Search found 2416 matches
- Sat Feb 16, 2019 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Simplified Research display
- Replies: 5
- Views: 1053
Re: Simplified Research display
Ok, some of the logic/code ...
- Sat Feb 16, 2019 10:01 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84466
Re: Friday Facts #282 - 0.17 in sight
Yeah, sure, I haven't dared to suggest it because of : Not all of the things that we originally planned to be done were done (surprise), but we just left any non-essential stuff for later so we won't postpone the release any further. Though I guess that it could be part of : The smaller releases wil...
- Sat Feb 16, 2019 9:57 am
- Forum: Gameplay Help
- Topic: Very few bots are utilized for construction jobs (Modded AB Game)
- Replies: 21
- Views: 6348
Re: Very few bots are utilized for construction jobs (Modded AB Game)
Since this is only happening when you are laying a few tracks and not at the huge crossing, maybe you can use FARL to lay down the long distance train tracks. I thought of that :( But what I'm laying down is a grid with enough crossings that I'm not sure it would save me time. I don't think I could...
- Sat Feb 16, 2019 9:45 am
- Forum: Ideas and Suggestions
- Topic: Simplified Research display
- Replies: 5
- Views: 1053
Re: Simplified Research display
I think it's like this because it re-uses recipe code, with time being treated as just another ingredient ?
- Sat Feb 16, 2019 9:32 am
- Forum: Ideas and Suggestions
- Topic: night rendering with eye adaptation
- Replies: 4
- Views: 1504
Re: night rendering with eye adaptation
Interesting, I don't think I've ever seen a game with a hue shift towards blue at night, and it was my understanding that we tend to perceive the rod "color" as just luminance (grey) ? Sharper lights/shadows sounds great ! Note that this has already been discussed several times in the FFFs...
- Sat Feb 16, 2019 9:19 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84466
- Sat Feb 16, 2019 9:17 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84466
Re: Friday Facts #282 - 0.17 in sight
Create a map without trees I've always wondered, when you do this, how do you get your first power pole? I suspect maybe logs will still be lying around. Though that makes me wonder... with no trees where would they come from? EDIT: No I just tried in and at least in 0.16 there is no wood anywhere....
- Sat Feb 16, 2019 9:11 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84466
Re: Friday Facts #282 - 0.17 in sight
Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk? Then I could init a Git repository there and version control all my blueprints... :geek: They are not (just blueprint.dat). What you say makes sense, but I'm not sure what to do with that :...
- Sat Feb 16, 2019 8:56 am
- Forum: Gameplay Help
- Topic: Is there a way to start crafting from pipette?
- Replies: 5
- Views: 1921
Re: Is there a way to start crafting from pipette?
That's because you don't have the required ingredients !
- Fri Feb 15, 2019 9:13 pm
- Forum: Gameplay Help
- Topic: Is there a way to start crafting from pipette?
- Replies: 5
- Views: 1921
Re: Is there a way to start crafting from pipette?
Drop all the items of that type that you have in your inventory beforehand... or use HotCraft !
- Fri Feb 15, 2019 9:08 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84466
- Fri Feb 15, 2019 5:46 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84466
Re: Friday Facts #282 - 0.17 in sight
To be honest, as I put this together, most of it sounds like gibberish, no offense; descriptors like "Coverage" and "Bias" don't mean anything to me. I'd be more comfortable with "Frequency" and "Size" that you had before, and it could be applied to everythin...
- Fri Feb 15, 2019 5:39 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84466
Re: Friday Facts #282 - 0.17 in sight
Meow, meow, Kitty want to know, will the new map generator compatible with Resource Spawner Overhaul mod where the preview function in present version is unavailable..? Meow..! It sounds like that with all these new features we won't even *need* RSO anymore ? This has the side-effect that if you do...
- Thu Feb 14, 2019 6:20 pm
- Forum: Angels Mods
- Topic: Thoughts on ore processing
- Replies: 22
- Views: 12485
Re: Thoughts on ore processing
I tend to play with a significant biter presence (or Sea Block), which means that I have to care about pollution and space (or just space), so I can't just scale my production at will...
- Thu Feb 14, 2019 6:18 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 532440
Re: [MOD 0.14] AAI Programmable Vehicles
In a real multiplayer game, all the players are simulated on ALL the instances of the game !
- Wed Feb 13, 2019 9:29 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387514
Re: Development and Discussion
Getting nickel and cobalt lets you use a better steel recipe. And then you also want nickel + steel and cobalt + steel for the cobalt steel and nickitol so it's nice to have those right there. Well, the first ones are Steel 3, so I'm still far away from that, I haven't used Invar much, uses for Nit...
- Wed Feb 13, 2019 9:23 am
- Forum: Gameplay Help
- Topic: Unusual circuit behavior for Kovarex Design
- Replies: 5
- Views: 1792
Re: Unusual circuit behavior for Kovarex Design
I never got as far as Kovarex, but I'm pretty sure that combinators indeed need 1 tick to work, and that it can cause issues. Someone was using a mod I can't seem to find right now to get around this limitation (for his custom AAI setup), but there seem to be several mods available that could be goo...
- Wed Feb 13, 2019 9:10 am
- Forum: This Forum
- Topic: Picture scaling?
- Replies: 12
- Views: 3462
Re: Picture scaling?
The second picture info shows for me :
(I have 1920 columns - a FullHD wide screen, I use 150% browser zoom by default.)
Code: Select all
1,624px × 870px (scaled to 966px × 518px)
- Wed Feb 13, 2019 9:03 am
- Forum: Ideas and Suggestions
- Topic: New train cars visualization quantity with signals & train stations
- Replies: 13
- Views: 4325
Re: New train cars visualization quantity with signals & train stations
It can even be done as a mod in 0.16 ! ( And was )
- Wed Feb 13, 2019 8:56 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1011362
Re: [0.16] Sea Block Pack 0.2.17
My bad, Angel's Industries isn't actually part of Sea Block, I'm the one that added it in my game...
(Angels : Gotta catch them all ! )
(Angels : Gotta catch them all ! )