Search found 144 matches
- Fri Oct 18, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 63607
Re: Friday Facts #433 - Liftoff Initiated
More or less train kills, what's your guess?
- Fri Oct 04, 2024 11:22 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 71315
Re: Friday Facts #431 - Gleba & Captivity
Finally, some serious alien technology! Bad badass eggs spoiling into something that could destroy your entire production chain.. how dare! Love it.
- Sat Sep 14, 2024 11:51 am
- Forum: Ideas and Suggestions
- Topic: [Factorio.com] Add a way to sort the search results from the FFF
- Replies: 3
- Views: 1237
[Website] Improving FFF's search option
TL;DR
Searching FFF's is pure chaos
What ?
Searching the FFFs - for example: https://factorio.com/blog/search/train is a bad mess. Why?
Suggestion: sort the search result by time created or title (new entries first)
This should be as easy as adding "ORDER BY .." to the sql query.
Why ?
You ...
Searching FFF's is pure chaos
What ?
Searching the FFFs - for example: https://factorio.com/blog/search/train is a bad mess. Why?
Suggestion: sort the search result by time created or title (new entries first)
This should be as easy as adding "ORDER BY .." to the sql query.
Why ?
You ...
- Fri Sep 13, 2024 11:46 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 43438
Re: Friday Facts #428 - Reactor & Logistics circuit control
Oh well, why not using the red/green wire icon insteadTerrahertz wrote: Fri Sep 13, 2024 11:39 amRed and Green, so you can choose the signal input.burninghey wrote: Fri Sep 13, 2024 11:38 am Reading temperature feels easy, true.
What is this little R / G at the decider combinator interface?
- Fri Sep 13, 2024 11:44 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 43438
Re: Friday Facts #428 - Reactor & Logistics circuit control
Oh please, try again!Importantly (or unfortunately), it does not include items needed to build ghosts (construction requests).
There is a mod for this, but i was hoping you may include it in the game.
- Fri Sep 13, 2024 11:38 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 43438
Re: Friday Facts #428 - Reactor & Logistics circuit control
Reading temperature feels easy, true.
What is this little R / G at the decider combinator interface?
What is this little R / G at the decider combinator interface?
- Fri Jul 26, 2024 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint with consumeables
- Replies: 4
- Views: 12511
Re: Blueprint with consumeables
I'm asking for the feature, because it's already implemented - but not publicy available / inconsistent.
Tried to do a bug report first https://forums.factorio.com/viewtopic.php?f=23&t=112710
- Building reactors with a request for 1 fuel makes it easy to add some logic like this https://wiki ...
Tried to do a bug report first https://forums.factorio.com/viewtopic.php?f=23&t=112710
- Building reactors with a request for 1 fuel makes it easy to add some logic like this https://wiki ...
- Wed Jul 17, 2024 11:11 am
- Forum: Ideas and Suggestions
- Topic: Blueprint with consumeables
- Replies: 4
- Views: 12511
Blueprint with consumeables
For blueprinting trains, this is in game already:
Bild_2024-07-17_125512336.png
Please let me show you some cases, where filter was called wrong or gone missing:
Bild_2024-07-17_125619061.png
Bild_2024-07-17_125737989.png
Blueprint strings for reference
Reactor ...
Bild_2024-07-17_125512336.png
Please let me show you some cases, where filter was called wrong or gone missing:
Bild_2024-07-17_125619061.png
Bild_2024-07-17_125737989.png
Blueprint strings for reference
Reactor ...
- Thu May 30, 2024 6:25 pm
- Forum: Implemented Suggestions
- Topic: Add simple train stop priorities on top of 1.1 train limit system.
- Replies: 16
- Views: 9533
Re: Add simple train stop priorities on top of 1.1 train limit system.
How about adding a penalty based on how many slots are reserved?
- Wed Mar 27, 2024 10:30 am
- Forum: Not a bug
- Topic: [1.1.104] there is no train (wrong description)
- Replies: 1
- Views: 1156
[1.1.104] there is no train (wrong description)
I got some blueprints with requested items. It works similar as train fuel or modules. Could be fuel in a nuclear reactor or ammo in a turret.
It's called Brennstoff in Zügen (fuel in trains). It should be called just fuel (or whatever it is), without mentioning a train.
For ammo it's inconsistent ...
It's called Brennstoff in Zügen (fuel in trains). It should be called just fuel (or whatever it is), without mentioning a train.
For ammo it's inconsistent ...
