Search found 75 matches
- Sat Nov 30, 2019 10:48 pm
- Forum: Not a bug
- Topic: [0.17.79] Steam Experimental Beta warning, even though marked as stable
- Replies: 4
- Views: 1181
[0.17.79] Steam Experimental Beta warning, even though marked as stable
So I'm using 0.17.79 - Factorio Stable 0.17.79 from Steam. Keyword being "Stable" . Screenshot: v1QRePllnO.png But when I load the game, I see "experimental" beta warning. Screenshot: nFDDYquZ52.png I wouldn't expect an experimental beta warning when using a "Stable" ve...
- Sun Aug 25, 2019 5:34 pm
- Forum: Mod portal Discussion
- Topic: Scenarios on mod portal
- Replies: 6
- Views: 3422
Re: Scenarios on mod portal
Yes, mods can add campaigns, be sure to include a description.json in the campaign folder Thanks a million! For anyone else reading this later, you also must have an image.png or the game crashes... The \Steam\steamapps\common\Factorio\data\base\campaigns\npe folder can be used as a rough example (...
- Sat Aug 24, 2019 11:22 pm
- Forum: Mod portal Discussion
- Topic: Scenarios on mod portal
- Replies: 6
- Views: 3422
Re: Scenarios on mod portal
Thanks! Not sure if stuff on reddit gets deleted, but FTR: just put the files inside /scenarios or /campaigns subtree inside the mod. So I was able to create a mod containing the /scenarios/<name>/control.lua which would show up in the games "Mod Scenarios" under new game. I tried using a...
- Sat Mar 09, 2019 12:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Non-recoverable error in scenario
- Replies: 28
- Views: 13199
Re: [0.17.9] Non-recoverable error in scenario
I'm getting a similar error too. I also have a save file a second before the error happens, if someone can tell me where to send it?
- Sat Mar 09, 2019 12:16 am
- Forum: Not a bug
- Topic: Joining server directly doesn't provide synchronize mods option
- Replies: 1
- Views: 760
Re: Joining server directly doesn't provide synchronize mods option
I noticed this got moved to "not a bug" but wasn't given any feedback as to where it *should* go. So I made a post at https://forums.factorio.com/viewtopic.php?f=6&t=67181 . I would be really excited if someone could let me know where this should go, or if a forum moderator could just ...
- Sat Mar 09, 2019 12:13 am
- Forum: Not a bug
- Topic: NPE doesn't support Multiplayer
- Replies: 2
- Views: 991
Re: NPE doesn't support Multiplayer
I noticed this got moved to "not a bug" but wasn't given any feedback as to where it *should* go. So I made a post at https://forums.factorio.com/viewtopic.php?f=6&t=67178 . I would be really excited if someone could let me know where this should go, or if a forum moderator could just ...
- Sat Mar 09, 2019 12:09 am
- Forum: Ideas and Suggestions
- Topic: Direct Connect should support synchronization of mods
- Replies: 0
- Views: 463
Direct Connect should support synchronization of mods
TL;DR (A) Connect to Server (direct connect) should support synchronization of mods between server and client. (B) And without trying to make this into two suggestions, it would be nice if this allowed non-public-hosted-mods to be synchronizable. What ? If you use the server browser to connect to a...
- Fri Mar 08, 2019 11:51 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer mode for New Player Experience
- Replies: 3
- Views: 1038
Multiplayer mode for New Player Experience
TL;DR Multiplayer mode for New Player Experience/tutorial. Campaign > Introduction > Arrival, etc What ? I started the Arrival scenario/campaign/New Player Experience, and immediately saved it, then tried hosting it as a multiplayer save, but it crashes after almost after step in the tutorial/etc. ...
- Thu Mar 07, 2019 1:33 am
- Forum: Not a bug
- Topic: Joining server directly doesn't provide synchronize mods option
- Replies: 1
- Views: 760
Joining server directly doesn't provide synchronize mods option
Joining server directly (connect to server) doesn't provide synchronize mod options. It does work when connecting from server browser (to the exact same server). It tries to synchronize from server browser, but gives a different error.
- Thu Mar 07, 2019 1:31 am
- Forum: Not a bug
- Topic: NPE doesn't support Multiplayer
- Replies: 2
- Views: 991
NPE doesn't support Multiplayer
New Player Experience (tutorial for 0.17) does not support multiplayer.
- Thu Jul 19, 2018 5:03 pm
- Forum: Won't implement
- Topic: Player API: latency buffer jumps
- Replies: 17
- Views: 7182
Re: Player API: latency buffer jumps
Where is the proper place to show my support for such an amazing awesome improvement!?!Loewchen wrote:Shameless plug: Option to make server wait for slowest client.
- Thu Jul 19, 2018 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Option to make server wait for slowest client
- Replies: 34
- Views: 12870
Re: Option to make server wait for slowest client
Where is the proper place to show my support for such an amazing awesome improvement!?!
I was trying to do this via a (soft)mod without much success: Player API: latency buffer jumps
I was trying to do this via a (soft)mod without much success: Player API: latency buffer jumps
- Thu Jul 19, 2018 3:16 pm
- Forum: Won't implement
- Topic: Player API: latency buffer jumps
- Replies: 17
- Views: 7182
Re: Player API: latency buffer jumps
This problem has come to my attention because my client was falling behind the server, but that gets me thinking: How do clients response when it is the server that falls behind, and isn't able to maintain the desired UPS? How is that non-deterministic behavior (quality and performance of the server...
- Thu Jul 19, 2018 3:07 pm
- Forum: Won't implement
- Topic: Player API: latency buffer jumps
- Replies: 17
- Views: 7182
Re: Player API: latency buffer jumps
From what I read, chat messages can be sent (by player, or api) and then deterministically parsed by server (and clients). Is this true? Also, user input is not deterministic? So there are mechanisms in the game that allow non-deterministic data to be processed in a deterministic way. For example, w...
- Thu Jul 19, 2018 2:03 am
- Forum: Won't implement
- Topic: Player API: latency buffer jumps
- Replies: 17
- Views: 7182
Player API: latency buffer jumps
I've been unable to google or search these forums for my question, so maybe it isn't in the API, so... Is there a way for a mod (via api) to get each players (debug settings show-multiplayer-statistics ) latency, buffer(s) and jumps? debug_settings2.png With this data, I'd like to make a softmod (an...