Phew... But still, this is not obvious for unaware player. Should he be a hacker to become a god?boskid wrote: Mon Oct 21, 2024 9:43 pm There is a console command, `/editor`, really powerful stuff.

Phew... But still, this is not obvious for unaware player. Should he be a hacker to become a god?boskid wrote: Mon Oct 21, 2024 9:43 pm There is a console command, `/editor`, really powerful stuff.
This is how multiple pumps work in a real word (if we had no sound speed limit, like in 2.0).Loewchen wrote: Sat Jul 06, 2024 12:59 pm Again, how could this ever be acceptable gameplay wise that a pump does not pump from a full fluid box into a empty fluid box just because enough other pumps pump into the segment hundreds of chunks away?
I'm not sure if most of the players think the same. Would you say "you all play it wrong"?FuryoftheStars wrote: Fri Apr 26, 2024 1:18 pmI don't want to see instantaneous fluid transmission in this game. That just feels wrong and doesn't go with anything else in this game (with the exception of power transmission).
Not a real problem for Factorio engineers
I have a parking depot for temporarily unused trains.Tertius wrote: Tue Mar 05, 2024 12:03 am If I remove an outpost, I need to remove its trains as well. Otherwise I risk a deadlock.
Thank you for your vote.Qon wrote: Sun Feb 11, 2024 9:04 pm So my vote is RGB + HSL, for lamps (8 bit/channel or lower). And color picker as well, but I don't really need a color picker personally so it's whatever to me.