Search found 83 matches

by MatLaPatate
Tue Feb 12, 2013 10:02 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Gears falling off the transport belt
Replies: 9
Views: 5842

Re: Gears (and maybe other items) falling off the transport

Should I also mention that my own one sometimes bugged ? Not because some items fall down, but because where one side of a conveyor belt is "full", then it sometimes block (very often in fact ^^) the other side.
by MatLaPatate
Tue Feb 12, 2013 9:20 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Gears falling off the transport belt
Replies: 9
Views: 5842

Re: Gears (and maybe other items) falling off the transport

That's an intended feature, of course, for realism ^^. Seriously, what about keeping bug like that for this easy to get Conveyor belts, but not for higher Tier of conveyor belt. Maybe some kind of safe/accurate conveyor belts, about the same Tier as the Fast one, just to avoid these issues. That wou...
by MatLaPatate
Tue Feb 12, 2013 7:15 pm
Forum: General discussion
Topic: Encouraging words
Replies: 4
Views: 5569

Re: Encouraging words

Very honnestly, this isn't my favorite game. But, I really love MC with mods and Total War serie ^^. But, the fact is, it's at least the most interesting concept I've even seen, and as it's unfinished, I think I can't judge it for now. But the game is already awesome. It goes, for now, third in my f...
by MatLaPatate
Tue Feb 12, 2013 7:05 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 211440

Re: Electric energy

I agree with your way of consuming more energy. I would also suggest processing machines, as for ICΒ² mods for Minecraft :). Not copying, but hey, crusher to turn the ore in dust (+15/30% output if directly smelted), electrolyzer to increase output compared to smelting (+80%), then smelting to get ht...
by MatLaPatate
Tue Feb 12, 2013 7:00 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120382

Re: Railroad

I support armored traiin with turrets and spikes and all ! So, if trains are avalaible, we also need stations, boards, lights... And new monsters too. And collisions with them. xD, collisions ^^. That would be fun :). A bit like your car destroying trees ... Wait ... WE NEED TANKS! Kind of advanced...
by MatLaPatate
Tue Feb 12, 2013 6:50 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42244

Re: Translation

No, really, if you want, do it by yourself, I'm not very respectful of time-related question ... we're currently in late, even if I think I may be able to complete it this week end. As for Mun. I agree. I'll change it next time I'll spend a bit of time for translation.
by MatLaPatate
Mon Feb 11, 2013 9:11 pm
Forum: Implemented Suggestions
Topic: Fighting without fighting...
Replies: 4
Views: 4457

Re: Fighting without fighting...

It's nice the character can fire his gun, even if the gameplay is still very boring. It's also nice to have some defense points. Electric fence, aliens get hurt and knockback when they attack the fence. The fence is lightly broken in the process. Laser fence, alien get badly hurt and flee away. The...
by MatLaPatate
Mon Feb 11, 2013 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved] Bugs with automation
Replies: 2
Views: 5545

[Resolved] Bugs with automation

I'm not reporting any special bug, just the whole automation system. I mean, inserter seems to "decide" when they will fill something a bit randomly (always work when there is nothing in, but whent there are, for example, 10 coals in a boiler, it does not go necessary up to 64). Conveyors ...
by MatLaPatate
Mon Feb 11, 2013 8:14 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42244

Re: Translation

I'm really sorry not to have completed that for now, but I've been kind of busy. But this week end I'll have my computer without web acces, so I guess I'll be able to do it ^^. (Or if not, it will be YOUR fault, because that would mean Factorio was too addictive! ^^. Just hoping I won't have that mu...
by MatLaPatate
Sun Feb 10, 2013 11:51 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149933

Re: RTS direction

I think a very cool would be a multi-player coop RTS/Tower defense. I mean, imagine a server, where up to 10 guys could connect, then gather their base, and after a few moments, mobs would start spawning at a high rate, increasing with the time. They would also be the abitlity to attack alien base, ...
by MatLaPatate
Sat Feb 09, 2013 8:04 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42244

Re: Translation

Ok I think I've understand. Finally I've been lazy today ^^. Sorry, I'll try to finish the translation tonight or tomorow. (but hey, MC takes me a lot of time ^^)
Also, complete translation will be done on next version, probably.
by MatLaPatate
Sat Feb 09, 2013 12:50 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42244

Re: Translation

So, the thing between underscore has to be translated also ? I thought it belongs to the code and it was refering to some of your line ... We're going to translate the whole thing today, probably :)
by MatLaPatate
Fri Feb 08, 2013 10:00 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43273

Re: Failing the Kickstarter

At least, you should add a way for us to pay even if the kickstarter fail. Maybe we'll be less people doing that, but I really think the game needs time to be known, it shouldn't die before living because you guys aren't studying marketing instead of computing ...
by MatLaPatate
Fri Feb 08, 2013 5:18 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Technology tooltips
Replies: 5
Views: 5406

Re: Put Science Packs into the Lab

Just wanted you to know that it works now for me. Thanks. Also the technology tooltips seem to kind of fail randomly, like completely unrelated to applications switching. Reopening the technology windows seems to solve this. Not to me. I got an issue with chemistry : I just needed 1 step to get it,...
by MatLaPatate
Fri Feb 08, 2013 2:33 pm
Forum: Implemented Suggestions
Topic: Suggestions And Minor Issues
Replies: 9
Views: 13156

Re: Suggestions And Minor Issues

I agree mostly with what he said. I haven't experimented issues with steam, however. Also, on the creepers topic, I really think we should be able to hit with hands/melee weapon, which would deal with very few damages, but would let you a chance not to die when you're running because of no ammo and ...
by MatLaPatate
Fri Feb 08, 2013 2:16 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42244

Re: Translation

Ok, so it's done in french, I've just let 2 things with the sentence "translation not found yet" as these are things I haven't tested for now (chest requester and storage chest or something like that). There are some others I'm not sure about, also because I haven't tested these function, ...
by MatLaPatate
Fri Feb 08, 2013 12:51 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42244

Re: Translation

Ok, thank you, I'll do it today or tomorow, but just to be sure, the name I have to change is the one on right ? I mean: "wood=Wood"--> I've to overwrite "wood=Bois" ? As for translation, I'm not sure about all of them, since I wouldn't traduce "engine" something you've...
by MatLaPatate
Thu Feb 07, 2013 8:52 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42244

[French 0.2.9] Core + demo

Hi, I just post here because I would help your game to be release, and so I think when I'll have the time I'll make a spotlight for french youtubers ;) But I came with a proposal if you want so: if I knew how to do it, I could help with translating the game in french, because I'm french ^^. Just giv...
by MatLaPatate
Thu Feb 07, 2013 6:33 pm
Forum: General discussion
Topic: Fish: what's useful with that ?
Replies: 7
Views: 6278

Fish: what's useful with that ?

What are the fish used for ? ^^ Maybe I don't know because I've just played the demo ?
by MatLaPatate
Thu Feb 07, 2013 6:29 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 211440

Re: Electric energy

I would also like some more energy: here are some description of what I think they should be: Type - Tier - Good/Bad points Wood: I-III Renewable/very weak energy production. Is basically the thing that makes you able to smelt your ores without using coal, but thats kind of a waste. At higher Tier, ...

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