Fixed for the next version. Thanks!
Search found 254 matches
- Mon Jul 17, 2023 2:15 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35070
Re: [1.1] bugs and balance issues.
- Thu Jun 29, 2023 12:36 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
HI, I think I found an issue with the specific Ore Silos. When you deconstruct them they turn back into regular silos. They loose the Ore designation. I am using Angel's Addons - Storage Options 0.0.10 I asked on Discord and Angel said "yeah was done because the silos are just flavours"
- Wed Jun 28, 2023 7:00 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ (Angel Infine Ore + RSO)
Hi, i wanna report a bug ive noticed since ive started to play factorio again. I noticed that there were a problem with the infinite ores selection, My mod list is simple, the full Suite of Bob's mod, Alien Biomes, and Angel Infinite ores + RSO. The bug i noticed concern Angel infinite Ore, I can o...
- Sun May 28, 2023 5:56 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
Check your mod settings. What is the setting bio tile pollution absorption multiplier?omiwatari1_3 wrote: βSun May 28, 2023 3:27 pmHi, I found a issue with the bio-tile in angelsbioprocessing_0.7.24.
Only when alien-biomes_0.6.8 is enabled, the bio-tile does not absorb pollution.
- Sun May 28, 2023 10:08 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ (Angel Infine Ore + RSO)
No, hasn't been forgottenWarmaniac_209 wrote: βWed May 24, 2023 4:13 pmi just wanted to know if anybody had time to check my problem. if not just bumping my case, to be sure its not forgotten. thanks !
- Sun May 28, 2023 10:07 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
I am having an issue with some fluids disappearing when refining slag, specifically the slag slurry and the sulfuric waste water, its a slow loss, ~0.02 units per operation, but its causing some weird number issues, and has caused a couple of things to run out because of this loss. i havent played ...
- Tue May 23, 2023 11:55 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35070
Re: [1.1] bugs and balance issues.
I'm back to play after a while and I'm having some issues. It's related with techologies. For example, I can't research Railway 2 or late techologies of that tree, even if I already researched all the prerequisites of it. It appears to be a compatibility issue between Bob's Logistics mod and Pyanod...
- Mon May 15, 2023 6:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
Hi, I ran into an issue with the gathering turrets crashing the game. Here is the message: Error while running event angelsexploration::on_tick (ID 0) Unknown entity name: angels-gathering-turret-target[small-alien-artifact] I'm not sure if the Natural Evolution enemies make any difference in the a...
- Wed May 10, 2023 1:54 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152809
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
It's on our list. No idea when we'll get around to it though.Dr_Njitram wrote: βWed May 10, 2023 1:43 pmWould it be possible to add a way to have more than 1 beacon
- Wed May 10, 2023 11:09 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 147002
Re: [MOD 1.1] Sea Block Pack 0.5.12
I've added this to my list, thanks!Dr_Njitram wrote: βWed May 10, 2023 8:29 amWe are having some issues with compatibility with an older beacon mod. (https://mods.factorio.com/mod/beacon-overhaul)
- Fri May 05, 2023 7:32 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
Those recipes make a placeholder item called "Something went wrong". If someone managed to actually make the placeholder item, then that would definitely be a bug!
I'll talk to the other mod devs about renaming the placeholder item.
I'll talk to the other mod devs about renaming the placeholder item.
- Thu May 04, 2023 10:40 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
That all looks as expected. In FNEI's settings, untick "Show hidden recipes".Dr_Njitram wrote: βThu May 04, 2023 10:17 pmHaving three recipes that produce "something went wrong", all are catalyzed ore recipes. I think the products are supposed to be Manganese, Chromium, unsure about third.
- Sun Apr 30, 2023 8:14 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
https://imgur.com/TZQULaV I think a mod conflict removed my ability to research 'resin' It doesn't re-appear even when starting a new game shows the research as available. Either that or a mod update, because I can't seem to make resin vanish from any new games with any combination of the enabled m...
- Wed Apr 05, 2023 8:15 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35070
Re: [1.1] bugs and balance issues.
Thank you for your reply. I've created some new games since I back to play, but every play through I have the same problem. At first it didn't matter, but now it started to bother me a little. Do you know a way that I can see all the tech to find this hidden tech? Thanks for the save, I'll take a l...
- Wed Apr 05, 2023 12:19 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
Hi guy, i just wanted to know if any of you made any progress about my issue with Angel Infinite Ressource, have any of you had time to check this ? is there a quick fix to do with a config file in the mod folder ? or you did not have the time to check it yet ? thanks for the update and keep up the...
- Wed Apr 05, 2023 12:17 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35070
Re: [1.1] bugs and balance issues.
Hi all. I'm back to play after a while and I'm having some issues. It's related with techologies. For example, I can't research Railway 2 or late techologies of that tree, even if I already researched all the prerequisites of it. https://imageup.me/images/7ace0da9-1c7d-458f-bfde-2e91efe2a926.jpeg I...
- Mon Apr 03, 2023 12:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
Just started a new game, full Angels, Bobs, MadClown and some QoL. I have no power generator at the start, which means I can't research steam generation to get power generation. What happened to the inefficient all-in-one that you used to start with? I'm hoping to have this fixed soon! For now, ope...
- Sun Mar 19, 2023 3:25 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152809
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Thanks for reporting this! Fixed in Helmod 0.12.15BlueTemplar wrote: βFri Mar 10, 2023 10:40 pmHeads up for newly released Exotic Industries having issues with steam assemblers :
Speed should be 0.5 (and steam shouldn't be negative)
- Mon Mar 13, 2023 8:18 pm
- Forum: Modding interface requests
- Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
- Replies: 4
- Views: 1227
Re: Separate the 2 functions of "catalyst_amount" into 2 parameters
Makes sense! The new parameter would only need to be added to products though, not ingredients.
- Mon Mar 06, 2023 6:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218839
Re: Bugs & FAQ
I had a look at Natural Gas mod. There's huge overlap between it and Angel's Petrochem. Pretty much everything it does is already done in some form by Petrochem. So I won't be adding compatibility sorry.