Search found 187 matches

by Ohz
Mon Apr 27, 2015 8:49 pm
Forum: Technical Help
Topic: Late game lag, screenshots
Replies: 3
Views: 1816

Late game lag, screenshots

Hi, You cant probably do anything but I wish you watch my debug info to tell me what really makes me lag, drop me to 10fps. I stopped rendering smoke from steam, clouds, and I'm in low graphic. Obviously there is lot of stuff running, it's something like 40h game, but maybe you can point out somethi...
by Ohz
Mon Apr 27, 2015 2:03 pm
Forum: Ideas and Suggestions
Topic: Trees more obvious on map
Replies: 10
Views: 4707

Re: Trees more obvious on map

Nobody's agree? :(
by Ohz
Mon Apr 27, 2015 1:52 pm
Forum: Show your Creations
Topic: [Marathon Mod] Green circuits factory
Replies: 7
Views: 27587

Re: [Marathon Mod] Green circuits factory

After few hours, the trains doesn't keep up, because I have trouble to fill up my trains in time. I wonder if to centralize everything it will go better, with then a giant 4 belts of copper? Again it's Marathon, it's way more interesting to move ore than plates.
by Ohz
Sat Apr 25, 2015 6:09 pm
Forum: Pending
Topic: [0.11.22][XP]Impossible to auto-update
Replies: 1
Views: 3166

[0.11.22][XP]Impossible to auto-update

Hi,
It's not a problem for me since manual update works perfectly fine, but I had this trying to auto-update from 0.11.21:

Image

Thanks for your awesome work again.
by Ohz
Sat Apr 25, 2015 12:41 pm
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 79246

Re: Version 0.11.22

That's sound so easy to fix bug, when you read the huge list of logs... Thank you guys for you awesome work, you're masters of programming.
by Ohz
Sun Apr 19, 2015 12:29 am
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 18156

Re: Let's start a Marathon + RSO

DAY #5 After hours of connecting trouble, we improved few stuff. Advanced cracking oil and Military 3 finally reached. Electricity 2, and so super large patch of solar will coming soon. We are about 3 Iron, 2 Copper, 3 Coal (1 already emtpy) and 1 Oil outposts. We are thinking export smelting and gr...
by Ohz
Sun Apr 19, 2015 12:10 am
Forum: Show your Creations
Topic: [Marathon Mod] Green circuits factory
Replies: 7
Views: 27587

Re: [Marathon Mod] Green circuits factory

Even if my belts are empty and this factory is not at full production, look at least the ratio copper plates / green circuits ! That's why ^^

Image
by Ohz
Sat Apr 18, 2015 4:31 pm
Forum: Show your Creations
Topic: [Marathon Mod] Green circuits factory
Replies: 7
Views: 27587

[Marathon Mod] Green circuits factory

Here is my green circuits factory on my (solo) Marathon map. Just finished it, so my rail network doesn't keep up, I will add more trains.
This is only for blue science and basic factory. I need another like that for blue circuits and modules :)

Marathon guys, lol...

Image
by Ohz
Sat Apr 18, 2015 2:42 pm
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 37422

Re: The most useless thing in game.

I want to point out that when you play Marathon and everything is over expensive, you prefer to make iron chest than steel chest the first 10 hours of the game, to stock stuff.
by Ohz
Sat Apr 18, 2015 1:59 am
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 45111

Re: Friday Facts #82 Optimisations

I have been asked what is the distribution of the entity update time, so here are the results for the first 20 entities on the standard factory Entity Update time Plans Inserter 18.01% Reduce redundant vector rotations by precalculations. Transport Belt 12.44% Improve cache locality and activation/...
by Ohz
Fri Apr 17, 2015 1:00 am
Forum: General discussion
Topic: 24k Alien Artifacts and a creepy observation
Replies: 22
Views: 14979

Re: 24k Alien Artifacts and a creepy observation

Zelda III - sprite of Link:
Image
by Ohz
Fri Apr 17, 2015 12:21 am
Forum: Ideas and Suggestions
Topic: An early-game way to easily remove Trees is needed
Replies: 16
Views: 21789

Re: An early-game way to easily remove Trees is needed

In super beginning weapons are weak but you can fire with the button "C" and mouse over your target. While waiting for my first production, after a basic setup, I sometimes do that but cost lot of ammo, aka iron. Grenades is not far in research tree (Military 1 + Steel + Military 2 = 50 re...
by Ohz
Wed Apr 15, 2015 1:44 pm
Forum: Ideas and Suggestions
Topic: Can there be an option for the old car physics?
Replies: 4
Views: 796

Re: Can there be an option for the old car physics?

Me too, maybe the annoying thing is you cannot repair your car while you're in it, but personnally only bitters really kill me, not rocks. Rare trees on the way, like on desert biome, I don't care at all.
by Ohz
Wed Apr 15, 2015 12:58 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73168

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.

Sounds like an awesome way to harvest trees. The auto repair feature seems also amazing !
by Ohz
Tue Apr 14, 2015 9:42 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 295998

Re: Thank you (Make the dev-team happy today!)

I'm from 1985. I grew up with Simcity 2000, Civilization, Dune II, Transport Tycoon, Red Alert, Warcraft II, and Starcraft. Never touched a playstation/Xbox at all, I own only an N64, Megadrive, and SuperNes with around 40 games. I stopped playing around 2001. I travelled 4 years in Europe by hitch...
by Ohz
Tue Apr 14, 2015 3:04 am
Forum: Ideas and Suggestions
Topic: Savegame technical suggestions
Replies: 9
Views: 3213

Re: Savegame technical suggestions

I was about to write a topic about.

Without replay, the savegame lost half of his size. When you play multiplayer on giant map after 20 hours of game, and experience some desync, sharing the map again and again can take the whole evening...
by Ohz
Tue Apr 14, 2015 2:34 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 191047

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Agreed, plus I wish to make a "tutoriel" to how configure it. It's very clear and obvious for me now, already well explained and subtitled, but when I opened it the first time, with my very bad english knowledge and zero programming skills, I almost gave up. Just simple colored square, and...
by Ohz
Mon Apr 13, 2015 3:54 pm
Forum: General discussion
Topic: 24k Alien Artifacts and a creepy observation
Replies: 22
Views: 14979

Re: 24k Alien Artifacts and a creepy observation

Are you an alien on Earth, collecting human heads for purple science, all the sprites of bitters and splitters showing like hallucinations... ? Nope, Pollution is real. You're not an alien, you're a human playing an alien identity, it's just an excuse to clean up your own shame. It's a human killing...
by Ohz
Mon Apr 13, 2015 3:40 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 66235

Re: Can the player be killed by train? (Train kills?!)

I'm maybe wrong but is it not the point of orange signal? I never get killed by a train so far personnally, quite easy to zoom out or check the map
signals

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