Search found 362 matches
- Tue Aug 14, 2018 6:24 pm
- Forum: Questions, reviews and ratings
- Topic: Capture input?
- Replies: 1
- Views: 1048
Capture input?
I was wondering if it were possible to capture keyboard and mouse inputs? I have no idea what kind of technical hurdles this would entail, but imagined making a minigame using combinators. Perhaps you could set keyboard keys and mouse pointer position / velocity as a signal somehow? Although I have ...
- Tue Aug 14, 2018 4:01 pm
- Forum: Gameplay Help
- Topic: How to attract Biters/Spitters?
- Replies: 2
- Views: 2048
Re: How to attract Biters/Spitters?
AFAIK biters will only destroy tracks when they are responding to an attack by train and there is no train there when they arrive. Sometimes personal laser defense will hit a worm or spawner as a train goes by and cause this, I'm not sure about artillery trains, but perhaps your artillery stops shou...
- Tue Aug 14, 2018 3:22 pm
- Forum: General discussion
- Topic: 0.16 Best map gen setting for beginners and design tests
- Replies: 8
- Views: 18100
Re: 0.16 Best map gen setting for beginners and design tests
I've been working on an interactive explanation of how Factorio generates maps which lets you interactively explore the various options that lets you see how each option really works. It only covers ore, but water and terrain segmentation are similar. http://db48x.net/factorio-terrain/ Let me know ...
- Tue Aug 14, 2018 3:02 pm
- Forum: General discussion
- Topic: Speedrunning category step% now official
- Replies: 17
- Views: 8609
Re: Speedrunning category step% now official
Haha! I love it!Schorty wrote:but the run ends by getting run over by a train
I want to try this.
- Tue Aug 14, 2018 2:21 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 53292
Re: Friday Facts #255 - Construction tools
Huge thanks for copy paste! This looks very cool
- Tue Aug 14, 2018 5:55 am
- Forum: Ideas and Suggestions
- Topic: Bi-Directional Belts
- Replies: 3
- Views: 1437
Bi-Directional Belts
For a more compact fluid barrel loop.
- Mon Aug 13, 2018 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Logistics Gateway 2.0
- Replies: 4
- Views: 1979
Re: Logistics Gateway
Thought about this a lot more and I think it would make the most sense to have a logistics gateway be its own entity. Updating my original post. A gateway would be a new entity for the purpose of creating gateway links to neighboring roboports. The gateway would have a linking radius of the same siz...
- Mon Aug 13, 2018 1:27 am
- Forum: Ideas and Suggestions
- Topic: Logistics Gateway 2.0
- Replies: 4
- Views: 1979
Re: Logistics Gateway
In this scenario, the hexagon wouldn't be able to automatically configure itself in the manner you describe. A simple system to remove other link paths between gateways would result in isolated in-range roboports. I think you would have to be able to choose the link type in the GUI. Perhaps via shif...
- Fri Aug 10, 2018 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Logistics Gateway 2.0
- Replies: 4
- Views: 1979
Logistics Gateway 2.0
Thought about this a lot more and I think it would make the most sense to have a logistics gateway be its own entity. Updating my original post. A gateway would be a new entity for the purpose of creating gateway links to neighboring roboports. The gateway would have a linking radius of the same siz...
- Thu Aug 09, 2018 8:28 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 104708
Re: 0.16 Map generation Feedback
I've been playing DWM with 50 max biter group size, starting area = very small, and some changes to resources. I've noticed the huge oil patches, tried tweaking them down. resource settings seem... off... example, richness seems to influence rarity, size seems to influence rarity etc... Also, starti...
- Thu Aug 09, 2018 8:13 pm
- Forum: General discussion
- Topic: Game+ in Factorio?
- Replies: 17
- Views: 6227
Re: Game+ in Factorio?
I don't see the problem since the player can decide whether to enable it anyway. Personally I like humble beginnings though.
- Thu Aug 09, 2018 8:00 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18617
Re: The Green Dilemma
You get pretty trees?
- Thu Aug 09, 2018 7:48 pm
- Forum: General discussion
- Topic: Best Factorio feature
- Replies: 15
- Views: 5250
Re: Best Factorio feature
Generally, the freedom to come up with your own clever solutions. Specifically, the circuit network it tops in my book.
- Fri Jul 20, 2018 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Lamp.. Post?
- Replies: 1
- Views: 572
Lamp.. Post?
I think it would be neat to be allowed to place a lamp on top of an electric pole, or walls and any other structure for that matter.
- Fri Jul 20, 2018 5:29 pm
- Forum: General discussion
- Topic: The thing about blueprints which fell under the table
- Replies: 10
- Views: 4248
Re: The thing about blueprints which fell under the table
Agreed 100% Repeatedly setting up the same train schedule over and over is boring!
- Thu Jul 19, 2018 2:04 pm
- Forum: Balancing
- Topic: Energy Shield MK2 vs Tank
- Replies: 14
- Views: 6896
Re: Energy Shield MK2 vs Tank
Interesting. I'll def try this out. I've rarely used the personal roboport and had never really tried this before. Makes sense though.BlakeMW wrote:a Tank being repaired will generally out-regen a power armor setup.
- Wed Jul 18, 2018 9:26 pm
- Forum: General discussion
- Topic: Stations with same name: Avoiding orphan trains
- Replies: 11
- Views: 6735
Re: Stations with same name: Avoiding orphan trains
Fast example: For x mines y trains add y=z wait stops of same name per mine group (e.g: iron wait) in a central location. Add the common wait station stop prior to mine scheduled to wait on non existent circuit condition on each miner train combinator y (trains const) - x (enabled mines) output z Wa...
- Wed Jul 18, 2018 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Bot Recall
- Replies: 21
- Views: 9291
Re: Bot Recall
Is there a way to manipulate the construction and logistics radius?
If there were, and it didn't break the logistics network up, perhaps you could reduce them to zero for all roboports in the recalled network?
This should hopefully force all bots to dock, where they could then be extracted.
If there were, and it didn't break the logistics network up, perhaps you could reduce them to zero for all roboports in the recalled network?
This should hopefully force all bots to dock, where they could then be extracted.
- Wed Jul 18, 2018 7:14 pm
- Forum: Balancing
- Topic: Energy Shield MK2 vs Tank
- Replies: 14
- Views: 6896
Re: Energy Shield MK2 vs Tank
I appreciate the feedback about the big cost difference and tech hierarchical differences, but I am coming from more of a conceptual viewpoint. If energy shields are that good at mitigating damage, and small enough to plug into a piece of armor, then why wouldn't you put hundreds of them in a tank? ...
- Wed Jul 18, 2018 6:17 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Example
- Replies: 19
- Views: 5261
Re: Spidertron Example
Yes. Since they can cross water, they should also be able to walk over certain entities, albeit slowly. Perhaps large entities like storage tanks, trains, refineries, steam engines, or roboports would block it's path.darkfrei wrote:It would be nice to build entities without collision of spidertron's legs.