Search found 103 matches

by Alekthefirst
Sun Feb 22, 2015 11:02 am
Forum: General discussion
Topic: Endgame concerns[POLL]
Replies: 46
Views: 20797

Re: Endgame concerns[POLL]

Wouldn't the only things on the spaceship be power generation and defence? Why would the colonists in space need a steady supply of iron, for instance?
by Alekthefirst
Sun Feb 22, 2015 12:38 am
Forum: General discussion
Topic: Looking for fan's program
Replies: 6
Views: 3134

Re: Looking for fan's program

Foreman?
by Alekthefirst
Sat Feb 21, 2015 2:40 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64307

Re: Version 0.11.16

British_Petroleum wrote:hey guys this is my first update since 11.8, but my game won't start now it says it requires windows 7 sp1 :( is there anyway around this or do I have to get sp1?
if you have installed any updates since 2013, you probably have sp1
by Alekthefirst
Sat Feb 21, 2015 2:37 pm
Forum: General discussion
Topic: Are the enemies going to be redesigned?, first game awesome
Replies: 12
Views: 7044

Re: Are the enemies going to be redesigned?, first game awes

your pollution levels are already on the minimap...
by Alekthefirst
Fri Feb 20, 2015 7:01 pm
Forum: General discussion
Topic: Multithreaded game update loop
Replies: 29
Views: 18132

Re: Multithreaded game update loop

so this ended up being the "shit-throwing-thread"....
by Alekthefirst
Thu Feb 19, 2015 12:53 pm
Forum: Technical Help
Topic: Custom scenario pauses every few minutes
Replies: 3
Views: 1620

Re: Custom scenario pauses every few minutes

depends on how much you generated. i got my to 100Mb by joking around
by Alekthefirst
Thu Feb 19, 2015 11:47 am
Forum: Gameplay Help
Topic: Factory Priority List
Replies: 7
Views: 10473

Re: Factory Priority List

how i do it: Start game by rushing early defence and research. - upgrade only defence and research until i have recearched decently into blues -> expand, kill shit --> build huge mega base of pollution doom ---> get shit wrecked and rail networks all over the place ----> proceed to do as i please (w...
by Alekthefirst
Thu Feb 19, 2015 10:27 am
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 29898

Re: Rocket Defense Assembling Facility

I'm Joining the RDH challenge!!! darn, i need to expand first for scale: thoses line above the copper field northeast to the starting point is an array of 156 furnaces, with dual-fast-belts with both fast and long inserters, the full array is supposed to be able to feed 3 express lines http://i.gyaz...
by Alekthefirst
Wed Feb 18, 2015 6:58 am
Forum: Maps and Scenarios
Topic: [0.11.15] WaterFall Crash Map v0.1.1
Replies: 5
Views: 13772

Re: [0.11.15] WaterFall Crash Map v0.1.1

ahhh ok...
i didn't have a scenarios folder, so i had to create it now. Thanks!
by Alekthefirst
Tue Feb 17, 2015 10:53 am
Forum: Show your Creations
Topic: OCD-friendly rail networks
Replies: 22
Views: 20275

Re: OCD-friendly rail networks

Why not create more fuel stops with the same name?
by Alekthefirst
Tue Feb 17, 2015 10:43 am
Forum: Maps and Scenarios
Topic: [0.11.15] WaterFall Crash Map v0.1.1
Replies: 5
Views: 13772

Re: [0.11.15] WaterFall Crash Map v0.1.1

the download is a blueprint, how am i supposed to use that?
tried searching and googleing around....
by Alekthefirst
Fri Feb 13, 2015 5:30 pm
Forum: Maps and Scenarios
Topic: [0.11.15] WaterFall Crash Map v0.1.1
Replies: 5
Views: 13772

Re: [0.11.15] WaterFall Crash Map v0.1.1

before i download; what does the symbols mean?
by Alekthefirst
Fri Feb 13, 2015 5:07 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542998

Re: Let's see your clever builds

katyal wrote:Ok now lets write a mod that calculates the cleverness index of our factories and use that as the score for the game. :twisted:
i would lose that game, my base's average "cleverness index" is probably like; 2*10^-6
by Alekthefirst
Mon Feb 09, 2015 8:07 pm
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 39605

Re: Mass production with ZERO belts and robots :)

EDIT 2: ok so i just looked at the steel smelting time, to keep up those furnaces would need speed upgrades (as much speed as possible, preferrably. They give 3 steel/10 sec, so you need basically 3x speed in then to keep up, but the 2x achieveable should be good enough for ppl who aren't building ...
by Alekthefirst
Mon Feb 09, 2015 6:16 pm
Forum: Off topic
Topic: What's your 2nd favourite game?
Replies: 26
Views: 18864

Re: What's your 2nd favourite game?

hmm this is hard to answer, i kinda have a corcle of games i play like, really hard for wome period of time, and then completely forget about it for the next six months or so... Factorio got added into that loop a few weeks ago All these are on first, second, third and shit-place following that roll...
by Alekthefirst
Mon Feb 09, 2015 6:07 pm
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 39605

Re: Mass production with ZERO belts and robots :)

Here's mine for creating Smart inserters (With some upgrades to circuit and cable assemblers, the left one is almost feeding 10 labs with lab eff. 2) http://i.gyazo.com/410c76f3bd83d279327d76e40af2af97.jpg EDIT: This should be able to craft solar panels just from iron and copper inputs. I did not co...
by Alekthefirst
Mon Feb 09, 2015 5:42 pm
Forum: Gameplay Help
Topic: blue research bottles
Replies: 3
Views: 1724

Re: blue research bottles

FishSandwich wrote:If I remember correctly you need to research battery for blue science.
This is your lucky day!
Tree:
Steel->Oil->Sulfur->Batteries; and then blues should be unlocked
by Alekthefirst
Mon Feb 09, 2015 12:31 pm
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 39605

Re: Mass production with ZERO belts and robots :)

I'm thinking of more stuff i can craft with these 6 assemblers 1 wagon design, as fps lag due to belts just increases when the base does Already have smart inserters for blue pots set up in the same way now, one "module" can supply a little over three science labs making blue pots EDIT: th...
by Alekthefirst
Mon Feb 09, 2015 6:58 am
Forum: Show your Creations
Topic: Pre-Fab
Replies: 2
Views: 5807

Re: Pre-Fab

gullfounder wrote:cant see any pictures.
No problem on my side
by Alekthefirst
Mon Feb 09, 2015 6:57 am
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 39605

Re: Mass production with ZERO belts and robots :)

I also found a way of doing this, but i used specialized Blue and red circuit "modules", where one blue module had two copper wire assemblers, two green circuit, one red and one blue...

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