Search found 76 matches
- Fri Feb 07, 2020 5:46 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19889
Re: Friday Facts #333 - Terrain scrolling
Going in the right direction ^^
- Sat Jan 11, 2020 2:16 am
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 33681
Re: Friday Facts #329 - Campaign reassessment
My question is, would this new campaign offer anything to a veteran of the game? We already have a challenge mode (limited space buying tiles one) with multiple levels; revealing the map as the player progresses through the game doesn't sound like it really adds much compared to freeplay. What might...
- Sat Jan 04, 2020 4:18 am
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 14493
Re: Friday Facts #328 - 2019 recap
Here's to a happy new year, and a good journey
- Sun Dec 29, 2019 5:43 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53401
Re: Friday Facts #327 - 2020 Vision
Congratulations for reaching 2 million copies sold, and good job with the tutorials you're doing something right if a small number of players flunk out of your game...
- Fri Dec 13, 2019 5:07 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 24311
- Sat Nov 09, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75126
Re: Friday Facts #320 - Color correction
If I may weigh in, the color changes overall look pretty great to me, except for the night-time one. With that slider, the old colors look and feel way better than the weird new heavy blue draping everything.
- Sat Sep 14, 2019 10:11 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64860
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
It really sounds like it might have been better to make the fluids systems more like the electrical systems, and not have actual fluid flowing through there, rather teleporting at certain rates from and to connections along a same-liquid line. You could even trigger fake flowing animations along the...
- Sat Sep 07, 2019 4:29 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27536
Re: Friday Facts #311 - New remnants 3
The remnants look amazing, and thanks for the cool mod spotlight ^^ I will also add this to my to-do list for later on. Still have to get farther in Vanilla, 500 hours total ain't cutting it
- Sat Aug 24, 2019 1:45 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 112693
Re: Friday Facts #309 - Controversial opinions
I love this "theory of Factorio" post!! I'm gonna go right ahead and follow up the others with my own opinions and experiences <3 "Inserters should not chase items" This is probably the biggest one in the list lol I can see why you don't want to mess with this. "Blueprint im...
- Sat Aug 17, 2019 3:15 am
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 16687
Re: Friday Facts #308 - Not stable quite yet
Congratulations, "1.0" is just about here it seems ^^
- Mon Aug 12, 2019 12:32 am
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 21033
Re: Are Bitters unnecessary?
I am thinking of turning them off for good. The biggest issue for me is that I'm never in a position of actually defending my factory. I always keep them out of my pollution area, and simply venture out to clear them out whenever they - or I - have expanded too much. The battles can be fun and chall...
- Mon Aug 12, 2019 12:19 am
- Forum: General discussion
- Topic: 0.17 - is it stable enough for the casual player?
- Replies: 23
- Views: 6337
Re: 0.17 - is it stable enough for the casual player?
I've been playing latest unstable for a couple months - it used to be a bit of a gongshow! But in the last month or two I've been able to play without issue.
- Sun Aug 11, 2019 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Doodads and plants over concrete floors :(
- Replies: 16
- Views: 4205
Re: Doodads and plants over concrete floors :(
That's a good sign that it needs fixing ^^
- Sun Aug 11, 2019 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Doodads and plants over concrete floors :(
- Replies: 16
- Views: 4205
Doodads and plants over concrete floors :(
TL;DR When paving my factory, lots of plants / doodads remain and it looks really messy. What ? I'm sure everyone has seen this, and unsure why it's still a thing. https://i.imgur.com/1KVSuIY.png Why ? Because honestly it looks like crap and isn't very functional. The suggestion here is to make it ...
- Fri Aug 09, 2019 10:32 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 37303
Re: Friday Facts #307 - 0.17 stable candidate
I've been playing 0.17 since the tech tree system was updated graphically, more or less =p
It's fantastic and worthy of soon becoming the final release =)
It's fantastic and worthy of soon becoming the final release =)
- Fri Aug 02, 2019 5:31 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 61329
Re: Friday Facts #306 - Experimental Demo
I was playing the demo a few days ago, and got slaughtered by the challenge wave (280 hr player). I tried a few times to re load the save but could not overcome and gave up. As stated above, it wasn't very representative of the actual game (in most cases) though it was kinda fun to try. New players ...
- Wed Jul 24, 2019 6:04 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 210163
Re: Friday Facts #304 - Small bugs; Big changes
I'm a bit disappointed that the aforementioned changes aren't in the game o.O I made a new map, partly to check out the new tech tree with the new simple oil mechanics, and it isn't there? In any case, Logistic science was far too vast, and this helps reel it in a little. I always hate how in the ea...
- Sun Jul 14, 2019 4:26 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 58172
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
I can tell you that experimental has been a) awesome and everyone will be blown away and b) a bumpy ride at times, not fit for ordinary players
- Sat Jul 06, 2019 2:42 pm
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 18169
Re: Friday Facts #302 - The multiplayer megapacket
Don't listen to the whiners, and very well done!!
- Sat Jul 06, 2019 1:09 am
- Forum: Not a bug
- Topic: [0.17.54] Construction Bots Not Completing Jobs
- Replies: 4
- Views: 1267
Re: [0.17.54] Construction Bots Not Completing Jobs
Thank you all so much!
I'll definitely have to be more careful with my personal bots, as it's easy to hop on a train and leave them far behind >.<
I'll definitely have to be more careful with my personal bots, as it's easy to hop on a train and leave them far behind >.<