Search found 39 matches
- Sun Jul 17, 2016 8:33 am
- Forum: Not a bug
- Topic: [0.13.x] A Feature, dual wielding!
- Replies: 3
- Views: 1380
[0.13.x] A Feature, dual wielding!
Apparently the character is so talented that he can mine with one hand and shoot with the other! :D How to reprodoce, just start a map or load one, go near biters until they start chasing you and go for some mining, start mine a tree or a rock, and hold space for shooting, he continue mining and sho...
- Mon Jul 11, 2016 2:38 pm
- Forum: Duplicates
- Topic: [0.13.7] Module 3 recipe difference?
- Replies: 1
- Views: 581
[0.13.7] Module 3 recipe difference?
Efficiency and Productivity modules 3 needs 5 of module 2, but Speed module 3 need 4 of module 2. It is intended? or someone forgot to change the other(s)?
- Fri Jul 08, 2016 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Add a Cancel Button when connecting-downloading
- Replies: 2
- Views: 864
Add a Cancel Button when connecting-downloading
Why there isnt a cancel button when you accidently hit the join button on a server that you didnt want to.
- Fri Jul 08, 2016 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Save file size: Use 7zip instead of zip
- Replies: 7
- Views: 1954
Re: Save file size: Use 7zip instead of zip
IMHO - to be it worth to think about it - the reduction should be much more than 50%. It's not worth discussing if we spare 5 MB, when normal harddisks have 1.000.000 MB. Let's say only 50% of such a disk is used, then the saving of 5 MB is equivalent to 0.01 Promille. So much more important (curre...
- Mon Jul 04, 2016 11:17 am
- Forum: Ideas and Suggestions
- Topic: Save file size: Use 7zip instead of zip
- Replies: 7
- Views: 1954
Save file size: Use 7zip instead of zip
I wont suggest to use 7zip that will take time to zip-unzip, just use zip with high compression even 1-2 mb smaller size than a 11mb zip file its better, cause I dont have good Connection for upload, but my PC its high-end enough. Best will be to have option for that or a 7zip compression in the sen...
- Wed Apr 20, 2016 12:14 pm
- Forum: Not a bug
- Topic: [0.12.x] While at map can get in/out from vehicles
- Replies: 2
- Views: 1050
Re: [0.12.x] While at map can get in/out from vehicles
Oh my bad.
I thought that you shouldn't really do anything related to player while at map.
But you can do lots of things, like throw grenades.
I thought that you shouldn't really do anything related to player while at map.
But you can do lots of things, like throw grenades.
- Thu Apr 14, 2016 12:47 pm
- Forum: Not a bug
- Topic: [0.12.x] While at map can get in/out from vehicles
- Replies: 2
- Views: 1050
[0.12.x] While at map can get in/out from vehicles
Test it in 0.12.29 0.12.30 but I think it was always there.
Reproduce while near of any vehicle, car / tank / train, open map (m key) and press enter, you can get in or out while in the map.
Dont know if it is a bug or a feature.
Reproduce while near of any vehicle, car / tank / train, open map (m key) and press enter, you can get in or out while in the map.
Dont know if it is a bug or a feature.
- Thu Apr 07, 2016 10:29 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 174283
Re: [0.12.x][v0.12.9] Bob's Warfare mod
I dont know where to post this, but the euipments of power armor seems unbalanced. I wont talk about it I know its difficult to balance things. But I think the exoskeletons needed power its too small, only 3kW-mk2 , 4kW-mk3 , but the original is 20KW, maybe someone forgot about the zero! And I must ...
- Fri Apr 01, 2016 8:17 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65495
Re: Friday Facts #132 - Side Project
I hate you. You ruined my dream.
I always wanted to play factorio on the go.
I always wanted to play factorio on the go.
- Mon Mar 28, 2016 10:36 am
- Forum: Bob's mods
- Topic: Inserters REQUIRE Synthetic Wood
- Replies: 7
- Views: 4078
Re: Inserters REQUIRE Synthetic Wood
After the command I cant choose an assembly machine to craft a wooden board from synthetic wood, but if I choose the assembly machine to craft it when the recipe is enabled and then I disable it the assembly machine keep the recipe and it can craft it. So before disable the recipe keep an assembly m...
- Sun Mar 27, 2016 6:14 pm
- Forum: Bob's mods
- Topic: Inserters REQUIRE Synthetic Wood
- Replies: 7
- Views: 4078
Re: Inserters REQUIRE Synthetic Wood
I found a command that fix it, you should try it. Write this command in console: /c game.player.force.recipes["wooden-board-synthetic"].enabled=false in multiplayer: replace player. with players[index]. , where index = player index starting with 1 /c game.players[1].force.recipes["woo...
- Tue Mar 22, 2016 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26][Twinsen] Offshore pump "on top" of belt.
- Replies: 3
- Views: 2592
Re: [0.12.26][Twinsen] Offshore pump "on top" of belt.
It was a nice bug
- Tue Mar 22, 2016 1:25 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Guide
- Replies: 0
- Views: 541
[Request] Recipe Guide
Something like CraftGuide for Minecraft. Basically click (shift-right-click or some keybind) the ingredient and a popup window appear with all the recipes that include this ingredient and maybe some filters on it (researched recipes, recipes made by hand or requires assembly machine). This will be v...
- Sat Feb 06, 2016 1:01 am
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107826
Re: Friday Facts #124 - Steam Status I
I hadn't see the first trailer until now. Wow huge difference but it have most of the things, like flying UFO (robots),btw I liked the texture of the car
- Fri Sep 18, 2015 8:36 pm
- Forum: News
- Topic: Friday Facts #104 - Deadlines ahead
- Replies: 63
- Views: 47455
Re: Friday Facts #104 - Deadlines ahead
I took a quick view of the competition you spoke of, I have one thing to say, Factorio has multiplayer and its easy to learn.
- Sun Aug 02, 2015 11:00 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172316
Re: MoMods: CoreMod Downloads
Go to control.lua and at line 28 change the game.windspeed to game.wind_speed.
- Fri Jun 05, 2015 4:17 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 59784
Re: Friday Facts #89 Timetables
I have never write/reply at news forum (from FF) but these turrets are awesome!
- Sun Feb 01, 2015 11:57 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 92866
Re: Bug Reports
No it's intended. Actually the cokery shouldn't use energy at all, but because that isn't possible (or at least not in a not-hackish way) I set it to this tiny value. I understand that it shouldn't use energy, but in this game, convert wood into coke-coal without use energy (except some inserters),...
- Sun Jan 25, 2015 10:39 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 92866
Re: Bug Reports
May not be a bug but why cokery need 6W? should it be 6kW?
I havn't seen any building need W and not kW.
I havn't seen any building need W and not kW.