Search found 162 matches

by Schallfalke
Fri Jan 04, 2019 4:01 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155218

Re: Friday Facts #275 - 0.17 Science changes

I just also see a large group of people who like the change (of specifically rails), alongside of reason. I still do not see a better alternative than rails. Concrete not really an useful thing at the moment. Should that change? I'm not sure. Does it need to change AND change the science pack? No, ...
by Schallfalke
Fri Jan 04, 2019 3:30 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155218

Re: Friday Facts #275 - 0.17 Science changes

I just also see a large group of people who like the change (of specifically rails), alongside of reason. I still do not see a better alternative than rails. Concrete not really an useful thing at the moment. Should that change? I'm not sure. Does it need to change AND change the science pack? No, ...
by Schallfalke
Thu Jan 03, 2019 4:15 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155218

Re: Friday Facts #275 - 0.17 Science changes

How about if I suggest a new intermediate product, which uses enough stone/stone brick/concrete with other stuff as ingredient? Currently in 0.16, the rocket control unit is such an intermediate product where the only use is for the rocket part. Maybe we can do the similar thing here? This will sol...
by Schallfalke
Thu Jan 03, 2019 3:44 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155218

Re: Friday Facts #275 - 0.17 Science changes

... A lot of the complaints I see about the amount of rails is generally about: -A: I don't like to belt this much. ... -reA: As said many times earlier, belts are completely fine enough so it's entirely viable to do that, in fact a single yellow belt can get you very far, and doubling it is very e...
by Schallfalke
Sun Dec 30, 2018 1:08 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155218

Re: Friday Facts #275 - 0.17 Science changes

This FFF will gives a general improvement to the game. Current science pack has two systems of naming convention (number & purpose) will makes confusion, so really needs a renaming. Although this may make a pain to some complex mods, but since the game is still in "early access", this ...
by Schallfalke
Thu Dec 13, 2018 4:24 pm
Forum: Translations
Topic: English/German cannon shells
Replies: 2
Views: 1643

Re: English/German cannon shells

Pi-C wrote:
Thu Dec 13, 2018 4:22 pm
I definitely would stick to "cannon shells" as long as there also are shotgun shells. Might be too ambiguous otherwise. :-)
Sure, I am adjusting my first post accordingly.
by Schallfalke
Thu Dec 13, 2018 4:13 pm
Forum: Translations
Topic: English/German cannon shells
Replies: 2
Views: 1643

English/German cannon shells

It is about the original English names, not translation, but I am not sure to put this here or which subsection of forum. There are four types of cannon shells by now (0.16.51). Their current names are cumbersome and not the best, and are making translations (which are based on English) not looking ...
by Schallfalke
Tue Dec 11, 2018 9:58 am
Forum: Mod portal Discussion
Topic: [Solved] Summary field newline support
Replies: 3
Views: 1671

Re: [Request] Summary field newline support

Thank you. Just realized the change.
Already looks much nicer with the newlines.
by Schallfalke
Tue Dec 11, 2018 9:42 am
Forum: Mod portal Discussion
Topic: [Solved] Markdown Table Border
Replies: 2
Views: 1386

Re: Markdown Table Border

Thank you. Tables look much better now. :D
by Schallfalke
Fri Dec 07, 2018 9:57 pm
Forum: Modding help
Topic: Need help resolving issue with turrets
Replies: 5
Views: 1447

Re: Need help resolving issue with turrets

I guess this is highly-related, so I am not creating a new post asking. I assume the above is for the projectiles on which entities they are affected, right? How about for the guns targeting? Is it possible to target "ally"/"friend" only? I tried to make a heal turret firing nega...
by Schallfalke
Thu Dec 06, 2018 11:29 am
Forum: Mod portal Discussion
Topic: [Solved] Summary field newline support
Replies: 3
Views: 1671

[Solved] Summary field newline support

Hi all, is there a way to put some text into a new line in the "Summary" box? (No problem in "Description" box though.) I tried simply "enter" or "\n" characters, but it simply don't work. If currently it cannot be done, may I request such support? My example ...
by Schallfalke
Thu Dec 06, 2018 11:18 am
Forum: Mod portal Discussion
Topic: [Solved] Markdown Table Border
Replies: 2
Views: 1386

