Search found 83 matches
- Tue Feb 12, 2013 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Gears falling off the transport belt
- Replies: 9
- Views: 5842
Re: Gears (and maybe other items) falling off the transport
Should I also mention that my own one sometimes bugged ? Not because some items fall down, but because where one side of a conveyor belt is "full", then it sometimes block (very often in fact ^^) the other side.
- Tue Feb 12, 2013 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Gears falling off the transport belt
- Replies: 9
- Views: 5842
Re: Gears (and maybe other items) falling off the transport
That's an intended feature, of course, for realism ^^. Seriously, what about keeping bug like that for this easy to get Conveyor belts, but not for higher Tier of conveyor belt. Maybe some kind of safe/accurate conveyor belts, about the same Tier as the Fast one, just to avoid these issues. That wou...
- Tue Feb 12, 2013 7:15 pm
- Forum: General discussion
- Topic: Encouraging words
- Replies: 4
- Views: 5569
Re: Encouraging words
Very honnestly, this isn't my favorite game. But, I really love MC with mods and Total War serie ^^. But, the fact is, it's at least the most interesting concept I've even seen, and as it's unfinished, I think I can't judge it for now. But the game is already awesome. It goes, for now, third in my f...
- Tue Feb 12, 2013 7:05 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211440
Re: Electric energy
I agree with your way of consuming more energy. I would also suggest processing machines, as for ICΒ² mods for Minecraft :). Not copying, but hey, crusher to turn the ore in dust (+15/30% output if directly smelted), electrolyzer to increase output compared to smelting (+80%), then smelting to get ht...
- Tue Feb 12, 2013 7:00 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 120382
Re: Railroad
I support armored traiin with turrets and spikes and all ! So, if trains are avalaible, we also need stations, boards, lights... And new monsters too. And collisions with them. xD, collisions ^^. That would be fun :). A bit like your car destroying trees ... Wait ... WE NEED TANKS! Kind of advanced...
- Tue Feb 12, 2013 6:50 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42244
Re: Translation
No, really, if you want, do it by yourself, I'm not very respectful of time-related question ... we're currently in late, even if I think I may be able to complete it this week end. As for Mun. I agree. I'll change it next time I'll spend a bit of time for translation.
- Mon Feb 11, 2013 9:11 pm
- Forum: Implemented Suggestions
- Topic: Fighting without fighting...
- Replies: 4
- Views: 4457
Re: Fighting without fighting...
It's nice the character can fire his gun, even if the gameplay is still very boring. It's also nice to have some defense points. Electric fence, aliens get hurt and knockback when they attack the fence. The fence is lightly broken in the process. Laser fence, alien get badly hurt and flee away. The...
- Mon Feb 11, 2013 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved] Bugs with automation
- Replies: 2
- Views: 5545
[Resolved] Bugs with automation
I'm not reporting any special bug, just the whole automation system. I mean, inserter seems to "decide" when they will fill something a bit randomly (always work when there is nothing in, but whent there are, for example, 10 coals in a boiler, it does not go necessary up to 64). Conveyors ...
- Mon Feb 11, 2013 8:14 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42244
Re: Translation
I'm really sorry not to have completed that for now, but I've been kind of busy. But this week end I'll have my computer without web acces, so I guess I'll be able to do it ^^. (Or if not, it will be YOUR fault, because that would mean Factorio was too addictive! ^^. Just hoping I won't have that mu...
- Sun Feb 10, 2013 11:51 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149933
Re: RTS direction
I think a very cool would be a multi-player coop RTS/Tower defense. I mean, imagine a server, where up to 10 guys could connect, then gather their base, and after a few moments, mobs would start spawning at a high rate, increasing with the time. They would also be the abitlity to attack alien base, ...
- Sat Feb 09, 2013 8:04 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42244
Re: Translation
Ok I think I've understand. Finally I've been lazy today ^^. Sorry, I'll try to finish the translation tonight or tomorow. (but hey, MC takes me a lot of time ^^)
Also, complete translation will be done on next version, probably.
Also, complete translation will be done on next version, probably.
- Sat Feb 09, 2013 12:50 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42244
Re: Translation
So, the thing between underscore has to be translated also ? I thought it belongs to the code and it was refering to some of your line ... We're going to translate the whole thing today, probably
- Fri Feb 08, 2013 10:00 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43273
Re: Failing the Kickstarter
At least, you should add a way for us to pay even if the kickstarter fail. Maybe we'll be less people doing that, but I really think the game needs time to be known, it shouldn't die before living because you guys aren't studying marketing instead of computing ...
- Fri Feb 08, 2013 5:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.7] Technology tooltips
- Replies: 5
- Views: 5406
Re: Put Science Packs into the Lab
Just wanted you to know that it works now for me. Thanks. Also the technology tooltips seem to kind of fail randomly, like completely unrelated to applications switching. Reopening the technology windows seems to solve this. Not to me. I got an issue with chemistry : I just needed 1 step to get it,...
- Fri Feb 08, 2013 2:33 pm
- Forum: Implemented Suggestions
- Topic: Suggestions And Minor Issues
- Replies: 9
- Views: 13156
Re: Suggestions And Minor Issues
I agree mostly with what he said. I haven't experimented issues with steam, however. Also, on the creepers topic, I really think we should be able to hit with hands/melee weapon, which would deal with very few damages, but would let you a chance not to die when you're running because of no ammo and ...
- Fri Feb 08, 2013 2:16 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42244
Re: Translation
Ok, so it's done in french, I've just let 2 things with the sentence "translation not found yet" as these are things I haven't tested for now (chest requester and storage chest or something like that). There are some others I'm not sure about, also because I haven't tested these function, ...
- Fri Feb 08, 2013 12:51 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42244
Re: Translation
Ok, thank you, I'll do it today or tomorow, but just to be sure, the name I have to change is the one on right ? I mean: "wood=Wood"--> I've to overwrite "wood=Bois" ? As for translation, I'm not sure about all of them, since I wouldn't traduce "engine" something you've...
- Thu Feb 07, 2013 8:52 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42244
[French 0.2.9] Core + demo
Hi, I just post here because I would help your game to be release, and so I think when I'll have the time I'll make a spotlight for french youtubers ;) But I came with a proposal if you want so: if I knew how to do it, I could help with translating the game in french, because I'm french ^^. Just giv...
- Thu Feb 07, 2013 6:33 pm
- Forum: General discussion
- Topic: Fish: what's useful with that ?
- Replies: 7
- Views: 6278
Fish: what's useful with that ?
What are the fish used for ? ^^ Maybe I don't know because I've just played the demo ?
- Thu Feb 07, 2013 6:29 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211440
Re: Electric energy
I would also like some more energy: here are some description of what I think they should be: Type - Tier - Good/Bad points Wood: I-III Renewable/very weak energy production. Is basically the thing that makes you able to smelt your ores without using coal, but thats kind of a waste. At higher Tier, ...