How to get more slots for the shortcut bar? somehow i'm locked to 12 buttons max.
when clicking the 3 points to access options, there are more slots shown. but can't use them
Search found 144 matches
- Wed Nov 11, 2020 3:54 pm
- Forum: Mods
- Topic: [MOD 1.1] Shortcuts for 1.1
- Replies: 15
- Views: 11729
- Mon Nov 09, 2020 2:48 pm
- Forum: Wiki Talk
- Topic: Modulo @ Arithmetic Combinator
- Replies: 7
- Views: 7563
Re: Modulo @ Arithmetic Combinator
thank you!
- Mon Nov 09, 2020 4:48 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Re: Belt-based 2700SPM Megabase
https://www.reddit.com/r/factorio/comme ... the_beast/
It's pretty nice for high base load, but it won't limit fuel cell consumption if too much power. I have now built 3
It's pretty nice for high base load, but it won't limit fuel cell consumption if too much power. I have now built 3
- Mon Nov 09, 2020 1:32 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Re: Belt-based 2700SPM Megabase
my new oil refinery is ready. 1 refinery to serve it all:
- 6483 petroleum gas /sec (for plastic bars). It's enough for 2700spm science packs if they are full prod module augmented
- 34.4 rocket fuel /sec (satellite+rockets)
- 160 lubricant (some surplus for mall)
- 757 sulfuric acid (optional ...
- 6483 petroleum gas /sec (for plastic bars). It's enough for 2700spm science packs if they are full prod module augmented
- 34.4 rocket fuel /sec (satellite+rockets)
- 160 lubricant (some surplus for mall)
- 757 sulfuric acid (optional ...
- Sun Nov 08, 2020 2:33 am
- Forum: Wiki Talk
- Topic: Modulo @ Arithmetic Combinator
- Replies: 7
- Views: 7563
Modulo @ Arithmetic Combinator
I'm not a math expert, but I think i have discovered an error @ https://wiki.factorio.com/Arithmetic_combinator
Could fix it myself of course, but I do not want to enter wrong information ;)
This one:
Modulo, indicated using % as it is in most programming languages, is the remainder after ...
Could fix it myself of course, but I do not want to enter wrong information ;)
This one:
Modulo, indicated using % as it is in most programming languages, is the remainder after ...
- Fri Oct 30, 2020 10:06 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Re: Belt-based 2700SPM Megabase
Was time to wipe some aliens. Love this map :D
2700spm11aliens.GIF
Bild_2020-10-30_231754.png
Spidertron + Rampant Mod = Great fun. Even nukes are not overpowered.. if you aren't carefull, they will nuke you.
Map code: >>>eNp1U7+L1EAUnmdcjCfKFdsIuq5wiE2WY89CFtmMNiKif4PZ7KwO ...
2700spm11aliens.GIF
Bild_2020-10-30_231754.png
Spidertron + Rampant Mod = Great fun. Even nukes are not overpowered.. if you aren't carefull, they will nuke you.
Map code: >>>eNp1U7+L1EAUnmdcjCfKFdsIuq5wiE2WY89CFtmMNiKif4PZ7KwO ...
- Wed Oct 28, 2020 8:27 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Re: Belt-based 2700SPM Megabase
Inserters feed on the right side, so offset allows 6 inserters per wagon + feeding the same amount on both sides of the belt. Exploration goes with artillery. I choose a nice location at my perimeter (some small piece of land with cliffs around, build an outpost there with a big artillery gun. Then ...
- Tue Oct 27, 2020 8:30 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Re: Belt-based 2700SPM Megabase
madzuri inspired unloader. this is a 10 belt unloading station. 4 one side, 6 the other. i want to draw items from every wagon in the train evenly.
insersters set to activate if copper ore > 1, combinator divides through negative number of chests. 4 chest because it should see all 6 chest for a ...
insersters set to activate if copper ore > 1, combinator divides through negative number of chests. 4 chest because it should see all 6 chest for a ...
- Tue Oct 27, 2020 8:04 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Re: Belt-based 2700SPM Megabase
Thank you! This is my first approach to a vanilla megabase. Only other thing I tried that went comparable big was my expensive mode playthrough a while ago
- Tue Oct 27, 2020 7:51 pm
- Forum: Railway Setups
- Topic: Smart Miscellaneous Outpost Supply Stations
- Replies: 8
- Views: 11057
Re: Smart Miscellaneous Outpost Supply Stations
I got something for ya.
Bild_2020-10-27_204756.png
0eNq9mc2OqzYUx18FeVnBCDCYkEWltlJ3XbWr246QA2eIdcGmxqSdO8rb9E36YjUwM8nlxgPEFZto8Jhfzsff59jOCzpUHTSScYX2L6iANpesUUxwtEc/cE6PNTgnwR1aVVA7f9HWKUA6n7rSOeiXSuU6B6bHGDi/AC/BYbXzo1Ac1Jdh4vtg/wZw1eqvyo/qwfm545/7r2EglVN2yqmZciS0IE/9EHDnJypL0VT//qO ...
