Search found 109 matches

by csduff
Tue Apr 30, 2019 5:59 pm
Forum: Questions, reviews and ratings
Topic: Please will someone make realtime clock?
Replies: 7
Views: 2276

Re: Please will someone make realtime clock?

I've never made a mod, so I'm not sure if it is possible, but can you read the file info from the most recent autosave? If you could, there may be a way to at least give you an approximate time from that. Then for some (let's say) engrossed players, you could at least know that the light outside you...
by csduff
Mon Apr 29, 2019 5:57 pm
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 8520

Re: When do YOU give up and start fresh?

I think my new answer, still in line with my previous one, is "Today".

After reading some posts I've just had some small, but significant, revelations about my layouts. That, and I've just started playing around with LTN, so it looks like it is "fundamental shift" time.
by csduff
Sat Apr 27, 2019 4:06 pm
Forum: General discussion
Topic: 0.17 ruin my favor design
Replies: 7
Views: 1463

Re: 0.17 ruin my favor design

Yeah, just my layout doesn't make it easy to get to the refineries near the middle. Easier to just use a filtered deconstruction planner then place the new ones with bots.
by csduff
Sat Apr 27, 2019 4:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239078

Re: Simple Questions and Short Answers

Yeah. I use some mods. I think, "More Personal Roboports" and a bigger power armour one.
by csduff
Fri Apr 26, 2019 7:30 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239078

Re: Simple Questions and Short Answers

How'd you know I grew up on a sheep farm?
by csduff
Fri Apr 26, 2019 2:23 pm
Forum: General discussion
Topic: 0.17 ruin my favor design
Replies: 7
Views: 1463

Re: 0.17 ruin my favor design

Personally, I love this mechanic. It has saved me lots of troubleshooting since being implemented. The only time I found it a bit annoying was when I building oil refining arrays early on. I would place my layout, with the intention of doing Advanced Oil Processing in the future, but having to start...
by csduff
Fri Apr 26, 2019 2:15 pm
Forum: Balancing
Topic: Later science should be much harder to process
Replies: 11
Views: 2184

Re: Later science should be much harder to process

Just try researching some of the infinite techs. It doesn't take long to need a million of each science pack to get some of the advances. I think this satisfies in principle what you are referring to. On my testing map, that has hundreds of labs running with speed modules supplied by infinite chests...
by csduff
Fri Apr 26, 2019 2:07 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239078

Re: Simple Questions and Short Answers

Bots are free to travel anywhere in the network they belong to. So, if your roboports logistics areas (yellow coverage) are connected, even just the corners touching, bots will travel across to move materials, recharge, or park. If construction bots are part of your personal roboport network, they w...
by csduff
Thu Apr 25, 2019 3:19 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 440
Views: 173747

Re: Just bought the game; What were Your first impressions?

I saw this game in a friend's steam library. I looked at a couple videos, thought I'll give it a go. Tried the demo and said sure, I'll pay the $25 (or whatever it was at the time) on Friday night. Went to work the following Monday and said to my friend something to the effect of "Damn you, I'v...
by csduff
Thu Apr 25, 2019 12:51 pm
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 8520

Re: When do YOU give up and start fresh?

I always have some testing maps (cheats on, unlimited supply points, and whatnot) that I use for designing factory blocks. Every once in a while when I am designing I will have a fundamental shift in design philosophy. This usually is what marks my current play through as "finished". Eithe...
by csduff
Mon Apr 22, 2019 1:31 pm
Forum: Ideas and Suggestions
Topic: Return the object avoidance mode for ghost rail building
Replies: 21
Views: 2899

Re: Return the object avoidance mode for ghost rail building

I think that the thing that annoys me most about this is that you can't enter in build mode or ghost mode anymore. It's entirely dependant on click vs. shift-click at the time of placement. The argument that it is more inline with placement of other entities is, to me, irrelevant. There is a big dif...
by csduff
Thu Apr 18, 2019 1:21 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 260
Views: 52141

