Search found 368 matches

by DaleStan
Sun Nov 24, 2019 4:22 am
Forum: Gameplay Help
Topic: pump fails to pump from fluid wagon
Replies: 2
Views: 921

Re: pump fails to pump from fluid wagon

Are there any curves in the rail between the train stop and the fluid wagon? Pumps only work if the portion of the train from the stop to the wagon is straight.
by DaleStan
Tue Nov 19, 2019 2:06 pm
Forum: Logistic Train Network
Topic: delivery problem.
Replies: 14
Views: 4644

Re: delivery problem.

For one, that station, unlike one in your save game , has no fluid waiting to be delivered. But if I hook up a creative fluid source, the only other problem I can find is that the minimum provider level is set to 300k (technically 12 tanks, but realistically at least 13), and the maximum capacity of...
by DaleStan
Tue Nov 19, 2019 4:30 am
Forum: Gameplay Help
Topic: Anybody tell me ?
Replies: 6
Views: 2185

Re: Anybody tell me ?

None of those words require combinators; the vast majority of my circuit networks have no combinators at all, and optimization is typically more concerned with removing combinators than adding them. Set something up that you think will work. If it doesn't, find a combinator that has an unexpected ou...
by DaleStan
Mon Nov 18, 2019 2:08 pm
Forum: Logistic Train Network
Topic: delivery problem.
Replies: 14
Views: 4644

Re: delivery problem.

You'll get better support if you post (not pm) a save.

But I think HSquishy has the right idea. The stations shown in 3.png don't appear to have a request.
by DaleStan
Mon Nov 18, 2019 2:58 am
Forum: Gameplay Help
Topic: Anybody tell me ?
Replies: 6
Views: 2185

Re: Anybody tell me ?

If the wiki is not detailed enough, please ask a question that includes what you are doing, what you expect, and what you observe. For example: "I configured an arithmetic combinator as 'input each / 2, output iron ore'. The inputs are 50 iron ore and 5 on signal Q. ** I expected to get an outp...
by DaleStan
Mon Nov 18, 2019 12:58 am
Forum: Pending
Topic: [0.17.78] Bots moving to different network
Replies: 7
Views: 2189

Re: [0.17.78] Robots

Unless you post a save, this is going to be filed under either not a bug or won't fix. In order to ensure that robots do not become UPS hogs, they assume that all logistic areas are concave. You can probably get away with stair-stepped diagonals on the edges, but anything that can reasonably be desc...
by DaleStan
Sun Nov 17, 2019 11:09 pm
Forum: Technical Help
Topic: Glitch since last update (17.77)
Replies: 2
Views: 994

Re: Glitch since last update (17.77)

I'd guess that one of your mods decreased the stack size of something, or a mod like BigBags got disabled. If you're certain that's not it, I recommend posting your save.
by DaleStan
Sun Nov 17, 2019 7:44 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35640

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

0.17.45 is no longer available. If you do not have that saved somewhere (I don't) I recommend downloading the newest versions of all the mods listed and then add the modpack specific files. If that doesn't work, then you can try to figure it out the errors yourself, or you can wait until Sopel updat...
by DaleStan
Sun Nov 17, 2019 7:22 pm
Forum: Questions, reviews and ratings
Topic: 5dims good SPM megabase
Replies: 1
Views: 1193

Re: 5dims good SPM megabase

I'm certainly not the authority on this, but I have two opinions: Measure by output: If it produces 1k spm or 1 rpm, your choice, it's a megabase. By this rule, you need 1k spm. Simple, and easy to justify, but if you use this rule with Pyanadon's — well, all I can say is "good luck". Meas...
by DaleStan
Sun Nov 17, 2019 6:56 am
Forum: Show your Creations
Topic: Damn Spaghetti
Replies: 4
Views: 3433

Re: Damn Spaghetti

Please set your image to public; I'm only seeing a black-and-white do not enter sign.

