Search found 115 matches

by burninghey
Tue Jan 28, 2020 3:47 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129750

Re: [0.12] Bugs, crashes & other issues

can't build signals the direction i want to ... did a bug report, but maybe it's FARL related?

viewtopic.php?p=475976
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20200128161017_1.jpg (464.73 KiB) Viewed 7158 times
by burninghey
Tue Jan 28, 2020 3:38 pm
Forum: Not a bug
Topic: [0.18.2] Train signal placement bug
Replies: 3
Views: 1476

[0.18.2] Train signal placement bug

This is a bug which I encountered a long time ago, thought it had been fixed but it's still there. Sometimes, after rail placement, signal placement is only enabled at one side of a track, not on both. Track are supposed to be left-hand-drive, but I placed it in the opposite direction. Created the u...
by burninghey
Sat Nov 30, 2019 3:32 am
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24425

Re: Friday Facts #323 - Animated water

As the last few posters mentioned, it looks like the waves should be caused by the wind. We currently have clouds that move by, and the smoke from our machines (especially noticeable on turbines) changes direction slowly with the wind too. It would be great if there was a single unified wind direct...
by burninghey
Mon Nov 25, 2019 8:42 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 29466

Re: Friday Facts #322 - New Particle system

Let's swim in Blood and Gore and let them stay forever for a day or two
by burninghey
Fri Sep 27, 2019 10:14 am
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 18935

Re: Factorio version 0.17 - Now stable

Wooohoo, finally! Congratulations :)

Now make ctrl+z undo upgrade planner actions ^^
by burninghey
Wed Jun 12, 2019 10:58 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.48] Removing yellow rail signal: Error RailBlock.cpp:172: *this->reservedFor == train was not true
Replies: 5
Views: 2147

Re: [0.17.48] Removing yellow rail signal: Error RailBlock.cpp:172: *this->reservedFor == train was not true

Same (i think so?) issue here. Crash while removing rail signals with deconstruction planner (outside of robot area).
factorio-previous.log
(26.4 KiB) Downloaded 133 times
Save file only if requested, it's too big for my internet connection
by burninghey
Mon May 13, 2019 9:53 pm
Forum: Implemented Suggestions
Topic: Missing Wiki on Website
Replies: 7
Views: 2135

Missing Wiki on Website

This one annoys me for some time now.
Every time i want to check the (excellent) wiki, I'm searching www.factorio.com for the link. Do not find it, then give up and type in wiki.factorio.com manually.
Why are you hiding the wiki from the public audience?
by burninghey
Wed Apr 24, 2019 6:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.33] Tooltip inconsistency
Replies: 2
Views: 1083

[0.17.33] Tooltip inconsistency

While hovering personal equipment in build menu, there appears to be a tooltip inconsistency: In Factorio's english version it's not a big deal and may be overseen with ease. But I'm playing in german language. And there it translates to: "while it is switched on" or aka "belt immunit...
by burninghey
Wed Apr 17, 2019 4:51 am
Forum: Not a bug
Topic: [Twinsen] [0.17.28] Pipette tool in map mode
Replies: 5
Views: 1442

Re: [0.17.28]cloning Substations

I am sorry, you did not get the point- my report was about the building itself - no circuitry! 1) go to map mode 2) pipette any building 3) ghost from the building at your cursor and you could (in 0.17.28) click anywhere on the map to build the ghost The Bug Report was about pipette'ing the substati...
by burninghey
Fri Apr 12, 2019 7:53 am
Forum: Not a bug
Topic: [Twinsen] [0.17.28] Pipette tool in map mode
Replies: 5
Views: 1442

Re: [0.17.28]cloning Substations

the pipette tool (assigned to Q at standard keyboard layout)
by burninghey
Thu Apr 11, 2019 9:50 pm
Forum: Not a bug
Topic: [Twinsen] [0.17.28] Pipette tool in map mode
Replies: 5
Views: 1442

[Twinsen] [0.17.28] Pipette tool in map mode

1) in map mode, cloning any building with 'q' works fine, except for substations. You have to press shift as if there were any obstacles.
2) (not related to substations) cloning with 'q' does not preserve any modules or recipes. bug or feature?
by burninghey
Wed Mar 27, 2019 9:57 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8882

Re: [MOD 0.16.x] Scanning Radar

0.17.21 BUG - does not work in a world with limited height, please fix
by burninghey
Tue Mar 26, 2019 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Crash browsing Blueprints
Replies: 4
Views: 1688

Re: [0.17.20] Crash browsing Blueprints

0.17.19: crash
0.17.18: no crash
by burninghey
Tue Mar 26, 2019 7:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Crash browsing Blueprints
Replies: 4
Views: 1688

Re: [0.17.20] Crash browsing Blueprints

Still crashing the game, even with mods disabled.

How to reproduce:
Loading the save, open blueprints, (I'm currently at my blueprint path "burninghey/bbq Expnsv"), click the Up-Arrow, and instant crash.

Need any further information?

Just upgraded from 0.17.18 (worked fine) to 0.17.20
by burninghey
Tue Mar 26, 2019 7:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Crash browsing Blueprints
Replies: 4
Views: 1688

[0.17.20] Crash browsing Blueprints

Crash while browsing blueprints (moving up in folder structure) Able to repeat the behaviour. I'm in my blueprints subfolder, and navigating up it crashes the game. Now investigating if it's a mod issue _autosave1.zip player-data.json factorio-dump-current.dmp factorio-current.log Active Mods: Atomi...
by burninghey
Thu Mar 21, 2019 3:58 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
Replies: 8
Views: 4059

[kovarex] [0.17.16] Doubleheaded Train does not choose shortest track

I have built a personal train with a very long round track. It sometimes does not choose the shortest track to the right side or even worse, it goes all the way around if it only have to drive 3 meters in the other direction. No signals at all, yet. Reproduce: enter the train, hold ctrl and choose v...
by burninghey
Tue Mar 12, 2019 10:49 am
Forum: Resolved Problems and Bugs
Topic: [0.17.11]Mod Update Status
Replies: 1
Views: 610

[0.17.11]Mod Update Status

When updating multiple Mods via ingame Menu, and the first mod is done, the next one gets highlighted in the list. But description at right side still shows the original first one. It should show the current one.
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20190312113946_1.jpg (130.29 KiB) Viewed 610 times
by burninghey
Mon Mar 11, 2019 12:50 pm
Forum: Not a bug
Topic: [0.17.9]No search in blueprint books
Replies: 1
Views: 674

[0.17.9]No search in blueprint books

Search through blueprints works only in main folder. Does not while browsing a subfolder/book
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20190311134741_1.jpg (581.95 KiB) Viewed 674 times
by burninghey
Wed Mar 06, 2019 5:38 am
Forum: Won't fix.
Topic: [0.17.6] Shadows from Power Line and Underground Belts are off
Replies: 2
Views: 1642

[0.17.6] Shadows from Power Line and Underground Belts are off

Underground Belts: Belt into Ground does have a shadow and it's shown above the cap while it should be blocked behind the cap 20190305150545_1.jpg ---- Power Lines: should not be straight as-is, because all power lines are sagging. Even if they are shown as straight line for the player above, light...

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