Search found 187 matches
- Mon Apr 27, 2015 8:49 pm
- Forum: Technical Help
- Topic: Late game lag, screenshots
- Replies: 3
- Views: 1816
Late game lag, screenshots
Hi, You cant probably do anything but I wish you watch my debug info to tell me what really makes me lag, drop me to 10fps. I stopped rendering smoke from steam, clouds, and I'm in low graphic. Obviously there is lot of stuff running, it's something like 40h game, but maybe you can point out somethi...
- Mon Apr 27, 2015 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Trees more obvious on map
- Replies: 10
- Views: 4707
Re: Trees more obvious on map
Nobody's agree?
- Mon Apr 27, 2015 1:52 pm
- Forum: Show your Creations
- Topic: [Marathon Mod] Green circuits factory
- Replies: 7
- Views: 27587
Re: [Marathon Mod] Green circuits factory
After few hours, the trains doesn't keep up, because I have trouble to fill up my trains in time. I wonder if to centralize everything it will go better, with then a giant 4 belts of copper? Again it's Marathon, it's way more interesting to move ore than plates.
- Sat Apr 25, 2015 6:09 pm
- Forum: Pending
- Topic: [0.11.22][XP]Impossible to auto-update
- Replies: 1
- Views: 3166
[0.11.22][XP]Impossible to auto-update
Hi,
It's not a problem for me since manual update works perfectly fine, but I had this trying to auto-update from 0.11.21:
Thanks for your awesome work again.
It's not a problem for me since manual update works perfectly fine, but I had this trying to auto-update from 0.11.21:
Thanks for your awesome work again.
- Sat Apr 25, 2015 12:41 pm
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 79246
Re: Version 0.11.22
That's sound so easy to fix bug, when you read the huge list of logs... Thank you guys for you awesome work, you're masters of programming.
- Wed Apr 22, 2015 11:48 pm
- Forum: Ideas and Suggestions
- Topic: Uses for labs in the late late game for calculating orbits
- Replies: 15
- Views: 6198
Re: Uses for labs in the late late game for calculating orbits
I love these ideas !
+1
+1
- Sun Apr 19, 2015 12:29 am
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 18156
Re: Let's start a Marathon + RSO
DAY #5 After hours of connecting trouble, we improved few stuff. Advanced cracking oil and Military 3 finally reached. Electricity 2, and so super large patch of solar will coming soon. We are about 3 Iron, 2 Copper, 3 Coal (1 already emtpy) and 1 Oil outposts. We are thinking export smelting and gr...
- Sun Apr 19, 2015 12:10 am
- Forum: Show your Creations
- Topic: [Marathon Mod] Green circuits factory
- Replies: 7
- Views: 27587
Re: [Marathon Mod] Green circuits factory
Even if my belts are empty and this factory is not at full production, look at least the ratio copper plates / green circuits ! That's why ^^
- Sat Apr 18, 2015 4:31 pm
- Forum: Show your Creations
- Topic: [Marathon Mod] Green circuits factory
- Replies: 7
- Views: 27587
[Marathon Mod] Green circuits factory
Here is my green circuits factory on my (solo) Marathon map. Just finished it, so my rail network doesn't keep up, I will add more trains.
This is only for blue science and basic factory. I need another like that for blue circuits and modules
Marathon guys, lol...
This is only for blue science and basic factory. I need another like that for blue circuits and modules
Marathon guys, lol...
- Sat Apr 18, 2015 2:42 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 37422
Re: The most useless thing in game.
I want to point out that when you play Marathon and everything is over expensive, you prefer to make iron chest than steel chest the first 10 hours of the game, to stock stuff.
- Sat Apr 18, 2015 1:59 am
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45111
Re: Friday Facts #82 Optimisations
I have been asked what is the distribution of the entity update time, so here are the results for the first 20 entities on the standard factory Entity Update time Plans Inserter 18.01% Reduce redundant vector rotations by precalculations. Transport Belt 12.44% Improve cache locality and activation/...
- Fri Apr 17, 2015 1:00 am
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 14979
Re: 24k Alien Artifacts and a creepy observation
Zelda III - sprite of Link:
- Fri Apr 17, 2015 12:21 am
- Forum: Ideas and Suggestions
- Topic: An early-game way to easily remove Trees is needed
- Replies: 16
- Views: 21789
Re: An early-game way to easily remove Trees is needed
In super beginning weapons are weak but you can fire with the button "C" and mouse over your target. While waiting for my first production, after a basic setup, I sometimes do that but cost lot of ammo, aka iron. Grenades is not far in research tree (Military 1 + Steel + Military 2 = 50 re...
- Wed Apr 15, 2015 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Can there be an option for the old car physics?
- Replies: 4
- Views: 796
Re: Can there be an option for the old car physics?
Me too, maybe the annoying thing is you cannot repair your car while you're in it, but personnally only bitters really kill me, not rocks. Rare trees on the way, like on desert biome, I don't care at all.
- Wed Apr 15, 2015 12:58 am
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73168
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Sounds like an awesome way to harvest trees. The auto repair feature seems also amazing !
- Tue Apr 14, 2015 9:42 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 295998
Re: Thank you (Make the dev-team happy today!)
I'm from 1985. I grew up with Simcity 2000, Civilization, Dune II, Transport Tycoon, Red Alert, Warcraft II, and Starcraft. Never touched a playstation/Xbox at all, I own only an N64, Megadrive, and SuperNes with around 40 games. I stopped playing around 2001. I travelled 4 years in Europe by hitch...
- Tue Apr 14, 2015 3:04 am
- Forum: Ideas and Suggestions
- Topic: Savegame technical suggestions
- Replies: 9
- Views: 3213
Re: Savegame technical suggestions
I was about to write a topic about.
Without replay, the savegame lost half of his size. When you play multiplayer on giant map after 20 hours of game, and experience some desync, sharing the map again and again can take the whole evening...
Without replay, the savegame lost half of his size. When you play multiplayer on giant map after 20 hours of game, and experience some desync, sharing the map again and again can take the whole evening...
- Tue Apr 14, 2015 2:34 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191047
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Agreed, plus I wish to make a "tutoriel" to how configure it. It's very clear and obvious for me now, already well explained and subtitled, but when I opened it the first time, with my very bad english knowledge and zero programming skills, I almost gave up. Just simple colored square, and...
- Mon Apr 13, 2015 3:54 pm
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 14979
Re: 24k Alien Artifacts and a creepy observation
Are you an alien on Earth, collecting human heads for purple science, all the sprites of bitters and splitters showing like hallucinations... ? Nope, Pollution is real. You're not an alien, you're a human playing an alien identity, it's just an excuse to clean up your own shame. It's a human killing...
- Mon Apr 13, 2015 3:40 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 66235
Re: Can the player be killed by train? (Train kills?!)
I'm maybe wrong but is it not the point of orange signal? I never get killed by a train so far personnally, quite easy to zoom out or check the map
signals