Search found 368 matches
- Sun Nov 24, 2019 4:22 am
- Forum: Gameplay Help
- Topic: pump fails to pump from fluid wagon
- Replies: 2
- Views: 921
Re: pump fails to pump from fluid wagon
Are there any curves in the rail between the train stop and the fluid wagon? Pumps only work if the portion of the train from the stop to the wagon is straight.
- Tue Nov 19, 2019 2:06 pm
- Forum: Logistic Train Network
- Topic: delivery problem.
- Replies: 14
- Views: 4644
Re: delivery problem.
For one, that station, unlike one in your save game , has no fluid waiting to be delivered. But if I hook up a creative fluid source, the only other problem I can find is that the minimum provider level is set to 300k (technically 12 tanks, but realistically at least 13), and the maximum capacity of...
- Tue Nov 19, 2019 4:30 am
- Forum: Gameplay Help
- Topic: Anybody tell me ?
- Replies: 6
- Views: 2185
Re: Anybody tell me ?
None of those words require combinators; the vast majority of my circuit networks have no combinators at all, and optimization is typically more concerned with removing combinators than adding them. Set something up that you think will work. If it doesn't, find a combinator that has an unexpected ou...
- Mon Nov 18, 2019 2:08 pm
- Forum: Logistic Train Network
- Topic: delivery problem.
- Replies: 14
- Views: 4644
Re: delivery problem.
You'll get better support if you post (not pm) a save.
But I think HSquishy has the right idea. The stations shown in 3.png don't appear to have a request.
But I think HSquishy has the right idea. The stations shown in 3.png don't appear to have a request.
- Mon Nov 18, 2019 2:58 am
- Forum: Gameplay Help
- Topic: Anybody tell me ?
- Replies: 6
- Views: 2185
Re: Anybody tell me ?
If the wiki is not detailed enough, please ask a question that includes what you are doing, what you expect, and what you observe. For example: "I configured an arithmetic combinator as 'input each / 2, output iron ore'. The inputs are 50 iron ore and 5 on signal Q. ** I expected to get an outp...
- Mon Nov 18, 2019 12:58 am
- Forum: Pending
- Topic: [0.17.78] Bots moving to different network
- Replies: 7
- Views: 2189
Re: [0.17.78] Robots
Unless you post a save, this is going to be filed under either not a bug or won't fix. In order to ensure that robots do not become UPS hogs, they assume that all logistic areas are concave. You can probably get away with stair-stepped diagonals on the edges, but anything that can reasonably be desc...
- Sun Nov 17, 2019 11:09 pm
- Forum: Technical Help
- Topic: Glitch since last update (17.77)
- Replies: 2
- Views: 994
Re: Glitch since last update (17.77)
I'd guess that one of your mods decreased the stack size of something, or a mod like BigBags got disabled. If you're certain that's not it, I recommend posting your save.
- Sun Nov 17, 2019 7:44 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
- Replies: 42
- Views: 35640
Re: Masotorio. [0.17.45 (anything higher at your own risk)]
0.17.45 is no longer available. If you do not have that saved somewhere (I don't) I recommend downloading the newest versions of all the mods listed and then add the modpack specific files. If that doesn't work, then you can try to figure it out the errors yourself, or you can wait until Sopel updat...
- Sun Nov 17, 2019 7:22 pm
- Forum: Questions, reviews and ratings
- Topic: 5dims good SPM megabase
- Replies: 1
- Views: 1193
Re: 5dims good SPM megabase
I'm certainly not the authority on this, but I have two opinions: Measure by output: If it produces 1k spm or 1 rpm, your choice, it's a megabase. By this rule, you need 1k spm. Simple, and easy to justify, but if you use this rule with Pyanadon's — well, all I can say is "good luck". Meas...
- Sun Nov 17, 2019 6:56 am
- Forum: Show your Creations
- Topic: Damn Spaghetti
- Replies: 4
- Views: 3433
Re: Damn Spaghetti
Please set your image to public; I'm only seeing a black-and-white do not enter sign.
(Rather than sign out of google, you can check your settings by opening the page with Incognito in Chrome or Private Browsing in Firefox.)
