Search found 260 matches

by MassiveDynamic
Fri Dec 27, 2019 9:47 pm
Forum: Combinator Creations
Topic: Train operated potentiometer
Replies: 7
Views: 6428

Re: Train operated potentiometer

Sorry, that i overlooked your answer for so long. Following my suggestion, you would move the train by manual driving forward and backward and measuring how many chain...” The idea is to be able to adjust the level from anywhere on the map via train station control. If you have to manually move the...
by MassiveDynamic
Sat Dec 07, 2019 8:29 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45186

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

First, let me be clear; I know not of what I speak. That said, regarding inserters checking their destination every tick... Could they only check their destination 1 tick prior to arrival and again upon arrival? Then simply drop their contents on the ground if the destination does not support the it...
by MassiveDynamic
Wed Apr 03, 2019 9:36 pm
Forum: Technical Help
Topic: Automatic updater doesn't work and can't dl latest
Replies: 5
Views: 952

Re: Automatic updater doesn't work and can't dl latest

I have tried to download it again. Do I need to uninstall my original and reinstall the new version?
by MassiveDynamic
Mon Apr 01, 2019 7:54 pm
Forum: Technical Help
Topic: Automatic updater doesn't work and can't dl latest
Replies: 5
Views: 952

Automatic updater doesn't work and can't dl latest

I am on 17.1 but can't update to any newer version. I have looked around the forums and help and faqs but no joy.

Yes the automatic update box is checked. Even when i go to Factorio.com, the option to download the latest version doesn't exist.
by MassiveDynamic
Sun Mar 10, 2019 12:33 am
Forum: Multiplayer
Topic: Need friends ^-^
Replies: 2
Views: 1849

Re: Need friends ^-^

I am willing to help.
by MassiveDynamic
Sun Mar 10, 2019 12:32 am
Forum: Multiplayer
Topic: Newer Player Looking for Help
Replies: 2
Views: 1894

Re: Newer Player Looking for Help

I can help
by MassiveDynamic
Fri Mar 01, 2019 5:25 pm
Forum: Ideas and Suggestions
Topic: Ability to REPAIR vehicle and buildings while driving vehicles
Replies: 3
Views: 922

Ability to REPAIR vehicle and buildings while driving vehicles

TL;DR Why is it you can mine rocks and trees while driving but can't repair your vehicle? What ? The car gets damaged by trees and rocks but not cliffs? This is annoying, enough, but having to leave the vehicle to make repairs while somewhat "realistic" seems unnecessary. Why not have the...
by MassiveDynamic
Thu Feb 21, 2019 6:48 am
Forum: Pending
Topic: [0.16.51] Crash catching up: "ManualBuilder::canBuildCollisionCheck"
Replies: 1
Views: 662

[0.16.51] Crash catching up: "ManualBuilder::canBuildCollisionCheck"

In a multiplayer game. Game seemed to hiccup whenever accessing train schedules 0.001 2019-02-20 22:39:30; Factorio 0.16.51 (build 36654, win64, alpha) 0.001 Operating system: Windows 10 (version 1803) 0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 0.002 Read dat...
by MassiveDynamic
Mon Feb 11, 2019 1:12 am
Forum: Multiplayer
Topic: Group Looking for possible additions!
Replies: 8
Views: 3593

Re: Group Looking for possible additions!

Are you guys still recruiting? I'll play.

MassiveDynamic
by MassiveDynamic
Fri Feb 08, 2019 9:41 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43396

Re: Friday Facts #281 - For a Few Frames More

Wow!

Hey is that a squirrel over there?
by MassiveDynamic
Sat Feb 02, 2019 1:49 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88446

Re: Friday Facts #280 - Visual Feedback is the king

I like all the new GUI features here. Especially the ability to move the map while watching trains. I always find myself trying to do that and now it will actually work. Nice.
by MassiveDynamic
Fri Oct 19, 2018 9:40 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54252

Re: Friday Facts #265 - Nomenclature & Steam networking

This is the best FFF in several weeks. I definitely agree that a standardized naming protocol needs to be established. But, we all know that nicknames will always be a part of the community experience. I always use the color of the item/entity/object as its identifier because it is easier and more i...
by MassiveDynamic
Sun Oct 14, 2018 8:01 pm
Forum: Combinator Creations
Topic: Random Number Generator using belts and inserters
Replies: 1
Views: 1603

Random Number Generator using belts and inserters

I was able to create a random number generator using belts and inserters. Yes, I know it's a PSEUDO-random number generator, but it works well enough to use for dice rolling. I have attached a video in which I show the system running including a lighted display of the outputs. Let me know what you t...
by MassiveDynamic
Mon Oct 08, 2018 8:12 pm
Forum: Combinator Creations
Topic: Train operated potentiometer
Replies: 7
Views: 6428

Re: Train operated potentiometer

FunMaker, I don't understand your suggestion. How would you send the train from station to station?
by MassiveDynamic
Mon Oct 08, 2018 8:05 pm
Forum: Combinator Creations
Topic: "L" Train - "PAX" - Personal tansport system - Using gates to call the train to me.
Replies: 1
Views: 1991

Re: "L" Train - "PAX" - Personal tansport system - Using gates to call the train to me.

0eNrdWFFvmzAQ/iuTXwcVmAQI0ibtH0zaHiZNFTJwbayBQcZ0iyr++2xIUhKgOVDVh74kMuf7/Pk+353hmSR5A5XkQpHomfC0FDWJfj+Tmj8Klptn6lABiQhXUBCLCFaYkWQ8J61FuMjgH4nc1rrporSPsGtVVgNHinB8ZAoGLh7ChUmu9gUontppWSRcMFXKAcamvbcICMUVh36/3eAQi6ZIQOoNnaEySHkGcohjkaqstWspDAENZ+8sctB/7t1Wr5FxCWlv9S2iI6pkmccJ7NkT197a5YgZa1vW4dTm6Q...
by MassiveDynamic
Sun Oct 07, 2018 11:14 pm
Forum: Combinator Creations
Topic: Train operated potentiometer
Replies: 7
Views: 6428

Re: Train operated potentiometer

I added a better screenshot. You can see the train at "T7" and the water level in the tank shows 13K. That's because the potentiometer adjusts the level by 2000 units per "tick" with a +/- 500 unit tolerance to avoid constant fluctuations. If only it had a real purpose... Here is...
by MassiveDynamic
Sun Oct 07, 2018 11:07 pm
Forum: Combinator Creations
Topic: "L" Train - "PAX" - Personal tansport system - Using gates to call the train to me.
Replies: 1
Views: 1991

"L" Train - "PAX" - Personal tansport system - Using gates to call the train to me.

I think someone has done this before me? But I can't seem to find it. Anyway, I built a personal transport system using gates to call the train to your stop. Then you can enter the train and take it to your desired location where it will stay until called to another stop. It's great for when you're ...
by MassiveDynamic
Sat Sep 29, 2018 1:14 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 293395

Re: Thank you (Make the dev-team happy today!)

This game is great. Thank you for the best game I’ve ever played. I always wanted a giant model train display and now I have one bigger than I ever could have imagined.

Small aside....
Please make the biters more relevant to the game.
by MassiveDynamic
Sun Sep 16, 2018 10:57 pm
Forum: Combinator Creations
Topic: Train operated potentiometer
Replies: 7
Views: 6428

Train operated potentiometer

I created a potentiometer using a two head train as a slider switch. I currently don’t have a practical use for it, I just use it to regulate the volume of water in a tank as a proof of concept. But there must be a use? It’s hard to see here and I don’t know how to take a better picture. But I use 1...

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