Search found 178 matches
- Sat Apr 18, 2015 2:42 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 33063
Re: The most useless thing in game.
I want to point out that when you play Marathon and everything is over expensive, you prefer to make iron chest than steel chest the first 10 hours of the game, to stock stuff.
- Sat Apr 18, 2015 1:59 am
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 41126
Re: Friday Facts #82 Optimisations
I have been asked what is the distribution of the entity update time, so here are the results for the first 20 entities on the standard factory Entity Update time Plans Inserter 18.01% Reduce redundant vector rotations by precalculations. Transport Belt 12.44% Improve cache locality and activation/...
- Fri Apr 17, 2015 1:00 am
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 13713
Re: 24k Alien Artifacts and a creepy observation
Zelda III - sprite of Link:


- Fri Apr 17, 2015 12:21 am
- Forum: Ideas and Suggestions
- Topic: An early-game way to easily remove Trees is needed
- Replies: 16
- Views: 19301
Re: An early-game way to easily remove Trees is needed
In super beginning weapons are weak but you can fire with the button "C" and mouse over your target. While waiting for my first production, after a basic setup, I sometimes do that but cost lot of ammo, aka iron. Grenades is not far in research tree (Military 1 + Steel + Military 2 = 50 re...
- Wed Apr 15, 2015 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Can there be an option for the old car physics?
- Replies: 4
- Views: 650
Re: Can there be an option for the old car physics?
Me too, maybe the annoying thing is you cannot repair your car while you're in it, but personnally only bitters really kill me, not rocks. Rare trees on the way, like on desert biome, I don't care at all.
- Wed Apr 15, 2015 12:58 am
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 68762
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Sounds like an awesome way to harvest trees. The auto repair feature seems also amazing !
- Tue Apr 14, 2015 9:42 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 564
- Views: 253932
Re: Thank you (Make the dev-team happy today!)
I'm from 1985. I grew up with Simcity 2000, Civilization, Dune II, Transport Tycoon, Red Alert, Warcraft II, and Starcraft. Never touched a playstation/Xbox at all, I own only an N64, Megadrive, and SuperNes with around 40 games. I stopped playing around 2001. I travelled 4 years in Europe by hitch...
- Tue Apr 14, 2015 3:04 am
- Forum: Ideas and Suggestions
- Topic: Savegame technical suggestions
- Replies: 9
- Views: 2750
Re: Savegame technical suggestions
I was about to write a topic about.
Without replay, the savegame lost half of his size. When you play multiplayer on giant map after 20 hours of game, and experience some desync, sharing the map again and again can take the whole evening...
Without replay, the savegame lost half of his size. When you play multiplayer on giant map after 20 hours of game, and experience some desync, sharing the map again and again can take the whole evening...
- Tue Apr 14, 2015 2:34 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 178647
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Agreed, plus I wish to make a "tutoriel" to how configure it. It's very clear and obvious for me now, already well explained and subtitled, but when I opened it the first time, with my very bad english knowledge and zero programming skills, I almost gave up. Just simple colored square, and...
- Mon Apr 13, 2015 3:54 pm
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 13713
Re: 24k Alien Artifacts and a creepy observation
Are you an alien on Earth, collecting human heads for purple science, all the sprites of bitters and splitters showing like hallucinations... ? Nope, Pollution is real. You're not an alien, you're a human playing an alien identity, it's just an excuse to clean up your own shame. It's a human killing...
- Mon Apr 13, 2015 3:40 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 60364
Re: Can the player be killed by train? (Train kills?!)
I'm maybe wrong but is it not the point of orange signal? I never get killed by a train so far personnally, quite easy to zoom out or check the map
signals
- Mon Apr 13, 2015 3:06 pm
- Forum: Mods
- Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
- Replies: 35
- Views: 42112
Re: [MOD 0.11.20] Upgrade with construction robots - v0.1.7
Wow, amazing mod ! Should be implemented in the game !
- Mon Apr 13, 2015 1:51 am
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 16669
Re: Let's start a Marathon + RSO
DAY #3 Twinsen joined the team yesterday, it's very awesome to talk with a dev while playing together. He teached us to jump into wagon =D http://i.imgur.com/OZRKVNo.jpg We basically are done with all basic production, solar research, military/turrets upgrades, laser turrets and oil production. Few ...
- Sun Apr 12, 2015 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Trees more obvious on map
- Replies: 10
- Views: 4011
Trees more obvious on map
I was really looking for similar post but couldnt find it. I'm sure I'm not the first one ! tl;dr : change color of trees on maps to make forest brighter, and paths more obvious Since I believe majority of people try to play with trains and outposts at least once, they have to drive and explore quit...
- Sat Apr 11, 2015 1:05 am
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 39877
Re: Friday Facts #81 Chain signals
Since you cannot make bridges and avoid crossings rails in Factorio, this totally essential. Thank you very much.
Oh and happy birthday
Oh and happy birthday
- Sat Apr 11, 2015 12:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] [Win XP SP3] Impossible to update
- Replies: 7
- Views: 4230
Re: [0.11.19] [kovarex] [Win XP SP3] Impossible to update
To answer you Kovarex, 0.11.20 fixed it somehow.
Thank you very much to care of my problem
No problem with 0.11.21 either.
Thank you very much to care of my problem
No problem with 0.11.21 either.
- Sat Apr 11, 2015 12:38 am
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 16669
Re: Let's start a Marathon + RSO
DAY #1 We started well with SillyFly ! We're meeting again tomorrow 4-5pm (France/Czech Rep time) on Team Speack, anyone is very welcome to join. You need Marathon and RSO, and don't forget to ask our 2 modified files: - Final-data-fixes.lua for Marathon to craft steam engines in assembling machines...
- Thu Apr 09, 2015 7:16 pm
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 16669
Re: Let's start a Marathon + RSO
Ok you're right, let's make them smaller and richer,
the goal that each outpost will last long but not produce enough is the best idea actually, push you to have several outposts.
the goal that each outpost will last long but not produce enough is the best idea actually, push you to have several outposts.
- Thu Apr 09, 2015 4:44 pm
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 16669
Re: Let's start a Marathon + RSO
So, I spent like 2 evenings on tinkering RSO and end up with this kind of generation: - Very few aliens cause I'm super scared early attacks in the game. - Not so small but not so rich deposites (maximum 2500 ores, maybe to 3500 sometimes but very rare) - Oil minimum by group of 5. Sometimes they te...
- Wed Apr 08, 2015 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Add cheap Motion Sensors
- Replies: 8
- Views: 3427
Re: Add cheap Motion Sensors
Anyway, Enemy sensor will be on the 0.12, just found that by accident:
https://www.factorio.com/blog/post/fff-66
https://www.factorio.com/blog/post/fff-66
