Search found 205 matches

by Hornwitser
Mon Oct 17, 2022 10:23 am
Forum: Modding interface requests
Topic: Read/write access to Game Blueprints
Replies: 1
Views: 654

Read/write access to Game Blueprints

I'm working on a cross server system that makes multiple Factorio servers act as one interconnected one and our players wants to be able to have the game blueprints library shared between all the servers they have so that they don't have to manually update it on each server. For that I need read/wri...
by Hornwitser
Mon Oct 17, 2022 9:53 am
Forum: Modding interface requests
Topic: Access to blueprint information in the shortcut bar.
Replies: 3
Views: 955

Re: Access to blueprint information in the shortcut bar.

I also require this information and access for a cross server sync feature I have implemented. I can't link spidertron remotes or blueprints/decon/update planners properly on the toolbar when switching servers due to this.
by Hornwitser
Mon Sep 26, 2022 9:57 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Mod Pack String (proposal)
Replies: 0
Views: 1217

Mod Pack String (proposal)

Mod Pack String is a string format I'm proposing for exchanging a complete mod pack setup between client and server tools that deal with mods. They are similar to Blueprint Strings and for example allow a user to easily transfer a pack of mods including the mod settings between different mod and ser...
by Hornwitser
Sun Sep 25, 2022 3:04 pm
Forum: Ideas and Suggestions
Topic: Selectable server info text
Replies: 4
Views: 902

Re: Selectable server info text

I wonder why they put the server description in the server tags instead of you know... the description. The description field used to have a prohibitively small 120 character (!) size limit which is why abusing tags as the description became the norm; it was the only way to do it. In FFF #304 Sanqu...
by Hornwitser
Wed Aug 31, 2022 12:09 am
Forum: Technical Help
Topic: map-gen-settings.json in single user mode?
Replies: 2
Views: 792

Re: map-gen-settings.json in single user mode?

map-gen-settings.json need to be specified with the --map-gen-settings command line option and is used in conjunction with the --create to create a save from the command line. i.e. you would be running something like this from a terminal: $ path/to/factorio-executable --map-gen-settings path/to/map-...
by Hornwitser
Wed Aug 31, 2022 12:00 am
Forum: Technical Help
Topic: LAN server issues
Replies: 1
Views: 580

Re: LAN server issues

Make sure you're port forwarding UDP and not TCP for Factorio. Other than that if direct connect to the server works for Minecraft it should also work for Factorio.
by Hornwitser
Thu Aug 18, 2022 1:44 pm
Forum: Ideas and Suggestions
Topic: Add support for AVIF
Replies: 12
Views: 2831

Re: Add support for AVIF

I'd say the concerns around load times and performance are more important (to me personally). As for the mod portal, that's easy to solve: advocate for the size limit to be raised. 'Cause, yeah, disk space is cheap in comparison these days. The file format makes no difference to the performance of ...
by Hornwitser
Wed Aug 17, 2022 9:36 pm
Forum: Ideas and Suggestions
Topic: Add support for AVIF
Replies: 12
Views: 2831

Re: Add support for AVIF

There's more to it than just disk space, the mod portal currently has a maximum file size of 262.1 MB and we already see mod authors employing lossy PNG compression in order to make their mods fit into that file size limit. Supporting AVIF would enable mod authors to deliver higher quality sprites i...
by Hornwitser
Wed Aug 17, 2022 11:27 am
Forum: General discussion
Topic: Pipe throughput measurements
Replies: 49
Views: 13159

Re: Pipe throughput measurements

Doesn't build order and orientation affect the throughput? Does the measured values change if you build reverse to the flow, same direction as the flow, or in a random order? Does the measured values change if you change the orientation of the build?
by Hornwitser
Thu Aug 11, 2022 3:11 pm
Forum: Technical Help
Topic: 100% efficient payment process
Replies: 7
Views: 1807

Re: 100% efficient payment process

An international wire transfer usually has a transfer fee in the € 5 range so even if you could do that it would be pretty terrible in terms of efficiency.
by Hornwitser
Fri Aug 05, 2022 11:38 pm
Forum: Technical Help
Topic: [Resolved][1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
Replies: 14
Views: 3241

Re: [1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have

Looking at the packet capture I see a normal handshake followed by a normal stream of packets from the client and only 3 packets from the server the last of which has a hole of 4 missing packets between it (see attached image). Given that the server is complaining about the client requesting a out o...
by Hornwitser
Thu Aug 04, 2022 12:40 pm
Forum: Technical Help
Topic: [Resolved][1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have
Replies: 14
Views: 3241

Re: [1.1.61] UserVerificationMissing/peer wants a heartbeat that we don't have

Since this still happens without mods what I linked to is indeed not the issue here. There is not much to go by in the log files however. Try adding --verbose to the startup option of the server and client, as this may provide more clues in the logs. If it doesn't the next step is to do a packet cap...
by Hornwitser
Mon Aug 01, 2022 8:18 pm
Forum: Modding help
Topic: Event handlers de-sync
Replies: 2
Views: 657

Re: Event handlers de-sync

The way you usually deal with event handlers registered at runtime is to store all the related state that made you register them into the global table, and then re-register all of the handlers again in the on_load event based on the state you stored in global.
by Hornwitser
Thu Jul 28, 2022 4:02 pm
Forum: Technical Help
Topic: blueprint library gone.
Replies: 3
Views: 1155

Re: blueprint library gone.

If the size of blueprint-storage.dat is ~1kB then it's most likely empty. If there are blueprint-storage backup files in the directory you may try copying them over blueprint-storage.dat (assuming that one is empty, if not make sure to keep a backup of it!) Otherwise if you have a save you know you ...
by Hornwitser
Thu Jul 28, 2022 2:50 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 83889

Re: Small documentation improvement requests

trains_count is marked as read only but its description mentions writing to it (emphasised by me). https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.trains_count [quote]trains_count :: uint [Read] Amount of trains related to this particular train stop. Includes train stopped at this trai...
by Hornwitser
Thu Jul 28, 2022 2:40 pm
Forum: Modding help
Topic: Export data to json
Replies: 2
Views: 689

Re: Export data to json

btw I am using the rxi/json.lua library, see here: https://github.com/rxi/json.lua You should be using game.table_to_json() rather than a lua json library as it will be much faster for large data structures due to it being implemented in C++. Now for starters, I would like to have a list of all sta...
by Hornwitser
Tue Jul 26, 2022 6:37 pm
Forum: Technical Help
Topic: Auto-save interval is always 5min for multiplayer
Replies: 1
Views: 1565

Re: Auto-save interval is always 5min for multiplayer

The host should be able to change the autosave interval either in the multiplayer hosting settings that appears when you go through the "host saved game" dialog, or by typing /config into the chat and adjusting it in the dialog that appears.
by Hornwitser
Thu Jul 14, 2022 10:14 am
Forum: Mod portal Discussion
Topic: Results: 2022 Mod Portal Survey
Replies: 6
Views: 4116

Re: Results: 2022 Mod Portal Survey

vinzenz wrote:
Wed Jul 13, 2022 9:01 am
We stripped out all the potential personal data (Responses to "Other Feature", "Feedback" and "Username") questions. Mod Portal Feedback 2022 Pruned.csv
Will you share some of the Feedback and Other Feature requests you got?

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