Search found 8079 matches

by kovarex
Sat Feb 09, 2013 12:56 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42251

Re: Translation

So, the thing between underscore has to be translated also ? I thought it belongs to the code and it was refering to some of your line ... We're going to translate the whole thing today, probably :) The form: __ENTITY__[id]__ means, that it is reffering to the [entity-names] section of locale. call...
by kovarex
Fri Feb 08, 2013 10:43 pm
Forum: Pending
Topic: [Scripting bug] Bug in first mission
Replies: 2
Views: 4110

Re: Bug in first mission

To be honest, we didn't think of the possibility that the player could make more drills, we shall fix that ...
by kovarex
Fri Feb 08, 2013 10:40 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43285

Re: Failing the Kickstarter

Maybe one of the devs should go over to this forum: http://facepunch.com/showthread.php?t=1245574&p=39520629 and do some advertising. There seems to be a great number of people who are interested in the game. Hi, I already wanted to post there, but it is not possible to register on the forum no...
by kovarex
Fri Feb 08, 2013 10:32 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42251

Re: Translation

Hi, thank you for the translation, this helps a lot! I just added the translation to the game, it seems to work fine, I just had to change the encoding (UTF8->UTF8 without BOM), but that was simple thing to do. I found out, that the game was just offering czech/english translation, so I changed that...
by kovarex
Fri Feb 08, 2013 3:26 pm
Forum: Implemented Suggestions
Topic: Updater
Replies: 2
Views: 3652

Re: Updater

We plan to do this, it is mentioned in the indiegogo project in the if we get funded seciton: "technical stuff (automatic downloader / updater, speed improvements)" Seems like the count suggestions is getting quite high, we might make a organised list somwhere, as preparation for voting wh...
by kovarex
Fri Feb 08, 2013 3:21 pm
Forum: Implemented Suggestions
Topic: Suggestions And Minor Issues
Replies: 9
Views: 13156

Re: Suggestions And Minor Issues

Another Suggestion: Make the technology GUI in a tree form, so you can easily see which depends on what and so on. This is definetly the plan, tree will be in similar form as on the wiki: http://www.kovarex.com/wiki/index.php/Research I agree mostly with what he said. I haven't experimented issues ...
by kovarex
Fri Feb 08, 2013 1:40 pm
Forum: Implemented Suggestions
Topic: Suggestions And Minor Issues
Replies: 9
Views: 13156

Re: Suggestions And Minor Issues

In response to 9: you can use this map editor feature, also I'm not sure about any controls there... I would like the idea of an seed (which contains all parameters for the map generation) which you can input before you start the game (like in Minecraft). This would also allow to share seeds. Right...
by kovarex
Fri Feb 08, 2013 1:34 pm
Forum: Implemented Suggestions
Topic: Suggestions And Minor Issues
Replies: 9
Views: 13156

Re: Suggestions And Minor Issues

Hi azourindria, thank you for all the suggestions! This game is so amazing and addictive and I cannot stop playing it. So these are just a few minor suggestions. 1) I get an error if I try to resize the game (or full screen it). The lighting just shuts off. Lamps stop working, night is pitch black, ...
by kovarex
Fri Feb 08, 2013 1:01 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42251

Re: Translation

Ok, thank you, I'll do it today or tomorow, but just to be sure, the name I have to change is the one on right ? I mean: "wood=Wood"--> I've to overwrite "wood=Bois" ? As for translation, I'm not sure about all of them, since I wouldn't traduce "engine" something you'v...
by kovarex
Thu Feb 07, 2013 10:20 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42251

Re: Translation

Spotlight for french youtubers would be great. Thank you for the proposal, it is quite easy to do the translation, and I would appreciate it There are two directories in the locale directory. cz - czech translation en - engligh translation. Just make directory fr there, and copy the contents of the ...
by kovarex
Thu Feb 07, 2013 6:48 pm
Forum: General discussion
Topic: Fish: what's useful with that ?
Replies: 7
Views: 6291

Re: Fish: what's useful with that ?

The fish was created by the developer who came to Factorio, he just wanted to learn by adding something simple, the non fitting picture of fish was a joke, but we never removed it, and now it just feels like part of the game, the fish will probably stay, the picture will change. The current use of f...
by kovarex
Thu Feb 07, 2013 6:14 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 99173

Re: Role playing direction

Yes, the best way I can imagine is to have both RP and RTS to choose from, it would be up to the player to choose what he wants to prefer.
by kovarex
Thu Feb 07, 2013 5:56 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120587

Re: Railroad

Armored trains would make sense as well, the enviroment is dangerous. I can imagine scenarios, where not including armored carriage to the train would be risky.
by kovarex
Thu Feb 07, 2013 4:36 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 126786

Hidden ores

Edit: We decided to drop this idea for Factorio. At least for the current one, so I'm locking this thread. Later in the game (advanced technologies would be needed for this), the player could start with underground mining, this would have 2 phases. Searching for resources Underground resources woul...
by kovarex
Thu Feb 07, 2013 4:31 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120587

Railroad

We are saying everywhere, that the game is inspired by Transport Tycoon. There is already some proof of concept of trains (http://www.youtube.com/watch?v=Vmp66SmUztQ), but this is still far from transport tycoon. I believe, that we could use the concept of transport tycoon in this area of the game a...
by kovarex
Thu Feb 07, 2013 4:11 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 99429

Fight

Fight is very very simple now and we are aware of that, we want to change that. If we went the rts way ( http://kovarex.com/forum/viewtopic.php?f=9&t=6 ), it could be enough. Apart that, I had few ideas. Industrial armors - sockets More advanced armors would have slots (the more the better), it ...
by kovarex
Thu Feb 07, 2013 3:42 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 99173

Role playing direction

Classes I could imagine having different classes you would choose at the start of the game, each would have different bonuses. a) Engineer (better recipes for certain items (faster/cheaper circuit, some machines etc) b) Fighter c) Scientist (faster/cheaper research/upgrades) we would certainly come...
by kovarex
Thu Feb 07, 2013 3:38 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 150120

RTS direction

We are considering the rts direction of the game a lot. Builder robots Player could just order stuff to be built and where. It would be up to the builder robots, to get the needed materials from the logistic system and build it. This would be combatibile with blueprints (some kind of ctrl-c ctrl-v s...
by kovarex
Thu Feb 07, 2013 3:30 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 211806

Electric energy

These are the additions we were discussing the most. Accumulators Used to store energy for night, when you are dependent on solar panels. Used to store energy, when big output is needed from time to time (defending enemy wave with laser turrets) Oil I don't want to ripoff the buildcraft oil concept ...

Go to advanced search