Search found 131 matches
- Sun Nov 22, 2015 3:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.17][posila] Crafting cancelation = free resources
- Replies: 4
- Views: 8426
Re: [0.12.17] Crafting cancelation = free resources
I noticed it as well with Crafting bug that the assembly machine didn't need any circuits. Probably has something to do with the cancellation of crafting.
- Fri Nov 20, 2015 7:58 pm
- Forum: Pending
- Topic: [0.12.17] [pending] Crafting bug :)
- Replies: 13
- Views: 21700
Re: [0.12.17] Crafting bug :)
Okay, fair enoughbobingabout wrote:Also, please note that the term "Glitch" is a non-software error, such as an error caused by a power surge, or hardware issue. Most of what you'll see in factorio are software related errors, usually known as Bugs.
Just pointing that out.
- Fri Nov 20, 2015 7:04 pm
- Forum: Pending
- Topic: [0.12.17] [pending] Crafting bug :)
- Replies: 13
- Views: 21700
Re: [0.12.17] Crafting glitch
Found an easy way to reproduce.
Load the save and remove items from crafting queue until items are dropped on the ground because of full inventory and the lamp and other stuff aren't craft-able afterwards.
Edit: when the queue is finished the glitch disappears.
Load the save and remove items from crafting queue until items are dropped on the ground because of full inventory and the lamp and other stuff aren't craft-able afterwards.
Edit: when the queue is finished the glitch disappears.
- Fri Nov 20, 2015 6:54 pm
- Forum: Pending
- Topic: [0.12.17] [pending] Crafting bug :)
- Replies: 13
- Views: 21700
Re: [0.12.17] Crafting glitch
I don't get any message from evogui. I didn't edit any mod
When I load the save, the glitch is still effective.
I'll try to use a previous auto save to reproduce. I had a lot in crafting queue and cancelled a lot and added some again. May have done that a couple of times
When I load the save, the glitch is still effective.
I'll try to use a previous auto save to reproduce. I had a lot in crafting queue and cancelled a lot and added some again. May have done that a couple of times
- Fri Nov 20, 2015 6:08 pm
- Forum: Pending
- Topic: [0.12.17] [pending] Crafting bug :)
- Replies: 13
- Views: 21700
[0.12.17] [pending] Crafting bug :)
I was crafting lots of stuff and had cancelled some stuff and dropped some stuff on the ground. Now I can't craft things like lamps while I have tons of mats in my inventory and when crafting assembly 2 machines, they don't require any circuits somehow http://i.imgur.com/Y88N8t3.png Bug_Recipe.zip
- Wed Nov 18, 2015 3:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] [kovarex] Error related to train carriage connections
- Replies: 10
- Views: 15013
Re: [0.12.10] Error related to train carriage connections
Nice you beat me to it.
- Thu Nov 12, 2015 8:01 pm
- Forum: Releases
- Topic: Version 0.12.17
- Replies: 36
- Views: 41672
Re: Version 0.12.17
In case someone asks for a screen
- Sat Nov 07, 2015 7:59 am
- Forum: Technical Help
- Topic: Cannot install Factorio
- Replies: 8
- Views: 14404
Re: Cannot install Factorio
You have to extract it first. Then you go into the folder "factorio/bin/i386/ and double click Factorio and this should start the game.
- Fri Nov 06, 2015 6:10 pm
- Forum: Won't fix.
- Topic: Factorio won't generate a world (0.12.3)
- Replies: 9
- Views: 16934
Re: Factorio won't generate a world (0.12.3)
Why are you using a windows version on Ubuntu? There is a linux version for 32 bit and 64 bit, which work smooth because I use them as well. Just unpack it and go into factorio/bin/.../ folder and double click to run factorio.
- Fri Nov 06, 2015 5:54 pm
- Forum: Won't fix.
- Topic: Factorio won't generate a world (0.12.3)
- Replies: 9
- Views: 16934
Re: Factorio won't generate a world (0.12.3)
Try 0.12.16 first, maybe it has been fixed with that version
- Sun Nov 01, 2015 9:46 am
- Forum: Questions, reviews and ratings
- Topic: Mods in 0.12.15
- Replies: 5
- Views: 17942
Re: Mods in 0.12.15
I agree with Klonan. It's now so confusing which mods work with which version. I really like the Dytech mods but haven't updated (0.12.10) yet because there is not really a response of the makers. Also that versions 0.12.13 and 0.12.14 may corrupt saves when loading makes it in the newer versions ap...
- Fri Oct 30, 2015 6:06 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40427
Re: Friday Facts #110 - Tech art finished
Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
- Fri Oct 16, 2015 9:50 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50813
Re: Friday Facts #108 - Unexpected Features
You can deactivate by going into Menu -> Options -> Graphics and uncheck show smokeDOSorDIE wrote: and of course with a option to deactivate.
- Sun Oct 04, 2015 10:30 pm
- Forum: Not a bug
- Topic: [0.12.10] Bad split on compressed belts
- Replies: 8
- Views: 14203
Re: [0.12.10] Bad split on compressed belts
It's normal behavior, just as Racusthor describes.
Also it's known and not a bug and mentioned before:
https://forums.factorio.com/forum/vie ... ter#p87403
Also it's known and not a bug and mentioned before:
https://forums.factorio.com/forum/vie ... ter#p87403
- Sun Oct 04, 2015 5:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92705
Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage
No worries thanks
- Sat Oct 03, 2015 11:37 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92705
Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Downloaded the mod, did the load, save, load thing but they won't show in the crafting menu or in an assembly. The research worked as you can see at the screenshot. Screen: http://i.imgur.com/RSu2kH0.png Log: 0.011 2015-10-03 12:39:17; Factorio 0.12.10 (Build 17003, linux32) 0.011 Operating system: ...
- Wed Sep 30, 2015 8:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.8][posila]When UI scaled down, progress bars are off
- Replies: 2
- Views: 3454
Re: [0.12.8][posila]When UI scaled down, progress bars are off
Nice, thank you very much
- Tue Sep 29, 2015 4:02 pm
- Forum: Not a bug
- Topic: [0.12.8] Big power poles don't want to connect
- Replies: 3
- Views: 6003
Re: [0.12.8] Big power poles don't want to connect
ok thanks for the info
- Tue Sep 29, 2015 1:30 pm
- Forum: Not a bug
- Topic: [0.12.8] Big power poles don't want to connect
- Replies: 3
- Views: 6003
[0.12.8] Big power poles don't want to connect
Got these 2 big power pole that don't want to connect. They connect to everything else but not each other some reason. Screenshot: I just placed the top one last, which is clearly in range of the big one at the bottom but for some reason they don't want to connect and also there is no wire between t...
- Mon Sep 28, 2015 5:53 pm
- Forum: Not a bug
- Topic: [0.12.8] Items between chests after chest explosion
- Replies: 4
- Views: 5837
Re: [0.12.8] Items between chests after chest explosion
ok fair enough but the strange thing was that all the chests were in the area of the item explosion but only that 1 row between the chests