Search found 70 matches

by mxpal
Mon Feb 17, 2020 3:27 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291739

Re: pY Alien Life - Discussion

trying to make ralesia. then I found I need cDNA, and all hell broke loose from there. ok so I need vrauks first, but the cocoon recipe need 7000s to craft...….? the crafting speed of the paddock is 0.01 which seems way wrong to me. and there is no need to breed my first vrauks in the creature chamb...
by mxpal
Fri Nov 15, 2019 3:37 am
Forum: PyMods
Topic: Silver Foam - What am I missing?
Replies: 7
Views: 5819

Re: Silver Foam - What am I missing?

do you use helmod? its a necessity to play py

getting tar from stone and stone from sand extractor is the best way
u can process all the side products into something useful too, and get some iron ore back
by mxpal
Thu Nov 14, 2019 2:12 am
Forum: PyMods
Topic: Silver Foam - What am I missing?
Replies: 7
Views: 5819

Re: Silver Foam - What am I missing?

because 1 space sci/s is too much..... i built my base for 0.1/s, but there is still so much bugs and improvement to do while the factory is running itself. and for most of the time its the factory that is waiting for me to clear the breakdown instead of me having to wait the factory to churn out sc...
by mxpal
Sat Jul 27, 2019 7:04 am
Forum: PyMods
Topic: Quantum computer up to pyRO
Replies: 5
Views: 2955

Re: Quantum computer up to pyRO

after 435 hours of exhausting work, I consider myself to have finally "won" the game 0.1 space sci/s, from a tangled mess of successful and failed designs, it works with numerous bugs....but at least it works! Wow! Great job! Does that include pyPH? nope, i am already 300 hours into this ...
by mxpal
Fri Jul 26, 2019 2:51 pm
Forum: PyMods
Topic: Quantum computer up to pyRO
Replies: 5
Views: 2955

Quantum computer up to pyRO

after 435 hours of exhausting work, I consider myself to have finally "won" the game
0.1 space sci/s, from a tangled mess of successful and failed designs, it works with numerous bugs....but at least it works!
by mxpal
Tue Jul 02, 2019 4:53 pm
Forum: PyMods
Topic: This modpack is nuts. Any tips for mid-game?
Replies: 9
Views: 4360

Re: This modpack is nuts. Any tips for mid-game?

train all your tailings to a central processing plant. turn it into coal water slurry then combustion mixture, or into benzene for combustion mixture and aromatics for other chemicals. i have used this for main power generation with hydrogen power as backup. never needed any other power this way and...
by mxpal
Fri Jun 07, 2019 12:57 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 241319

Re: pY HighTech Discussion

Hello, just got into pY after completing most other mode. So i taught i would do a pure PY mod run. Now i've hit into this massive wall of making 1st gen PCB. From the (outdated?) info charts on imgur it looks rather simple, but to make the formica, things get abit insane. So i've postponed this pr...
by mxpal
Mon May 13, 2019 3:13 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50718

Re: Show Me Your...

Lol sorry was too tired to wait for day time. It's crude to BTX to aromatics to petgas, and coal bed gas to acid gas, and that makes sulfuric acid. These are all red buildings. Uses about 170 crude, 1.7 iron, and .85 nex for 1000 sulfuric without modules. really? need to nerf it xD we really should...
by mxpal
Sun May 12, 2019 4:31 am
Forum: PyMods
Topic: Py Beginner advice - map settings / bus
Replies: 30
Views: 9711

Re: Py Beginner advice - map settings / bus

Riktol wrote:
Sat May 11, 2019 7:59 am
Aside from the large deposits which need the specialized miner, is there an ore to mine to generate Raw Nexelit?
The only other way I can see for making it is using tailings, which seems odd.
theres a green sci recipe that allows u to dig raw nexelit anywhere with the ground borer.
by mxpal
Sat May 11, 2019 3:48 pm
Forum: PyMods
Topic: Py Beginner advice - map settings / bus
Replies: 30
Views: 9711

