can't build signals the direction i want to ... did a bug report, but maybe it's FARL related?
viewtopic.php?p=475976
Search found 115 matches
- Tue Jan 28, 2020 3:47 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129750
- Tue Jan 28, 2020 3:38 pm
- Forum: Not a bug
- Topic: [0.18.2] Train signal placement bug
- Replies: 3
- Views: 1476
[0.18.2] Train signal placement bug
This is a bug which I encountered a long time ago, thought it had been fixed but it's still there. Sometimes, after rail placement, signal placement is only enabled at one side of a track, not on both. Track are supposed to be left-hand-drive, but I placed it in the opposite direction. Created the u...
- Sat Nov 30, 2019 3:32 am
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 24425
Re: Friday Facts #323 - Animated water
As the last few posters mentioned, it looks like the waves should be caused by the wind. We currently have clouds that move by, and the smoke from our machines (especially noticeable on turbines) changes direction slowly with the wind too. It would be great if there was a single unified wind direct...
- Mon Nov 25, 2019 8:42 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 29466
Re: Friday Facts #322 - New Particle system
Let's swim in Blood and Gore and let them stay forever for a day or two
- Fri Sep 27, 2019 10:14 am
- Forum: News
- Topic: Factorio version 0.17 - Now stable
- Replies: 33
- Views: 18935
Re: Factorio version 0.17 - Now stable
Wooohoo, finally! Congratulations
Now make ctrl+z undo upgrade planner actions ^^
Now make ctrl+z undo upgrade planner actions ^^
- Wed Jun 12, 2019 10:58 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.48] Removing yellow rail signal: Error RailBlock.cpp:172: *this->reservedFor == train was not true
- Replies: 5
- Views: 2147
Re: [0.17.48] Removing yellow rail signal: Error RailBlock.cpp:172: *this->reservedFor == train was not true
Same (i think so?) issue here. Crash while removing rail signals with deconstruction planner (outside of robot area).
Save file only if requested, it's too big for my internet connection- Mon May 13, 2019 9:53 pm
- Forum: Implemented Suggestions
- Topic: Missing Wiki on Website
- Replies: 7
- Views: 2135
Missing Wiki on Website
This one annoys me for some time now.
Every time i want to check the (excellent) wiki, I'm searching www.factorio.com for the link. Do not find it, then give up and type in wiki.factorio.com manually.
Why are you hiding the wiki from the public audience?
Every time i want to check the (excellent) wiki, I'm searching www.factorio.com for the link. Do not find it, then give up and type in wiki.factorio.com manually.
Why are you hiding the wiki from the public audience?
- Wed Apr 24, 2019 6:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.33] Tooltip inconsistency
- Replies: 2
- Views: 1083
[0.17.33] Tooltip inconsistency
While hovering personal equipment in build menu, there appears to be a tooltip inconsistency: In Factorio's english version it's not a big deal and may be overseen with ease. But I'm playing in german language. And there it translates to: "while it is switched on" or aka "belt immunit...
- Wed Apr 17, 2019 4:51 am
- Forum: Not a bug
- Topic: [Twinsen] [0.17.28] Pipette tool in map mode
- Replies: 5
- Views: 1442
Re: [0.17.28]cloning Substations
I am sorry, you did not get the point- my report was about the building itself - no circuitry! 1) go to map mode 2) pipette any building 3) ghost from the building at your cursor and you could (in 0.17.28) click anywhere on the map to build the ghost The Bug Report was about pipette'ing the substati...
- Fri Apr 12, 2019 7:53 am
- Forum: Not a bug
- Topic: [Twinsen] [0.17.28] Pipette tool in map mode
- Replies: 5
- Views: 1442
Re: [0.17.28]cloning Substations
the pipette tool (assigned to Q at standard keyboard layout)
- Thu Apr 11, 2019 9:50 pm
- Forum: Not a bug
- Topic: [Twinsen] [0.17.28] Pipette tool in map mode
- Replies: 5
- Views: 1442
[Twinsen] [0.17.28] Pipette tool in map mode
1) in map mode, cloning any building with 'q' works fine, except for substations. You have to press shift as if there were any obstacles.
2) (not related to substations) cloning with 'q' does not preserve any modules or recipes. bug or feature?
2) (not related to substations) cloning with 'q' does not preserve any modules or recipes. bug or feature?
- Wed Mar 27, 2019 9:57 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8882
Re: [MOD 0.16.x] Scanning Radar
0.17.21 BUG - does not work in a world with limited height, please fix
- Tue Mar 26, 2019 8:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Crash browsing Blueprints
- Replies: 4
- Views: 1688
Re: [0.17.20] Crash browsing Blueprints
0.17.19: crash
0.17.18: no crash
0.17.18: no crash
- Tue Mar 26, 2019 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Crash browsing Blueprints
- Replies: 4
- Views: 1688
Re: [0.17.20] Crash browsing Blueprints
Still crashing the game, even with mods disabled.
How to reproduce:
Loading the save, open blueprints, (I'm currently at my blueprint path "burninghey/bbq Expnsv"), click the Up-Arrow, and instant crash.
Need any further information?
Just upgraded from 0.17.18 (worked fine) to 0.17.20
How to reproduce:
Loading the save, open blueprints, (I'm currently at my blueprint path "burninghey/bbq Expnsv"), click the Up-Arrow, and instant crash.
Need any further information?
Just upgraded from 0.17.18 (worked fine) to 0.17.20
- Tue Mar 26, 2019 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Crash browsing Blueprints
- Replies: 4
- Views: 1688
[0.17.20] Crash browsing Blueprints
Crash while browsing blueprints (moving up in folder structure) Able to repeat the behaviour. I'm in my blueprints subfolder, and navigating up it crashes the game. Now investigating if it's a mod issue _autosave1.zip player-data.json factorio-dump-current.dmp factorio-current.log Active Mods: Atomi...
- Thu Mar 21, 2019 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
- Replies: 8
- Views: 4059
- Thu Mar 21, 2019 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
- Replies: 8
- Views: 4059
[kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
I have built a personal train with a very long round track. It sometimes does not choose the shortest track to the right side or even worse, it goes all the way around if it only have to drive 3 meters in the other direction. No signals at all, yet. Reproduce: enter the train, hold ctrl and choose v...
- Tue Mar 12, 2019 10:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11]Mod Update Status
- Replies: 1
- Views: 610
[0.17.11]Mod Update Status
When updating multiple Mods via ingame Menu, and the first mod is done, the next one gets highlighted in the list. But description at right side still shows the original first one. It should show the current one.
- Mon Mar 11, 2019 12:50 pm
- Forum: Not a bug
- Topic: [0.17.9]No search in blueprint books
- Replies: 1
- Views: 674
[0.17.9]No search in blueprint books
Search through blueprints works only in main folder. Does not while browsing a subfolder/book
- Wed Mar 06, 2019 5:38 am
- Forum: Won't fix.
- Topic: [0.17.6] Shadows from Power Line and Underground Belts are off
- Replies: 2
- Views: 1642
[0.17.6] Shadows from Power Line and Underground Belts are off
Underground Belts: Belt into Ground does have a shadow and it's shown above the cap while it should be blocked behind the cap 20190305150545_1.jpg ---- Power Lines: should not be straight as-is, because all power lines are sagging. Even if they are shown as straight line for the player above, light...