Bild_2020-10-27_204756.png
0eNq9mc2OqzYUx18FeVnBCDCYkEWltlJ3XbWr246QA2eIdcGmxqSdO8rb9E36YjUwM8nlxgPEFZto8Jhfzsff59jOCzpUHTSScYX2L6iANpesUUxwtEc/cE6PNTgnwR1aVVA7f9HWKUA6n7rSOeiXSuU6B6bHGDi/AC/BYbXzo1Ac1Jdh4vtg/wZw1eqvyo/qwfm545/7r2EglVN2yqmZciS0IE/9EHDnJypL0VT//qO ...
- Tue Oct 27, 2020 3:55 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Re: Belt-based 2700SPM Megabase
Need more ore smelting, somehow missed metal needs for circuits ^^ but the good news are, I decided to jump start the mega soon, and not to wait until all ressources are produced in proper quantities.
going to add some mid-game red+blue circuit assembler
8 belt green circuits, prototype ...
going to add some mid-game red+blue circuit assembler
8 belt green circuits, prototype ...
- Mon Oct 26, 2020 9:47 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Re: Belt-based 2700SPM Megabase
.. reserved ..
- Mon Oct 26, 2020 9:47 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 11984
Belt-based 2700SPM Megabase
Work in progress - I'll post updates. Basic Idea was, produce enough science for a full blue belt each.
I'm still into building the megabase. each science one blue belt. productivity modules everywhere
No LTN something. Mods: HeroTurrets + Rampage. Deathworld. no creative mode cheats
Most ...
I'm still into building the megabase. each science one blue belt. productivity modules everywhere
No LTN something. Mods: HeroTurrets + Rampage. Deathworld. no creative mode cheats
Most ...
- Mon Oct 26, 2020 11:13 am
- Forum: Mods
- Topic: [Mod 1.0.x] Charcoal Burner
- Replies: 11
- Views: 10024
Re: [Mod 1.0.x] Charcoal Burner
while writing a bug report to factorio staff because steel furnaces dumped fuel, double-checkd my mods and discovered yours ..
- Tue Oct 20, 2020 9:18 pm
- Forum: Railway Setups
- Topic: Smart requester station setup for peer review.
- Replies: 7
- Views: 5851
Re: Smart requester station setup for peer review.
please repost the save file. can't get it to work ..
- Sat Aug 29, 2020 3:25 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Early Steel Sushi
- Replies: 0
- Views: 4363
Early Steel Sushi
https://i.imgur.com/5ktBicd.png
Well, circuit-free, but not 100%. Wired belts do not require any circuitry when building from a blueprint ;)
Consumes 30 iron ore. Fail-safe if any input clogs up or missed
0eNqlnd1u20gShV9loGt7wP5jN419i71cDAzZZhICsuSl6GCDQd59pTiRlYRFnq/nZn5s6/CoWafZXVV9 ...
Well, circuit-free, but not 100%. Wired belts do not require any circuitry when building from a blueprint ;)
Consumes 30 iron ore. Fail-safe if any input clogs up or missed
0eNqlnd1u20gShV9loGt7wP5jN419i71cDAzZZhICsuSl6GCDQd59pTiRlYRFnq/nZn5s6/CoWafZXVV9 ...
- Sun Aug 23, 2020 6:30 pm
- Forum: Combinator Creations
- Topic: Using one turbine to control an arbitrarily large number of nuclear reactors
- Replies: 15
- Views: 12568
Re: Using one turbine to control an arbitrarily large number of nuclear reactors
Very nice. So this little electronics could control all the reactors at the map?
- Thu Aug 20, 2020 8:27 am
- Forum: Combinator Creations
- Topic: Auto-start nuclear fuel loading
- Replies: 18
- Views: 15361
Re: Auto-start nuclear fuel loading
My (simple) approach: 1 reactor may run more cycles than necessary. Not a big drawback at a 12 reactor setup
At startup more may start unintended, but after steam is reached for the first time there is no more overhead.
Slave:
20200820101803_1.jpg
Master:
20200820102807_1.jpg ...
At startup more may start unintended, but after steam is reached for the first time there is no more overhead.
Slave:
20200820101803_1.jpg
Master:
20200820102807_1.jpg ...
- Thu Aug 20, 2020 7:50 am
- Forum: Not a bug
- Topic: [1.0.0] Upgrade Planner no Undo in BPL
- Replies: 4
- Views: 1919
Re: [1.0.0] Upgrade Planner no Undo in BPL
And doing this to a book would put 1000+ hours to a waste without warning or undo
- Thu Aug 20, 2020 7:41 am
- Forum: Not a bug
- Topic: [1.0.0] Upgrade Planner no Undo in BPL
- Replies: 4
- Views: 1919
[1.0.0] Upgrade Planner no Undo in BPL
Tried to downgrade a Blueprint in blueprint library, but it removed all modules. Ok then, did not click save and canceled. Got saved without user input ... an no undo.
Putting lots of thoughts into if i choose to use modules and which, and if to use yellow inserters or blue ones, or which level ...
Putting lots of thoughts into if i choose to use modules and which, and if to use yellow inserters or blue ones, or which level ...