(Rather than sign out of google, you can check your settings by opening the page with Incognito in Chrome or Private Browsing in Firefox.)
by DaleStan
Thu Nov 07, 2019 8:27 pm
Forum: Duplicates
Topic: Pollution values are wrong after modules inserted
Replies: 8
Views: 2658

Re: Pollution values are wrong after modules inserted

The power source generates (or doesn't, in the case of solar and nuclear) its own pollution. The pollution on the tooltip is the pollution generated by building itself, regardless of how it gets its power. In our world, simply consuming electricity (running an refrigerator or an oven) does not, in a...
by DaleStan
Thu Nov 07, 2019 7:08 pm
Forum: Technical Help
Topic: Rapid save file size growth.
Replies: 6
Views: 1981

Re: Rapid save file size growth.

I wouldn't expect, that the pathfinding state is on the list of things to save, since it should be somewhat deterministic and restarting the calculation after load should eventually deliver the same result as before quitting the game. "eventually" is the issue here. Even if the map doesn'...
by DaleStan
Sat Nov 02, 2019 4:38 pm
Forum: Gameplay Help
Topic: Balance train unload
Replies: 8
Views: 2287

Re: Balance train unload

It'll take some careful wiring. Start with an "each * -1 goes to each" combinator on alternate warehouses (either 1 and 3 or 2 and 4), and then wire up three networks (the two outside ones the same color and the middle one the other color) so each network is connected to the output of one ...
by DaleStan
Fri Nov 01, 2019 6:55 pm
Forum: Technical Help
Topic: Concerning Multiplayer Saves
Replies: 2
Views: 1005

Re: Concerning Multiplayer Saves

Your password is not stored anywhere, and the token is stored in player-data.json, not in the save game.

I don't know how MP servers verify that you're really the player you claim you are, but they definitely don't use your password for that.
by DaleStan
Fri Nov 01, 2019 12:48 pm
Forum: Logistic Train Network
Topic: LTN Language Pack
Replies: 7
Views: 2453

Re: Localization

@AleWanKenobi: You should, however, scroll down five or so threads and talk to Shadow_Man.
by DaleStan
Wed Oct 30, 2019 3:46 pm
Forum: Minor issues
Topic: [0.17.72] Inserter deadlock trying to overfill assembler
Replies: 10
Views: 2913

Re: [0.17.72] Inserter deadlock trying to overfill assembler

mrvn wrote:
Tue Oct 29, 2019 5:21 pm
And filter inserters don't help.
That's what I thought at first, but they actually do. One inserter per ingredient.

Not great, but it does work.
by DaleStan
Wed Oct 30, 2019 2:17 pm
Forum: Technical Help
Topic: [0.17.74] Research button isn't enable for some tecnologies
Replies: 5
Views: 1242

Re: [0.17.74] Research button isn't enable for some tecnologies

If you are using mods, I would contact the mod author.
by DaleStan
Mon Oct 28, 2019 7:44 pm
Forum: DyWorld
Topic: Lack of sand
Replies: 2
Views: 2774

Re: Lack of sand

Dysoch knows about this and has apparently fixed it in 0.9.0.

(I haven't upgraded to 0.9.x yet either, so I can't say for sure.)
by DaleStan
Mon Oct 28, 2019 6:21 pm
Forum: Technical Help
Topic: [0.17.74] Crash while autosaving.
Replies: 11
Views: 2877

Re: [0.17.74] Crash while autosaving.

"Errors: 88", in the middle-right, is the interesting part. It's possible the errors will go away if you run with the cooling pad, but I wouldn't count on it. If you run the test overnight with the cooling pad and see no errors, well, don't run without the cooling pad again. Otherwise, if ...
by DaleStan
Mon Oct 28, 2019 12:46 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 19770

Re: Version 0.17.47

Eysenleber wrote:
Sun Oct 27, 2019 1:05 pm
Can i still download this version anywhere - i rly cant find it on the website or as an option in steam and i want to play a certain modpack for this version =(
Out of curiosity, what modpack do you have that doesn't work on 48 or later?

Also, are you sure 47 isn't a typo for 74?

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