Search found 76 matches

by Rebmes
Fri Feb 07, 2020 5:46 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 19889

Re: Friday Facts #333 - Terrain scrolling

Going in the right direction ^^
by Rebmes
Sat Jan 11, 2020 2:16 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33681

Re: Friday Facts #329 - Campaign reassessment

My question is, would this new campaign offer anything to a veteran of the game? We already have a challenge mode (limited space buying tiles one) with multiple levels; revealing the map as the player progresses through the game doesn't sound like it really adds much compared to freeplay. What might...
by Rebmes
Sat Jan 04, 2020 4:18 am
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 14493

Re: Friday Facts #328 - 2019 recap

Here's to a happy new year, and a good journey ;)
by Rebmes
Sun Dec 29, 2019 5:43 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53401

Re: Friday Facts #327 - 2020 Vision

Congratulations for reaching 2 million copies sold, and good job with the tutorials ;) you're doing something right if a small number of players flunk out of your game...
by Rebmes
Fri Dec 13, 2019 5:07 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 24311

Re: Friday Facts #325 - New Explosions and Particles

rantingrodent wrote: ↑
Fri Dec 13, 2019 5:01 pm
The destruction effect on those rails
^
by Rebmes
Sat Nov 09, 2019 4:00 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75126

Re: Friday Facts #320 - Color correction

If I may weigh in, the color changes overall look pretty great to me, except for the night-time one. With that slider, the old colors look and feel way better than the weird new heavy blue draping everything.
by Rebmes
Sat Sep 14, 2019 10:11 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64860

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

It really sounds like it might have been better to make the fluids systems more like the electrical systems, and not have actual fluid flowing through there, rather teleporting at certain rates from and to connections along a same-liquid line. You could even trigger fake flowing animations along the...
by Rebmes
Sat Sep 07, 2019 4:29 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27536

Re: Friday Facts #311 - New remnants 3

The remnants look amazing, and thanks for the cool mod spotlight ^^ I will also add this to my to-do list for later on. Still have to get farther in Vanilla, 500 hours total ain't cutting it ;)
by Rebmes
Sat Aug 24, 2019 1:45 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 112693

Re: Friday Facts #309 - Controversial opinions

I love this "theory of Factorio" post!! I'm gonna go right ahead and follow up the others with my own opinions and experiences <3 "Inserters should not chase items" This is probably the biggest one in the list lol I can see why you don't want to mess with this. "Blueprint im...
by Rebmes
Sat Aug 17, 2019 3:15 am
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 16687

Re: Friday Facts #308 - Not stable quite yet

Congratulations, "1.0" is just about here it seems ^^
by Rebmes
Mon Aug 12, 2019 12:32 am
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 21033

Re: Are Bitters unnecessary?

I am thinking of turning them off for good. The biggest issue for me is that I'm never in a position of actually defending my factory. I always keep them out of my pollution area, and simply venture out to clear them out whenever they - or I - have expanded too much. The battles can be fun and chall...
by Rebmes
Mon Aug 12, 2019 12:19 am
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 6337

Re: 0.17 - is it stable enough for the casual player?

I've been playing latest unstable for a couple months - it used to be a bit of a gongshow! But in the last month or two I've been able to play without issue.
by Rebmes
Sun Aug 11, 2019 6:10 pm
Forum: Ideas and Suggestions
Topic: Doodads and plants over concrete floors :(
Replies: 16
Views: 4205

Re: Doodads and plants over concrete floors :(

FuryoftheStars wrote: ↑
Sun Aug 11, 2019 6:06 pm
there are multiple mods to take care of this
That's a good sign that it needs fixing ^^
by Rebmes
Sun Aug 11, 2019 6:01 pm
Forum: Ideas and Suggestions
Topic: Doodads and plants over concrete floors :(
Replies: 16
Views: 4205

Doodads and plants over concrete floors :(

TL;DR When paving my factory, lots of plants / doodads remain and it looks really messy. What ? I'm sure everyone has seen this, and unsure why it's still a thing. https://i.imgur.com/1KVSuIY.png Why ? Because honestly it looks like crap and isn't very functional. The suggestion here is to make it ...
by Rebmes
Fri Aug 09, 2019 10:32 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 37303

Re: Friday Facts #307 - 0.17 stable candidate

I've been playing 0.17 since the tech tree system was updated graphically, more or less =p

It's fantastic and worthy of soon becoming the final release =)
by Rebmes
Fri Aug 02, 2019 5:31 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61329

Re: Friday Facts #306 - Experimental Demo

I was playing the demo a few days ago, and got slaughtered by the challenge wave (280 hr player). I tried a few times to re load the save but could not overcome and gave up. As stated above, it wasn't very representative of the actual game (in most cases) though it was kinda fun to try. New players ...
by Rebmes
Wed Jul 24, 2019 6:04 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 210163

Re: Friday Facts #304 - Small bugs; Big changes

I'm a bit disappointed that the aforementioned changes aren't in the game o.O I made a new map, partly to check out the new tech tree with the new simple oil mechanics, and it isn't there? In any case, Logistic science was far too vast, and this helps reel it in a little. I always hate how in the ea...
by Rebmes
Sun Jul 14, 2019 4:26 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 58172

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

I can tell you that experimental has been a) awesome and everyone will be blown away and b) a bumpy ride at times, not fit for ordinary players
by Rebmes
Sat Jul 06, 2019 2:42 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 18169

Re: Friday Facts #302 - The multiplayer megapacket

Don't listen to the whiners, and very well done!!
by Rebmes
Sat Jul 06, 2019 1:09 am
Forum: Not a bug
Topic: [0.17.54] Construction Bots Not Completing Jobs
Replies: 4
Views: 1267

Re: [0.17.54] Construction Bots Not Completing Jobs

Thank you all so much!

I'll definitely have to be more careful with my personal bots, as it's easy to hop on a train and leave them far behind >.<

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