Search found 39 matches

by DjTeo
Sun Jul 17, 2016 8:33 am
Forum: Not a bug
Topic: [0.13.x] A Feature, dual wielding!
Replies: 3
Views: 1380

[0.13.x] A Feature, dual wielding!

Apparently the character is so talented that he can mine with one hand and shoot with the other! :D How to reprodoce, just start a map or load one, go near biters until they start chasing you and go for some mining, start mine a tree or a rock, and hold space for shooting, he continue mining and sho...
by DjTeo
Mon Jul 11, 2016 2:38 pm
Forum: Duplicates
Topic: [0.13.7] Module 3 recipe difference?
Replies: 1
Views: 581

[0.13.7] Module 3 recipe difference?

Efficiency and Productivity modules 3 needs 5 of module 2, but Speed module 3 need 4 of module 2. It is intended? or someone forgot to change the other(s)?
by DjTeo
Fri Jul 08, 2016 6:31 pm
Forum: Ideas and Suggestions
Topic: Add a Cancel Button when connecting-downloading
Replies: 2
Views: 864

Add a Cancel Button when connecting-downloading

Why there isnt a cancel button when you accidently hit the join button on a server that you didnt want to.
by DjTeo
Fri Jul 08, 2016 6:25 pm
Forum: Ideas and Suggestions
Topic: Save file size: Use 7zip instead of zip
Replies: 7
Views: 1954

Re: Save file size: Use 7zip instead of zip

IMHO - to be it worth to think about it - the reduction should be much more than 50%. It's not worth discussing if we spare 5 MB, when normal harddisks have 1.000.000 MB. Let's say only 50% of such a disk is used, then the saving of 5 MB is equivalent to 0.01 Promille. So much more important (curre...
by DjTeo
Mon Jul 04, 2016 11:17 am
Forum: Ideas and Suggestions
Topic: Save file size: Use 7zip instead of zip
Replies: 7
Views: 1954

Save file size: Use 7zip instead of zip

I wont suggest to use 7zip that will take time to zip-unzip, just use zip with high compression even 1-2 mb smaller size than a 11mb zip file its better, cause I dont have good Connection for upload, but my PC its high-end enough. Best will be to have option for that or a 7zip compression in the sen...
by DjTeo
Wed Apr 20, 2016 12:14 pm
Forum: Not a bug
Topic: [0.12.x] While at map can get in/out from vehicles
Replies: 2
Views: 1050

Re: [0.12.x] While at map can get in/out from vehicles

Oh my bad.
I thought that you shouldn't really do anything related to player while at map.
But you can do lots of things, like throw grenades.
by DjTeo
Thu Apr 14, 2016 12:47 pm
Forum: Not a bug
Topic: [0.12.x] While at map can get in/out from vehicles
Replies: 2
Views: 1050

[0.12.x] While at map can get in/out from vehicles

Test it in 0.12.29 0.12.30 but I think it was always there.
Reproduce while near of any vehicle, car / tank / train, open map (m key) and press enter, you can get in or out while in the map.
Dont know if it is a bug or a feature.
by DjTeo
Thu Apr 07, 2016 10:29 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174283

Re: [0.12.x][v0.12.9] Bob's Warfare mod

I dont know where to post this, but the euipments of power armor seems unbalanced. I wont talk about it I know its difficult to balance things. But I think the exoskeletons needed power its too small, only 3kW-mk2 , 4kW-mk3 , but the original is 20KW, maybe someone forgot about the zero! And I must ...
by DjTeo
Fri Apr 01, 2016 8:17 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65495

Re: Friday Facts #132 - Side Project

I hate you. You ruined my dream. :evil:
I always wanted to play factorio on the go. :D
by DjTeo
Mon Mar 28, 2016 10:36 am
Forum: Bob's mods
Topic: Inserters REQUIRE Synthetic Wood
Replies: 7
Views: 4078

Re: Inserters REQUIRE Synthetic Wood

After the command I cant choose an assembly machine to craft a wooden board from synthetic wood, but if I choose the assembly machine to craft it when the recipe is enabled and then I disable it the assembly machine keep the recipe and it can craft it. So before disable the recipe keep an assembly m...
by DjTeo
Sun Mar 27, 2016 6:14 pm
Forum: Bob's mods
Topic: Inserters REQUIRE Synthetic Wood
Replies: 7
Views: 4078

Re: Inserters REQUIRE Synthetic Wood

I found a command that fix it, you should try it. Write this command in console: /c game.player.force.recipes["wooden-board-synthetic"].enabled=false in multiplayer: replace player. with players[index]. , where index = player index starting with 1 /c game.players[1].force.recipes["woo...
by DjTeo
Tue Mar 22, 2016 1:25 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Guide
Replies: 0
Views: 541

[Request] Recipe Guide

Something like CraftGuide for Minecraft. Basically click (shift-right-click or some keybind) the ingredient and a popup window appear with all the recipes that include this ingredient and maybe some filters on it (researched recipes, recipes made by hand or requires assembly machine). This will be v...
by DjTeo
Sat Feb 06, 2016 1:01 am
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107826

Re: Friday Facts #124 - Steam Status I

I hadn't see the first trailer until now. Wow huge difference but it have most of the things, like flying UFO (robots),btw I liked the texture of the car :D
by DjTeo
Fri Sep 18, 2015 8:36 pm
Forum: News
Topic: Friday Facts #104 - Deadlines ahead
Replies: 63
Views: 47455

Re: Friday Facts #104 - Deadlines ahead

I took a quick view of the competition you spoke of, I have one thing to say, Factorio has multiplayer and its easy to learn.
by DjTeo
Sun Aug 02, 2015 11:00 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172316

Re: MoMods: CoreMod Downloads

Go to control.lua and at line 28 change the game.windspeed to game.wind_speed.
by DjTeo
Fri Jun 05, 2015 4:17 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59784

Re: Friday Facts #89 Timetables

I have never write/reply at news forum (from FF) but these turrets are awesome!
by DjTeo
Sun Feb 01, 2015 11:57 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92866

Re: Bug Reports

No it's intended. Actually the cokery shouldn't use energy at all, but because that isn't possible (or at least not in a not-hackish way) I set it to this tiny value. I understand that it shouldn't use energy, but in this game, convert wood into coke-coal without use energy (except some inserters),...
by DjTeo
Sun Jan 25, 2015 10:39 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92866

Re: Bug Reports

May not be a bug but why cokery need 6W? should it be 6kW?
I havn't seen any building need W and not kW.

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