Search found 144 matches

by burninghey
Wed Nov 11, 2020 3:54 pm
Forum: Mods
Topic: [MOD 1.1] Shortcuts for 1.1
Replies: 15
Views: 11729

Re: [MOD 1.0] Shortcuts for 1.0

How to get more slots for the shortcut bar? somehow i'm locked to 12 buttons max.
when clicking the 3 points to access options, there are more slots shown. but can't use them
by burninghey
Mon Nov 09, 2020 2:48 pm
Forum: Wiki Talk
Topic: Modulo @ Arithmetic Combinator
Replies: 7
Views: 7563

Re: Modulo @ Arithmetic Combinator

thank you!
by burninghey
Mon Nov 09, 2020 4:48 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Re: Belt-based 2700SPM Megabase

https://www.reddit.com/r/factorio/comme ... the_beast/

It's pretty nice for high base load, but it won't limit fuel cell consumption if too much power. I have now built 3
by burninghey
Mon Nov 09, 2020 1:32 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Re: Belt-based 2700SPM Megabase

my new oil refinery is ready. 1 refinery to serve it all:
- 6483 petroleum gas /sec (for plastic bars). It's enough for 2700spm science packs if they are full prod module augmented
- 34.4 rocket fuel /sec (satellite+rockets)
- 160 lubricant (some surplus for mall)
- 757 sulfuric acid (optional ...
by burninghey
Sun Nov 08, 2020 2:33 am
Forum: Wiki Talk
Topic: Modulo @ Arithmetic Combinator
Replies: 7
Views: 7563

Modulo @ Arithmetic Combinator

I'm not a math expert, but I think i have discovered an error @ https://wiki.factorio.com/Arithmetic_combinator
Could fix it myself of course, but I do not want to enter wrong information ;)

This one:

Modulo, indicated using % as it is in most programming languages, is the remainder after ...
by burninghey
Fri Oct 30, 2020 10:06 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Re: Belt-based 2700SPM Megabase

Was time to wipe some aliens. Love this map :D
2700spm11aliens.GIF
Bild_2020-10-30_231754.png

Spidertron + Rampant Mod = Great fun. Even nukes are not overpowered.. if you aren't carefull, they will nuke you.

Map code: >>>eNp1U7+L1EAUnmdcjCfKFdsIuq5wiE2WY89CFtmMNiKif4PZ7KwO ...
by burninghey
Wed Oct 28, 2020 8:27 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Re: Belt-based 2700SPM Megabase

Inserters feed on the right side, so offset allows 6 inserters per wagon + feeding the same amount on both sides of the belt. Exploration goes with artillery. I choose a nice location at my perimeter (some small piece of land with cliffs around, build an outpost there with a big artillery gun. Then ...
by burninghey
Tue Oct 27, 2020 8:30 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Re: Belt-based 2700SPM Megabase

madzuri inspired unloader. this is a 10 belt unloading station. 4 one side, 6 the other. i want to draw items from every wagon in the train evenly.

insersters set to activate if copper ore > 1, combinator divides through negative number of chests. 4 chest because it should see all 6 chest for a ...
by burninghey
Tue Oct 27, 2020 8:04 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Re: Belt-based 2700SPM Megabase

Thank you! This is my first approach to a vanilla megabase. Only other thing I tried that went comparable big was my expensive mode playthrough a while ago
by burninghey
Tue Oct 27, 2020 7:51 pm
Forum: Railway Setups
Topic: Smart Miscellaneous Outpost Supply Stations
Replies: 8
Views: 11057

Re: Smart Miscellaneous Outpost Supply Stations

I got something for ya.

