Search found 62 matches

by lyallp
Sat Dec 10, 2016 1:48 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74013

Re: Friday Facts #168 - Nightvision Nightmare

I do like the samples provided in this post. Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wea...
by lyallp
Sun Sep 18, 2016 4:06 am
Forum: Multiplayer
Topic: player privilege framework? Anti-Grief
Replies: 2
Views: 949

player privilege framework? Anti-Grief

Are there any plans or is the mod framework capable of providing a player privilege framework?

By privileges, things such as
  • Look only
  • build only in nominated areas
  • deconstruct only in nominated areas
  • do anything
  • etc
by lyallp
Sun Apr 03, 2016 12:33 am
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65456

Re: Friday Facts #132 - Side Project

Damn, caught on an April fools, problem is, being on the other side of the world, April fools day was the day before, for me!
by lyallp
Sat Apr 02, 2016 7:10 am
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65456

Re: Friday Facts #132 - Side Project

Whislt I use an iPhone, and look forward to the day I can factorio on the phone, I personally disagree with running factorio in the background. Why? Battery life. I have my phone already optimised to the max to extend battery life and I have absolutely no interest in a power sucking app killing my a...
by lyallp
Sat Mar 05, 2016 11:50 am
Forum: Gameplay Help
Topic: Been a while, what happened?
Replies: 2
Views: 1299

Been a while, what happened?

It's been a while since I played Factorio, and something has changed (well, quite a bit has changed but...) is that when I hand craft stuff, the intermediate items don't appear anywhere, unless I cancel construction of an item. Is this expected? I always thought it was good to have to keep room for ...
by lyallp
Wed Dec 02, 2015 9:24 am
Forum: Technical Help
Topic: [0.12.19] El Capitan Launch Crash
Replies: 2
Views: 6749

Re: [0.12.19] El Capitan Launch Crash

I updated Factorio to 0.12.19 from 0.12.17 on Mac OSX elCapitan. Factorio refused to restart with an error '-10810' It turned out that execute permission was not set on /Applications/factorio.app/Contents/MacOS/factorio after the update. I had to use an xterm and run the command chmod +x /Applicatio...
by lyallp
Sun Oct 25, 2015 9:28 am
Forum: Resolved Problems and Bugs
Topic: Blog RSS feed appears to be broken
Replies: 2
Views: 8889

Blog RSS feed appears to be broken

https://www.factorio.com/blog/rss

Doesn't seem to work.

Thought someone might like to know.

...Lyall
by lyallp
Mon Oct 12, 2015 8:58 am
Forum: Ideas and Suggestions
Topic: The Electric network infoscreen is counter-intuitive
Replies: 52
Views: 26704

Re: The Electric network infoscreen is counter-intuitive

I agree with the OP, the two graphs are counter intuitive to the first time player. A nice simple dial or bar graph showing percentage of production being consumed (which can be calculated from the existing bar graphs by the way) would be much clearer. The graphs (from the OP screen capture) show we...
by lyallp
Sat Sep 26, 2015 2:10 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Von Neumann Mk. 3 - The Omnibus
Replies: 9
Views: 26556

Re: Factorio Von Neumann Mk. 3 - The Omnibus

Far out!
Some people have way too much time on their hands!
by lyallp
Mon Sep 21, 2015 9:32 pm
Forum: Not a bug
Topic: 0.12.8 Build 16825,Mac - Options - Key##
Replies: 3
Views: 5147

Re: 0.12.8 Build 16825,Mac - Options - Key##

If you don't have a mouse with scroll wheel, you can always set the value to some key instead. Which I have done, but noticed the key bindings options page does not show all key names correctly, it shows 'Key61' which does not make the whole Mac experience as 'clean' as non-Mac. The same applies wi...
by lyallp
Sat Sep 19, 2015 11:46 am
Forum: Resolved Problems and Bugs
Topic: Mac OSX Window Title 'Allegro' on startup
Replies: 4
Views: 8255