- Fri Feb 23, 2024 3:09 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 143759
Re: Friday Facts #399 - Trash to Treasure
insane .. love it!
- Fri Jan 26, 2024 2:51 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 72584
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I never used icons in stop names, making that a necessity sounds like a terrible idea
- Sat Jan 06, 2024 12:33 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 87511
Re: Friday Facts #392 - Parametrised blueprints
True! I like variables with descriptive namesTooster wrote: Fri Jan 05, 2024 12:51 pm A really nice feature! I have one feature request though to help with UX:
Instead of a fixed number of signals from 0-9 I would recommend a tag/name based system.
- Tue Oct 31, 2023 2:57 am
- Forum: Technical Help
- Topic: Crash on train station rename
- Replies: 2
- Views: 1003
Re: Crash on train station rename
After loading the autosave, I recognized Shift-Ö opens some Discord window.
It did not before, seems it's a conflict
It did not before, seems it's a conflict
- Tue Oct 31, 2023 2:53 am
- Forum: Technical Help
- Topic: Crash on train station rename
- Replies: 2
- Views: 1003
Crash on train station rename
1.1.94 windows11
I tried to give my train station the name "Roh-Öl" (german for crude oil).
After typing in the Ö factorio does not accept any input. Nothing works. No Escape, no click somewhere, no Alt-F4. Game seems to keep running, but it does not recognize any input. Bild_2023-10-31_034916872 ...
I tried to give my train station the name "Roh-Öl" (german for crude oil).
After typing in the Ö factorio does not accept any input. Nothing works. No Escape, no click somewhere, no Alt-F4. Game seems to keep running, but it does not recognize any input. Bild_2023-10-31_034916872 ...
- Thu May 19, 2022 8:06 pm
- Forum: Minor issues
- Topic: [1.1.59] Roboports connection not visible
- Replies: 4
- Views: 3182
Re: [1.1.59] Roboports connection not visible
wow 4 yrs later :D
no Bug
there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line.
that there is a connection from behind doesn't matter
wrong. This suggests there are 2 different bot networks, while it's one.
The connection shows up while ...
no Bug
there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line.
that there is a connection from behind doesn't matter
wrong. This suggests there are 2 different bot networks, while it's one.
The connection shows up while ...
- Tue May 17, 2022 9:06 pm
- Forum: Minor issues
- Topic: [1.1.59] Roboports connection not visible
- Replies: 4
- Views: 3182
[1.1.59] Roboports connection not visible
These roboports are connected, but the dashed line is missing.
I have built them with a blueprint.
robobug1.png
When relocating one of them, or delete and build again manually, the dashed line appears:
robobug2.png
Blueprint:
0eNqdnc1yXDlyRl9FwXWx4wK4+OvlOLz1wlu7w0FRZXXFUKRMkR1ud ...
I have built them with a blueprint.
robobug1.png
When relocating one of them, or delete and build again manually, the dashed line appears:
robobug2.png
Blueprint:
0eNqdnc1yXDlyRl9FwXWx4wK4+OvlOLz1wlu7w0FRZXXFUKRMkR1ud ...
- Fri Feb 04, 2022 2:42 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 189484
Re: Friday Facts #367 - Expansion news
Awwww :3
Application for closed beta testing: search.php?keywords=&terms=all&author=b ... mit=Search
Application for closed beta testing: search.php?keywords=&terms=all&author=b ... mit=Search
- Fri Feb 04, 2022 2:33 pm
- Forum: Energy Production
- Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
- Replies: 12
- Views: 10573
Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
In this screenshot https://forums.factorio.com/download/file.php?id=63990 every single reactor has it's own load control + some indication lights + backup power in the inner circle
Ok, do you have some blueprint you could send me? Then i try to adapt it to my reactor.
https ...
- Thu May 27, 2021 3:28 pm
- Forum: Energy Production
- Topic: 2x2 easy nuclear with self-regulation, no bots
- Replies: 2
- Views: 6623
2x2 easy nuclear with self-regulation, no bots
4 Reactor Design 480MW incl. self-regulation
easy to build / no bots / start itself
tile-able. put in a row
incl. solar backup for circuitry + inserters. immune to external power shortage
fuel efficient waste control: automatic shut off single reactors if too much energy
how to use:
build ...
easy to build / no bots / start itself
tile-able. put in a row
incl. solar backup for circuitry + inserters. immune to external power shortage
fuel efficient waste control: automatic shut off single reactors if too much energy
how to use:
build ...