Search found 68 matches
- Wed Sep 18, 2013 8:58 pm
- Forum: Balancing
- Topic: Laser turrets allways cause blackouts.
- Replies: 31
- Views: 22723
Re: Laser turrets allways cause blackouts.
i have no problem with laser turrets firing. my problem is the base load they need. you would need 2-3 solar panels just to feed the base load of one laser turret. i think this is way too much .. currently i have a base with 8 steam engines, enough solar panels to get 8 KW at noon and accus for 480k...
- Wed Sep 18, 2013 8:49 pm
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33581
Re: Is game dead or not? [Not at all]
seems the game is not dead, but activity in the forums has dropped. it was long since last update with much bugs, so it seems there is nothing to worry and complain about.... ^^
- Sun Sep 15, 2013 2:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belts instead of trains
- Replies: 33
- Views: 32825
Re: Belts instead of trains
Glad to hear that. Sounds promising. I think gun waggons will need to be refilled with magazins. What about "electrified" track, engines and laserturrets?
- Sun Sep 15, 2013 8:57 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belts instead of trains
- Replies: 33
- Views: 32825
Re: Belts instead of trains
Hi there, i also had this kind of discussion with one of my friends. Just want to present my information: Pro Belt: cheap, easy, reliable... Once it is setup you have no problems, now power cost, no interruption by enemys. Pro Train: capacity. Yes nothing more. Capacity is the only advantage as you ...
- Wed Jul 10, 2013 4:07 pm
- Forum: Implemented Suggestions
- Topic: New Branch: Chemicals
- Replies: 13
- Views: 14548
Re: New Branch: Chemicals
Yeah, some influences of "alchemy", maybe someone knows from the smart phone would be possible.
- Mon Jul 08, 2013 7:58 pm
- Forum: Implemented Suggestions
- Topic: New Branch: Chemicals
- Replies: 13
- Views: 14548
New Branch: Chemicals
Hi, in order to get more exciting game content... have you thought about a larger chemical industry branch? Starting with Oil Rigs through pipelines into cracker and chemical reactors? So in the end you can build vast refineries to feed your needs in diesel fuel for locomotives and cars, but also ge...
- Mon Jun 17, 2013 6:11 pm
- Forum: Releases
- Topic: Version 0.5.1
- Replies: 30
- Views: 23769
Re: Version 0.5.1
Yeah sure, but i want to ask the ones not demanding the mp how they would keep the players in the game.
- Mon Jun 17, 2013 5:21 pm
- Forum: Releases
- Topic: Version 0.5.1
- Replies: 30
- Views: 23769
Re: Version 0.5.1
Hi Gents, i want to discuss this Multiplayer idea a little bit, because in my eyes it is crucial. The simple question is: What is better than discover a huge planet, create complex workflows and machines, gigantic factory complexes and automated good transfer by trains etc,..... Yes! You're right, t...