Search found 61 matches

by Sopel
Tue Jan 21, 2020 12:52 am
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 4080

Re: Restrict trains to certain resources only?

It's not complex at all! That's the best part. The only thing one has to do is set the depo stop to "Read train contents" and "Enable/disable" on Anything>0. Wires only required if you want the programmable speaker part.
by Sopel
Mon Jan 20, 2020 6:29 pm
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 4080

Re: Restrict trains to certain resources only?

I would consider having a train in depo with any resources to be a bug in one's railway network. It should always be ensured that providers load only as much as is requested and requesters have enough space to unload everything. Instead of doing complex filtering when unloading and handling unwanted...
by Sopel
Sat Jan 04, 2020 11:22 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 293854

Re: pY Alien Life - Discussion

I'm very excited for this one, and waiting for it to be finished before starting a next playthrough including your mods. Are you anywhere close to finishing it? Could you estimate when we can expect it to be released?
by Sopel
Sat Jan 04, 2020 6:34 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 295523

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Is anyone playing with both PyRO and angel's ore stuff? Are they going along well together or is it better to just use angel's when mixing ab with py? I'm mostly interested in whether PyRO is better at anything. Or does it add anything important that other py mods utilize?
by Sopel
Sat Dec 14, 2019 11:07 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35782

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

There should be a recipe in High Distillation Tower to make coke from coal/wood
by Sopel
Wed Dec 11, 2019 11:50 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 360730

Re: [MOD 0.17] Industrial Revolution

Started playing with this mod today. I can only say one thing.
Image

And seeing momo is interested in these, and has a mod on top of IR&Krastorio the future is looking bright.
by Sopel
Tue Dec 10, 2019 5:39 pm
Forum: Mods
Topic: [0.17+] Circuitissimo / Circuit Warehouses / Factorissimo-Style Combinator
Replies: 7
Views: 3996

Re: [0.17+] Circuitissimo / Circuit Warehouses / Factorissimo-Style Combinator

This is super cool. And using normal combinators but scaled to fit more in a single tile is very clever, and should have no impact on performance. I will cetrainly use it when I happen to need more complicated circuitry.
by Sopel
Mon Dec 09, 2019 4:02 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35782

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

Sorry, I'll not be touching this until final stable 0.17 is released as it seems past versions disappear very quickly (which in my opinion totally kills the mod scene but whatever. In minecraft I can still play versions from years ago and it was always understood, for any game, that modpacks are har...
by Sopel
Mon Jun 17, 2019 12:57 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35782

Re: Masotorio. [0.17.45+]

Hi guys : Do I miss something, or is the mod locked from the beginning ? To get Science packs I need Circuit Substrate 1... which is to be done by an industry needing this very item. ? You can make them by hand using a different recipe The modpack as is has it unlocked from the beginning on 0.17.45...
by Sopel
Wed Jun 12, 2019 4:17 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35782

Re: Masotorio. [0.17.45+]

17.45 is still available, I won't update the pack here because I don't care about further versions unless critical bugs appear
either downgrade or update the mods yourself
by Sopel
Wed Jun 05, 2019 9:22 am
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35782

Re: Masotorio. [0.17.45+]

Updated.
Surprisingly little amount of problems this time.
by Sopel
Tue Jun 04, 2019 11:29 am
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35782

Re: Masotorio. [0.17.15+]

Sorry for not keeping it up to date, but the constant factorio updates, and mods breaking exchausted me and I just took a break. Didn't even know many people were using it. Thanks to those who managed to get it on their own and posted solutions. I wanted to wait for a more stable release, but seeing...
by Sopel
Tue Apr 16, 2019 8:59 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 136229

Re: [0.17] Please post bugs and balance issues here.

I will have to change it to 11.25xN, I only noticed it after 50h of playing and need backwards compatibility.
Nevertheless, it should be possible to give at least correct values in the tooltip, as the only problem I have with it is that it's a silent difference that breaks your factory at some point.
by Sopel
Tue Apr 16, 2019 1:54 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 136229

Re: [0.17] Please post bugs and balance issues here.

I have a suspicion that belts from overhaul are slower than they claim. I had a processing line that processes exactly 20/s but the last machine had quite long breaks. Then I used this https://www.reddit.com/r/factorio/comments/6m80qe/very_accurate_belt_throughput_counter_without/ counter to measure...
by Sopel
Mon Apr 01, 2019 7:39 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35782

Re: Masotorio. [0.17.15+]

I will do an update soon as 2 days ago there were some significant updates, and try to write up all the 'breaking' changes made by mods and by my fixes.

updated
by Sopel
Thu Mar 28, 2019 5:43 pm
Forum: PyMods
Topic: Why is pY tuned for such slowness?
Replies: 26
Views: 9066

Re: Why is pY tuned for such slowness?

Py has always been a balance nightmare since its inception. I've tried it three times over the years and ended up watching a movie while waiting for basic tasks to complete. The mod fits that 'good in concept, but bad execution' role. You may encounter some "B-but.. It's difficult and complex!...
by Sopel
Tue Mar 19, 2019 7:58 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35782

Masotorio. [0.17.45 (anything higher at your own risk)]

I've wanted to post this pack for the last few months but was hesitating because of how much problems there was with it, but it's getting more mature now. This pack was created for maximum complexity, but at the same time it tries to keep things balanced, reasonable, and not tedious. I have made min...
by Sopel
Mon Mar 18, 2019 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Game crashed several times while creating assemble arrays for solid fuel: FluidSystem::remove
Replies: 4
Views: 1305

Re: [0.17.14] Game crashed several times while creating assemble arrays for solid fuel: FluidSystem::remove

I had many crashes when placing a building with fluid boxes over a ghost with a different rotation (I think, that's what I narrowed it down). (I also had similar issues when removing some buildings, but I don't have a stack trace for that). I think this may be related, so I will post it here instead...
by Sopel
Sun Mar 10, 2019 3:32 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 594631

Re: pY Coal Processing - Discussion

I see that additional building tiers have been added in the last version. Can they be enabled? Or will be in the future updates? Will other buildings like auog paddock, tailings-pond, ulric corral get additional tiers too? (other py components) Or are they enabled by default and it's just my modpack...

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