustrating
- Replies: 4
- Views: 1310
- Fri Jan 04, 2019 10:04 pm
- Forum: General discussion
- Topic: So how's your OCD doing?
- Replies: 40
- Views: 12579
Re: So how's your OCD doing?
Your base is fucking incredible. I thought I was thinking big making 4 rows of 15 electric furnaces.... how wrong I was.
I clicked in to this thread because yeah - this game is an OCD person's nightmare / heaven.
I clicked in to this thread because yeah - this game is an OCD person's nightmare / heaven.
- Fri Jan 04, 2019 9:51 pm
- Forum: General discussion
- Topic: Mod advice: Best expansion on enemies/weapons that isn't too difficult?
- Replies: 4
- Views: 2508
Mod advice: Best expansion on enemies/weapons that isn't too difficult?
I'm just starting to learn more about Factorio's automation pieces - the blueprints, and the modding, and I'd like to have a more expanded experience vs. the aliens. Side note, I've been looking for a good persistent crafting / building game that has a serious enemy component (Fortnite is great but ...
- Fri Jan 04, 2019 9:44 pm
- Forum: General discussion
- Topic: The Factorio Development in Gifs Thread was HYSTERICAL.
- Replies: 2
- Views: 1858
The Factorio Development in Gifs Thread was HYSTERICAL.
Thank you for making that thread! As a tech person myself, SOOOO many appropriate gifs! I also need to echo the sentiment expressed through gif many times - the UI sucks pretty bad, and it's Factorio's most glaring problem. As I've said to my partner (who's been in game design for 13 years) "Fa...
- Fri Jan 04, 2019 8:53 pm
- Forum: Bob's mods
- Topic: Where are the descriptions to all these mods???
- Replies: 25
- Views: 15743
Re: Where are the descriptions to all these mods???
Who is "Bob" and why isn't he properly describing his mods??
OP is 100% right, I skipped everything Bob's Mods because I didn't know WTF I was adding.
OP is 100% right, I skipped everything Bob's Mods because I didn't know WTF I was adding.
- Fri Jan 04, 2019 8:50 am
- Forum: Outdated/Not implemented
- Topic: Inserter Limit?
- Replies: 11
- Views: 18830
Re: Inserter Limit?
I also ran in to this issue; as others have said it's there for a good reason, but having to run around and collect all my science packs manually every 2 minutes is really annoying. Thinking about it, I'm not sure there's a great solution - even if we had a setting on each arm that told it to keep l...