Search found 39 matches

by WeirdConstructor
Sun Sep 16, 2018 3:57 am
Forum: Ideas and Suggestions
Topic: make hand-crafting only possible when stationary
Replies: 20
Views: 6319

Re: make hand-crafting only possible when stationary

Thats a great idea. And you can mitigate the tediousness by giving the player one or two assemblers for free at the beginning. That would instantly make it obvious how valuable the automation is.
by WeirdConstructor
Sat Sep 15, 2018 5:29 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 116467

Re: Friday Facts #260 - New fluid system

From a software dev with 20 years of experience: To all people that think they know or can estimate the performance of the result: You have no clue if you haven't run the benchmarks. Especially on current CPUs it's hard to impossible to predict. And you forget, that the algorithm Dominik implemented...
by WeirdConstructor
Thu Sep 13, 2018 11:51 am
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 30141

Re: Choosing train and track sizes

I don't have that much experience with trains yet. But if you can afford it, maybe having 2-x trains right from the start could be beneficial. As you don't have to redesign the stations later? You could also circumvent the train questions by using yellow belts everywhere! People are ignoring them wh...
by WeirdConstructor
Wed Sep 12, 2018 9:39 am
Forum: Gameplay Help
Topic: Storage Chest Logistic Filter: Bug or "Feature"?
Replies: 14
Views: 11334

Re: Storage Chest Logistic Filter: Bug or "Feature"?

If garbage again starts showing up on my belts (fed by inserters from my filtered chests as my mechanism to return logistic trash to good use during the early game) I will know that I hit the weird condition, and if I get the error I will know that it is definitely fixed. Maybe, if you don't use mo...
by WeirdConstructor
Wed Sep 12, 2018 8:26 am
Forum: Gameplay Help
Topic: Storage Chest Logistic Filter: Bug or "Feature"?
Replies: 14
Views: 11334

Re: Storage Chest Logistic Filter: Bug or "Feature"?

- At first the filtered item goes to the filtered chest and everything else to the unfiltered storage chest. But once the unfiltered one fills up... the wrong items start flowing into the filtered chest I can not reproduce that. I setup a single roboport. Put some logistics bots in it. Put down 2 s...
by WeirdConstructor
Mon Sep 10, 2018 9:00 am
Forum: General discussion
Topic: Vanilla mine/train/smelter strategies - what and why?
Replies: 28
Views: 21613

Re: Vanilla mine/train/smelter strategies - what and why?

- No rail tunnels (I hope they have this for 0.17 and surprise us with it) Actually I would love rail bridges. I remember the good old times when I dumped a 2 or 3 digit amount of hours into OpenTTD, building rail networks. Building the junctions were the most fun part. Bridges would allow for more...
by WeirdConstructor
Mon Sep 10, 2018 6:46 am
Forum: General discussion
Topic: Vanilla mine/train/smelter strategies - what and why?
Replies: 28
Views: 21613

Re: Vanilla mine/train/smelter strategies - what and why?

4) Smelt everything on site (see Attachment). I always see some dedicated lines for smelting in other bases. But I tried to build a base based on this technique. Using dedicated modules for assembling main items like Science Packs. The advantage is, that it is fun to build these assembly islands in ...
by WeirdConstructor
Thu Sep 06, 2018 6:38 pm
Forum: Balancing
Topic: Laser turrets shouldn't be so spammable
Replies: 7
Views: 3794

Re: Laser turrets shouldn't be so spammable

It would be interesting to have a big central laser generator and you have to route the beam using mirrors around your base. All with running into beam kills you and with underground optic mirrors. You could alsl route it into a steam generator optionally. And the turrets would just be autonomous mi...
by WeirdConstructor
Thu Sep 06, 2018 6:02 am
Forum: Balancing
Topic: Laser turrets shouldn't be so spammable
Replies: 7
Views: 3794

