Search found 261 matches

by MassiveDynamic
Tue Feb 04, 2020 2:52 am
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

So I imagine the fix would be to check the grid size of the armor .... hmmmmm... how to determine if the equipped items should fit into current grid size???

But this could only happen in a test situation since my modded armor should technically be a different armor than mk4.
by MassiveDynamic
Tue Feb 04, 2020 12:03 am
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 19386

Re: Is using other people’s blueprints cheating?

Using others' blueprints is a "I win" button. In a non competitive game, where one don't have to fight others, the only one one's cheating is oneself. When the main goal of a game is solving a puzzle, using an already solved puzzle removes a significant part of the game's interest. That b...
by MassiveDynamic
Mon Feb 03, 2020 11:28 pm
Forum: General discussion
Topic: [0.18.3] New Biter sound makes it feel like i am killing a dog thats bad
Replies: 8
Views: 3167

Re: [0.18.3] New Biter sound makes it feel like i am killing a dog thats bad


Personally, I see the biters as nothing more than pests similar to cockroaches - which I kill whenever, wherever I find them; something most people do.
Personally I see biters as a potentially delicious lobster dinner that saves me the trouble of having to go looking for it in the ocean.
by MassiveDynamic
Mon Feb 03, 2020 9:17 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

So, is this a bug? After all my experimentation I decided to fiddle some more with things. So I removed my overpowered modded version of Power ArmorMK3 and re-downloaded the original version. But when I loaded my save file wearing the original armor this happened... I still have ALL the equipment th...
by MassiveDynamic
Sun Feb 02, 2020 9:59 pm
Forum: Questions, reviews and ratings
Topic: Is there a mod that changes power pole affect and roboport affect areas?
Replies: 2
Views: 1146

Re: Is there a mod that changes power pole affect and roboport affect areas?

Ahhh, thank you. I did search for a while without finding anything.
The ones you mention are not exactly what I was looking for.

I found the perfect set for my needs.

Full power coverage redux

and

Roboport 54
by MassiveDynamic
Sun Feb 02, 2020 9:46 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

I may have gotten carried way. Now I have edited so many things that I can literally stop a nuclear train like superman. Teehee. Thanks again. So for my next question how do I update the file to 18.3? Is there instructions out there? I will send a message to the mod creator and ask him if he is goin...
by MassiveDynamic
Sun Feb 02, 2020 9:03 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

I am not aware that I edited the file structure in any way. When I unzip the file, I make my edit and rezip. I have not added nor taken away any folders. EDIT!!! Ok So apparently when I unzipped the file it created an extra level of heirarchy which was causing the problem. I deleted the extra folder...
by MassiveDynamic
Sun Feb 02, 2020 8:56 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

So here is my small modification in screenshots. All I did was unpack the zip, change height,width to 30,30, repack the zip, delete the unzipped version. And here is the edited mod.
by MassiveDynamic
Sun Feb 02, 2020 8:36 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

Will do as soon as I get back.
by MassiveDynamic
Sun Feb 02, 2020 8:24 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

Now you guys are speaking in codibabble way over my head. What exactly does this mean to me? Interestingly, Power Armor Mk3 actually does have spaces in the zip name: "Power Armor MK3_0.2.12.zip" with the title in file: "name":"Power Armor MK3", Wonder how that plays vs...
by MassiveDynamic
Sun Feb 02, 2020 7:10 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

So upon further consideration this question occurs to me. Notice here that the mod appears in the list.... Screenshot (20).png But, when I edit the file in any way, it no longer appears in the list. I was thinking that maybe I need to load the mod again, but instead of from the portal from my file.....
by MassiveDynamic
Sun Feb 02, 2020 7:03 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

I am admittedly cumbersome and a little slow, BUT... I tried renaming the UN-zipped folder using the Power-Armor-MK3_0.2.14 with no joy. Now I edited the file and RE-zipped it using the EXACT SAME ORIGINAL NAMING STRUCTURE (I copy/pasted it just to be 100% sure) and still not recognizing it. Tell me...
by MassiveDynamic
Sun Feb 02, 2020 6:34 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

You guys are awesome! Thanks, BUT... still no joy. I admit I'm in over my head but here are 2 screenshots that answer your questions. They will mean more to you than to me.
by MassiveDynamic
Sun Feb 02, 2020 5:52 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

Ok, thanks, I used Notepad++, but still no joy. I tried several times, zipping, not zipping, each time I closed Factorio and restarted. Both when I left the file zipped and unzipped, the mod did not appear in the mod list in-game. Only when I use the original zip file does the mod appear in the list...
by MassiveDynamic
Sun Feb 02, 2020 2:18 pm
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Re: Dumb question from a non-modder

So specifically I edited this in the “equipment-grid2” folder...

See height,width changed from 20 to 30 each.
by MassiveDynamic
Sun Feb 02, 2020 10:31 am
Forum: Modding help
Topic: Dumb question from a non-modder
Replies: 37
Views: 6229

Dumb question from a non-modder

I don't know how to mod, but I like to tinker, so I am playing with Power Armor MK3 mod. First I made a copy of the zipped folder. Next I extracted the files and found a couple things I was confident I could change that were pretty obvious looking; specifically grid size and item size. So I adjusted...
by MassiveDynamic
Sat Feb 01, 2020 10:08 pm
Forum: Questions, reviews and ratings
Topic: Review; Power Armor MK III and Exoskeleton MKII
Replies: 0
Views: 621

Review; Power Armor MK III and Exoskeleton MKII

Thanks guys, these two mods are awesome.
I usually only play vanilla, but I was bored with biters and slow transportation. Now I can run faster than a speeding nuclear powered locomotive and slay biters ammo-free with 21 personal lasers and 2 energy shield Mk3 and my power never even dips below 100%.
by MassiveDynamic
Fri Jan 31, 2020 5:50 am
Forum: General discussion
Topic: Today I Learned...
Replies: 1
Views: 894

Today I Learned...

Today, while toying with the idea of an all burner steel smeltery (foundry?) I learned that you can insert fuel into the side/center of a burner inserter. I always thought you had to self-load them from a belt.

Crazy.

And, here is my first attempt at an all burner steel mill.
by MassiveDynamic
Tue Jan 28, 2020 11:48 pm
Forum: General discussion
Topic: What do you call a large group of biters?
Replies: 13
Views: 3846

What do you call a large group of biters?

Ok, so it’s a swarm of bees; a colony of ants; a gaggle of geese, etc. But what is the proper designation for a “mouthful” of biters?

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