I think I should have written some another interesting number . It means just quality expenses. I have no real numbers, so I wrote random number I like.Ranakastrasz wrote: ↑Fri Dec 22, 2023 2:13 amI meant more the usage of 2.718, I.e. e, the exponential constant.
Search found 476 matches
- Fri Dec 22, 2023 9:13 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3945
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Mon Dec 18, 2023 10:15 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3945
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Are you suggesting an... e^xponentally increasing cost? I mean, that has to be intended as a joke, right? By saying "x" aka "*" aka "multiply" I mean that an appropriate cost factor may be set to match the original idea. Setting up a splitter filter and recycler in the...
- Fri Dec 15, 2023 9:49 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3945
- Mon Dec 11, 2023 11:56 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9609
Re: Maximum throughput of a rail line
I didn't read entire thread carefully, please note me if this was already discussed.
AFAIK this is max theoretical throughput, not a real game case that contains a) junctions of various quality and b) left turns. Is there an interest for real game results?
AFAIK this is max theoretical throughput, not a real game case that contains a) junctions of various quality and b) left turns. Is there an interest for real game results?
- Tue Nov 14, 2023 9:17 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45679
Re: Friday Facts #384 - Combinators 2.0
I need constant combinator that can give one value by index signal, like an array.
Please.
Please.
- Sun Nov 05, 2023 10:19 am
- Forum: Technical Help
- Topic: Rolling back a game update removes all achievements
- Replies: 10
- Views: 1131
Re: Rolling back a game update removes all achievements
One could argue about that. Forward compatibility is not a rocket science in software development.
- Fri Oct 27, 2023 10:44 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42652
Re: Friday Facts #381 - Space Platforms
I'm with team "inertia physics for thrusters". It should't be very difficult to make the acceleration proportional to the thruster power. But of course, that bring the problem of deceleration: how do you ensure that you stop platform at the right place? Maybe make the engines "stock ...
- Sun Oct 08, 2023 10:54 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26283
- Fri Oct 06, 2023 9:58 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26283
- Fri Oct 06, 2023 8:15 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26283
Re: Friday Facts #379 - Abstract rewiring
Good. How about light and smooth shadows?
- Fri Oct 06, 2023 8:06 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26283
Re: Friday Facts #379 - Abstract rewiring
Not sure if wires should drop shadows. Have you ever seen electric wire shadow in the daytime?
- Wed Oct 04, 2023 9:31 am
- Forum: Gameplay Help
- Topic: Help. I have a map with no Oil
- Replies: 3
- Views: 715
Re: Help. I have a map with no Oil
am several hours into the game and just now noticing that there are no oil patches on the map. It is possible that oil patches exist, just in an unusual distance. Make a little cheat: enter edit mode in the console (in a separate game save to not ruin achievements) and look around in surroundings y...
- Fri Sep 29, 2023 8:06 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78460
Re: Friday Facts #378 - Trains on another level
I thought these are golden ones. Expected for gold orefishforfuture wrote: ↑Fri Sep 29, 2023 8:01 pmYeah, and not having wood as an ingredient for the rail recipe?!?
- Fri Sep 29, 2023 6:47 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78460
Re: Friday Facts #378 - Trains on another level
Kinda little bit sad for me personally. I see intersection intricacies as part of fun. Making it easier takes some part of game from me. Graphics is awesome nevertheless I guess, there will be various "schools" among the players, like "no delivery bots", "no beacons", ...
- Fri Sep 29, 2023 5:31 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78460
Re: Friday Facts #378 - Trains on another level
Can't wait to start making railway pr0n
- Thu Sep 28, 2023 9:00 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50030
- Tue Sep 26, 2023 9:05 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50030
Re: Friday Facts #377 - New new rails
The angles from the circular track are very close to 22.5° which is good for making circles look round and even given that 5²+12²=13². Actually, 1:2 slope ratio is the only clever solution in the game because it matches how we build sloped walls and other buildings. I just wanted players to not say...
- Mon Sep 25, 2023 1:07 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 7353
- Mon Sep 25, 2023 9:39 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50030
- Sat Sep 23, 2023 11:55 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50030
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them...