Search found 368 matches

by DaleStan
Sun Mar 24, 2019 10:31 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386619

Re: Development and Discussion

After updating, Angel's Refining refuses to load without Angel's Infinite Ores: Failed to load mods: Path __angelsinfiniteores___/graphics/entity/ores-particle/ore-particle-1.png does not match any enabled mod.: __angelsinfiniteores___/graphics/entity/ores-particle/ore-particle-1.png Mods to be disa...
by DaleStan
Sun Mar 24, 2019 7:31 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33182

Re: Friday Facts #286 - Pollution cleanup

Also, if you don't like them, you can turn them off.
by DaleStan
Sun Mar 24, 2019 5:59 pm
Forum: Technical Help
Topic: Cant load save after the 0.17.17 update
Replies: 2
Views: 850

Re: Cant load save after the 0.17.17 update

As suggested at the end of the log file, please also upload the save and the mods you're using.
by DaleStan
Sun Mar 24, 2019 5:58 pm
Forum: Technical Help
Topic: [0.16.51] Crash on 40% loading
Replies: 4
Views: 1015

Re: [0.16.51] Crash on 40% loading

First, please upload the mods you're using. This is likely caused by a broken mod, though broken mods shouldn't be able to do this. Second, if you remove all the mods from the mod folder, does the game still crash? If yes, post that log too. And third, if the game loads successfully with no mods, I'...
by DaleStan
Sun Mar 24, 2019 5:45 pm
Forum: Gameplay Help
Topic: Read Blueprint Content
Replies: 2
Views: 699

Re: Read Blueprint Content

This feels like something that Recursive Blueprints should be able to do, but I don't think it can directly.

Zebulah has an idea here that seems like it would work, though it won't be particularly quick.
by DaleStan
Sun Mar 24, 2019 1:19 am
Forum: Technical Help
Topic: Initialization Failed: Error Code 20
Replies: 7
Views: 2006

Re: Initialization Failed: Error Code 20

If you're using Steam, you'll need to opt-in to the betas. If you're using the in-game updater, make sure you've enabled experimental updates in the settings.
by DaleStan
Sun Mar 24, 2019 1:07 am
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 19136

Re: Version 0.17.17

I can't find the reference, but as I understand what someone (I think a dev) said, the signals were added for the intro campaign. They were intended to be disabled for freeplay, but that didn't happen. Since they're in now, and they don't hurt anything in freeplay, they'll probably stay in. Disclaim...
by DaleStan
Sat Mar 23, 2019 4:46 pm
Forum: Duplicates
Topic: [0.17.17] D + alt-key stops walking
Replies: 4
Views: 1456

Re: [0.17.17] D + alt-key stops walking

; give-deconstruction-planner=ALT + D
I expect this is the problem. There aren't any keyboard shortcuts for ALT + A, ALT + W, or ALT + S, but there is one for ALT + D, so that one takes over when you press the alt key. I'd unbind or rebind that command.
by DaleStan
Sat Mar 23, 2019 4:37 pm
Forum: Technical Help
Topic: Initialization Failed: Error Code 20
Replies: 7
Views: 2006

Re: Initialization Failed: Error Code 20

I realize you aren't the OP, but you should also post a log file. https://wiki.factorio.com/Log_file
by DaleStan
Sat Sep 15, 2018 11:47 pm
Forum: Not a bug
Topic: [15.37] Electric mining drills accept wrong fluid when on uranium
Replies: 5
Views: 2423

Re: Mining Drills will fill with water

If you don't water in your uranium mining drills, don't put water in them By that argument, if I make an assembler, tell it to barrel light oil, and pipe water to it, the water should go into the assembler. But it doesn't. Why are mining drills special? (I was directed here after I made a similar t...
by DaleStan
Sat Sep 15, 2018 11:36 pm
Forum: Ideas and Suggestions
Topic: belt scanner / flow controller
Replies: 1
Views: 1459

