Search found 2416 matches
- Thu Aug 23, 2018 9:57 am
- Forum: Bob's mods
- Topic: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.
- Replies: 43
- Views: 16650
Re: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.
Crude Oil would have a value of 3.8MJ, except I don't want it to be usable as a fuel directly, so I'm not giving it a fuel value. Why not? It confuses people, as you've called it "Oil burning generator", but unlike the FlameThrower turrets, it can't burn crude oil ! (Which also, as you kn...
- Mon Aug 20, 2018 9:10 pm
- Forum: Balancing
- Topic: Artillery too powerful even for late game?
- Replies: 12
- Views: 7407
Re: Artillery too powerful even for late game?
Laser in a power armor with a couple of shield modules let you literally run through biter bases obliterating them where you walk. Well, up to a point in enemy concentration and evolution - after that you have to use a tank, and with a couple of discharge defenses so that you don't get stuck ! Wher...
- Mon Aug 20, 2018 7:57 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47402
Re: Friday Facts #256 - The little things 3
All good! Only thing I don't like on this FFF is the name, ' Belt immunity'. Can we make better name for it? Like 'Smart boots', 'Hover shoes', etc,? Well I don't really serious about it anyway. Hover Belt https://d1u5p3l4wpay3k.cloudfront.net/diablo_gamepedia/1/13/Nightsmoke_%28Diablo_II%29.gif?ve...
- Mon Aug 20, 2018 7:32 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31378
Re: Aren't construction bots available too late?
The no oil nearby is a huge fallacy. Even assuming that you did not use the preview and don't already know where it is, unless you use some extreme ore generation setting/mod or biters settings, in which case you asked for it, there's always oil close enough. Ah sorry. My current game has indeed co...
- Mon Aug 20, 2018 7:30 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31378
Re: Aren't construction bots available too late?
Yeah, I don't think that I knew about that yet when doing the above... But wouldn't it be kind of problematic to do it where you don't have sight ? If you can afford to extend your roboport coverage so that you are building remotely... then you can use a small gadget like this one (derived from Mar...
- Mon Aug 20, 2018 7:26 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31378
Re: Aren't construction bots available too late?
Yeah, I don't think that I knew about that yet when doing the above... But wouldn't it be kind of problematic to do it where you don't have sight ? Yes, it is. But small holes in the radar coverage where you only need to go straight is no problem. No different from placing blueprints though. Yeah, ...
- Mon Aug 20, 2018 6:51 pm
- Forum: Not a bug
- Topic: [0.16.51] FPS drop in heavy Smog Areas
- Replies: 10
- Views: 3860
Re: [0.16.51] FPS drop in heavy Smog Areas
Sorry if a bit late, but if I'm not mistaken this mod fixes this issue?
https://mods.factorio.com/mod/Senpais_Smokeless
(though smoke != pollution ??)
https://mods.factorio.com/mod/Senpais_Smokeless
(though smoke != pollution ??)
- Mon Aug 20, 2018 10:54 am
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47402
Re: Friday Facts #256 - The little things 3
check the URLOktokolo wrote:Is that an icon from Diablo 2 made by Blizzard?BlueTemplar wrote: Belt Immunity Equipment :
- Mon Aug 20, 2018 10:52 am
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31378
Re: Aren't construction bots available too late?
Construction Bots are not too early at all. My build order is basically Red & Green Science, A basic mall and then a bot facility. In my last no spoon run, I had bots up within 3:45mins. Now this can be done even faster as my Bot facility was 4 roboports away from my basic mall (caused by some ...
- Mon Aug 20, 2018 10:51 am
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31378
Re: Aren't construction bots available too late?
Yeah, I don't think that I knew about that yet when doing the above...
But wouldn't it be kind of problematic to do it where you don't have sight ?
But wouldn't it be kind of problematic to do it where you don't have sight ?
- Mon Aug 20, 2018 10:46 am
- Forum: Balancing
- Topic: Artillery too powerful even for late game?
- Replies: 12
- Views: 7407
Re: Artillery too powerful even for late game?
should have searched for it !
- Sun Aug 19, 2018 11:11 am
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47402
Re: Friday Facts #256 - The little things 3
All good! Only thing I don't like on this FFF is the name, ' Belt immunity'. Can we make better name for it? Like 'Smart boots', 'Hover shoes', etc,? Well I don't really serious about it anyway. Hover Belt https://d1u5p3l4wpay3k.cloudfront.net/diablo_gamepedia/1/13/Nightsmoke_%28Diablo_II%29.gif?ve...
- Sat Aug 18, 2018 7:05 pm
- Forum: General discussion
- Topic: I Miss Alien Artifacts!
- Replies: 27
- Views: 9319
Re: I Miss Alien Artifacts!
You might be interested in this mod...
https://mods.factorio.com/mod/TheyreMadeOutofMeat
https://mods.factorio.com/mod/TheyreMadeOutofMeat
Biters drop Meat. Meat is fuel. Blood is steam. Bones are bullets.
- Sat Aug 18, 2018 6:46 pm
- Forum: Balancing
- Topic: Artillery too powerful even for late game?
- Replies: 12
- Views: 7407
Re: Artillery too powerful even for late game?
Isn't it the point? It's the super-expensive (mostly to research?) "game-ending superweapon"...
(Until we get better... Rocket-Silo launched Nukes with unlimited range carrying Multiple Independently Targetable Reentry Warheads please!
Then nerf artillery... maybe?)
(Until we get better... Rocket-Silo launched Nukes with unlimited range carrying Multiple Independently Targetable Reentry Warheads please!
Then nerf artillery... maybe?)
- Sat Aug 18, 2018 9:20 am
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47402
Re: Friday Facts #256 - The little things 3
Please don't make me go backwards and use personal solar panels! They should make personal solar panels more useful so having them in the grid is worthwhile. I personally avoid all the armor equipment until I get the reactor since personal solar panels can't keep up with the demand except for maybe...
- Fri Aug 17, 2018 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
- Replies: 36
- Views: 6429
Re: Always use 3 s.f. when showing shortened numbers
Ah, I guess that it truncates - because it's less computationally intensive ?
- Fri Aug 17, 2018 3:11 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47402
Re: Friday Facts #256 - The little things 3
Yay! A small detail though : there will be a lot of cringing among the more obsessive-compulsive of us if the Belt Immunity Equipment is only 1x1 ! (the only thing that we are going to be able to put in the remaining spot in the 10x10 Power Armor Mk2 will be a pretty useless Solar Panel!) I suggest ...
- Thu Aug 16, 2018 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
- Replies: 36
- Views: 6429
Re: Always use 3 s.f. when showing shortened numbers
I don't see any reason to go beyond 3 significant figures in the production screen, certainly not enough to justify developer time on another option The problem with 2 significant figures is that for a value of 1.0k, it's somewhere between 1000 and 1099. That is a 9.9% uncertainty. (9.999% if the v...
- Thu Aug 16, 2018 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Inventory of the logistic network offscreen
- Replies: 7
- Views: 3155
Re: Inventory of the logistic network offscreen
Meanwhile, a reference to it could be added to the Tips and Tricks ?
(Or the Basic logistic system tutorial...)- Thu Aug 16, 2018 8:34 am
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31378
Re: Aren't construction bots available too late?
Good observation. If asked I would (general principle and feel is the same, and it's low tech as well). I think I did not considered it when I said 2 to 3 times slower. I'm personally a very bad driver and can't take significant advantage of it, but I assume it's potentially massive, further nullif...