(Rather than sign out of google, you can check your settings by opening the page with Incognito in Chrome or Private Browsing in Firefox.)
- Thu Nov 07, 2019 8:27 pm
- Forum: Duplicates
- Topic: Pollution values are wrong after modules inserted
- Replies: 8
- Views: 2658
Re: Pollution values are wrong after modules inserted
The power source generates (or doesn't, in the case of solar and nuclear) its own pollution. The pollution on the tooltip is the pollution generated by building itself, regardless of how it gets its power. In our world, simply consuming electricity (running an refrigerator or an oven) does not, in a...
- Thu Nov 07, 2019 7:08 pm
- Forum: Technical Help
- Topic: Rapid save file size growth.
- Replies: 6
- Views: 1981
Re: Rapid save file size growth.
I wouldn't expect, that the pathfinding state is on the list of things to save, since it should be somewhat deterministic and restarting the calculation after load should eventually deliver the same result as before quitting the game. "eventually" is the issue here. Even if the map doesn'...
- Sat Nov 02, 2019 4:38 pm
- Forum: Gameplay Help
- Topic: Balance train unload
- Replies: 8
- Views: 2287
Re: Balance train unload
It'll take some careful wiring. Start with an "each * -1 goes to each" combinator on alternate warehouses (either 1 and 3 or 2 and 4), and then wire up three networks (the two outside ones the same color and the middle one the other color) so each network is connected to the output of one ...
- Fri Nov 01, 2019 6:55 pm
- Forum: Technical Help
- Topic: Concerning Multiplayer Saves
- Replies: 2
- Views: 1005
Re: Concerning Multiplayer Saves
Your password is not stored anywhere, and the token is stored in player-data.json, not in the save game.
I don't know how MP servers verify that you're really the player you claim you are, but they definitely don't use your password for that.
I don't know how MP servers verify that you're really the player you claim you are, but they definitely don't use your password for that.
- Fri Nov 01, 2019 12:48 pm
- Forum: Logistic Train Network
- Topic: LTN Language Pack
- Replies: 7
- Views: 2453
Re: Localization
@AleWanKenobi: You should, however, scroll down five or so threads and talk to Shadow_Man.
- Wed Oct 30, 2019 3:46 pm
- Forum: Minor issues
- Topic: [0.17.72] Inserter deadlock trying to overfill assembler
- Replies: 10
- Views: 2913
- Wed Oct 30, 2019 2:17 pm
- Forum: Technical Help
- Topic: [0.17.74] Research button isn't enable for some tecnologies
- Replies: 5
- Views: 1242
Re: [0.17.74] Research button isn't enable for some tecnologies
If you are using mods, I would contact the mod author.
- Mon Oct 28, 2019 7:44 pm
- Forum: DyWorld
- Topic: Lack of sand
- Replies: 2
- Views: 2774
Re: Lack of sand
Dysoch knows about this and has apparently fixed it in 0.9.0.
(I haven't upgraded to 0.9.x yet either, so I can't say for sure.)
(I haven't upgraded to 0.9.x yet either, so I can't say for sure.)
- Mon Oct 28, 2019 6:21 pm
- Forum: Technical Help
- Topic: [0.17.74] Crash while autosaving.
- Replies: 11
- Views: 2877
Re: [0.17.74] Crash while autosaving.
"Errors: 88", in the middle-right, is the interesting part. It's possible the errors will go away if you run with the cooling pad, but I wouldn't count on it. If you run the test overnight with the cooling pad and see no errors, well, don't run without the cooling pad again. Otherwise, if ...
- Mon Oct 28, 2019 12:46 pm
- Forum: Releases
- Topic: Version 0.17.47
- Replies: 26
- Views: 19770
Re: Version 0.17.47
Out of curiosity, what modpack do you have that doesn't work on 48 or later?Eysenleber wrote: ↑Sun Oct 27, 2019 1:05 pmCan i still download this version anywhere - i rly cant find it on the website or as an option in steam and i want to play a certain modpack for this version =(
Also, are you sure 47 isn't a typo for 74?