Search found 360 matches

by adam_bise
Fri Feb 02, 2024 5:19 pm
Forum: Show your Creations
Topic: My little boy's factory
Replies: 3
Views: 716

Re: My little boy's factory

Watch out! My grandson is already starting to get better than me at games! :D
by adam_bise
Fri Feb 02, 2024 2:23 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13389

Re: Friday Facts #396 - Sound improvements in 2.0

Hearing trains going over the raised rails was such a tease!
by adam_bise
Wed Jan 31, 2024 6:09 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17292

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Man this is so awesome! Love it!
by adam_bise
Fri Jan 19, 2024 3:26 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21318

Re: Friday Facts #394 - Assembler flipping and circuit control

Yes! Now there is no excuse! 4-way symmetrical bases!
by adam_bise
Fri Jan 12, 2024 3:27 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 46088

Re: Friday Facts #393 - Putting things on top of other things

Wow!! Another game changer!! OMG OMG OMGZZ~~!!!1
by adam_bise
Tue Jan 09, 2024 7:34 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 24627

Re: Friday Facts #392 - Parametrised blueprints

I think this is great! I do hope Wube explores this sort of thing more. Anything that makes blueprints more dynamic!
by adam_bise
Fri Dec 22, 2023 9:58 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14142

Re: Friday Facts #390 - Noise expressions 2.0

Merry Cogmas!

85% is huge! I've enjoyed playing with the map generator. I only wish you could manually enter the map gen numbers in the GUI instead of the % sliders. I've wound up having to use the command line and map-gen-settings.josn to get desired results.

Thanks for the detailed information!
by adam_bise
Fri Dec 15, 2023 2:16 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26104

Re: Friday Facts #389 - Train control improvements

Well! this is now my favorite QoL update!

Both train groups and interrupts will be a huge improvement for large train set-ups.

Gracias!
by adam_bise
Fri Dec 08, 2023 2:19 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24757

Re: Friday Facts #388 - Smaller things for 2.0

So we made it that you can type mathematical expressions directly in the textfields.
Nice
by adam_bise
Fri Dec 01, 2023 2:13 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39765

Re: Friday Facts #387 - Swimming in lava

Man those big machines look so cool! Or hot rather! Can't wait!!
by adam_bise
Wed Nov 29, 2023 2:09 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 123
Views: 24987

Re: Friday Facts #386 - Vulcanus

lul vulc____
by adam_bise
Mon Nov 20, 2023 2:41 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 13500

Re: Friday Facts #385 - Asteroid Collector

I'm sure everyone will be enjoying all of your hard work for many years to come.
by adam_bise
Mon Nov 13, 2023 11:18 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45626

Re: Friday Facts #384 - Combinators 2.0

To me, combinators are the coolest part of the game. If you still haven't gotten used to them, you might give it another try. Especially now that it is simplified. At least you won't have to make logic gates by hand =P I thought it was fun either way.
by adam_bise
Mon Nov 06, 2023 11:51 pm
Forum: Ideas and Suggestions
Topic: Train Stop Length Selector - Step train by X
Replies: 2
Views: 396

Re: Train Stop Length Selector - Step train by X

Unlikely. In order for the train to not violate rail blocks in front of the train stop, the trains pathfinder would have to be given a goal that is in front of the train stop so the train would be really traveling to a goal that is in front of the train stop. Issue would be if there are rail splits...
by adam_bise
Sat Nov 04, 2023 1:54 pm
Forum: Ideas and Suggestions
Topic: Train Stop Length Selector - Step train by X
Replies: 2
Views: 396

Train Stop Length Selector - Step train by X

This is for eliminating the need for having a train stop at the beginning of the train. Instead, add a car selector at the station in the schedule as shown. car_select.png It also seems silly to have to have so many train stops when all you want to do is step through a few cars at a time. So you wou...
by adam_bise
Fri Nov 03, 2023 12:23 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29672

Re: Friday Facts #383 - Super force building

lol wow plopping down stuff right in the middle of a belt bus in one click. NICE!
by adam_bise
Thu Nov 02, 2023 5:02 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 28996

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

FuryoftheStars wrote:
Thu Nov 02, 2023 2:59 pm
Tertius wrote:
Thu Nov 02, 2023 2:46 pm
You look quite prepared. I thought I was prepared, but then I saw that roll of toilet paper in your image and immediately knew what was missing.
:lol:

I was thinking it was a roll of paper towels, but I suppose tp would be better!
Paper towels for beer mishap! :D
by adam_bise
Thu Nov 02, 2023 1:09 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 28996

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Here is me ready for 2.0!
adam_bise.png
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by adam_bise
Wed Nov 01, 2023 2:44 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35401

Re: Friday Facts #382 - Logistic groups

Will item weight only be considered in rockets?

What about trains, vehicles, player inventory, etc.. ?
by adam_bise
Fri Oct 27, 2023 4:42 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35401

Re: Friday Facts #382 - Logistic groups

Yes, I don't like being limited to one landing pad. Also, restricting inventory weight when sending the player through space seems like a bit much. Who's going to implement manually travelling back and forth to carry more cargo as part of their main transport process? It might work a few times, but ...

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