Search found 260 matches
- Fri Dec 27, 2019 9:47 pm
- Forum: Combinator Creations
- Topic: Train operated potentiometer
- Replies: 7
- Views: 6428
Re: Train operated potentiometer
Sorry, that i overlooked your answer for so long. Following my suggestion, you would move the train by manual driving forward and backward and measuring how many chain...” The idea is to be able to adjust the level from anywhere on the map via train station control. If you have to manually move the...
- Sat Dec 07, 2019 8:29 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45186
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
First, let me be clear; I know not of what I speak. That said, regarding inserters checking their destination every tick... Could they only check their destination 1 tick prior to arrival and again upon arrival? Then simply drop their contents on the ground if the destination does not support the it...
- Wed Apr 03, 2019 9:36 pm
- Forum: Technical Help
- Topic: Automatic updater doesn't work and can't dl latest
- Replies: 5
- Views: 952
Re: Automatic updater doesn't work and can't dl latest
I have tried to download it again. Do I need to uninstall my original and reinstall the new version?
- Mon Apr 01, 2019 7:54 pm
- Forum: Technical Help
- Topic: Automatic updater doesn't work and can't dl latest
- Replies: 5
- Views: 952
Automatic updater doesn't work and can't dl latest
I am on 17.1 but can't update to any newer version. I have looked around the forums and help and faqs but no joy.
Yes the automatic update box is checked. Even when i go to Factorio.com, the option to download the latest version doesn't exist.
Yes the automatic update box is checked. Even when i go to Factorio.com, the option to download the latest version doesn't exist.
- Sun Mar 10, 2019 12:33 am
- Forum: Multiplayer
- Topic: Need friends ^-^
- Replies: 2
- Views: 1849
Re: Need friends ^-^
I am willing to help.
- Sun Mar 10, 2019 12:32 am
- Forum: Multiplayer
- Topic: Newer Player Looking for Help
- Replies: 2
- Views: 1894
Re: Newer Player Looking for Help
I can help
- Fri Mar 01, 2019 5:25 pm
- Forum: Ideas and Suggestions
- Topic: Ability to REPAIR vehicle and buildings while driving vehicles
- Replies: 3
- Views: 922
Ability to REPAIR vehicle and buildings while driving vehicles
TL;DR Why is it you can mine rocks and trees while driving but can't repair your vehicle? What ? The car gets damaged by trees and rocks but not cliffs? This is annoying, enough, but having to leave the vehicle to make repairs while somewhat "realistic" seems unnecessary. Why not have the...
- Thu Feb 21, 2019 6:48 am
- Forum: Pending
- Topic: [0.16.51] Crash catching up: "ManualBuilder::canBuildCollisionCheck"
- Replies: 1
- Views: 662
[0.16.51] Crash catching up: "ManualBuilder::canBuildCollisionCheck"
In a multiplayer game. Game seemed to hiccup whenever accessing train schedules 0.001 2019-02-20 22:39:30; Factorio 0.16.51 (build 36654, win64, alpha) 0.001 Operating system: Windows 10 (version 1803) 0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 0.002 Read dat...
- Mon Feb 11, 2019 1:12 am
- Forum: Multiplayer
- Topic: Group Looking for possible additions!
- Replies: 8
- Views: 3593
Re: Group Looking for possible additions!
Are you guys still recruiting? I'll play.
MassiveDynamic
MassiveDynamic
- Fri Feb 08, 2019 9:41 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43396
Re: Friday Facts #281 - For a Few Frames More
Wow!
Hey is that a squirrel over there?
Hey is that a squirrel over there?
- Sat Feb 02, 2019 1:49 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 88446
Re: Friday Facts #280 - Visual Feedback is the king
I like all the new GUI features here. Especially the ability to move the map while watching trains. I always find myself trying to do that and now it will actually work. Nice.