Re: belt scanner / flow controller

The first can easily be achieved with one or more belts set to hold their contents and a decider combinator set to "Any > 0 => (Signal of choice) = 1"

The second is much harder, and needs more definition. Average over what time range? Why that particular time range?
by DaleStan
Sat Sep 15, 2018 10:43 pm
Forum: Duplicates
Topic: Mining drill accepts any fluid
Replies: 1
Views: 1170

Mining drill accepts any fluid

This originally caused confusion when playing with Angel's infinite ores, but it can be reproduced in vanilla. Build a mining drill partially on uranium ore and partially on iron ore. The drill will happily mine the iron ore for a while, but eventually it'll decide to mine the uranium instead. It ev...
by DaleStan
Fri Sep 14, 2018 3:48 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 11496

Re: Handling precise fluid amounts... how?

If I'm understanding that option correctly, it will not work for oil refining or cracking, as you can't fit the necessary number of (un)barreling assemblers around a refinery or chemical plant, unless you use pipes.
by DaleStan
Thu Sep 13, 2018 1:05 am
Forum: Ideas and Suggestions
Topic: Logistic Request Apply Button
Replies: 3
Views: 1007

Re: Logistic Request Apply Button

There's an option that sets logistic requests to default to 1 item, instead of defaulting to 1 stack. Is that what you're looking for?
by DaleStan
Tue Sep 11, 2018 12:52 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 64295

Re: Suggestion: Train that works with electricity

You probably want one of
https://mods.factorio.com/mods/magu5026/ElectricTrain
https://mods.factorio.com/mod/ElectricTrains

I haven't tried either of them, so I can't vouch for one over the other.
by DaleStan
Tue Sep 11, 2018 2:36 am
Forum: Mod portal Discussion
Topic: Mod portal upload error!
Replies: 2
Views: 1465

Re: Mod portal upload error!

I'd guess you have an unexpected UTF-8 BOM at the start of your info.json. Open it in a hex editor. (I use frhed , though it doesn't really want to let you edit files.) If the first three bytes are "EF BB BF", delete them, save, and update the ZIP file. I'm of the opinion that the mod port...
by DaleStan
Mon Sep 10, 2018 4:19 am
Forum: Ideas and Suggestions
Topic: Rocket Silo should connect to circuit network
Replies: 50
Views: 15947

Re: Circuit Network to read Rocket Silo Progress

That is not the original request by EntropySpark, though. What? Ability to connect a Rocket Silo to the Circuit Network, outputting the number of rocket parts built as a signal. This can also be done without any changes. Instead of asking the silo how many rocket parts it's built, use pulse-output t...
by DaleStan
Sun Sep 09, 2018 8:06 pm
Forum: Not a bug
Topic: 0.16.51 - Keyboard doesn't differentiate
Replies: 8
Views: 2199

Re: 0.16.51 - Keyboard doesn't differentiate

I'm not sure I agree with that NaB designation. The issue (as I see it) is not whether or not some other program is bound to <ctrl+alt+shift+F5>. If Factorio says the shortcut to do a particular action is <ctrl-F5>, then only <ctrl-F5> should trigger that action. <ctrl-alt-F5>, <ctrl-shift-F5>, and ...
by DaleStan
Sun Sep 09, 2018 6:35 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 11496

Re: Handling precise fluid amounts... how?

None of this is what you want to hear, but I'm not aware of any way to get count-perfect fluid processing. You might try single-tick pump pulses (maybe 1 tick on and then 9 off?) but I expect that will have similar issues to using barrels. Optera's Inventory Sensor will give you different measuremen...
by DaleStan
Sun Sep 09, 2018 5:35 am
Forum: Gameplay Help
Topic: rail signalling help
Replies: 4
Views: 1280

Re: rail signalling help

You can probably beat the pathfinder into submission by sticking a signal just before the first train stop (the in-game physical "train stop" object, not the logical station) and wiring that signal so it turns red when there is a train at that stop. This will add a large penalty to the fir...

Go to advanced search