Search found 362 matches

by adam_bise
Tue Aug 28, 2018 7:24 pm
Forum: Gameplay Help
Topic: Combinator Wizard needed! Train releaser logic
Replies: 7
Views: 3505

Re: Combinator Wizard needed! Train releaser logic

Would this work?

I > 0 output green input

Train 1 wait until green >=1 train 2 until green >=2 etc.

Send train ID to T > 0 output T 1 then to T * -1 output green.
by adam_bise
Tue Aug 28, 2018 5:18 pm
Forum: Gameplay Help
Topic: 16.51 Can't Bend Conveyors When Building Backwards
Replies: 2
Views: 1472

Re: 16.51 Can't Bend Conveyors When Building Backwards

This is because it is the source side that is bent. When you build backwards in a line then place a belt perpendicular and pointing to the last placed belt, the source side of the previous belt is what is bent, not the one you are placing. This bend is automatic, and you can see by removing the belt...
by adam_bise
Tue Aug 28, 2018 3:06 pm
Forum: Gameplay Help
Topic: I want huge biter attacks
Replies: 2
Views: 895

I want huge biter attacks

In the map generator advanced, there is an option to increase the biter attack group size. But it caps out at 50.. Is there a way to set this higher than 50 using a command? I want to create a situation where too much pollution would result in massive, overwhelming attack waves. I would also like to...
by adam_bise
Mon Aug 27, 2018 2:31 am
Forum: Implemented Suggestions
Topic: Bots as dots on map overview
Replies: 14
Views: 6676

Re: Bots as dots on map overview

Looks really cool, thanks!
by adam_bise
Fri Aug 24, 2018 3:51 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19660

Re: Switch to disable logistic slots

Or better yet, the ability to set logistic slot profiles.

I like the idea of disabling as well.
by adam_bise
Fri Aug 24, 2018 3:48 pm
Forum: Ideas and Suggestions
Topic: Rocket Silo should connect to circuit network
Replies: 50
Views: 16205

Re: Add output to Rocket Silo

Good idea!
by adam_bise
Fri Aug 24, 2018 3:39 pm
Forum: Implemented Suggestions
Topic: Bots as dots on map overview
Replies: 14
Views: 6676

Re: Bots as dots on map overview

darkfrei wrote:Here's the mod for it:
https://mods.factorio.com/mod/ShowBotsOnMap
Sweet!
by adam_bise
Fri Aug 24, 2018 3:38 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50725

Re: Friday Facts #257 - NPE/Campaign update

Thanks to the devs. The new recipe changes all look very nice. Particularly the separation of rocket fuel and addition of rocket parts in atomic bomb and MK2 recipes.

Thanks!
by adam_bise
Wed Aug 22, 2018 10:41 pm
Forum: Balancing
Topic: Speed modules are sometimes more efficient than Efficiencies
Replies: 31
Views: 67102

Re: Speed modules are sometimes more efficient than Efficiencies

I wonder if the modules should be re-worked. Here is an idea: Remove efficiency module. Speed modules increase power consumption, increase resource cost, increase pollution, decrease speed. From an realistic standpoint, this is like running a machine hot to make it faster, but costing more power, wa...
by adam_bise
Tue Aug 21, 2018 9:21 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 104714

Re: 0.16 Map generation Feedback

Avezo wrote:I wish there was an option for "never create mixed ore patches"
Try using a splitter with filtered output.
by adam_bise
Tue Aug 21, 2018 9:05 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19507

Re: Blueprint Edit - Ability to Zoom In/Out

+1

Ran into this when I tried to make a large BP and edit out certain things. There was no way I could because everything was way too small.
by adam_bise
Tue Aug 21, 2018 1:21 pm
Forum: Ideas and Suggestions
Topic: Water ghost auto land fills
Replies: 3
Views: 988

Re: Water ghost auto land fills

Personally I would rather see something like the platform mod (https://mods.factorio.com/mod/platforms) integrated. That would allow you to lay down a large extent of land for a nuclear plant or a refinery, then remove selected tiles, if you want to add a water paum there. It does support placing t...
by adam_bise
Tue Aug 21, 2018 1:13 pm
Forum: Implemented Suggestions
Topic: Bots as dots on map overview
Replies: 14
Views: 6676

Re: Bots as dots on map overview

Koub wrote:Wouldn't this be even better ? viewtopic.php?f=6&t=62157
The heat map would be great too. Either one would reveal pathing problems and logistic loops.
by adam_bise
Tue Aug 21, 2018 3:00 am
Forum: Implemented Suggestions
Topic: Bots as dots on map overview
Replies: 14
Views: 6676

Bots as dots on map overview

When logistics map option pressed, showing bots on map overview would be helpful to spot issues.
by adam_bise
Tue Aug 21, 2018 2:53 am
Forum: Ideas and Suggestions
Topic: Water ghost auto land fills
Replies: 3
Views: 988

Water ghost auto land fills

as title says. Would save a lot of time IMO

Not sure why construction bots cant place land fill already.
by adam_bise
Mon Aug 20, 2018 6:45 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 48012

Re: Friday Facts #256 - The little things 3

Can't say I agree with the belt immunity thing. Belts move, if you stand on them you will move.. I don't know how an armor module is supposed to change that. I would have just left it as is. If it's that big of an issue, do something like grated belt covers or a hovercraft. Also, what manner of blac...
by adam_bise
Wed Aug 15, 2018 10:18 pm
Forum: Technical Help
Topic: [0.16.51] "Server is not responding" while downloading map
Replies: 5
Views: 2795

Re: [0.16.51] "Server is not responding" while downloading map

Log says your running Linux headless 16.51 A friend and I had the same exact problem and when we put the map on a windows box it suddenly worked fine.
by adam_bise
Wed Aug 15, 2018 10:07 pm
Forum: Technical Help
Topic: Multiplayer Lag
Replies: 18
Views: 26919

Re: Multiplayer Lag

My friend and I had same issue (unplayable lag) on Linux headless 16.51 and never could figure out why. But when we put the map on a windows box suddenly it was fine. You might try that if convenient. Funny thing though, a routed player only had lag when at least one other player was online. A local...
by adam_bise
Wed Aug 15, 2018 9:57 pm
Forum: Technical Help
Topic: [0.16] Slow Map Download
Replies: 4
Views: 2299

Re: [0.16] Slow Map Download

My friend and I had a similar issue using Linux to host a map. After a lot of troubleshooting we finally threw the map on a Windows VM and no longer had the issue. We never found out why the issues were happening on Linux, and I'm sure its not Linux's fault (way too generic) or the game (others run ...
by adam_bise
Wed Aug 15, 2018 8:21 pm
Forum: Ideas and Suggestions
Topic: Worm Tunnels
Replies: 1
Views: 752

Worm Tunnels

The ability for worms to burrow past your walls providing tunnel access for a biter ambush.

Perhaps the worm must be killed before a certain time to collapse the tunnel, after which its maw opens wide and spews forth biter hell.

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