It's a nanobase
Search found 482 matches
- Fri Jan 19, 2024 6:54 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 29669
- Fri Jan 12, 2024 3:52 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 234
- Views: 62111
Re: Friday Facts #393 - Putting things on top of other things
What do splitters consider when balancing: whole stacks or total single items?
- Mon Jan 08, 2024 10:00 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 2304
- Fri Jan 05, 2024 10:44 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 2304
Re: That feeling when you overwrote a save
Because someone else would come and complain that they overwrote rescued.zip and spent 300h on this save and now 10k spm megabase is goneeeee. Halp please!!11 No. If accident overwrite is 0.1%, so accident double overwrite is 0.0001%. You can ignore such numbers. Nevertheless, making few backup fil...
- Thu Jan 04, 2024 10:36 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 2304
Re: That feeling when you overwrote a save
In such moment i feel like: "why the hell devs cannot add two lines of the code, whyyyyyyyyyyyyyy"
Code: Select all
if (std::filesystem::exists(new_file_name))
std::filesystem::rename(new_file_name, "rescued.zip");
- Sat Dec 23, 2023 10:46 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 72
- Views: 19620
Re: Friday Facts #390 - Noise expressions 2.0
I want to learn more about this noise:
- Fri Dec 22, 2023 9:13 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 6053
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
I think I should have written some another interesting number . It means just quality expenses. I have no real numbers, so I wrote random number I like.Ranakastrasz wrote: βFri Dec 22, 2023 2:13 amI meant more the usage of 2.718, I.e. e, the exponential constant.
- Mon Dec 18, 2023 10:15 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 6053
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Are you suggesting an... e^xponentally increasing cost? I mean, that has to be intended as a joke, right? By saying "x" aka "*" aka "multiply" I mean that an appropriate cost factor may be set to match the original idea. Setting up a splitter filter and recycler in the...
- Fri Dec 15, 2023 9:49 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 6053
- Mon Dec 11, 2023 11:56 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 14173
Re: Maximum throughput of a rail line
I didn't read entire thread carefully, please note me if this was already discussed.
AFAIK this is max theoretical throughput, not a real game case that contains a) junctions of various quality and b) left turns. Is there an interest for real game results?
AFAIK this is max theoretical throughput, not a real game case that contains a) junctions of various quality and b) left turns. Is there an interest for real game results?
- Tue Nov 14, 2023 9:17 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 333
- Views: 64856
Re: Friday Facts #384 - Combinators 2.0
I need constant combinator that can give one value by index signal, like an array.
Please.
Please.
- Sun Nov 05, 2023 10:19 am
- Forum: Technical Help
- Topic: Rolling back a game update removes all achievements
- Replies: 10
- Views: 1654
Re: Rolling back a game update removes all achievements
One could argue about that. Forward compatibility is not a rocket science in software development.
- Fri Oct 27, 2023 10:44 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 54128
Re: Friday Facts #381 - Space Platforms
I'm with team "inertia physics for thrusters". It should't be very difficult to make the acceleration proportional to the thruster power. But of course, that bring the problem of deceleration: how do you ensure that you stop platform at the right place? Maybe make the engines "stock ...
- Sun Oct 08, 2023 10:54 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35022
- Fri Oct 06, 2023 9:58 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35022
- Fri Oct 06, 2023 8:15 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35022
Re: Friday Facts #379 - Abstract rewiring
Good. How about light and smooth shadows?
- Fri Oct 06, 2023 8:06 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35022
Re: Friday Facts #379 - Abstract rewiring
Not sure if wires should drop shadows. Have you ever seen electric wire shadow in the daytime?
- Wed Oct 04, 2023 9:31 am
- Forum: Gameplay Help
- Topic: Help. I have a map with no Oil
- Replies: 3
- Views: 1338
Re: Help. I have a map with no Oil
am several hours into the game and just now noticing that there are no oil patches on the map. It is possible that oil patches exist, just in an unusual distance. Make a little cheat: enter edit mode in the console (in a separate game save to not ruin achievements) and look around in surroundings y...
- Fri Sep 29, 2023 8:06 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100393
Re: Friday Facts #378 - Trains on another level
I thought these are golden ones. Expected for gold orefishforfuture wrote: βFri Sep 29, 2023 8:01 pmYeah, and not having wood as an ingredient for the rail recipe?!?
- Fri Sep 29, 2023 6:47 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100393
Re: Friday Facts #378 - Trains on another level
Kinda little bit sad for me personally. I see intersection intricacies as part of fun. Making it easier takes some part of game from me. Graphics is awesome nevertheless I guess, there will be various "schools" among the players, like "no delivery bots", "no beacons", ...