Search found 284 matches

by invisus
Tue Jan 22, 2019 8:55 pm
Forum: General discussion
Topic: Fish
Replies: 23
Views: 6276

Re: Fish

Amarula wrote:
Tue Jan 22, 2019 7:19 pm
Check out the wiki for pictures: https://wiki.factorio.com/Raw_fish
Yeah, and I think you could once use an inserter to pluck the fish out of the water automatically when they came within range... I don't think that works anymore, but I think the deconstruction planner still does...
by invisus
Mon Jan 21, 2019 4:18 am
Forum: Ideas and Suggestions
Topic: Copy contents of blueprint to a buffer chest.
Replies: 5
Views: 4775

Re: Copy contents of blueprint to a buffer chest.

Sorry for the necro on this, but I just spent a few hours searching through the forums, reddit, the mod portal, etc! Very much this! Given that: Logistics bots source and target the logistics network basted on priority Construction bots fetch entities from the closest logistic chest It makes complet...
by invisus
Fri Jan 18, 2019 9:43 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65734

Re: Friday Facts #278 - The new quickbar

Will it be possible to have the same item ('shortcut to inventory item') on multiple quickbar pages? Say if you wanted rails present on both your outpost and your train building pages, so that you could switch from one to the other and still have rails handy on both, without having to keep switchin...
by invisus
Fri Jan 18, 2019 2:17 am
Forum: Balancing
Topic: Logistics Chests - Configurable cap on concurrent worker actions
Replies: 3
Views: 1899

Re: Logistics Chests - Configurable cap on concurrent worker actions

If you try to load an ore train from a robo-mine an entire factory's bot count can be sent to one place. This is why players often opt for a discrete robotics network from their main base network. Given a discrete network, you can actually attempt to optimize the number of bots for the number of ex...

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