Search found 115 matches
- Fri Dec 11, 2020 3:08 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 2070
Re: [1.1.5] 6 modules ghosts
I'm sorry, could not find reproduction steps no matter the mods, yet. I have no idea .. was building the line, and noticed mixing pipes. then cut / input the line to find a proper placement. Reproduction, even with mods disabled: Load the auto save, press undo 2 times. module bug _autosave1.zip I kn...
- Fri Dec 11, 2020 2:49 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 2070
Re: [1.1.5] 6 modules ghosts
save file:
- Fri Dec 11, 2020 2:33 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 2070
[1.1.5] Ghost has more module requests than it can take
Bild_2020-12-11_152346.png Happened in the process of rebuilding my coal liquefication line after multiple build, cut, undo, build, undo .. bots try to deliver 6 modules, but don't input the extra 3. After the 6th one arriving, the reservation removes and everything back to normal. Now trying to re...
- Fri Dec 11, 2020 7:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.0] Blueprint does not show preview
- Replies: 12
- Views: 5203
Re: [1.1.0] Blueprint does not show preview
same issue here. most of the bp's i generated in 1.0 got offset with snap to grid actived itself in 1.1.1 Blueprint strings or in-save (or in blueprint library) blueprints? Do you have 1.0 blueprint I could reproduce this with? The one in the first post is already version 1.1.1 and technically work...
- Thu Dec 10, 2020 5:46 pm
- Forum: Energy Production
- Topic: Compact Uranium all in one (ore processing +Kovarex enrichment + train fuel + fuel cell + reprocessing)
- Replies: 3
- Views: 3130
Re: Compact Uranium all in one (ore processing +Kovarex enrichment + train fuel + fuel cell + reprocessing)
My approach: * build it early without bots or modules * nuclear energy before kovarex, but keep enough to start it * enough fuel for 10k spm megabase nuclear only Bild_2020-12-10_184133.png 0eNrVXe1y28YOfRWPfksd7jeZuXNf4D7CvZ6MLDE2pzKlUpTbTibvfknLsdbyrnQOHDaTH20nbnywwAJYAIsFv87uNod61zVtP/v0dbau96uu2...
- Thu Dec 10, 2020 2:50 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 11187
Re: Advanced circuit network conditions for train behavior in 1.1
is there a final bp for this?
- Thu Dec 10, 2020 11:09 am
- Forum: Duplicates
- Topic: [1.1.5] power poles not connecting
- Replies: 1
- Views: 1019
[1.1.5] power poles not connecting
I'm building a lot from map view. Though I have recognized this annoying problem. Trying to move a power pole a bit, and wondering later why there is no connection when there should. https://ttprivatenew.s3.amazonaws.com/pulse/burninghey/attachments/15478072/TinyTake10-12-2020-12-01-33.mp4 What I'm ...
- Sat Dec 05, 2020 5:32 am
- Forum: Not a bug
- Topic: [1.1.5] new train behaviour introduce refuel problem
- Replies: 5
- Views: 2214
[1.1.5] new train behaviour introduce refuel problem
Train waiting for reserved station via train limit 1 -> considered "en route", no refuel Train waiting for blocked station because disabled while full -> stopped train, refuel ok Train waiting for reserved station via train limit 1 + disabled while full -> stopped train, refuel ok Trains r...
- Fri Dec 04, 2020 5:01 am
- Forum: Balancing
- Topic: 7 Slots for Spaceship
- Replies: 2
- Views: 1912
7 Slots for Spaceship
tl:dr; give Spaceship 7 slots rather than 5 why I like to use this setup, but it's only viable as long as you are still at 5 different science packs. Need 7 slots to continue this to endgame. How it works: count incoming and outgoing science packs and keep them below 1 stack size in spaceship Bild_...
- Fri Dec 04, 2020 3:12 am
- Forum: Not a bug
- Topic: [1.1.4] Inconsistency - replace with ghosts
- Replies: 1
- Views: 760
[1.1.4] Inconsistency - replace with ghosts
With 1.1 the game is teaching me, how easy it is to replace belts with ghosts. But I'm missing the same functionality for: - replace belts with more than 1 piece at the same time - replacing walls with gates - place an assembling machine with modules over one without - upgrade assembling machines to...
- Fri Dec 04, 2020 1:59 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116586
Re: German localization discussion
Schön, wenn mit 1.1.4 einige fehlende Übersetzungen nun da sind. Deshalb werde ich aber nicht aufhören, weiter Meldungen zu schreiben wenn mir was auffällt ;) Natürlich könnte ich selbst mit schreiben, aber ihr macht das schon gut und wie ich ein paar Beiträge weiter oben gelesen habe, verfolgt ihr ...
- Thu Dec 03, 2020 7:41 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116586
Re: German localization discussion
Okay, ich weiß allerdings nicht ob es dafür wirklich eine bessere Lösung gibt. 1.0 war vielleicht auch speziell, weil es für den Spidertron so überhaupt keine beta gegeben hat. Für 1.1 haben wir die beta, daher poste ich das was ich finde damit nichts übersehen wird. Eine weitere gefunden: Bild_2020...
- Thu Dec 03, 2020 10:34 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116586
Re: German localization discussion
1.1.3 ist doch experimentell
- Thu Dec 03, 2020 3:56 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116586
Re: German localization discussion
Fehlende Übersetzung (1.1.3)
- Sat Nov 28, 2020 5:52 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503524
- Sat Nov 28, 2020 5:47 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.0] Blueprint does not show preview
- Replies: 12
- Views: 5203
Re: [1.1.0] Blueprint does not show preview
same issue here. most of the bp's i generated in 1.0 got offset with snap to grid actived itself in 1.1.1
I very rarely used "snap to grip" and i can tell i DID NOT activate it for these bps
I'm doing "new content for bp" quite often, if i find another optimization
I very rarely used "snap to grip" and i can tell i DID NOT activate it for these bps
I'm doing "new content for bp" quite often, if i find another optimization
- Sat Nov 28, 2020 3:20 am
- Forum: Spread the Word
- Topic: Steam awards nomination period, Nov 25th to Jan 3rd
- Replies: 1
- Views: 2148
- Sat Nov 28, 2020 3:02 am
- Forum: Duplicates
- Topic: [1.1.1] new item notification issue (minor)
- Replies: 1
- Views: 693
[1.1.1] new item notification issue (minor)
Notification for newly researched uranium processing looks like a bug while setting up an assembler. uranium processing is only viewable in crafting menu (and centrifuge, i guess). While it's not a bug, it looks like one when setting up an assembler and notification for nothing shows up. Not sure wh...
- Fri Nov 27, 2020 9:23 pm
- Forum: Questions, reviews and ratings
- Topic: Music/sound on rocket launch?
- Replies: 2
- Views: 1461
Re: Music/sound on rocket launch?
connect a speaker to the satellite inserter, read inserter contents, enable speaker if contents > 0
- Fri Nov 27, 2020 9:17 pm
- Forum: Translations
- Topic: [1.1.1] tips and tricks issues
- Replies: 6
- Views: 2737
Re: [1.1.1] tips and tricks issues
nice, looking forward to see what you did there