Re: Mac OSX Window Title 'Allegro' on startup

Instead, it's changed from the engine name to the game name sometime during startup, I guess after version information and a few other bits are loaded. On the Mac, it stays as Allegro until I maximise/minimise the window. (I start in windowed mode on both Mac and Linux) Factorio on LInux changes it...
by lyallp
Sat Sep 19, 2015 4:32 am
Forum: Technical Help
Topic: Factorio Blog RSS appears to be broken
Replies: 0
Views: 2772

Factorio Blog RSS appears to be broken

Factorio Blog RSS returns nothing.
by lyallp
Sat Sep 19, 2015 3:59 am
Forum: Resolved Problems and Bugs
Topic: Mac OSX Window Title 'Allegro' on startup
Replies: 4
Views: 8255

Mac OSX Window Title 'Allegro' on startup

On startup, the window title is set to 'Allegro', not Factorio.
It stays that way until you maximise/minimise, at which time it changes to 'Factorio 0.12.8'.

Factorio 0.12.8 build 16825, mac
Macbook Pro, OSX, latest
by lyallp
Sat Sep 19, 2015 3:49 am
Forum: Not a bug
Topic: 0.12.8 Build 16825,Mac - Options - Key##
Replies: 3
Views: 5147

0.12.8 Build 16825,Mac - Options - Key##

In the options -> Controls, some key mappings show things like 'KEY61' (which was a minus sign), and 'KEY62' (which is an equals sign), that I set as zoom in/out respectively. Only a visual thing. Macbook Pro, OSX latest. By the way, how do you zoom using a Mac, if you have a mighty mouse or only a ...
by lyallp
Thu Sep 17, 2015 7:26 am
Forum: Resolved Problems and Bugs
Topic: [12.8][posila]Using too much CPU/GPU for Idling in Main Menu
Replies: 7
Views: 7081

Re: [12.8] Using too much CPU / GPU for Idling in Main Menu

For me, version 12.8, Gentoo linux, 64 bit, nVidia GTX 660, 2G Video memory, driver version 352.30, Intel Core(TM)2 Quad CPU Q9400 @ 2.66GHz, 8G memory, in windowed mode, on a 19" LCD panel (not widescreen). 14% CPU and 2% GPU on idle at main menu. Turning V-Sync on/off made little difference f...
by lyallp
Tue Sep 15, 2015 9:13 am
Forum: Videos
Topic: Factorio Speedrun in 3:35:45 - new WR
Replies: 19
Views: 25710

Re: Factorio Speedrun in 3:45:58 - new WR

I downloaded the save.

Freaking awesome. It takes me 3 hours to build an axe, let alone launch a rocket! :)
by lyallp
Thu Sep 10, 2015 4:21 am
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 23914

Re: What are your Factorio quirks?

Running Factorio with the Aliens in non-aggressive mode. Then, running them and the spawners over with my tank to obtain the alien artifacts. They don't bother attacking me and when the final spawner is destroyed, they all run to the nearest spawner, leading me to the next one :) I do not have any a...
by lyallp
Sun Sep 06, 2015 3:39 am
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 25
Views: 30304

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Really cool. It took me a while to figure out how to actually use it, It was counter intuitive to me that I had to mouse click on the buttons which were so far away from where I was trying to place the blueprint, but once I overcame that, it was all go. It would be nice if we had a keyboard binding ...
by lyallp
Sat Sep 05, 2015 12:44 am
Forum: News
Topic: Friday Facts #102 - Getting close
Replies: 32
Views: 35784

Re: Friday Facts #102 - Getting close

Regarding the Power switch. Looks cool and love the action, what would be really cool would be an 'electric arc' as it goes on/off. :) An observation and a question or two. I assume the active/neutral side can be either side. Does the switch have to be quite so big? Could it be more compact? Say com...
by lyallp
Wed Sep 02, 2015 6:14 am
Forum: Technical Help
Topic: Much better performance on lesser hardware (linux)
Replies: 8
Views: 10346

Re: Much better performance on lesser hardware (linux)

I was going to ask if you had frame sync enabled but the CPU usage sort of threw that, unless the CPU goes in a tight loop waiting for frame sync.

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