Search found 28 matches
- Wed Dec 12, 2018 8:41 pm
- Forum: Gameplay Help
- Topic: Labs + Inserters
- Replies: 14
- Views: 7532
Re: Labs + Inserters
IMO the issue isn’t a matter of “uneven draw” but rather, making sure that each lab stays busy. When you can pull the pack being used out of the lab to put it into another lab, for a brief time that pack is not generating anything, because its in the inserters rather than either lab. And this usual...
- Mon Dec 10, 2018 10:20 pm
- Forum: Balancing
- Topic: Increase SIZE of single oil patch
- Replies: 13
- Views: 4286
Re: Increase SIZE of single oil patch
I think just adding injector pumps to a nearby depleted one should re-pressurize and restore the output of everything around it for a little while. Maybe through an "Enhanced Oil Recovery" research Not exactly that way, but here it a mod for it https://mods.factorio.com/mod/HydraulicPumpj...
- Mon Dec 10, 2018 2:15 pm
- Forum: Balancing
- Topic: All turrets should require circuits
- Replies: 12
- Views: 4188
All turrets should require circuits
For something to automatically aim and shoot at enemies, it needs to be somewhat smart or have motion detection or something that would run on a chip of some sort. I don't think you can just put some steel on some gears and have it work so well lol it should need at least a single green circuit.
- Mon Dec 10, 2018 2:13 pm
- Forum: Balancing
- Topic: Increase SIZE of single oil patch
- Replies: 13
- Views: 4286
Re: Increase SIZE of single oil patch
I think just adding injector pumps to a nearby depleted one should re-pressurize and restore the output of everything around it for a little while. Maybe through an "Enhanced Oil Recovery" research
- Wed Dec 05, 2018 8:57 pm
- Forum: Gameplay Help
- Topic: Labs + Inserters
- Replies: 14
- Views: 7532
- Wed Dec 05, 2018 7:31 pm
- Forum: Gameplay Help
- Topic: Labs + Inserters
- Replies: 14
- Views: 7532
Re: Labs + Inserters
Maybe the devs need to make a change to where instead of a lab "pushing" what the adjacent lab currently needs that very second, we could have a lab "request" a pack from connected lab/inserters and then one of the labs with extra of those (or is adjacent to that belt) could fulf...
- Wed Dec 05, 2018 6:49 pm
- Forum: Gameplay Help
- Topic: Labs + Inserters
- Replies: 14
- Views: 7532
Labs + Inserters
Once that I saw in a video that Labs can share their packs with neighbors using an inserter I spent hours designing different designs to be the most efficient and have been disappointed by almost every single one due to the weird logic of the inserters moving the pack that's currently being consumed...
- Wed Dec 05, 2018 6:41 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 266668
Re: Just bought the game; What were Your first impressions?
My wife hates the game because I just bought it and am spending hours every couple days when I can and lose track of time, my cup of coffee next to me goes cold, the laundry sits in the washing machine and doesn't get switched to the dryer... it's like this game was designed specifically to mess wit...