Search found 368 matches
- Sun Mar 24, 2019 10:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1386619
Re: Development and Discussion
After updating, Angel's Refining refuses to load without Angel's Infinite Ores: Failed to load mods: Path __angelsinfiniteores___/graphics/entity/ores-particle/ore-particle-1.png does not match any enabled mod.: __angelsinfiniteores___/graphics/entity/ores-particle/ore-particle-1.png Mods to be disa...
- Sun Mar 24, 2019 7:31 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33182
Re: Friday Facts #286 - Pollution cleanup
Also, if you don't like them, you can turn them off.
- Sun Mar 24, 2019 5:59 pm
- Forum: Technical Help
- Topic: Cant load save after the 0.17.17 update
- Replies: 2
- Views: 850
Re: Cant load save after the 0.17.17 update
As suggested at the end of the log file, please also upload the save and the mods you're using.
- Sun Mar 24, 2019 5:58 pm
- Forum: Technical Help
- Topic: [0.16.51] Crash on 40% loading
- Replies: 4
- Views: 1015
Re: [0.16.51] Crash on 40% loading
First, please upload the mods you're using. This is likely caused by a broken mod, though broken mods shouldn't be able to do this. Second, if you remove all the mods from the mod folder, does the game still crash? If yes, post that log too. And third, if the game loads successfully with no mods, I'...
- Sun Mar 24, 2019 5:45 pm
- Forum: Gameplay Help
- Topic: Read Blueprint Content
- Replies: 2
- Views: 699
Re: Read Blueprint Content
This feels like something that Recursive Blueprints should be able to do, but I don't think it can directly.
Zebulah has an idea here that seems like it would work, though it won't be particularly quick.
Zebulah has an idea here that seems like it would work, though it won't be particularly quick.
- Sun Mar 24, 2019 1:19 am
- Forum: Technical Help
- Topic: Initialization Failed: Error Code 20
- Replies: 7
- Views: 2006
Re: Initialization Failed: Error Code 20
If you're using Steam, you'll need to opt-in to the betas. If you're using the in-game updater, make sure you've enabled experimental updates in the settings.
- Sun Mar 24, 2019 1:07 am
- Forum: Releases
- Topic: Version 0.17.17
- Replies: 31
- Views: 19136
Re: Version 0.17.17
I can't find the reference, but as I understand what someone (I think a dev) said, the signals were added for the intro campaign. They were intended to be disabled for freeplay, but that didn't happen. Since they're in now, and they don't hurt anything in freeplay, they'll probably stay in. Disclaim...
- Sat Mar 23, 2019 4:46 pm
- Forum: Duplicates
- Topic: [0.17.17] D + alt-key stops walking
- Replies: 4
- Views: 1456
Re: [0.17.17] D + alt-key stops walking
I expect this is the problem. There aren't any keyboard shortcuts for ALT + A, ALT + W, or ALT + S, but there is one for ALT + D, so that one takes over when you press the alt key. I'd unbind or rebind that command.; give-deconstruction-planner=ALT + D
- Sat Mar 23, 2019 4:37 pm
- Forum: Technical Help
- Topic: Initialization Failed: Error Code 20
- Replies: 7
- Views: 2006
Re: Initialization Failed: Error Code 20
I realize you aren't the OP, but you should also post a log file. https://wiki.factorio.com/Log_file
- Sat Sep 15, 2018 11:47 pm
- Forum: Not a bug
- Topic: [15.37] Electric mining drills accept wrong fluid when on uranium
- Replies: 5
- Views: 2423
Re: Mining Drills will fill with water
If you don't water in your uranium mining drills, don't put water in them By that argument, if I make an assembler, tell it to barrel light oil, and pipe water to it, the water should go into the assembler. But it doesn't. Why are mining drills special? (I was directed here after I made a similar t...
- Sat Sep 15, 2018 11:36 pm
- Forum: Ideas and Suggestions
- Topic: belt scanner / flow controller
- Replies: 1
- Views: 1459
Re: belt scanner / flow controller
The first can easily be achieved with one or more belts set to hold their contents and a decider combinator set to "Any > 0 => (Signal of choice) = 1"
The second is much harder, and needs more definition. Average over what time range? Why that particular time range?
