Search found 34 matches

by akmotu
Wed Feb 27, 2019 5:13 pm
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11237

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

I play vanilla. I personally feel that a game should be desirable to play sans mods.
by akmotu
Wed Feb 27, 2019 4:55 pm
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11237

Please Bring Back Chests and Power Poles as Sources of Fuel

Wooden Chests and Wooden Power Poles get upgraded and become obsolete quickly. Leaving the player with only the option of destroying them seems unfair, lazy and unnecessary.

Please let the player decide how to dispose of these items, by returning their ability to act as fuel.
by akmotu
Wed Feb 27, 2019 4:47 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 17907

Re: Not pleased with 17.1 so far...

Changes for an existing community feel biased. Design for the first-time player. Of course game vets would be better at playing. Which is what happens when you leave your game in Early Access for 5+ years, it starts to feel old so you ramp it up and before you know it, you have a 1.0 version of the ...
by akmotu
Wed Feb 27, 2019 4:44 pm
Forum: General discussion
Topic: Slow Pickup for Turret Walking
Replies: 26
Views: 5045

Re: Slow Pickup for Turret Walking

Yes, please, try it out for yourself. So far, turrets are the only object that takes longer to retrieve from the ground. Everything else gets back into my inventory extremely quick. Changes for an existing community feel biased. Design for the first-time player. Of course game vets would be better a...
by akmotu
Wed Feb 27, 2019 4:16 pm
Forum: General discussion
Topic: Slow Pickup for Turret Walking
Replies: 26
Views: 5045

Re: Slow Pickup for Turret Walking

Well with the new biter changes and the slower turret pick up, combined with their seemingly increased damage and lower spawn to attack times, it would seem to be a larger deal than you make it out to be. Meaning, picking up any other item doesn't feel slower to do, just turrets. When I go to pick u...
by akmotu
Wed Feb 27, 2019 4:10 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 17907

Not pleased with 17.1 so far...

Graphics aside, the combat feels heavily in favor of the biters now. It feels more like a combat game and less like a building game. I had the game set to default in 17.1, and within 5 minutes I had biters on my base. Also, these small biters were doing WAY more damage than any other small biter I'd...
by akmotu
Wed Feb 27, 2019 4:01 pm
Forum: General discussion
Topic: Slow Pickup for Turret Walking
Replies: 26
Views: 5045

Slow Pickup for Turret Walking

Has anyone else noticed a severe difference between the time it takes to pick up turrets between 0.16 and 0.17? So I was turret walking up to a nest in 0.17, and I noticed that the entire rhythm I got used to in 0.16 has changed. It takes a little longer to pick up turrets in 0.17 now than it used t...
by akmotu
Wed Feb 27, 2019 3:18 pm
Forum: Ideas and Suggestions
Topic: 0.17.1- No Toolbar in Tutorial Mode
Replies: 0
Views: 366

0.17.1- No Toolbar in Tutorial Mode

There is no toolbar displayed in the tutorial mode. The player constantly has to press "E" to select items from inventory.

If this is not a bug and an intended design, please change this, as it's not indicative of what the game play experience outside of Tutorial mode will be.
by akmotu
Wed Feb 27, 2019 2:50 pm
Forum: Duplicates
Topic: 0.17.1 - Cut off text in Tutorial
Replies: 1
Views: 406

0.17.1 - Cut off text in Tutorial

The dynamic mouse over boxes in the top right corner of the screen have their text cut off and incomplete. I can't read the entire lines. It's almost as if the box is too far to the right, and needs to be scooted to the left a bit so that the full length of the line can be read.
by akmotu
Wed Feb 27, 2019 2:45 pm
Forum: Campaign / Scenario suggestions
Topic: [not planned] change Mine Stone quest to Mine 5 Stone
Replies: 1
Views: 1042

[not planned] change Mine Stone quest to Mine 5 Stone

In the tutorial, the objective tree states to gather stone to make a stone furnace. However, the game provides the player a false positive when collecting stone. It says that the objective of gathering stone is complete, only after 1 stone is gathered. This creates ambiguity from the player's point ...
by akmotu
Wed Feb 27, 2019 2:41 pm
Forum: Duplicates
Topic: 0.17.1 - Cut off text in Tutorial
Replies: 1
Views: 383

0.17.1 - Cut off text in Tutorial

When playing the new tutorial, when you mouse over the stone deposits on the ground, the text in the item window that displays in the upper-right corner of the screen, is cut off. You can't read the full line of text nor can you see it wrap to the next line.
by akmotu
Tue Jan 01, 2019 1:38 pm
Forum: Ideas and Suggestions
Topic: Upcycling for Stone Furnaces
Replies: 9
Views: 4222

Upcycling for Stone Furnaces

Currently, once you make a series of Stone Furnaces for smelting, there's really nothing to do with them once you've upgraded to Steel Furnaces or even Electric Furnaces. Stone Furnaces can either be laterally transitioned into Boilers, or downgraded into Burner Mining Drills. Seems like a HUGE over...
by akmotu
Thu Dec 27, 2018 10:41 pm
Forum: Ideas and Suggestions
Topic: Visual Weapon AOE Indicators for all weapon types?
Replies: 1
Views: 508

Visual Weapon AOE Indicators for all weapon types?

Does anyone know if there are any plans to include indicators for weapon AOEs for all the weapons? Kind'a like the grenade has a green circle that goes around the player to show weapon range. Are they going to do that for all the weapons? If so, I think it would be a nice QOL feature to include a re...
by akmotu
Fri Dec 21, 2018 2:16 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 72314

Re: Friday Facts #274 - New fluid system 2

The new fluid system looks great! I must admit, I'm a little scared about the loss of the your macOS devs. I hope you find someone. If you don't, what does this mean for people like me who play Factorio on mac? Could the game go forward into 0.17 and beyond sans mac support? Or will the game not pus...

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