Search found 28 matches

by Jeeto
Wed Dec 12, 2018 8:41 pm
Forum: Gameplay Help
Topic: Labs + Inserters
Replies: 14
Views: 3887

Re: Labs + Inserters

IMO the issue isn’t a matter of “uneven draw” but rather, making sure that each lab stays busy. When you can pull the pack being used out of the lab to put it into another lab, for a brief time that pack is not generating anything, because its in the inserters rather than either lab. And this usual...
by Jeeto
Mon Dec 10, 2018 10:20 pm
Forum: Balancing
Topic: Increase SIZE of single oil patch
Replies: 13
Views: 2358

Re: Increase SIZE of single oil patch

I think just adding injector pumps to a nearby depleted one should re-pressurize and restore the output of everything around it for a little while. Maybe through an "Enhanced Oil Recovery" research Not exactly that way, but here it a mod for it https://mods.factorio.com/mod/HydraulicPumpj...
by Jeeto
Mon Dec 10, 2018 2:15 pm
Forum: Balancing
Topic: All turrets should require circuits
Replies: 12
Views: 2160

All turrets should require circuits

For something to automatically aim and shoot at enemies, it needs to be somewhat smart or have motion detection or something that would run on a chip of some sort. I don't think you can just put some steel on some gears and have it work so well lol it should need at least a single green circuit.
by Jeeto
Mon Dec 10, 2018 2:13 pm
Forum: Balancing
Topic: Increase SIZE of single oil patch
Replies: 13
Views: 2358

Re: Increase SIZE of single oil patch

I think just adding injector pumps to a nearby depleted one should re-pressurize and restore the output of everything around it for a little while. Maybe through an "Enhanced Oil Recovery" research
by Jeeto
Wed Dec 05, 2018 8:57 pm
Forum: Gameplay Help
Topic: Labs + Inserters
Replies: 14
Views: 3887

Re: Labs + Inserters

Jap2.0 wrote:
Wed Dec 05, 2018 8:30 pm
Use filter inserters for different directions.
Ah, yeah I'll give that a try too!
by Jeeto
Wed Dec 05, 2018 7:31 pm
Forum: Gameplay Help
Topic: Labs + Inserters
Replies: 14
Views: 3887

Re: Labs + Inserters

Maybe the devs need to make a change to where instead of a lab "pushing" what the adjacent lab currently needs that very second, we could have a lab "request" a pack from connected lab/inserters and then one of the labs with extra of those (or is adjacent to that belt) could fulf...
by Jeeto
Wed Dec 05, 2018 6:49 pm
Forum: Gameplay Help
Topic: Labs + Inserters
Replies: 14
Views: 3887

Labs + Inserters

Once that I saw in a video that Labs can share their packs with neighbors using an inserter I spent hours designing different designs to be the most efficient and have been disappointed by almost every single one due to the weird logic of the inserters moving the pack that's currently being consumed...
by Jeeto
Wed Dec 05, 2018 6:41 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 440
Views: 173256

Re: Just bought the game; What were Your first impressions?

My wife hates the game because I just bought it and am spending hours every couple days when I can and lose track of time, my cup of coffee next to me goes cold, the laundry sits in the washing machine and doesn't get switched to the dryer... it's like this game was designed specifically to mess wit...

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