Re: Laser turrets shouldn't be so spammable

One could argue that the whole point of Factorio is to spam everything. It's always about "more" and "faster" and dealing with the complexity it brings. When I moved from normal gun turrets, which were spammed around the outer wall of my base to laser turrets, I had to beef up my...
by WeirdConstructor
Fri Aug 31, 2018 12:34 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 60656

Re: Friday Facts #258 - New autoplace

With Oil patches being excluded from the Starting Area you guys should think about making Coal Liquefication accessible earlier, even before regular Oil industry and without the need of back-feeding heavy oil. Simply because of how oil patches will become a gamble. As I understood it, Oil patches s...
by WeirdConstructor
Thu Aug 30, 2018 10:37 am
Forum: Ideas and Suggestions
Topic: Expand Tutorial Mode into Blueprint Editor
Replies: 8
Views: 4012

Re: Expand Tutorial Mode into Blueprint Editor

Along with the requested creative mode also implement some kind of infinite ore source. Either make patches quickly placeable in the tutorial, or some kind of infinite ore/item provider/miner where you can configure the ore/item which should be generated, please with a rate (like 10/m). So we could ...
by WeirdConstructor
Sun Aug 26, 2018 4:30 pm
Forum: Ideas and Suggestions
Topic: Mnemonic shortcuts for items
Replies: 3
Views: 1272

Re: Mnemonic shortcuts for items

Have you tried the "q" key bind, that selects the item you point at with your cursor from your inventory?
by WeirdConstructor
Sat Aug 25, 2018 12:57 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50306

Re: Friday Facts #257 - NPE/Campaign update

In one of the friday facts it was mentioned that the player can go either production science or high tech science since you still need both to finish the game i still don't get this statement. There is not one way or the other, you still need everything to go on. When I first played it, it presente...
by WeirdConstructor
Fri Aug 24, 2018 10:07 pm
Forum: Ideas and Suggestions
Topic: Plant and grow trees
Replies: 9
Views: 4129

Re: Plant and grow trees

In b4 someone explains there is a mod for that... I like the idea however, and when I started playing Factorio some weeks ago I wanted to do exactly that. That and put pollution filters into the smelters.
by WeirdConstructor
Wed Aug 22, 2018 8:54 am
Forum: Ideas and Suggestions
Topic: Highlight missing component
Replies: 3
Views: 1619

Re: Highlight missing component

Yes, great idea. I would also love to see statistics for each ingredient at which rate it arrived at that assembly machine.
by WeirdConstructor
Fri Aug 17, 2018 8:38 am
Forum: Show your Creations
Topic: Spaghetti modules
Replies: 1
Views: 2597

Spaghetti modules

I like to build small modules that don't require too much space and too many inputs and are mostly optimized for size. This is the recently created solar cell/accumulator module, that also stores overflown batteries and solid/rocket fuel. It's not optimized for speed or throughput, but if I want to ...
by WeirdConstructor
Tue Aug 14, 2018 9:09 am
Forum: Ideas and Suggestions
Topic: Bi-Directional Belts
Replies: 3
Views: 1410

Re: Bi-Directional Belts

Oh yes, and bi-directional splitters please too. So that you can split from/to any combination of bi-directional and one-directional belts.
by WeirdConstructor
Fri Aug 10, 2018 7:46 pm
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 8534

Re: Speedrunning category step% now official

Gergely wrote:
Schorty wrote:β€’ Submissions require a video.
Why? Why is an in-game recording not enough? It's the most efficient way to record.
Maybe because not everyone who wants to see the run has the game to play the record?
by WeirdConstructor
Wed Aug 08, 2018 6:49 am
Forum: Ideas and Suggestions
Topic: Allow updating blueprints and keeping existing icons
Replies: 14
Views: 3655

Re: Allow updating blueprints and keeping existing icons

I would also like an improved blueprint update workflow. Currently I have a cheat world where I build and improve my blueprints. But there is no easy way to recapture the changes. Another thing, that makes things harder to update, is the blueprint creation workflow for blueprints that end up in a bo...

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