[Solved] Markdown Table Border

Hi all, how can I add a border (or other styling) to the markdown tables? I tried to make a table in my mod FAQ page (mid-section of here , under first picture, above section "Loot"). But there are no borders, no space. Fields collapsed together, making it hard to read. I currently have co...
by Schallfalke
Mon Nov 26, 2018 10:35 pm
Forum: Texture Packs
Topic: [Request] Turrets, Tanks, Vehicles
Replies: 0
Views: 2499

[Request] Turrets, Tanks, Vehicles

Hello, I have made a mod Schall Tank Platoon , which is a vanilla supplementary military mod. The mod does something like introducing light tank, heavy tank, super-heavy tank (where medium tank is exactly vanilla tank removing vehicle flamethrower), and have upgrades just like power armor (growing s...
by Schallfalke
Mon Nov 26, 2018 3:45 pm
Forum: Modding discussion
Topic: [Solved] How to add new enemy type to spawners, without overwriting?
Replies: 4
Views: 1715

Re: How to add new enemy type to spawners, without overwriting?

Yes, thank you. :D
From eradicator's answer I have already found it out and make a new mod to spawn new enemy types.
Yes, so I did that by using table.insert(), instead of overwriting the whole thing.
by Schallfalke
Sun Nov 25, 2018 9:48 am
Forum: Ideas and Requests For Mods
Topic: Mobile artillery turrets
Replies: 9
Views: 4797

Re: Mobile artillery turrets

hi, i saw your mods on the mod portal. https://mods.factorio.com/mod/SchallTankPlatoon this looks cool, and if you like warhammer and lord of the rings, using a tank platoon to defend your base from biters = "they Schall not pass!" "and they Schall know no fear" :D Thank you! Th...
by Schallfalke
Fri Nov 23, 2018 5:24 pm
Forum: Modding discussion
Topic: [Solved] How to add new enemy type to spawners, without overwriting?
Replies: 4
Views: 1715

Re: How to add new enemy type to spawners, without overwriting?

Thank you, treating it as a simple table works. :lol:
It looks reasonable as the function just returns the table and it is assigned to result_units. At data.raw level, result_units is just a simple table...
by Schallfalke
Fri Nov 23, 2018 10:08 am
Forum: Modding discussion
Topic: [Solved] How to add new enemy type to spawners, without overwriting?
Replies: 4
Views: 1715

[Solved] How to add new enemy type to spawners, without overwriting?

Hi all, I am thinking of adding a single new type to spawners, and I found the following code for splitter-spawner in enemies.lua: result_units = (function() local res = {} res[1] = {"small-biter", {{0.0, 0.3}, {0.35, 0}}} res[2] = {"small-spitter", {{0.25, 0.0}, {0.5, 0.3}, {0.7...
by Schallfalke
Fri Nov 23, 2018 9:04 am
Forum: Modding interface requests
Topic: Ammo Support for Equipment
Replies: 1
Views: 693

Ammo Support for Equipment

Hi all, may I ask for support for ammo-consuming type of active defense equipment? Currently, it is possible to have fuel slots for equipment burners (like vehicle fuel cells in my Schall Tank Platoon mod). I would like to have something like ammo slots for active defense equipment as well, if they ...
by Schallfalke
Wed Nov 21, 2018 9:02 am
Forum: Ideas and Requests For Mods
Topic: Mobile artillery turrets
Replies: 9
Views: 4797

Re: Mobile artillery turrets

In making my tank mod, I have considered including a mobile artillery / self-propelled artillery as new vehicle. Maybe I share my experience of failure here and see if any experienced modders can help to make this possible: Free driving artillery vehicle, not limited to rails like the train artiller...
by Schallfalke
Sun Nov 11, 2018 10:43 pm
Forum: Modding help
Topic: How to obtain name of equipment being taken from grid?
Replies: 0
Views: 469

How to obtain name of equipment being taken from grid?

Hi, I am trying to make an active defense equipment (like personal laser defense) but using ammo. I am using the battery level as the "ammo count". Now I want to write a script to get back some ammo if the equipment is partially used (like 50% battery gives back half an ammo stack). I look...

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