Search found 362 matches

by adam_bise
Tue Aug 14, 2018 6:24 pm
Forum: Questions, reviews and ratings
Topic: Capture input?
Replies: 1
Views: 1048

Capture input?

I was wondering if it were possible to capture keyboard and mouse inputs? I have no idea what kind of technical hurdles this would entail, but imagined making a minigame using combinators. Perhaps you could set keyboard keys and mouse pointer position / velocity as a signal somehow? Although I have ...
by adam_bise
Tue Aug 14, 2018 4:01 pm
Forum: Gameplay Help
Topic: How to attract Biters/Spitters?
Replies: 2
Views: 2048

Re: How to attract Biters/Spitters?

AFAIK biters will only destroy tracks when they are responding to an attack by train and there is no train there when they arrive. Sometimes personal laser defense will hit a worm or spawner as a train goes by and cause this, I'm not sure about artillery trains, but perhaps your artillery stops shou...
by adam_bise
Tue Aug 14, 2018 3:22 pm
Forum: General discussion
Topic: 0.16 Best map gen setting for beginners and design tests
Replies: 8
Views: 18100

Re: 0.16 Best map gen setting for beginners and design tests

I've been working on an interactive explanation of how Factorio generates maps which lets you interactively explore the various options that lets you see how each option really works. It only covers ore, but water and terrain segmentation are similar. http://db48x.net/factorio-terrain/ Let me know ...
by adam_bise
Tue Aug 14, 2018 3:02 pm
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 8609

Re: Speedrunning category step% now official

Schorty wrote:but the run ends by getting run over by a train
Haha! I love it!

I want to try this.
by adam_bise
Tue Aug 14, 2018 2:21 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 53292

Re: Friday Facts #255 - Construction tools

Huge thanks for copy paste! This looks very cool
by adam_bise
Tue Aug 14, 2018 5:55 am
Forum: Ideas and Suggestions
Topic: Bi-Directional Belts
Replies: 3
Views: 1437

Bi-Directional Belts

For a more compact fluid barrel loop.
by adam_bise
Mon Aug 13, 2018 4:56 pm
Forum: Ideas and Suggestions
Topic: Logistics Gateway 2.0
Replies: 4
Views: 1979

Re: Logistics Gateway

Thought about this a lot more and I think it would make the most sense to have a logistics gateway be its own entity. Updating my original post. A gateway would be a new entity for the purpose of creating gateway links to neighboring roboports. The gateway would have a linking radius of the same siz...
by adam_bise
Mon Aug 13, 2018 1:27 am
Forum: Ideas and Suggestions
Topic: Logistics Gateway 2.0
Replies: 4
Views: 1979

Re: Logistics Gateway

In this scenario, the hexagon wouldn't be able to automatically configure itself in the manner you describe. A simple system to remove other link paths between gateways would result in isolated in-range roboports. I think you would have to be able to choose the link type in the GUI. Perhaps via shif...
by adam_bise
Fri Aug 10, 2018 9:23 pm
Forum: Ideas and Suggestions
Topic: Logistics Gateway 2.0
Replies: 4
Views: 1979

Logistics Gateway 2.0

Thought about this a lot more and I think it would make the most sense to have a logistics gateway be its own entity. Updating my original post. A gateway would be a new entity for the purpose of creating gateway links to neighboring roboports. The gateway would have a linking radius of the same siz...
by adam_bise
Thu Aug 09, 2018 8:28 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 104708

Re: 0.16 Map generation Feedback

I've been playing DWM with 50 max biter group size, starting area = very small, and some changes to resources. I've noticed the huge oil patches, tried tweaking them down. resource settings seem... off... example, richness seems to influence rarity, size seems to influence rarity etc... Also, starti...
by adam_bise
Thu Aug 09, 2018 8:13 pm
Forum: General discussion
Topic: Game+ in Factorio?
Replies: 17
Views: 6227

Re: Game+ in Factorio?

I don't see the problem since the player can decide whether to enable it anyway. Personally I like humble beginnings though.
by adam_bise
Thu Aug 09, 2018 8:00 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 18617

Re: The Green Dilemma

You get pretty trees?
by adam_bise
Thu Aug 09, 2018 7:48 pm
Forum: General discussion
Topic: Best Factorio feature
Replies: 15
Views: 5250

Re: Best Factorio feature

Generally, the freedom to come up with your own clever solutions. Specifically, the circuit network it tops in my book.
by adam_bise
Fri Jul 20, 2018 5:34 pm
Forum: Ideas and Suggestions
Topic: Lamp.. Post?
Replies: 1
Views: 572

Lamp.. Post?

I think it would be neat to be allowed to place a lamp on top of an electric pole, or walls and any other structure for that matter.
by adam_bise
Fri Jul 20, 2018 5:29 pm
Forum: General discussion
Topic: The thing about blueprints which fell under the table
Replies: 10
Views: 4248

Re: The thing about blueprints which fell under the table

Agreed 100% Repeatedly setting up the same train schedule over and over is boring!
by adam_bise
Thu Jul 19, 2018 2:04 pm
Forum: Balancing
Topic: Energy Shield MK2 vs Tank
Replies: 14
Views: 6896

Re: Energy Shield MK2 vs Tank

BlakeMW wrote:a Tank being repaired will generally out-regen a power armor setup.
Interesting. I'll def try this out. I've rarely used the personal roboport and had never really tried this before. Makes sense though.
by adam_bise
Wed Jul 18, 2018 9:26 pm
Forum: General discussion
Topic: Stations with same name: Avoiding orphan trains
Replies: 11
Views: 6735

Re: Stations with same name: Avoiding orphan trains

Fast example: For x mines y trains add y=z wait stops of same name per mine group (e.g: iron wait) in a central location. Add the common wait station stop prior to mine scheduled to wait on non existent circuit condition on each miner train combinator y (trains const) - x (enabled mines) output z Wa...
by adam_bise
Wed Jul 18, 2018 8:26 pm
Forum: Ideas and Suggestions
Topic: Bot Recall
Replies: 21
Views: 9291

Re: Bot Recall

Is there a way to manipulate the construction and logistics radius?

If there were, and it didn't break the logistics network up, perhaps you could reduce them to zero for all roboports in the recalled network?

This should hopefully force all bots to dock, where they could then be extracted.
by adam_bise
Wed Jul 18, 2018 7:14 pm
Forum: Balancing
Topic: Energy Shield MK2 vs Tank
Replies: 14
Views: 6896

Re: Energy Shield MK2 vs Tank

I appreciate the feedback about the big cost difference and tech hierarchical differences, but I am coming from more of a conceptual viewpoint. If energy shields are that good at mitigating damage, and small enough to plug into a piece of armor, then why wouldn't you put hundreds of them in a tank? ...
by adam_bise
Wed Jul 18, 2018 6:17 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 5261

Re: Spidertron Example

darkfrei wrote:It would be nice to build entities without collision of spidertron's legs.
Yes. Since they can cross water, they should also be able to walk over certain entities, albeit slowly. Perhaps large entities like storage tanks, trains, refineries, steam engines, or roboports would block it's path.

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