Re: [MOD 0.16] Bulk Rail Loaders

Kicking myself, repeatedly. Positioning... I love this mod, and I used to have the placement problem too. That's why I make a station horizontally, then make a blueprint for a loading station and an unloading station. Then I just rotate to the alignment that I need. Saves with aligning, especially ...
by csduff
Wed Apr 17, 2019 7:15 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 104163

Re: [MOD 0.13] Black Market (sell and buy on the market)

binbinhfr wrote: ↑
Sun Mar 24, 2019 10:38 pm
wooow ! very nice ! :o
but I wonder: these building are so huge, there must be some people working behind all these windows : so you not alone anymore on your lonely planet ! :mrgreen:
What is this? A building for ants? How can people trade if they can't get in the doors?
by csduff
Wed Apr 17, 2019 2:24 pm
Forum: Ideas and Suggestions
Topic: Return the object avoidance mode for ghost rail building
Replies: 21
Views: 2899

Re: Return the object avoidance mode for ghost rail building

I really find the new mode quite annoying, and after reading everything, I don't see the reason for the new system. All this does, for established players, is remove some functionality. I'd like to see it back the way it was. If it was confusing or counterintuitive to new players, put in a tutorial ...
by csduff
Tue Apr 09, 2019 1:03 pm
Forum: Railway Setups
Topic: Personal train
Replies: 16
Views: 8394

Re: Personal train

Seems like a pain to have all of your stations wired together. If you're on the current experimental [0.17.XX] you can just control the train with a control-click and send it where you want. You don't need to have any active stations, except the one you are waiting to be picked up at (which disables...
by csduff
Thu Apr 04, 2019 8:42 pm
Forum: General discussion
Topic: Danger Will Robinson, Danger!!! 0.17 Trains
Replies: 31
Views: 3444

Re: Danger Will Robinson, Danger!!! 0.17 Trains

Yeah, when I found the player present option I realized that it would be handy. I've also put another station in my transport train's schedule that I place all over the place that are disabled by default, but they enable by use of a gate and wall section wired to the station. It is like a pressure p...
by csduff
Thu Apr 04, 2019 8:13 pm
Forum: General discussion
Topic: Danger Will Robinson, Danger!!! 0.17 Trains
Replies: 31
Views: 3444

Re: Danger Will Robinson, Danger!!! 0.17 Trains

I do something similar with a personal transport train. It has one station on its list, at my main base. When I use it to get to a location, if I want it to stick around until I'm done, I just make the wait condition 5 seconds and "Player is Present". Unless it is a short journey, you shou...
by csduff
Thu Apr 04, 2019 3:20 pm
Forum: Ideas and Suggestions
Topic: Copying settings from ghost entities
Replies: 2
Views: 318

Re: Copying settings from ghost entities

I'm thinking to suggest an additional step. I would like to be able to define the recipe of a building when manually placing a ghost. Of course you can copy/paste an existing building, or even an already placed ghost with recipe. When I get in a design groove, and I am placing all my ghost pieces, i...
by csduff
Fri Mar 29, 2019 6:33 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 47199

Re: Satisfactory - 3D Factorio?

Got the game. Definitely different from Factorio, not entirely in bad ways. I've got a gaming laptop (Asus GL-753V), but it isn't a supercomputer. It has no problem running Satisfactory on full graphics. Factorio gets a bit bogged down when I get to later technologies, the way I play. 3d changes the...
by csduff
Sat Mar 16, 2019 2:48 am
Forum: Resolved Problems and Bugs
Topic: Ctrl-Click for manual temp. station movement does not work
Replies: 2
Views: 2137

Re: Ctrl-Click for manual temp. station movement does not work

I'm having this problem too.

But, if I CTRL-Click two locations, it waits 5 seconds, as per the condition like it is at the first temp station, then proceeds to the second location that was assigned.

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