Search found 75 matches

by kizrak
Sat Nov 30, 2019 10:48 pm
Forum: Not a bug
Topic: [0.17.79] Steam Experimental Beta warning, even though marked as stable
Replies: 4
Views: 1181

[0.17.79] Steam Experimental Beta warning, even though marked as stable

So I'm using 0.17.79 - Factorio Stable 0.17.79 from Steam. Keyword being "Stable" . Screenshot: v1QRePllnO.png But when I load the game, I see "experimental" beta warning. Screenshot: nFDDYquZ52.png I wouldn't expect an experimental beta warning when using a "Stable" ve...
by kizrak
Sun Aug 25, 2019 5:34 pm
Forum: Mod portal Discussion
Topic: Scenarios on mod portal
Replies: 6
Views: 3422

Re: Scenarios on mod portal

Yes, mods can add campaigns, be sure to include a description.json in the campaign folder Thanks a million! For anyone else reading this later, you also must have an image.png or the game crashes... The \Steam\steamapps\common\Factorio\data\base\campaigns\npe folder can be used as a rough example (...
by kizrak
Sat Aug 24, 2019 11:22 pm
Forum: Mod portal Discussion
Topic: Scenarios on mod portal
Replies: 6
Views: 3422

Re: Scenarios on mod portal

Thanks! Not sure if stuff on reddit gets deleted, but FTR: just put the files inside /scenarios or /campaigns subtree inside the mod. So I was able to create a mod containing the /scenarios/<name>/control.lua which would show up in the games "Mod Scenarios" under new game. I tried using a...
by kizrak
Sat Mar 09, 2019 12:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Non-recoverable error in scenario
Replies: 28
Views: 13199

Re: [0.17.9] Non-recoverable error in scenario

I'm getting a similar error too. I also have a save file a second before the error happens, if someone can tell me where to send it?
by kizrak
Sat Mar 09, 2019 12:16 am
Forum: Not a bug
Topic: Joining server directly doesn't provide synchronize mods option
Replies: 1
Views: 760

Re: Joining server directly doesn't provide synchronize mods option

I noticed this got moved to "not a bug" but wasn't given any feedback as to where it *should* go. So I made a post at https://forums.factorio.com/viewtopic.php?f=6&t=67181 . I would be really excited if someone could let me know where this should go, or if a forum moderator could just ...
by kizrak
Sat Mar 09, 2019 12:13 am
Forum: Not a bug
Topic: NPE doesn't support Multiplayer
Replies: 2
Views: 991

Re: NPE doesn't support Multiplayer

I noticed this got moved to "not a bug" but wasn't given any feedback as to where it *should* go. So I made a post at https://forums.factorio.com/viewtopic.php?f=6&t=67178 . I would be really excited if someone could let me know where this should go, or if a forum moderator could just ...
by kizrak
Sat Mar 09, 2019 12:09 am
Forum: Ideas and Suggestions
Topic: Direct Connect should support synchronization of mods
Replies: 0
Views: 463

Direct Connect should support synchronization of mods

TL;DR (A) Connect to Server (direct connect) should support synchronization of mods between server and client. (B) And without trying to make this into two suggestions, it would be nice if this allowed non-public-hosted-mods to be synchronizable. What ? If you use the server browser to connect to a...
by kizrak
Fri Mar 08, 2019 11:51 pm
Forum: Ideas and Suggestions
Topic: Multiplayer mode for New Player Experience
Replies: 3
Views: 1038

Multiplayer mode for New Player Experience

TL;DR Multiplayer mode for New Player Experience/tutorial. Campaign > Introduction > Arrival, etc What ? I started the Arrival scenario/campaign/New Player Experience, and immediately saved it, then tried hosting it as a multiplayer save, but it crashes after almost after step in the tutorial/etc. ...
by kizrak
Thu Mar 07, 2019 1:33 am
Forum: Not a bug
Topic: Joining server directly doesn't provide synchronize mods option
Replies: 1
Views: 760

Joining server directly doesn't provide synchronize mods option

Joining server directly (connect to server) doesn't provide synchronize mod options. It does work when connecting from server browser (to the exact same server). It tries to synchronize from server browser, but gives a different error.
by kizrak
Thu Mar 07, 2019 1:31 am
Forum: Not a bug
Topic: NPE doesn't support Multiplayer
Replies: 2
Views: 991

NPE doesn't support Multiplayer

New Player Experience (tutorial for 0.17) does not support multiplayer.
by kizrak
Thu Jul 19, 2018 5:03 pm
Forum: Won't implement
Topic: Player API: latency buffer jumps
Replies: 17
Views: 7182

Re: Player API: latency buffer jumps

Loewchen wrote:Shameless plug: Option to make server wait for slowest client.
Where is the proper place to show my support for such an amazing awesome improvement!?! 8-)
by kizrak
Thu Jul 19, 2018 4:56 pm
Forum: Ideas and Suggestions
Topic: Option to make server wait for slowest client
Replies: 34
Views: 12870

Re: Option to make server wait for slowest client

Where is the proper place to show my support for such an amazing awesome improvement!?! 8-)

I was trying to do this via a (soft)mod without much success: Player API: latency buffer jumps
by kizrak
Thu Jul 19, 2018 3:16 pm
Forum: Won't implement
Topic: Player API: latency buffer jumps
Replies: 17
Views: 7182

Re: Player API: latency buffer jumps

This problem has come to my attention because my client was falling behind the server, but that gets me thinking: How do clients response when it is the server that falls behind, and isn't able to maintain the desired UPS? How is that non-deterministic behavior (quality and performance of the server...
by kizrak
Thu Jul 19, 2018 3:07 pm
Forum: Won't implement
Topic: Player API: latency buffer jumps
Replies: 17
Views: 7182

Re: Player API: latency buffer jumps

From what I read, chat messages can be sent (by player, or api) and then deterministically parsed by server (and clients). Is this true? Also, user input is not deterministic? So there are mechanisms in the game that allow non-deterministic data to be processed in a deterministic way. For example, w...
by kizrak
Thu Jul 19, 2018 2:03 am
Forum: Won't implement
Topic: Player API: latency buffer jumps
Replies: 17
Views: 7182

Player API: latency buffer jumps

I've been unable to google or search these forums for my question, so maybe it isn't in the API, so... Is there a way for a mod (via api) to get each players (debug settings show-multiplayer-statistics ) latency, buffer(s) and jumps? debug_settings2.png With this data, I'd like to make a softmod (an...

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