Search found 476 matches

by coppercoil
Fri Dec 22, 2023 9:13 am
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

Ranakastrasz wrote:
Fri Dec 22, 2023 2:13 am
I meant more the usage of 2.718, I.e. e, the exponential constant.
I think I should have written some another interesting number :D. It means just quality expenses. I have no real numbers, so I wrote random number I like.
by coppercoil
Mon Dec 18, 2023 10:15 am
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

Are you suggesting an... e^xponentally increasing cost? I mean, that has to be intended as a joke, right? By saying "x" aka "*" aka "multiply" I mean that an appropriate cost factor may be set to match the original idea. Setting up a splitter filter and recycler in the...
by coppercoil
Fri Dec 15, 2023 9:49 am
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

mrvn wrote:
Wed Dec 13, 2023 6:23 pm
Updating the quality costs material, not just time (and power).
I agree with that. So let's make a special expensive recipe with x2.718 cost and producing time factor.
by coppercoil
Mon Dec 11, 2023 11:56 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9609

Re: Maximum throughput of a rail line

I didn't read entire thread carefully, please note me if this was already discussed.
AFAIK this is max theoretical throughput, not a real game case that contains a) junctions of various quality and b) left turns. Is there an interest for real game results?
by coppercoil
Tue Nov 14, 2023 9:17 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45679

Re: Friday Facts #384 - Combinators 2.0

I need constant combinator that can give one value by index signal, like an array.
Please.
by coppercoil
Sun Nov 05, 2023 10:19 am
Forum: Technical Help
Topic: Rolling back a game update removes all achievements
Replies: 10
Views: 1131

Re: Rolling back a game update removes all achievements

Silari wrote:
Sat Nov 04, 2023 1:09 am
Previous versions can't load files from later versions, and that includes the achievement list. That is intended and that's how it's working.
One could argue about that. Forward compatibility is not a rocket science in software development.
by coppercoil
Fri Oct 27, 2023 10:44 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 42652

Re: Friday Facts #381 - Space Platforms

I'm with team "inertia physics for thrusters". It should't be very difficult to make the acceleration proportional to the thruster power. But of course, that bring the problem of deceleration: how do you ensure that you stop platform at the right place? Maybe make the engines "stock ...
by coppercoil
Sun Oct 08, 2023 10:54 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26283

Re: Friday Facts #379 - Abstract rewiring

Qon wrote:
Sun Oct 08, 2023 10:17 am
Same picture again, now with comments:
Could you share more details how memory cells and access are implemented? Or at least a BP?
by coppercoil
Fri Oct 06, 2023 9:58 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26283

Re: Friday Facts #379 - Abstract rewiring

mmmPI wrote:
Fri Oct 06, 2023 9:51 pm
coppercoil wrote:
Fri Oct 06, 2023 8:15 pm
Good. How about light and smooth shadows?
Challenge accepted ! :)
No, shadows should lie on the ground :)
With the distance, every shadow becomes blurry because the Sun is not a point light source.
by coppercoil
Fri Oct 06, 2023 8:15 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26283

Re: Friday Facts #379 - Abstract rewiring

Mango wrote:
Fri Oct 06, 2023 8:13 pm
Yes - Power poles
Good. How about light and smooth shadows?
by coppercoil
Fri Oct 06, 2023 8:06 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26283

Re: Friday Facts #379 - Abstract rewiring

Not sure if wires should drop shadows. Have you ever seen electric wire shadow in the daytime?
by coppercoil
Wed Oct 04, 2023 9:31 am
Forum: Gameplay Help
Topic: Help. I have a map with no Oil
Replies: 3
Views: 715

Re: Help. I have a map with no Oil

am several hours into the game and just now noticing that there are no oil patches on the map. It is possible that oil patches exist, just in an unusual distance. Make a little cheat: enter edit mode in the console (in a separate game save to not ruin achievements) and look around in surroundings y...
by coppercoil
Fri Sep 29, 2023 8:06 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78460

Re: Friday Facts #378 - Trains on another level

fishforfuture wrote:
Fri Sep 29, 2023 8:01 pm
Yeah, and not having wood as an ingredient for the rail recipe?!? :o
I thought these are golden ones. Expected for gold ore :mrgreen:
by coppercoil
Fri Sep 29, 2023 6:47 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78460

Re: Friday Facts #378 - Trains on another level

Kinda little bit sad for me personally. I see intersection intricacies as part of fun. Making it easier takes some part of game from me. Graphics is awesome nevertheless I guess, there will be various "schools" among the players, like "no delivery bots", "no beacons", ...
by coppercoil
Fri Sep 29, 2023 5:31 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78460

Re: Friday Facts #378 - Trains on another level

Can't wait to start making railway pr0n 8-)
by coppercoil
Thu Sep 28, 2023 9:00 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50030

Re: Friday Facts #377 - New new rails

Svip wrote:
Thu Sep 28, 2023 6:09 am
Removing the ballast because there is concrete underneath would hardly be realistic.
The concrete is absolutely realistic.
concrete.jpg
concrete.jpg (242.76 KiB) Viewed 1653 times

Of course, this is expensive and this is used only where needed, or if... railway owner is too rich :mrgreen:
by coppercoil
Tue Sep 26, 2023 9:05 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50030

Re: Friday Facts #377 - New new rails

The angles from the circular track are very close to 22.5° which is good for making circles look round and even given that 5²+12²=13². Actually, 1:2 slope ratio is the only clever solution in the game because it matches how we build sloped walls and other buildings. I just wanted players to not say...
by coppercoil
Mon Sep 25, 2023 1:07 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7353

Re: Quality level names poll

pointa2b wrote:
Mon Sep 18, 2023 12:30 am
Q1-Q5
+1
by coppercoil
Mon Sep 25, 2023 9:39 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50030

Re: Friday Facts #377 - New new rails

TheRaph wrote:
Sun Sep 24, 2023 11:17 am
yellow = 22.5°-angel (wider than high)
BTW arctan(0.5) = 26.6°, not 22.5° 8-)
Literally unplayable :D
by coppercoil
Sat Sep 23, 2023 11:55 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50030

Re: Friday Facts #377 - New new rails

May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them...

Go to advanced search