The second is much harder, and needs more definition. Average over what time range? Why that particular time range?
- Sat Sep 15, 2018 10:43 pm
- Forum: Duplicates
- Topic: Mining drill accepts any fluid
- Replies: 1
- Views: 1170
Mining drill accepts any fluid
This originally caused confusion when playing with Angel's infinite ores, but it can be reproduced in vanilla. Build a mining drill partially on uranium ore and partially on iron ore. The drill will happily mine the iron ore for a while, but eventually it'll decide to mine the uranium instead. It ev...
- Fri Sep 14, 2018 3:48 pm
- Forum: Gameplay Help
- Topic: Handling precise fluid amounts... how?
- Replies: 33
- Views: 11496
Re: Handling precise fluid amounts... how?
If I'm understanding that option correctly, it will not work for oil refining or cracking, as you can't fit the necessary number of (un)barreling assemblers around a refinery or chemical plant, unless you use pipes.
- Thu Sep 13, 2018 1:05 am
- Forum: Ideas and Suggestions
- Topic: Logistic Request Apply Button
- Replies: 3
- Views: 1007
Re: Logistic Request Apply Button
There's an option that sets logistic requests to default to 1 item, instead of defaulting to 1 stack. Is that what you're looking for?
- Tue Sep 11, 2018 12:52 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64295
Re: Suggestion: Train that works with electricity
You probably want one of
https://mods.factorio.com/mods/magu5026/ElectricTrain
https://mods.factorio.com/mod/ElectricTrains
I haven't tried either of them, so I can't vouch for one over the other.
https://mods.factorio.com/mods/magu5026/ElectricTrain
https://mods.factorio.com/mod/ElectricTrains
I haven't tried either of them, so I can't vouch for one over the other.
- Tue Sep 11, 2018 2:36 am
- Forum: Mod portal Discussion
- Topic: Mod portal upload error!
- Replies: 2
- Views: 1465
Re: Mod portal upload error!
I'd guess you have an unexpected UTF-8 BOM at the start of your info.json. Open it in a hex editor. (I use frhed , though it doesn't really want to let you edit files.) If the first three bytes are "EF BB BF", delete them, save, and update the ZIP file. I'm of the opinion that the mod port...
- Mon Sep 10, 2018 4:19 am
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 15947
Re: Circuit Network to read Rocket Silo Progress
That is not the original request by EntropySpark, though. What? Ability to connect a Rocket Silo to the Circuit Network, outputting the number of rocket parts built as a signal. This can also be done without any changes. Instead of asking the silo how many rocket parts it's built, use pulse-output t...
- Sun Sep 09, 2018 8:06 pm
- Forum: Not a bug
- Topic: 0.16.51 - Keyboard doesn't differentiate
- Replies: 8
- Views: 2199
Re: 0.16.51 - Keyboard doesn't differentiate
I'm not sure I agree with that NaB designation. The issue (as I see it) is not whether or not some other program is bound to <ctrl+alt+shift+F5>. If Factorio says the shortcut to do a particular action is <ctrl-F5>, then only <ctrl-F5> should trigger that action. <ctrl-alt-F5>, <ctrl-shift-F5>, and ...
- Sun Sep 09, 2018 6:35 pm
- Forum: Gameplay Help
- Topic: Handling precise fluid amounts... how?
- Replies: 33
- Views: 11496
Re: Handling precise fluid amounts... how?
None of this is what you want to hear, but I'm not aware of any way to get count-perfect fluid processing. You might try single-tick pump pulses (maybe 1 tick on and then 9 off?) but I expect that will have similar issues to using barrels. Optera's Inventory Sensor will give you different measuremen...
- Sun Sep 09, 2018 5:35 am
- Forum: Gameplay Help
- Topic: rail signalling help
- Replies: 4
- Views: 1280
Re: rail signalling help
You can probably beat the pathfinder into submission by sticking a signal just before the first train stop (the in-game physical "train stop" object, not the logical station) and wiring that signal so it turns red when there is a train at that stop. This will add a large penalty to the fir...