Search found 131 matches

by joon
Sun Nov 22, 2015 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17][posila] Crafting cancelation = free resources
Replies: 4
Views: 8426

Re: [0.12.17] Crafting cancelation = free resources

I noticed it as well with Crafting bug that the assembly machine didn't need any circuits. Probably has something to do with the cancellation of crafting.
by joon
Fri Nov 20, 2015 7:58 pm
Forum: Pending
Topic: [0.12.17] [pending] Crafting bug :)
Replies: 13
Views: 21700

Re: [0.12.17] Crafting bug :)

bobingabout wrote:Also, please note that the term "Glitch" is a non-software error, such as an error caused by a power surge, or hardware issue. Most of what you'll see in factorio are software related errors, usually known as Bugs.

Just pointing that out.
Okay, fair enough
by joon
Fri Nov 20, 2015 7:04 pm
Forum: Pending
Topic: [0.12.17] [pending] Crafting bug :)
Replies: 13
Views: 21700

Re: [0.12.17] Crafting glitch

Found an easy way to reproduce.
Load the save
Crafting_glitch.zip
(4.37 MiB) Downloaded 237 times
and remove items from crafting queue until items are dropped on the ground because of full inventory and the lamp and other stuff aren't craft-able afterwards.

Edit: when the queue is finished the glitch disappears.
by joon
Fri Nov 20, 2015 6:54 pm
Forum: Pending
Topic: [0.12.17] [pending] Crafting bug :)
Replies: 13
Views: 21700

Re: [0.12.17] Crafting glitch

I don't get any message from evogui. I didn't edit any mod
When I load the save, the glitch is still effective.

I'll try to use a previous auto save to reproduce. I had a lot in crafting queue and cancelled a lot and added some again. May have done that a couple of times

modsfolder.zip
(10.28 MiB) Downloaded 243 times
by joon
Fri Nov 20, 2015 6:08 pm
Forum: Pending
Topic: [0.12.17] [pending] Crafting bug :)
Replies: 13
Views: 21700

[0.12.17] [pending] Crafting bug :)

I was crafting lots of stuff and had cancelled some stuff and dropped some stuff on the ground. Now I can't craft things like lamps while I have tons of mats in my inventory and when crafting assembly 2 machines, they don't require any circuits somehow http://i.imgur.com/Y88N8t3.png Bug_Recipe.zip
by joon
Thu Nov 12, 2015 8:01 pm
Forum: Releases
Topic: Version 0.12.17
Replies: 36
Views: 41672

Re: Version 0.12.17

In case someone asks for a screen
Image
by joon
Sat Nov 07, 2015 7:59 am
Forum: Technical Help
Topic: Cannot install Factorio
Replies: 8
Views: 14404

Re: Cannot install Factorio

You have to extract it first. Then you go into the folder "factorio/bin/i386/ and double click Factorio and this should start the game.
by joon
Fri Nov 06, 2015 6:10 pm
Forum: Won't fix.
Topic: Factorio won't generate a world (0.12.3)
Replies: 9
Views: 16934

Re: Factorio won't generate a world (0.12.3)

Why are you using a windows version on Ubuntu? There is a linux version for 32 bit and 64 bit, which work smooth because I use them as well. Just unpack it and go into factorio/bin/.../ folder and double click to run factorio.
by joon
Fri Nov 06, 2015 5:54 pm
Forum: Won't fix.
Topic: Factorio won't generate a world (0.12.3)
Replies: 9
Views: 16934

Re: Factorio won't generate a world (0.12.3)

Try 0.12.16 first, maybe it has been fixed with that version
by joon
Sun Nov 01, 2015 9:46 am
Forum: Questions, reviews and ratings
Topic: Mods in 0.12.15
Replies: 5
Views: 17942

Re: Mods in 0.12.15

I agree with Klonan. It's now so confusing which mods work with which version. I really like the Dytech mods but haven't updated (0.12.10) yet because there is not really a response of the makers. Also that versions 0.12.13 and 0.12.14 may corrupt saves when loading makes it in the newer versions ap...
by joon
Fri Oct 30, 2015 6:06 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40427

Re: Friday Facts #110 - Tech art finished

Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
by joon
Fri Oct 16, 2015 9:50 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50813

Re: Friday Facts #108 - Unexpected Features

DOSorDIE wrote: and of course with a option to deactivate.
You can deactivate by going into Menu -> Options -> Graphics and uncheck show smoke
by joon
Sun Oct 04, 2015 10:30 pm
Forum: Not a bug
Topic: [0.12.10] Bad split on compressed belts
Replies: 8
Views: 14203

Re: [0.12.10] Bad split on compressed belts

It's normal behavior, just as Racusthor describes.
Also it's known and not a bug and mentioned before:
https://forums.factorio.com/forum/vie ... ter#p87403
by joon
Sat Oct 03, 2015 11:37 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92705

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

Downloaded the mod, did the load, save, load thing but they won't show in the crafting menu or in an assembly. The research worked as you can see at the screenshot. Screen: http://i.imgur.com/RSu2kH0.png Log: 0.011 2015-10-03 12:39:17; Factorio 0.12.10 (Build 17003, linux32) 0.011 Operating system: ...
by joon
Tue Sep 29, 2015 4:02 pm
Forum: Not a bug
Topic: [0.12.8] Big power poles don't want to connect
Replies: 3
Views: 6003

Re: [0.12.8] Big power poles don't want to connect

ok thanks for the info
by joon
Tue Sep 29, 2015 1:30 pm
Forum: Not a bug
Topic: [0.12.8] Big power poles don't want to connect
Replies: 3
Views: 6003

[0.12.8] Big power poles don't want to connect

Got these 2 big power pole that don't want to connect. They connect to everything else but not each other some reason. Screenshot: I just placed the top one last, which is clearly in range of the big one at the bottom but for some reason they don't want to connect and also there is no wire between t...
by joon
Mon Sep 28, 2015 5:53 pm
Forum: Not a bug
Topic: [0.12.8] Items between chests after chest explosion
Replies: 4
Views: 5837

Re: [0.12.8] Items between chests after chest explosion

ok fair enough but the strange thing was that all the chests were in the area of the item explosion but only that 1 row between the chests

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