Search found 132 matches

by knightelite
Sun Mar 03, 2019 3:22 pm
Forum: Not a bug
Topic: [0.17.4] Damaged Reactor at start of tutorial is not aligned to grid
Replies: 0
Views: 416

[0.17.4] Damaged Reactor at start of tutorial is not aligned to grid

The reactor in the starting base appears to be misaligned with the grid by about half a tile. I was going to build my radar next to it, and that's when I noticed.

Image
by knightelite
Sun Mar 03, 2019 3:11 pm
Forum: Duplicates
Topic: Tutorial Bug - Turret build / ammo load not detected
Replies: 3
Views: 1369

Re: Tutorial Bug - Turret build / ammo load not detected

I hit the same thing. I found a workaround though, which is to build a turret closer to your base (next to the iron ore patch worked for me), which does count toward the mission completion.
by knightelite
Sun Mar 03, 2019 3:09 pm
Forum: Not a bug
Topic: [0.17.4] Basic electronic and Improved personal equipment share same effects in campaign
Replies: 4
Views: 1475

Re: [0.17.4] Basic electronic and Improved personal equipment share same effects in campaign

The difference is the improved personal equipment allows you to personally craft the recipes it shows; I don't think this one is actually a bug. Prior to that tech, you need an assembly machine to make intermediates.
by knightelite
Sun Jan 06, 2019 1:23 pm
Forum: Not a bug
Topic: Miners that are direct-mining into trains don't go inactive when there is no train present
Replies: 15
Views: 7733

Re: Miners that are direct-mining into trains don't go inactive when there is no train present

Pi-C wrote:
Sun Jan 06, 2019 11:04 am
You have train stations and power lines running from the station to the miners. Couldn't you just insert a power switch that turns on power when a train is at the station?
From what I've read elsewhere unpowered buildings consume more update time than active but idle ones.
by knightelite
Fri Jan 04, 2019 7:24 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64161

Re: Friday Facts #276 - Belt item spacing & Script rendering

Yes it is, if the value is a constant 8 it's full througput, if thoughput isn't full than it will fall to 7 or below. No that is detecting that the belt is full. That says nothing about throughput on the belt. Admittedly I've never needed to measure throughput as such, so I'm not sure when it would...
by knightelite
Tue Dec 18, 2018 5:57 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 94011

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

Image

Here is my submission to this thread:

Gif link: https://gfycat.com/GroundedWindingCod

Won't be balanced across chests when unloading though.
by knightelite
Wed Nov 14, 2018 9:33 pm
Forum: Not a bug
Topic: Miners that are direct-mining into trains don't go inactive when there is no train present
Replies: 15
Views: 7733

Miners that are direct-mining into trains don't go inactive when there is no train present

https://i.imgur.com/FRbXMAc.jpg As can be seen in the above screenshot, inserters ready to load into a train go inactive when there isn't a train present. Depleted miners go into inactive state. However the mining drills (that still have ore) that are ready to direct-load into the train do not go i...
by knightelite
Thu Nov 08, 2018 12:02 am
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 47597

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Since you're adding cliff explosives support to construction bots, is bot placed landfill going to be a thing in 0.17 as well? I recently built a train across an ocean, and that was an experience that could have been way better if shift-clicking my rail blueprint had placed landfill under it. I know...
by knightelite
Sat Oct 13, 2018 2:51 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44407

Re: Friday Facts #264 - Texture streaming

I don't know anything about texture rendering, but I do work with MPEG video regularly for my job. For those unfamiliar with it, one of the key things that MPEG video compression does (as compared to just image compression algorithms) is to perform difference operations between frames and only rende...
by knightelite
Fri Oct 05, 2018 5:05 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 38970

Re: Friday Facts #263 - Trains in blueprints

While we're talking about train schedule QoL improvements, can we add the ability to copy paste individual sections of train schedules? In conjunction with the above ability to rename items in the schedule, this would make it a lot nicer to build multiple trains with similar, but complicated schedu...
by knightelite
Fri Oct 05, 2018 4:31 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 38970

Re: Friday Facts #263 - Trains in blueprints

This is great news, but I have a few questions: So I decided that we should extend blueprints to work with trains as well. Can we add cars/tanks/modded vehicles to blueprints also? Both of the trains in the blueprint will have the "Iron Mine X" -> " Smelting" schedule setup. Once...

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