Bild_2020-10-27_204756.png

0eNq9mc2OqzYUx18FeVnBCDCYkEWltlJ3XbWr246QA2eIdcGmxqSdO8rb9E36YjUwM8nlxgPEFZto8Jhfzsff59jOCzpUHTSScYX2L6iANpesUUxwtEc/cE6PNTgnwR1aVVA7f9HWKUA6n7rSOeiXSuU6B6bHGDi/AC/BYbXzo1Ac1Jdh4vtg/wZw1eqvyo/qwfm545/7r2EglVN2yqmZciS0IE/9EHDnJypL0VT//qO ...
by burninghey
Tue Oct 27, 2020 3:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Re: Belt-based 2700SPM Megabase

Need more ore smelting, somehow missed metal needs for circuits ^^ but the good news are, I decided to jump start the mega soon, and not to wait until all ressources are produced in proper quantities.

going to add some mid-game red+blue circuit assembler

8 belt green circuits, prototype ...
by burninghey
Mon Oct 26, 2020 9:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Re: Belt-based 2700SPM Megabase

.. reserved ..
by burninghey
Mon Oct 26, 2020 9:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 11984

Belt-based 2700SPM Megabase

Work in progress - I'll post updates. Basic Idea was, produce enough science for a full blue belt each.

I'm still into building the megabase. each science one blue belt. productivity modules everywhere

No LTN something. Mods: HeroTurrets + Rampage. Deathworld. no creative mode cheats
Most ...
by burninghey
Mon Oct 26, 2020 11:13 am
Forum: Mods
Topic: [Mod 1.0.x] Charcoal Burner
Replies: 11
Views: 10024

Re: [Mod 1.0.x] Charcoal Burner

while writing a bug report to factorio staff because steel furnaces dumped fuel, double-checkd my mods and discovered yours .. :geek:
Bild_2020-10-26_121130.png
Bild_2020-10-26_121130.png (1.36 MiB) Viewed 7157 times
by burninghey
Tue Oct 20, 2020 9:18 pm
Forum: Railway Setups
Topic: Smart requester station setup for peer review.
Replies: 7
Views: 5851

Re: Smart requester station setup for peer review.

please repost the save file. can't get it to work ..
by burninghey
Sat Aug 29, 2020 3:25 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Early Steel Sushi
Replies: 0
Views: 4363

Early Steel Sushi

https://i.imgur.com/5ktBicd.png

Well, circuit-free, but not 100%. Wired belts do not require any circuitry when building from a blueprint ;)

Consumes 30 iron ore. Fail-safe if any input clogs up or missed

0eNqlnd1u20gShV9loGt7wP5jN419i71cDAzZZhICsuSl6GCDQd59pTiRlYRFnq/nZn5s6/CoWafZXVV9 ...
by burninghey
Sun Aug 23, 2020 6:30 pm
Forum: Combinator Creations
Topic: Using one turbine to control an arbitrarily large number of nuclear reactors
Replies: 15
Views: 12568

Re: Using one turbine to control an arbitrarily large number of nuclear reactors

Very nice. So this little electronics could control all the reactors at the map?
by burninghey
Thu Aug 20, 2020 8:27 am
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 18
Views: 15361

Re: Auto-start nuclear fuel loading

My (simple) approach: 1 reactor may run more cycles than necessary. Not a big drawback at a 12 reactor setup
At startup more may start unintended, but after steam is reached for the first time there is no more overhead.

Slave:
20200820101803_1.jpg

Master:
20200820102807_1.jpg ...
by burninghey
Thu Aug 20, 2020 7:50 am
Forum: Not a bug
Topic: [1.0.0] Upgrade Planner no Undo in BPL
Replies: 4
Views: 1919

Re: [1.0.0] Upgrade Planner no Undo in BPL

And doing this to a book would put 1000+ hours to a waste without warning or undo
by burninghey
Thu Aug 20, 2020 7:41 am
Forum: Not a bug
Topic: [1.0.0] Upgrade Planner no Undo in BPL
Replies: 4
Views: 1919

[1.0.0] Upgrade Planner no Undo in BPL

Tried to downgrade a Blueprint in blueprint library, but it removed all modules. Ok then, did not click save and canceled. Got saved without user input ... an no undo.

Putting lots of thoughts into if i choose to use modules and which, and if to use yellow inserters or blue ones, or which level ...

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