Search found 270 matches
- Sat Sep 09, 2023 10:31 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 161616
Re: [MOD 1.1] Sea Block Pack 0.5.12
The mod list has a conflict between required mods. Bob's inserters no longer exists and is replaced by Bob's adjustable inserters. When i try to load this mod and the ScienceCostTweakerM mod i get this error (coppied in text since i cant get a screenshot to work) ERROR LOADING MODS Failed to load m...
- Sat Sep 09, 2023 1:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
Hello, EDIT: I found out the culprit! Sorry for the noise. It was AAI Programmable Vehicles build denial feature, I disabled that by setting the value of configuration setting 'Deadzone construction denial range' to 0, and the turrets started working immediately. So, the rest of the post can be ign...
- Sun Sep 03, 2023 7:10 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
Attach it to a post here? Alternatively upload it to OneDive, Dropbox or similar and post a link here.
- Sun Sep 03, 2023 11:20 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
Can you upload a save file please? It's impossible to investigate issues like this without more information.DirtyBitch wrote: βSun Sep 03, 2023 9:44 amHi angel..
There is missing research for Platinum sheetcoil II pleas fix
- Sun Sep 03, 2023 6:23 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 42121
Re: [1.1] Bob's Mods: General Discussion
Yes, that's correct. This is not new. It's been like that as long as I've been aware, as long as you have Angel's mods enabled (not just Bob's).
- Wed Aug 30, 2023 11:42 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
I can't research advanced glass fusing, which makes me unable to progress any further. The main problem is that I can't even research it through the consulting team. Considering I've researched everything above. This may well be due to mod conflicts, but even after disabling all mods except angel a...
- Mon Aug 28, 2023 9:15 am
- Forum: Bug Reports
- Topic: Blueprints borked after loading modpack
- Replies: 10
- Views: 2839
Re: Blueprints borked after loading modpack
My guess was that Circuit Processing mod caused of the issue. It replaces some modules with items with the same name. I've just tried it but haven't been able to reproduce the blueprint library corruption. Circuit Processing mod is part of the Sea Block mod pack. I'm the current dev for both.
- Sat Aug 26, 2023 12:51 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 42121
Re: [1.1] Bob's Mods: General Discussion
The recipee with glass and plastic bar, not this one that is from fibre glass and liquid resin which is a totally differnet process. I'm guessing the recipe you're talking about is from Bob's. It's deliberately been replaced by Angel's recipe. What you have looks to me like it's working as designed.
- Wed Aug 23, 2023 6:09 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
I can't research advanced glass fusing, which makes me unable to progress any further. The main problem is that I can't even research it through the consulting team. Considering I've researched everything above. This may well be due to mod conflicts, but even after disabling all mods except angel a...
- Sat Aug 19, 2023 7:54 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 42121
- Sun Aug 13, 2023 3:00 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 42121
Re: [1.1] Bob's Mods: General Discussion
Are you sure? It's on a different tab. Angel's Casting I think
Both of these things will be fixed next version. Allowing the recipe in Electronics Assembling Machines as well as moving the recipe to the correct tab.
- Tue Aug 08, 2023 12:08 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 42121
Re: [1.1] Bob's Mods: General Discussion
https://i.gyazo.com/4d8b52d884d8aed26e5e96cb38a2cef5.png Any idea why I cant get the fibreglass board recipee? I assume you are looking at an Electronics Assembling Machine. Fibreglass boards cannot be crafted in an Electronics Assembling Machine. Try a regular Assembling machine. I'm not sure why ...
- Tue Aug 08, 2023 12:00 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
I was not being allowed to upload a file to your repository. So, I created my own repository and uploaded the empty game save there. The crystal recipes all look correctly available. I've created a Pull Request from MSP to resolve the Agriculture Modules issue. https://github.com/ByteSquire/factori...
- Tue Aug 01, 2023 3:27 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
I see. Thanks for the response. So, I need a Big Biter Zoo to get the desired Raw Crystals. I am playing on peaceful because of other imposed challenges including DangOreus and MSP - 30 new Science Packs. So, attacking Biter bases is not an option. (Strange how Helmod is still unable to find this r...
- Tue Aug 01, 2023 3:19 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
I think Angels Bio Processing is missing a recipe for late game crystallization on fish wastewater. The late game modules ranging from levels 6-8 require making Logic Boards of the respective type, but said Logic Boards require Polished Crystals of the respective colors. The problem is the only way...
- Mon Jul 17, 2023 2:20 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 42121
Re: [1.1] Bob's Mods: General Discussion
This tech will be removed in the next version of Bob's mods. Unless you have burner stage enabled.canisdirusleidy wrote: βWed Jan 04, 2023 6:12 amIs there an option to disable tech gate for basic boilers/steam plants?
- Mon Jul 17, 2023 2:15 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 41214
Re: [1.1] bugs and balance issues.
Fixed for the next version. Thanks!
- Thu Jun 29, 2023 12:36 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
HI, I think I found an issue with the specific Ore Silos. When you deconstruct them they turn back into regular silos. They loose the Ore designation. I am using Angel's Addons - Storage Options 0.0.10 I asked on Discord and Angel said "yeah was done because the silos are just flavours"
- Wed Jun 28, 2023 7:00 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ (Angel Infine Ore + RSO)
Hi, i wanna report a bug ive noticed since ive started to play factorio again. I noticed that there were a problem with the infinite ores selection, My mod list is simple, the full Suite of Bob's mod, Alien Biomes, and Angel Infinite ores + RSO. The bug i noticed concern Angel infinite Ore, I can o...
- Sun May 28, 2023 5:56 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1376419
Re: Bugs & FAQ
Check your mod settings. What is the setting bio tile pollution absorption multiplier?omiwatari1_3 wrote: βSun May 28, 2023 3:27 pmHi, I found a issue with the bio-tile in angelsbioprocessing_0.7.24.
Only when alien-biomes_0.6.8 is enabled, the bio-tile does not absorb pollution.