Yeah, and I think you could once use an inserter to pluck the fish out of the water automatically when they came within range... I don't think that works anymore, but I think the deconstruction planner still does...Amarula wrote: ↑Tue Jan 22, 2019 7:19 pmCheck out the wiki for pictures: https://wiki.factorio.com/Raw_fish
Search found 284 matches
- Tue Jan 22, 2019 8:55 pm
- Forum: General discussion
- Topic: Fish
- Replies: 23
- Views: 6276
Re: Fish
- Mon Jan 21, 2019 4:18 am
- Forum: Ideas and Suggestions
- Topic: Copy contents of blueprint to a buffer chest.
- Replies: 5
- Views: 4775
Re: Copy contents of blueprint to a buffer chest.
Sorry for the necro on this, but I just spent a few hours searching through the forums, reddit, the mod portal, etc! Very much this! Given that: Logistics bots source and target the logistics network basted on priority Construction bots fetch entities from the closest logistic chest It makes complet...
- Fri Jan 18, 2019 9:43 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 65734
Re: Friday Facts #278 - The new quickbar
Will it be possible to have the same item ('shortcut to inventory item') on multiple quickbar pages? Say if you wanted rails present on both your outpost and your train building pages, so that you could switch from one to the other and still have rails handy on both, without having to keep switchin...
- Fri Jan 18, 2019 2:17 am
- Forum: Balancing
- Topic: Logistics Chests - Configurable cap on concurrent worker actions
- Replies: 3
- Views: 1899
Re: Logistics Chests - Configurable cap on concurrent worker actions
If you try to load an ore train from a robo-mine an entire factory's bot count can be sent to one place. This is why players often opt for a discrete robotics network from their main base network. Given a discrete network, you can actually attempt to optimize the number of bots for the number of ex...