Search found 88 matches

by Locane
Mon Jan 14, 2019 4:19 am
Forum: Pending
Topic: [0.16.51] Constructions bots not repairing efficiently in long roboport chains
Replies: 2
Views: 1215

[0.16.51] Constructions bots not repairing efficiently in long roboport chains

I'm not sure if this has been discussed yet, but it seems like an unintended behavior. At the end of a long roboport chain (of 15 or so, I understand "long" is relative) I'll frequently have a damaged laser turret that needs repair. In that same base is a local roboport with 10 or 15 const...
by Locane
Sun Jan 13, 2019 4:48 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 157484

Re: [MOD 0.16] Miniloader

Ahh that's too bad. Load Redux is what I was using before, and it has a few buggy things with it so I was looking for something cleaner. It loads in to cargo trains just fine, it's what I used the loaders for, primarily. Thank you for the reply! LoaderRedux can load into cargo wagons, but it's very...
by Locane
Fri Jan 11, 2019 9:31 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 157484

Re: [MOD 0.16] Miniloader

This is determined by the core Factorio logic for inserters. For the behavior you’re describing you need a mod that uses loader entities like LoaderRedux, Deadlock’s Compact Loaders, etc., but you cannot use the same mod for loading vehicles like cargo wagons. Ahh that's too bad. Load Redux is what...
by Locane
Fri Jan 11, 2019 6:25 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Re: EndgameCombat - Defend your base against lategame enemies with ease

Thanks. I tinkered with this a little bit - having no idea what I was doing, I was commenting out sections of data.lua and removing things like radar and orbital stuff, hoping that it was map reveal that was maybe causing it. Nothing changed, though. I ultimately just disabled it and started a new m...
by Locane
Fri Jan 11, 2019 3:08 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 157484

Re: [MOD 0.16] Miniloader

Is there a way to configure this to "FOOMF" stuff in to a lab up to its maximum hold value the way Loader Redux does?

IE, fill the lab's inventory completely up and THEN stop instead of stopping at 2 of each bottle.
by Locane
Thu Jan 10, 2019 7:51 am
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Re: Endgame Combat - Slows game to a crawl after encountering Green biters

Is there anything I can do to help you troubleshoot?

I haven't worked on Factorio mods, but I do work in tech.
by Locane
Thu Jan 10, 2019 1:26 am
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Re: Endgame Combat - Alert noises - HOLY SHIT HOW DO I TURN THEM OFF

Thank you for this. With .17 so close, I decided to try for a quick mod-full game this playthru. With lots of new mods and changes I normally wouldn't even consider (especially lots of enemies and weapons), I couldn't figure out which mod this eternal racket was coming from. When I discovered it wa...
by Locane
Wed Jan 09, 2019 9:58 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Re: Endgame Combat - Slows game to a crawl after encountering Green biters

Ok, I did some experimentation - in a game where there's no slowness and EGC is enabled, the first number is 9 ish with a low of 8 and a high of 12. I was able to reproduce the slowness by just getting in my improved tank and driving WAYYYYY out in to biter land, and then back. That produced an aver...
by Locane
Wed Jan 09, 2019 9:37 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Re: Endgame Combat - Slows game to a crawl after encountering Green biters

Reika wrote:
Wed Jan 09, 2019 9:09 pm
One of the function keys.
Is this what you're looking for?
Image
https://i.imgur.com/SiaBQcL.png

I scanned it briefly but nothing really makes sense to me.
by Locane
Wed Jan 09, 2019 7:10 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Re: Endgame Combat - Slows game to a crawl after encountering Green biters

Also - correction to my original post, the game does NOT run slowly when I load a save with the mod enabled that does not have the base expansion. Also also - I encountered my first green biter ever after I expanded down there, and then they started spawning in regular attacks on my base in case tha...
by Locane
Wed Jan 09, 2019 7:07 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Re: Endgame Combat - Slows game to a crawl after encountering Green biters

Reika wrote:
Wed Jan 09, 2019 5:28 pm

Show me the ingame profiling data.
I'd love to, how do I do that?



SuperSandro2000: I did mess with graphics settings a little bit to see if it made any difference, but it didn't. I also have a GTX Titan X (Pascal), so running a sprite game should be no problem.
by Locane
Wed Jan 09, 2019 6:34 am
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Endgame Combat - Slows game to a crawl after encountering Green biters

I have a bunch of different saves with Endgame Combat enabled - right after I expanded to an offshoot iron mine waaaayyy down in to biter territory, the game starting running like molasses. I've done the following testing: - Disable the mod, load the save: Good - Enable the mod, load a save previous...
by Locane
Tue Jan 08, 2019 7:16 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Re: Endgame Combat - Alert noises - HOLY SHIT HOW DO I TURN THEM OFF

I've been messing with the mod settings to try and get them to just shut up, but nothing fixed it. I'm talking like, just sitting in the living room, playing Factorio with my partner and everything is nice and chill and fine and then out of the bowels of hell SHRIEKING BUZZER NOISE REPEATEDLY PLAYIN...
by Locane
Tue Jan 08, 2019 5:09 am
Forum: Not a bug
Topic: Inserters won't load train when out of fuel and in auto mode
Replies: 4
Views: 8826

Re: Inserters won't load train when out of fuel and in auto mode

They really should be. Every other item in the game loads and unloads regardless of state with inserters, this was behavior I did not expect and ended up googling around to figure out why my inserter arm wasn't putting fuel in to my out-of-gas train. You really don't want them to do that. If they d...
by Locane
Tue Jan 08, 2019 2:43 am
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Endgame Combat - Alert noises - HOLY SHIT HOW DO I TURN THEM OFF

How do I turn off the alert noises?? It's playing WAY too much and too many times - it will scare the shit out of my while just running around and I have to rush to mute my speakers so it just stops! I want the alerts, but I don't want the thousands of shrieking / buzzing sounds every time my turret...
by Locane
Mon Jan 07, 2019 10:18 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 32215

Can't create Piercing Ammo Crate?

I went to finally explore this Piercing Ammo Crate thing, and I see that I have it researched in Military 2, but I can't craft it either personally or in an assembler. It's missing completely.

Anyone else have this issue?
by Locane
Mon Jan 07, 2019 8:43 pm
Forum: Not a bug
Topic: Inserters won't load train when out of fuel and in auto mode
Replies: 4
Views: 8826

Re: Inserters won't load train when out of fuel and in auto mode

They really should be. Every other item in the game loads and unloads regardless of state with inserters, this was behavior I did not expect and ended up googling around to figure out why my inserter arm wasn't putting fuel in to my out-of-gas train.
by Locane
Sun Jan 06, 2019 1:11 pm
Forum: Gameplay Help
Topic: Can someone please tell me how to properly signal this
Replies: 18
Views: 4821

Re: Can someone please tell me how to properly signal this

Jesus christ, why didn't anyone say that you have to signal every fucking intersection the track runs over no matter how far away or how feasible it is for a train to turn at it ? That would have saved me so much heartache and frustration. https://i.imgur.com/bNQVIJT.png https://i.imgur.com/bNQVIJT....
by Locane
Sun Jan 06, 2019 7:05 am
Forum: Gameplay Help
Topic: Trains are so @#*%&ing frustrating
Replies: 4
Views: 1310

Re: Trains are so @#*%&ing frustrating

For the record, there are no signals anywhere on that track - there WERE signals, when I was screwing with it, but I went back to check, twice, because I googled it and read about how signals force the stop to be on one side.

Go to advanced search