Search found 131 matches

by billbo99
Wed Sep 04, 2019 12:20 pm
Forum: Gameplay Help
Topic: pumps seem useless for long distance pipes?
Replies: 33
Views: 18661

Re: pumps seem useless for long distance pipes?

Guess there are a few options to get around pipe pressure issue. - Rather than use 1000 pipes use 500 pumps, you only use 1x pipe to turn a corner so you should be able to maintain a 6000 u/sec flow. - As previously suggested use a small train track to shuttle back and forwards oil in a tanker. - Ha...
by billbo99
Tue Sep 03, 2019 11:03 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 358211

Re: [MOD 0.17+] Industrial Revolution (WIP)

Thanks for the clarification .. I havent tried 'Krastorio' yet, and I was not sure based on 'frugal10191' comment if I needed play your new mod with 'Krastorio' or not.
by billbo99
Tue Sep 03, 2019 7:19 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 358211

Re: [MOD 0.17+] Industrial Revolution (WIP)

frugal10191 wrote:
Mon Sep 02, 2019 9:04 pm
Excellent. From the Looks of things, Krastorio / Industrial Revolution could become the new Bobs / Angels, but for people who like to keep their sanity ;)
I know Angles adds complexity to Bobs ... does Industrial Revolution add to Krastorio or does Krastorio add to Industrial Revolution ?
by billbo99
Mon Sep 02, 2019 11:51 am
Forum: Not a bug
Topic: [0.17.66] Construction Robot Cargo Size - Only carry one item when building
Replies: 4
Views: 1283

Re: [0.17.66] Construction Robot Cargo Size - Only carry one item when building

I guess "Rseding" never followed though with his comment in "Cliff explosives with construction bots" https://factorio.com/blog/post/fff-267 After making this system it has made me think if I could apply some variant of it to robots building things, so a robot could theoretically...
by billbo99
Sat Aug 31, 2019 1:28 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 358211

Re: [MOD 0.17+] Industrial Revolution (WIP)

2020
by billbo99
Tue Aug 27, 2019 2:22 pm
Forum: Technical Help
Topic: [0.17.66] Can't host multiplayer server, neither join one
Replies: 18
Views: 4130

Re: [0.17.66] Can't host multiplayer server, neither join one

Can both you and your friend join any of the public servers .. RedMew & Comfy run various scenario's 24x7 ? There was a change .. in 0.17.59 .. for user verification, not sure if that is related. https://wiki.factorio.com/Version_history/0.17.0#0.17.59 User verification must be enabled for publi...
by billbo99
Tue Aug 27, 2019 10:02 am
Forum: Technical Help
Topic: [0.17.66] Can't host multiplayer server, neither join one
Replies: 18
Views: 4130

Re: [0.17.66] Can't host multiplayer server, neither join one

Sorry my work proxies block "pastebin" ... I wonder if they have something in their local hosts file re-directing "auth.factorio.com" at another location. @Pennervomland ... From a command line prompt what do you get when you do a nslookup auth.factorio.com From the UK I see thes...
by billbo99
Tue Aug 27, 2019 9:39 am
Forum: Technical Help
Topic: [0.17.66] Can't host multiplayer server, neither join one
Replies: 18
Views: 4130

Re: [0.17.66] Can't host multiplayer server, neither join one

Rather than fully disable your firewall this site helps you open up the required hole in your firewall (router) to allow people to connect to your server.

https://portforward.com/


Factorio usually runs on UDP / 34197


Also see .. https://wiki.factorio.com/Multiplayer
by billbo99
Thu Jul 25, 2019 11:40 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212972

Re: Is a inventory to inventory compact loader possible?