Re: Py Beginner advice - map settings / bus

Fluid multi-requests are probably a solid nope with the 0.17 changes anyways, LTN or not. So far my bases have been compact enough to get by with pipelines and occasional repressurization pumps, so I don't have anything practical for that. it actually become easier in 0.17 with LTN. in 0.16 you nee...
by mxpal
Fri May 03, 2019 3:17 am
Forum: PyMods
Topic: How to avoid massive coke consumption?
Replies: 24
Views: 6596

Re: How to avoid massive coke consumption?

simple....u do realise using coke to produce coal gas is not very efficient? build a larger syngas plant that uses oxygen, then belt the coke out for lead
and do u have access to the high pressure furnace recipe yet?
by mxpal
Thu May 02, 2019 3:10 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50718

Re: Show Me Your...

Hello, I wanted to share with you my early base - looking for improvements since I just decided to start over again with everything I learned so far :) Early power setup that also generates coke for furnaces - inserted manually - I was really happy to get it going. not a bad first start. though i s...
by mxpal
Mon Apr 29, 2019 4:34 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50718

Re: Show Me Your...

FINALLY!!!! finally........after much struggle, circuit 3 is here. 300 hours of work that is even more difficult than my job. i think i am the first to post a circuit 3 and production sci base with pyro? (immortal sniper's black market base doesnt count! :mrgreen: ) pure py series with LTN, a coupl...
by mxpal
Fri Apr 26, 2019 10:31 am
Forum: PyMods
Topic: Modlist
Replies: 9
Views: 3178

Re: Modlist

i strongly recommend turning biters down to a minimal, if not turn them off completely. your base will be crazily big and its maddening to keep renewing defenses. i play with full py suite, LTN* LTN tracker bobs inserters long reach squeak through what is it used for* helmod* loader redux aircraft c...
by mxpal
Wed Apr 24, 2019 2:14 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433428

Re: pY Raw Ores Discussion

YunoAloe wrote:
Wed Apr 24, 2019 1:03 pm

As for the map icon visibility issue, I do get a feeling that it may depend on if the rock patch is entirely in one chunk or more, or on the position within a chunk. Haven't verified it yet.
20190424221142_1.jpg
20190424221142_1.jpg (181.12 KiB) Viewed 5446 times
20190424221140_1.jpg
20190424221140_1.jpg (179.27 KiB) Viewed 5446 times
20190424221146_1.jpg
20190424221146_1.jpg (161.87 KiB) Viewed 5446 times
you are correct.
by mxpal
Wed Apr 24, 2019 2:00 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190911

Re: pY Petroleum Handling

Theres no RSO compatible yet...im sure its being worked. Also, dont put it into a running game....we dont know how it will reacts. This mod add several new resources and probably wont be able to locate in map in a running game. There´s no migration file for first releases. i tried to put it to runn...
by mxpal
Sat Apr 20, 2019 2:52 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191457

Re: pY Fusion Energy - Discussion

it seems you dont have py high tech. there is particle accelerator for helium and vanadium oxide, good for small scale production
by mxpal
Sat Apr 20, 2019 5:14 am
Forum: PyMods
Topic: Design Questions
Replies: 2
Views: 1108

Re: Design Questions

20190420130737_1.jpg both iron and steel share the same chain. steel is not used a lot, the spare time when iron is backed up should be more than enough for it 20190420130840_1.jpg stainless steel, super steel and super alloy all in one go. its next to my iron chain and they all share similar ingre...
by mxpal
Thu Apr 11, 2019 4:18 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433428

Re: pY Raw Ores Discussion

ah never mind, seems i should reset my technology tree
by mxpal
Thu Apr 11, 2019 10:46 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433428

Re: pY Raw Ores Discussion

the nichrome casting recipe is gone again? :(

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