- Fri Oct 19, 2018 9:40 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54252
Re: Friday Facts #265 - Nomenclature & Steam networking
This is the best FFF in several weeks. I definitely agree that a standardized naming protocol needs to be established. But, we all know that nicknames will always be a part of the community experience. I always use the color of the item/entity/object as its identifier because it is easier and more i...
- Mon Oct 15, 2018 9:35 pm
- Forum: Combinator Creations
- Topic: Random Number Generator using belts and inserters
- Replies: 1
- Views: 1603
Re: Random Number Generator using belts and inserters
Update: Here are my 2d6.
- Sun Oct 14, 2018 8:01 pm
- Forum: Combinator Creations
- Topic: Random Number Generator using belts and inserters
- Replies: 1
- Views: 1603
Random Number Generator using belts and inserters
I was able to create a random number generator using belts and inserters. Yes, I know it's a PSEUDO-random number generator, but it works well enough to use for dice rolling. I have attached a video in which I show the system running including a lighted display of the outputs. Let me know what you t...
- Mon Oct 08, 2018 8:12 pm
- Forum: Combinator Creations
- Topic: Train operated potentiometer
- Replies: 7
- Views: 6428
Re: Train operated potentiometer
FunMaker, I don't understand your suggestion. How would you send the train from station to station?
- Mon Oct 08, 2018 8:05 pm
- Forum: Combinator Creations
- Topic: "L" Train - "PAX" - Personal tansport system - Using gates to call the train to me.
- Replies: 1
- Views: 1991
Re: "L" Train - "PAX" - Personal tansport system - Using gates to call the train to me.
0eNrdWFFvmzAQ/iuTXwcVmAQI0ibtH0zaHiZNFTJwbayBQcZ0iyr++2xIUhKgOVDVh74kMuf7/Pk+353hmSR5A5XkQpHomfC0FDWJfj+Tmj8Klptn6lABiQhXUBCLCFaYkWQ8J61FuMjgH4nc1rrporSPsGtVVgNHinB8ZAoGLh7ChUmu9gUontppWSRcMFXKAcamvbcICMUVh36/3eAQi6ZIQOoNnaEySHkGcohjkaqstWspDAENZ+8sctB/7t1Wr5FxCWlv9S2iI6pkmccJ7NkT197a5YgZa1vW4dTm6Q...
- Sun Oct 07, 2018 11:14 pm
- Forum: Combinator Creations
- Topic: Train operated potentiometer
- Replies: 7
- Views: 6428
Re: Train operated potentiometer
I added a better screenshot. You can see the train at "T7" and the water level in the tank shows 13K. That's because the potentiometer adjusts the level by 2000 units per "tick" with a +/- 500 unit tolerance to avoid constant fluctuations. If only it had a real purpose... Here is...
- Sun Oct 07, 2018 11:07 pm
- Forum: Combinator Creations
- Topic: "L" Train - "PAX" - Personal tansport system - Using gates to call the train to me.
- Replies: 1
- Views: 1991
"L" Train - "PAX" - Personal tansport system - Using gates to call the train to me.
I think someone has done this before me? But I can't seem to find it. Anyway, I built a personal transport system using gates to call the train to your stop. Then you can enter the train and take it to your desired location where it will stay until called to another stop. It's great for when you're ...
- Sat Sep 29, 2018 1:14 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 293395
Re: Thank you (Make the dev-team happy today!)
This game is great. Thank you for the best game I’ve ever played. I always wanted a giant model train display and now I have one bigger than I ever could have imagined.
Small aside....
Please make the biters more relevant to the game.
Small aside....
Please make the biters more relevant to the game.
- Sun Sep 16, 2018 10:57 pm
- Forum: Combinator Creations
- Topic: Train operated potentiometer
- Replies: 7
- Views: 6428
Train operated potentiometer
I created a potentiometer using a two head train as a slider switch. I currently don’t have a practical use for it, I just use it to regulate the volume of water in a tank as a proof of concept. But there must be a use? It’s hard to see here and I don’t know how to take a better picture. But I use 1...