Search found 39 matches

by Tairon96
Mon Dec 10, 2018 3:50 am
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

I have tried logistic carts a bit more. And I am sorry, but there are too many limits for them to work properly for a AGV system with some kind of smart logistic control. There is no circuit signal, if a logistic cart is removed or destroyed while trying to fulfill a request. This signal is needed t...
by Tairon96
Mon Dec 10, 2018 3:50 am
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

I have tried logistic carts a bit more. And I am sorry, but there are too many limits for them to work properly for a AGV system with some kind of smart logistic control. There is no circuit signal, if a logistic cart is removed or destroyed while trying to fulfill a request. This signal is needed t...
by Tairon96
Mon Dec 10, 2018 3:10 am
Forum: This Forum
Topic: Handling of blue prints in the forum needs a rework
Replies: 5
Views: 2593

Re: Handling of blue prints in the forum needs a rework

Sorry, my fault. At the post I have in mind I have read 500.000 characters instead of 50.000 characters. ( Still with several times being quoted it sums up. But 10 times less than I have thought ) Nonetheless quoting a post and writing a couple of own words is a hard job. With "The complete blu...
by Tairon96
Thu Dec 06, 2018 8:43 am
Forum: This Forum
Topic: [Bug ?] Saving a draft mess up the formatting
Replies: 5
Views: 2419

Re: [Bug ?] Saving a draft mess up the formatting

Hmmm ? Don't know. Every time I save a draft, it is messed up. Perhaps it is the mobile version of the forum ?
by Tairon96
Thu Dec 06, 2018 8:40 am
Forum: This Forum
Topic: Handling of blue prints in the forum needs a rework
Replies: 5
Views: 2593

Re: Handling of blue prints in the forum needs a rework

A blue print can be several MiB in size. If someone quoted already the post with the BP it is duplicated and therefore loaded several times by just reading the thread. If you want to post a reply, the BP is loaded again to show the thread while you edit your post. If you need a couple of times to po...
by Tairon96
Thu Dec 06, 2018 4:25 am
Forum: This Forum
Topic: Handling of blue prints in the forum needs a rework
Replies: 5
Views: 2593

Handling of blue prints in the forum needs a rework

Some blue prints are rather large. Loading a thread with such large blue prints slows down the forum and causes much traffic. Since I read the forum sometimes during being on the move my traffic volume is quickly consumed. Quoting a post with large blue prints is terrible. The complete blue print is...
by Tairon96
Thu Dec 06, 2018 4:04 am
Forum: This Forum
Topic: [Bug ?] Saving a draft mess up the formatting
Replies: 5
Views: 2419

[Bug ?] Saving a draft mess up the formatting

If you the a formatted post as a draft, the BBcode is replaced by html code. [ b ] Text [ / b ] is replaced by < b > Text < / > Editing the draft is painful with the mix of BBcode and html. It gets really terrible in same cases, because some translated BBcode -> Html is not interpretated by the foru...
by Tairon96
Thu Dec 06, 2018 3:47 am
Forum: Railway Setups
Topic: Self Assembling Stations and Trains that don't need to be Scheduled.
Replies: 25
Views: 17361

Re: Self Assembling Stations and Trains that don't need to be Scheduled.

[...] Notes This method works because no matter how many supply stations you have, you can't visit them all at once. You can only ever visit one, so even though there's only one train, its not really going to get too far behind in keeping all the supplies stocked and parking itself back at home bas...
by Tairon96
Mon Dec 03, 2018 6:22 pm
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

First try to show a layout with an AGV transport. as far as i can see this is possible with the logistic-cart mod I have not been finished yet : Examples for the input forms are still missing. In such a form of an input station you enter the threshold for the connected output stations (like the sel...
by Tairon96
Mon Dec 03, 2018 1:32 pm
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

First try to show a layout with an AGV transport. (Click to enlarge) It is not completely reasonable yet ... just playing with the shapes to showcase some possible links to some other game objects. The description of the shown details will be added later. As a start ... (The directional arrows shoul...
by Tairon96
Mon Dec 03, 2018 2:19 am
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

It seems you just want another (cheaper, weaker?) railway system. Is it worth it? No, I don't want a cheaper or weaker railway system. My main concerns are ... Smaller "tracks" for a transport system within a factory . Especially the railway curves and the bulky stations do not fit well b...
by Tairon96
Sun Dec 02, 2018 7:59 pm
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

Why are we discussing CPU usage BEFORE we discuss the details of AGVs and their impact on the game balance? Shouldn't we concentrate on the game aspects and let the developer team invent the optimizations that allow for it to run efficiently. I am sure that if AGVs are a core part of the game (not ...
by Tairon96
Fri Nov 30, 2018 11:50 pm
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

[...] Every single stack need more CPU. One robot with collision needs 1000 time more CPU than one robot without collision, also "flying" robots. I like your guessing numbers. Perhaps I should ask you about the lottery results for the next weekend? ___ Seriously, can you explain me the di...
by Tairon96
Tue Nov 27, 2018 10:39 pm
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

Place the input station(s) Place the output station(s) Lay out the path between these stations Add one or more AGV to every input station Add a couple of crates to every input station Add a single crate to every output station Input station : Fill out a form to define the goods for packing a crate....
by Tairon96
Tue Nov 27, 2018 6:05 pm
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Re: Automated guided vehicles (AGV)

We have AAI for it. Also logistic carts Hmmm. I have read the description / wiki of both mods and I will give them a try. But as far as I have understood the descriptions ... Both mods lack an inbuilt pull logic . I could set up a pull logic by hand using the circuit network. But I would have to re...
by Tairon96
Tue Nov 27, 2018 8:59 am
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 22
Views: 7553

Automated guided vehicles (AGV)

I'm sorry, if this kind of suggestion has been made before. I have used the search, but due to my poor English, I may have been used the wrong keywords. TL;DR Nowadays, there are logistic systems like many types of automated guided vehicles (AGV) . What ? I am thinking of an AGV like this ... https:...
by Tairon96
Sat Nov 24, 2018 10:48 pm
Forum: Frequently Suggested / Link Collections
Topic: Recycling/Disassembling of Waste / Scrap / Trash
Replies: 8
Views: 21741

Re: Recycling/Disassembling of Waste / Scrap / Trash

I find it a little strange : All assembly machines are working perfectly ( no rejected goods) There are no left overs by the assembly machines. The drills do not produce any excavation material. The smelting machines do not produce any slag. No toxic wastes are produced by the refinery or the chemic...
by Tairon96
Thu Nov 22, 2018 3:30 am
Forum: Gameplay Help
Topic: [0.16.51] Campaign - Next level not accessible after continuing the actual level
Replies: 1
Views: 670

Re: [0.16.51] Campaign - Next level not accessible after continuing the actual level

Image

There is no 5th level in "New Hope", yet !

Perhaps there should be a more prominent message to inform about this fact in the game after completing the level 4 ?
by Tairon96
Sun Nov 18, 2018 6:59 am
Forum: Gameplay Help
Topic: [0.16.51] Campaign - Next level not accessible after continuing the actual level
Replies: 1
Views: 670

[0.16.51] Campaign - Next level not accessible after continuing the actual level

I have played level 4 and I have already built the aircraft. But I wanted to test the flame thrower tower a bit ( the research was just completed ). Therefore I have chosen to continue to play level 4 (Window popped up with "Save replay", "Next level" and "Continue level&quo...

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