Search found 46 matches

by jan1i3
Fri Nov 15, 2019 2:44 am
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.17.77] changing style.font for textfields does not cause redrawing
Replies: 2
Views: 1131

[Wheybags] [0.17.77] changing style.font for textfields does not cause redrawing

When changing the font of a textfield after it has already been drawn, the text does not get redrawn with the new font until something else causes it to redraw (like after the user types a character for example). (one can also say "the change has no effect - yet", "it is delayed"...
by jan1i3
Fri Nov 15, 2019 12:28 am
Forum: Won't fix.
Topic: [0.17.74] belt transition rendering layer issue
Replies: 2
Views: 498

Re: [0.17.74] belt transition rendering layer issue

sounds good, and very reasonable. :D

and yea i agree this is not a big deal at all, was just really odd that it's only every other tile. ;)
by jan1i3
Sun Nov 03, 2019 9:10 pm
Forum: Won't fix.
Topic: [0.17.74] belt transition rendering layer issue
Replies: 2
Views: 498

[0.17.74] belt transition rendering layer issue

demonstration.png the screen shot can explain this very well. the transition in the red circle is the only transition rendering below other belts - but only every other tile (row). no positive/negative position weirdness. the coordinates are describing the top left corner of the tiles. however, whe...
by jan1i3
Sat Nov 02, 2019 1:44 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 7146

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Long awaited, Rseding. Thanks. :) Still missing: Schedule time-events. E.g.: - raise an event every 60 ticks, as payload the index-number of that event - raise event in 200 ticks, then in 250, then in 480 ticks... (a list of wanted time-events plus some payload for that event) And if this scheduler...
by jan1i3
Fri Aug 23, 2019 10:04 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 45186

Re: Friday Facts #309 - Controversial opinions

I'll say the thing that is most important to me: Keyboard shortcuts are amazing! As an example, the exoskeleton and personal roboport toggle is really nice for me early because of power usage/management, and roboport later as well of course so you can ghost plan stuff easily. EDIT: well i should men...
by jan1i3
Mon Aug 19, 2019 10:55 pm
Forum: Ideas and Suggestions
Topic: Keyboard shortcut for "Entity tooltip on the side"
Replies: 3
Views: 636

Re: Keyboard shortcut for "Entity tooltip on the side"

I feel the same. I would simply like to list some solutions I can see: (I refer to 'entity tooltips' as 'tooltips') 1) keybind to toggle tooltips being on the side or at the cursor, as already mentioned. 2) keybind to hold to switch positions. 3) keybind to toggle visibility of tooltips. 4) keybind ...

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