As the subject says, is it possible to make a inv<->inv (1x1) loader? What are you trying to do with a "inv<->inv (1x1) loader" ? Pass from one assembly machine to another at belt speed ? This mod .. https://mods.factorio.com/mod/belt_buffer_up .. creates a chest 1by2 in size that has 2x ...
by billbo99
Sun May 19, 2019 9:10 am
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 70462

Re: [MOD 0.16.x] Factorio Extended Plus

Any plans to add Tiers for Heat Exchangers and Steam Turbines ?
by billbo99
Sat May 04, 2019 12:02 pm
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 70462

Re: [MOD 0.16.x] Factorio Extended Plus

FactorioExtended-Plus-Equipment .. needs fixing

Code: Select all

Failed to load mods: Error in assignID, technology with name 'power-armor-2' does not exist.

Source: power-armor-3 (technology).

Mods to be disabled:
• FactorioExtended-Plus-Equipment

I believe 0.17.35 changed it to power-armor-mk2
by billbo99
Mon Apr 08, 2019 9:08 pm
Forum: Angels Mods
Topic: Why is "Angel's Industries" dependent on "Angel's Bio Processing"
Replies: 1
Views: 1908

Why is "Angel's Industries" dependent on "Angel's Bio Processing"

Why is "Angel's Industries" dependent on "Angel's Bio Processing" ?

I want to get access to the 'Angels Logistics items' but not interested in all the Bio stuff.
by billbo99
Fri Mar 15, 2019 11:51 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] Landfill included in blueprit where landfill was not used
Replies: 9
Views: 5437

Re: [kovarex] Landfill included in blueprit where landfill was not used

BTW the logic appears to be there, when you lay down some blue prints over cliffs if you have some cliff explosives the robots will clear the way before putting down the given entity that needed to go there.
by billbo99
Fri Mar 15, 2019 11:35 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] Landfill included in blueprit where landfill was not used
Replies: 9
Views: 5437

Re: [kovarex] Landfill included in blueprit where landfill was not used

Thanks .. I will hold out hope that the statement "not written yet" to mean that its being considered for some release in the near/far future.
by billbo99
Fri Mar 15, 2019 10:44 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] Landfill included in blueprit where landfill was not used
Replies: 9
Views: 5437

Re: [kovarex] Landfill included in blueprit where landfill was not used

Is there a reason why we can not place a blueprint with "landfill" tiles under entities and have the robot's place both down one after the other in a single stamp of a blueprint ? Currently I have to stamp the a blueprint down twice, the first time to get the bot's to fill in "water&q...
by billbo99
Mon Mar 11, 2019 12:10 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.17.9] Rich text tags can't be deleted
Replies: 6
Views: 3733

Re: [0.17.9] Rich text tags can't be deleted

Will the 200 character limit be increase on train stations? Its going to get used up fast with all the Rich Text people are starting to use.
by billbo99
Wed Mar 06, 2019 1:50 pm
Forum: Not a bug
Topic: Miners that are direct-mining into trains don't go inactive when there is no train present
Replies: 15
Views: 7732

Re: Miners that are direct-mining into trains don't go inactive when there is no train present

Would using some "Accumulators" on the miner side of the power switch allow the miners power down gracefully into an inactive state ?
by billbo99
Sat Mar 02, 2019 1:30 am
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38366

Re: RSO for 0.17

I am experimenting with RSO and a "Rail World" config. I used the same exchange string for both maps. The vanilla map seems to be more spread out as you would expect for a "Rail World", the RSO map I am getting wider ore patches and seeing them more frequently than in vanilla. Va...
by billbo99
Thu Feb 28, 2019 9:26 am
Forum: Technical Help
Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
Replies: 4
Views: 1080

Re: [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync (fixed my mistake)

I had assumed that Windows would auto-update my NVIDA drivers, so had not checked how far behind I was.

Now that I have updated (419.17) and have used the NVIDA game optimization tool my GPU usage is down to 15-20% during play time.
by billbo99
Wed Feb 27, 2019 6:30 pm
Forum: Technical Help
Topic: [SOLVED] [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync
Replies: 4
Views: 1080

Re: [0.17.1] [PC] Avatar control LAG when using a 4k monitor + G-Sync

Still having the same problem using 0.17.2 ... 4k monitor 100% GPU and LAG, 1080p monitor 10-20% GPU no LAG.

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