Search found 68 matches

by Grey
Wed Sep 18, 2013 8:58 pm
Forum: Balancing
Topic: Laser turrets allways cause blackouts.
Replies: 31
Views: 22723

Re: Laser turrets allways cause blackouts.

i have no problem with laser turrets firing. my problem is the base load they need. you would need 2-3 solar panels just to feed the base load of one laser turret. i think this is way too much .. currently i have a base with 8 steam engines, enough solar panels to get 8 KW at noon and accus for 480k...
by Grey
Wed Sep 18, 2013 8:49 pm
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33581

Re: Is game dead or not? [Not at all]

seems the game is not dead, but activity in the forums has dropped. it was long since last update with much bugs, so it seems there is nothing to worry and complain about.... ^^
by Grey
Sun Sep 15, 2013 2:44 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belts instead of trains
Replies: 33
Views: 32825

Re: Belts instead of trains

Glad to hear that. Sounds promising. I think gun waggons will need to be refilled with magazins. What about "electrified" track, engines and laserturrets?
by Grey
Sun Sep 15, 2013 8:57 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belts instead of trains
Replies: 33
Views: 32825

Re: Belts instead of trains

Hi there, i also had this kind of discussion with one of my friends. Just want to present my information: Pro Belt: cheap, easy, reliable... Once it is setup you have no problems, now power cost, no interruption by enemys. Pro Train: capacity. Yes nothing more. Capacity is the only advantage as you ...
by Grey
Wed Jul 10, 2013 4:07 pm
Forum: Implemented Suggestions
Topic: New Branch: Chemicals
Replies: 13
Views: 14548

Re: New Branch: Chemicals

Yeah, some influences of "alchemy", maybe someone knows from the smart phone would be possible.
by Grey
Mon Jul 08, 2013 7:58 pm
Forum: Implemented Suggestions
Topic: New Branch: Chemicals
Replies: 13
Views: 14548

New Branch: Chemicals

Hi, in order to get more exciting game content... have you thought about a larger chemical industry branch? Starting with Oil Rigs through pipelines into cracker and chemical reactors? So in the end you can build vast refineries to feed your needs in diesel fuel for locomotives and cars, but also ge...
by Grey
Mon Jun 17, 2013 6:11 pm
Forum: Releases
Topic: Version 0.5.1
Replies: 30
Views: 23769

Re: Version 0.5.1

Yeah sure, but i want to ask the ones not demanding the mp how they would keep the players in the game.
by Grey
Mon Jun 17, 2013 5:21 pm
Forum: Releases
Topic: Version 0.5.1
Replies: 30
Views: 23769

Re: Version 0.5.1

Hi Gents, i want to discuss this Multiplayer idea a little bit, because in my eyes it is crucial. The simple question is: What is better than discover a huge planet, create complex workflows and machines, gigantic factory complexes and automated good transfer by trains etc,..... Yes! You're right, t...

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