Search found 178 matches

by Ohz
Sat Apr 18, 2015 2:42 pm
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 33063

Re: The most useless thing in game.

I want to point out that when you play Marathon and everything is over expensive, you prefer to make iron chest than steel chest the first 10 hours of the game, to stock stuff.
by Ohz
Sat Apr 18, 2015 1:59 am
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 41126

Re: Friday Facts #82 Optimisations

I have been asked what is the distribution of the entity update time, so here are the results for the first 20 entities on the standard factory Entity Update time Plans Inserter 18.01% Reduce redundant vector rotations by precalculations. Transport Belt 12.44% Improve cache locality and activation/...
by Ohz
Fri Apr 17, 2015 1:00 am
Forum: General discussion
Topic: 24k Alien Artifacts and a creepy observation
Replies: 22
Views: 13713

Re: 24k Alien Artifacts and a creepy observation

Zelda III - sprite of Link:
Image
by Ohz
Fri Apr 17, 2015 12:21 am
Forum: Ideas and Suggestions
Topic: An early-game way to easily remove Trees is needed
Replies: 16
Views: 19301

Re: An early-game way to easily remove Trees is needed

In super beginning weapons are weak but you can fire with the button "C" and mouse over your target. While waiting for my first production, after a basic setup, I sometimes do that but cost lot of ammo, aka iron. Grenades is not far in research tree (Military 1 + Steel + Military 2 = 50 re...
by Ohz
Wed Apr 15, 2015 1:44 pm
Forum: Ideas and Suggestions
Topic: Can there be an option for the old car physics?
Replies: 4
Views: 650

Re: Can there be an option for the old car physics?

Me too, maybe the annoying thing is you cannot repair your car while you're in it, but personnally only bitters really kill me, not rocks. Rare trees on the way, like on desert biome, I don't care at all.
by Ohz
Wed Apr 15, 2015 12:58 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 68762

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.

Sounds like an awesome way to harvest trees. The auto repair feature seems also amazing !
by Ohz
Tue Apr 14, 2015 9:42 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 564
Views: 253932

Re: Thank you (Make the dev-team happy today!)

I'm from 1985. I grew up with Simcity 2000, Civilization, Dune II, Transport Tycoon, Red Alert, Warcraft II, and Starcraft. Never touched a playstation/Xbox at all, I own only an N64, Megadrive, and SuperNes with around 40 games. I stopped playing around 2001. I travelled 4 years in Europe by hitch...
by Ohz
Tue Apr 14, 2015 3:04 am
Forum: Ideas and Suggestions
Topic: Savegame technical suggestions
Replies: 9
Views: 2750

Re: Savegame technical suggestions

I was about to write a topic about.

Without replay, the savegame lost half of his size. When you play multiplayer on giant map after 20 hours of game, and experience some desync, sharing the map again and again can take the whole evening...
by Ohz
Tue Apr 14, 2015 2:34 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 178647

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Agreed, plus I wish to make a "tutoriel" to how configure it. It's very clear and obvious for me now, already well explained and subtitled, but when I opened it the first time, with my very bad english knowledge and zero programming skills, I almost gave up. Just simple colored square, and...
by Ohz
Mon Apr 13, 2015 3:54 pm
Forum: General discussion
Topic: 24k Alien Artifacts and a creepy observation
Replies: 22
Views: 13713

Re: 24k Alien Artifacts and a creepy observation

Are you an alien on Earth, collecting human heads for purple science, all the sprites of bitters and splitters showing like hallucinations... ? Nope, Pollution is real. You're not an alien, you're a human playing an alien identity, it's just an excuse to clean up your own shame. It's a human killing...
by Ohz
Mon Apr 13, 2015 3:40 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 60364

Re: Can the player be killed by train? (Train kills?!)

I'm maybe wrong but is it not the point of orange signal? I never get killed by a train so far personnally, quite easy to zoom out or check the map
signals
by Ohz
Mon Apr 13, 2015 3:06 pm
Forum: Mods
Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
Replies: 35
Views: 42112

Re: [MOD 0.11.20] Upgrade with construction robots - v0.1.7

Wow, amazing mod ! Should be implemented in the game !
by Ohz
Mon Apr 13, 2015 1:51 am
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 16669

Re: Let's start a Marathon + RSO

DAY #3 Twinsen joined the team yesterday, it's very awesome to talk with a dev while playing together. He teached us to jump into wagon =D http://i.imgur.com/OZRKVNo.jpg We basically are done with all basic production, solar research, military/turrets upgrades, laser turrets and oil production. Few ...
by Ohz
Sun Apr 12, 2015 5:41 pm
Forum: Ideas and Suggestions
Topic: Trees more obvious on map
Replies: 10
Views: 4011

Trees more obvious on map

I was really looking for similar post but couldnt find it. I'm sure I'm not the first one ! tl;dr : change color of trees on maps to make forest brighter, and paths more obvious Since I believe majority of people try to play with trains and outposts at least once, they have to drive and explore quit...
by Ohz
Sat Apr 11, 2015 1:05 am
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 39877

Re: Friday Facts #81 Chain signals

Since you cannot make bridges and avoid crossings rails in Factorio, this totally essential. Thank you very much.

Oh and happy birthday :)
by Ohz
Sat Apr 11, 2015 12:51 am
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [kovarex] [Win XP SP3] Impossible to update
Replies: 7
Views: 4230

Re: [0.11.19] [kovarex] [Win XP SP3] Impossible to update

To answer you Kovarex, 0.11.20 fixed it somehow.
Thank you very much to care of my problem :)
No problem with 0.11.21 either.
by Ohz
Sat Apr 11, 2015 12:38 am
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 16669

Re: Let's start a Marathon + RSO

DAY #1 We started well with SillyFly ! We're meeting again tomorrow 4-5pm (France/Czech Rep time) on Team Speack, anyone is very welcome to join. You need Marathon and RSO, and don't forget to ask our 2 modified files: - Final-data-fixes.lua for Marathon to craft steam engines in assembling machines...
by Ohz
Thu Apr 09, 2015 7:16 pm
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 16669

Re: Let's start a Marathon + RSO

Ok you're right, let's make them smaller and richer,
the goal that each outpost will last long but not produce enough is the best idea actually, push you to have several outposts.
by Ohz
Thu Apr 09, 2015 4:44 pm
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 16669

Re: Let's start a Marathon + RSO

So, I spent like 2 evenings on tinkering RSO and end up with this kind of generation: - Very few aliens cause I'm super scared early attacks in the game. - Not so small but not so rich deposites (maximum 2500 ores, maybe to 3500 sometimes but very rare) - Oil minimum by group of 5. Sometimes they te...
by Ohz
Wed Apr 08, 2015 3:23 pm
Forum: Ideas and Suggestions
Topic: Add cheap Motion Sensors
Replies: 8
Views: 3427

Re: Add cheap Motion Sensors

Anyway, Enemy sensor will be on the 0.12, just found that by accident:

https://www.factorio.com/blog/post/fff-66

Go to advanced search