Search found 8079 matches
- Sat Feb 09, 2013 12:56 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42251
Re: Translation
So, the thing between underscore has to be translated also ? I thought it belongs to the code and it was refering to some of your line ... We're going to translate the whole thing today, probably :) The form: __ENTITY__[id]__ means, that it is reffering to the [entity-names] section of locale. call...
- Fri Feb 08, 2013 10:43 pm
- Forum: Pending
- Topic: [Scripting bug] Bug in first mission
- Replies: 2
- Views: 4110
Re: Bug in first mission
To be honest, we didn't think of the possibility that the player could make more drills, we shall fix that ...
- Fri Feb 08, 2013 10:40 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43285
Re: Failing the Kickstarter
Maybe one of the devs should go over to this forum: http://facepunch.com/showthread.php?t=1245574&p=39520629 and do some advertising. There seems to be a great number of people who are interested in the game. Hi, I already wanted to post there, but it is not possible to register on the forum no...
- Fri Feb 08, 2013 10:32 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42251
Re: Translation
Hi, thank you for the translation, this helps a lot! I just added the translation to the game, it seems to work fine, I just had to change the encoding (UTF8->UTF8 without BOM), but that was simple thing to do. I found out, that the game was just offering czech/english translation, so I changed that...
- Fri Feb 08, 2013 3:26 pm
- Forum: Implemented Suggestions
- Topic: Updater
- Replies: 2
- Views: 3652
Re: Updater
We plan to do this, it is mentioned in the indiegogo project in the if we get funded seciton: "technical stuff (automatic downloader / updater, speed improvements)" Seems like the count suggestions is getting quite high, we might make a organised list somwhere, as preparation for voting wh...
- Fri Feb 08, 2013 3:21 pm
- Forum: Implemented Suggestions
- Topic: Suggestions And Minor Issues
- Replies: 9
- Views: 13156
Re: Suggestions And Minor Issues
Another Suggestion: Make the technology GUI in a tree form, so you can easily see which depends on what and so on. This is definetly the plan, tree will be in similar form as on the wiki: http://www.kovarex.com/wiki/index.php/Research I agree mostly with what he said. I haven't experimented issues ...
- Fri Feb 08, 2013 1:40 pm
- Forum: Implemented Suggestions
- Topic: Suggestions And Minor Issues
- Replies: 9
- Views: 13156
Re: Suggestions And Minor Issues
In response to 9: you can use this map editor feature, also I'm not sure about any controls there... I would like the idea of an seed (which contains all parameters for the map generation) which you can input before you start the game (like in Minecraft). This would also allow to share seeds. Right...
- Fri Feb 08, 2013 1:34 pm
- Forum: Implemented Suggestions
- Topic: Suggestions And Minor Issues
- Replies: 9
- Views: 13156
Re: Suggestions And Minor Issues
Hi azourindria, thank you for all the suggestions! This game is so amazing and addictive and I cannot stop playing it. So these are just a few minor suggestions. 1) I get an error if I try to resize the game (or full screen it). The lighting just shuts off. Lamps stop working, night is pitch black, ...
- Fri Feb 08, 2013 1:01 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42251
Re: Translation
Ok, thank you, I'll do it today or tomorow, but just to be sure, the name I have to change is the one on right ? I mean: "wood=Wood"--> I've to overwrite "wood=Bois" ? As for translation, I'm not sure about all of them, since I wouldn't traduce "engine" something you'v...
- Thu Feb 07, 2013 10:20 pm
- Forum: Translations
- Topic: [French 0.2.9] Core + demo
- Replies: 60
- Views: 42251
Re: Translation
Spotlight for french youtubers would be great. Thank you for the proposal, it is quite easy to do the translation, and I would appreciate it There are two directories in the locale directory. cz - czech translation en - engligh translation. Just make directory fr there, and copy the contents of the ...
- Thu Feb 07, 2013 6:48 pm
- Forum: General discussion
- Topic: Fish: what's useful with that ?
- Replies: 7
- Views: 6291
Re: Fish: what's useful with that ?
The fish was created by the developer who came to Factorio, he just wanted to learn by adding something simple, the non fitting picture of fish was a joke, but we never removed it, and now it just feels like part of the game, the fish will probably stay, the picture will change. The current use of f...
- Thu Feb 07, 2013 6:14 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 99173
Re: Role playing direction
Yes, the best way I can imagine is to have both RP and RTS to choose from, it would be up to the player to choose what he wants to prefer.
- Thu Feb 07, 2013 5:56 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 120587
Re: Railroad
Armored trains would make sense as well, the enviroment is dangerous. I can imagine scenarios, where not including armored carriage to the train would be risky.
- Thu Feb 07, 2013 4:36 pm
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 126786
Hidden ores
Edit: We decided to drop this idea for Factorio. At least for the current one, so I'm locking this thread. Later in the game (advanced technologies would be needed for this), the player could start with underground mining, this would have 2 phases. Searching for resources Underground resources woul...
- Thu Feb 07, 2013 4:31 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 120587
Railroad
We are saying everywhere, that the game is inspired by Transport Tycoon. There is already some proof of concept of trains (http://www.youtube.com/watch?v=Vmp66SmUztQ), but this is still far from transport tycoon. I believe, that we could use the concept of transport tycoon in this area of the game a...
- Thu Feb 07, 2013 4:11 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 99429
Fight
Fight is very very simple now and we are aware of that, we want to change that. If we went the rts way ( http://kovarex.com/forum/viewtopic.php?f=9&t=6 ), it could be enough. Apart that, I had few ideas. Industrial armors - sockets More advanced armors would have slots (the more the better), it ...
- Thu Feb 07, 2013 3:42 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 99173
Role playing direction
Classes I could imagine having different classes you would choose at the start of the game, each would have different bonuses. a) Engineer (better recipes for certain items (faster/cheaper circuit, some machines etc) b) Fighter c) Scientist (faster/cheaper research/upgrades) we would certainly come...
- Thu Feb 07, 2013 3:38 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 150120
RTS direction
We are considering the rts direction of the game a lot. Builder robots Player could just order stuff to be built and where. It would be up to the builder robots, to get the needed materials from the logistic system and build it. This would be combatibile with blueprints (some kind of ctrl-c ctrl-v s...
- Thu Feb 07, 2013 3:30 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211806
Electric energy
These are the additions we were discussing the most. Accumulators Used to store energy for night, when you are dependent on solar panels. Used to store energy, when big output is needed from time to time (defending enemy wave with laser turrets) Oil I don't want to ripoff the buildcraft oil concept ...