Search found 360 matches
- Fri Feb 02, 2024 5:19 pm
- Forum: Show your Creations
- Topic: My little boy's factory
- Replies: 3
- Views: 716
Re: My little boy's factory
Watch out! My grandson is already starting to get better than me at games!
- Fri Feb 02, 2024 2:23 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13389
Re: Friday Facts #396 - Sound improvements in 2.0
Hearing trains going over the raised rails was such a tease!
- Wed Jan 31, 2024 6:09 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17292
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Man this is so awesome! Love it!
- Fri Jan 19, 2024 3:26 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21318
Re: Friday Facts #394 - Assembler flipping and circuit control
Yes! Now there is no excuse! 4-way symmetrical bases!
- Fri Jan 12, 2024 3:27 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 46088
Re: Friday Facts #393 - Putting things on top of other things
Wow!! Another game changer!! OMG OMG OMGZZ~~!!!1
- Tue Jan 09, 2024 7:34 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24627
Re: Friday Facts #392 - Parametrised blueprints
I think this is great! I do hope Wube explores this sort of thing more. Anything that makes blueprints more dynamic!
- Fri Dec 22, 2023 9:58 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14142
Re: Friday Facts #390 - Noise expressions 2.0
Merry Cogmas!
85% is huge! I've enjoyed playing with the map generator. I only wish you could manually enter the map gen numbers in the GUI instead of the % sliders. I've wound up having to use the command line and map-gen-settings.josn to get desired results.
Thanks for the detailed information!
85% is huge! I've enjoyed playing with the map generator. I only wish you could manually enter the map gen numbers in the GUI instead of the % sliders. I've wound up having to use the command line and map-gen-settings.josn to get desired results.
Thanks for the detailed information!
- Fri Dec 15, 2023 2:16 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26104
Re: Friday Facts #389 - Train control improvements
Well! this is now my favorite QoL update!
Both train groups and interrupts will be a huge improvement for large train set-ups.
Gracias!
Both train groups and interrupts will be a huge improvement for large train set-ups.
Gracias!
- Fri Dec 08, 2023 2:19 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24757
Re: Friday Facts #388 - Smaller things for 2.0
NiceSo we made it that you can type mathematical expressions directly in the textfields.
- Fri Dec 01, 2023 2:13 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39765
Re: Friday Facts #387 - Swimming in lava
Man those big machines look so cool! Or hot rather! Can't wait!!
- Wed Nov 29, 2023 2:09 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 24987
Re: Friday Facts #386 - Vulcanus
lul vulc____
- Mon Nov 20, 2023 2:41 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13500
Re: Friday Facts #385 - Asteroid Collector
I'm sure everyone will be enjoying all of your hard work for many years to come.
- Mon Nov 13, 2023 11:18 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45626
Re: Friday Facts #384 - Combinators 2.0
To me, combinators are the coolest part of the game. If you still haven't gotten used to them, you might give it another try. Especially now that it is simplified. At least you won't have to make logic gates by hand =P I thought it was fun either way.
- Mon Nov 06, 2023 11:51 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Length Selector - Step train by X
- Replies: 2
- Views: 396
Re: Train Stop Length Selector - Step train by X
Unlikely. In order for the train to not violate rail blocks in front of the train stop, the trains pathfinder would have to be given a goal that is in front of the train stop so the train would be really traveling to a goal that is in front of the train stop. Issue would be if there are rail splits...
- Sat Nov 04, 2023 1:54 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Length Selector - Step train by X
- Replies: 2
- Views: 396
Train Stop Length Selector - Step train by X
This is for eliminating the need for having a train stop at the beginning of the train. Instead, add a car selector at the station in the schedule as shown. car_select.png It also seems silly to have to have so many train stops when all you want to do is step through a few cars at a time. So you wou...
- Fri Nov 03, 2023 12:23 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 29672
Re: Friday Facts #383 - Super force building
lol wow plopping down stuff right in the middle of a belt bus in one click. NICE!
- Thu Nov 02, 2023 5:02 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 28996
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Paper towels for beer mishap!FuryoftheStars wrote: ↑Thu Nov 02, 2023 2:59 pm
I was thinking it was a roll of paper towels, but I suppose tp would be better!
- Thu Nov 02, 2023 1:09 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 28996
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Here is me ready for 2.0!
- Wed Nov 01, 2023 2:44 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35401
Re: Friday Facts #382 - Logistic groups
Will item weight only be considered in rockets?
What about trains, vehicles, player inventory, etc.. ?
What about trains, vehicles, player inventory, etc.. ?
- Fri Oct 27, 2023 4:42 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35401
Re: Friday Facts #382 - Logistic groups
Yes, I don't like being limited to one landing pad. Also, restricting inventory weight when sending the player through space seems like a bit much. Who's going to implement manually travelling back and forth to carry more cargo as part of their main transport process? It might work a few times, but ...