Search found 50 matches
- Mon Sep 17, 2018 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 17613
Re: Do not show no_power_warning icon when using power switch
... Knowing that an entity is powered down is still useful, though. ... That is a very valid point. Instead of big icon, I'd much prefer small red light dot somewhere on the entity, just like the ones on power switch itself. Green for on, red for off. Though that is lot of work adjusting all the sp...
- Mon Sep 17, 2018 3:06 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints remember dropped power lines
- Replies: 4
- Views: 1728
Preserve power wiring in blueprints
TL:DR Preserve the state of power connections between poles in blueprints, so separate power networks don't get interconnected when placing a blueprint. Eh? Instead of generating wiring connections on the fly, please consider saving the power wiring state within the blueprint like you do with signa...
- Mon Sep 17, 2018 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 17613
Do not show no_power_warning icon when using power switch
TL:DR Do not show the no power warning icon when the power has been shut off using a power switch. Eh? As it stands now, using power switch to shut down parts of the power network can trigger large flood of flashing no_power_warning icons. While there are certainly workarounds to battle this, all o...
- Sun Jul 15, 2018 8:32 am
- Forum: Technical Help
- Topic: One possible fix for jerky screen movement
- Replies: 2
- Views: 1421
One possible fix for jerky screen movement
Long story short ... If the monitor refresh rate is higher than 60hz, the game will appear to be jerky while moving. Couple months back i got a new shiny monitor, so naturally first thing i did is overclock it a bit, just from 60hz to 70hz. It worked fine so i left it that way. Then about a week ago...
- Sun Apr 22, 2018 9:26 pm
- Forum: Ideas and Suggestions
- Topic: [Pl] [ENG] Proposal on cards/Propozycja na temat kart
- Replies: 9
- Views: 1864
Re: [Pl] [ENG] Proposal on cards/Propozycja na temat kart
If you say so good sir then it must be true and the rest of the internet just hasn't noticed yet. :roll: You've got 1 man internet? .. I'm starting to think there's a language barrier here .. or you trolling, that is also possible. Think about it, what exactly would you be gambling on, when you kno...
- Sun Apr 22, 2018 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Construction bot pathing
- Replies: 14
- Views: 4993
Re: Construction bot pathing
I pull around couple of artillery cars on my build train, when i move the train, i stomp out blueprint with extra laser turrets around the train to protect it from the biters that run up when arty wipes out all the biter nests that could mess with me. Then I go off building the chunk of tracks on fo...
- Sun Apr 22, 2018 6:34 pm
- Forum: Ideas and Suggestions
- Topic: [Pl] [ENG] Proposal on cards/Propozycja na temat kart
- Replies: 9
- Views: 1864
Re: [Pl] [ENG] Proposal on cards/Propozycja na temat kart
-infinity Black market gambling should not be encouraged. It is not the badge cards they gamble with , it is the loot boxes, as in the stuff you can use back in the game. There is no gambling with badge cards. I don't see anything wrong with it, people collect all kinds of things, and when you coll...
- Sun Apr 22, 2018 6:02 pm
- Forum: Ideas and Suggestions
- Topic: Construction bot pathing
- Replies: 14
- Views: 4993
Re: Construction bot pathing
@dood: so you just build all that by using stuff from your inventory? I usually just drop the rails, power supply, and laser turrets and let the construction bots from the base build the rest, that way i can move ahead quicker and don't have to come back for supplies as often. I do ride around in pe...
- Sun Apr 22, 2018 4:44 pm
- Forum: Ideas and Suggestions
- Topic: Construction bot pathing
- Replies: 14
- Views: 4993
Construction bot pathing
I like railroads quite a bit, so i tend not to use logistic bots very much, but i usually end up having 10x as many construction bots. I've been running into construction bots getting stuck in a endless loop trying to get across empty expanses of land where there are no roboports. They get so far, r...
- Thu Jun 13, 2013 2:40 am
- Forum: Ideas and Suggestions
- Topic: Diodes, Switches, other Electrical Apparatuses
- Replies: 14
- Views: 18827
Re: Diodes, Switches, other Electrical Apparatuses
Old thread, i know ;) Why not just let us choose, the top right corner of electric network info would be perfect to have small radar-like circle that would display all the power poles within range of the one you right-clicked on, and simply by clicking on the blips we could enable or disable wiring ...