Search found 2416 matches

by BlueTemplar
Fri Feb 22, 2019 7:25 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155418

Re: Friday Facts #283 - Prepare to Launch

One question though. Since silo size is changed, what will happen with it when converting 0.16 save to 0.17 ? Since it just got one row (or is that column?) smaller, I guess that the worst case scenario would be that your inserters/power grid won't "connect" anymore on one side... (until ...
by BlueTemplar
Fri Feb 22, 2019 6:09 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155418

Re: Friday Facts #283 - Prepare to Launch

Optera wrote:
Fri Feb 22, 2019 5:44 pm
I'm a little sad about loosing belt biter traps. Having them derp out and ride belt circles was hilarious.
Indeed :

by BlueTemplar
Fri Feb 22, 2019 5:52 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 9334

Re: Player Power Curve vs Biter Power Curve imbalanced

Huh, looks like that spawners actually work a bit like this - but in an opposite way ! I think options for biter difficulty should be available just like the terrain options when creating a map. There are just some things that mods can't fix.. like pollution behavior. The ability to tweak how much p...
by BlueTemplar
Fri Feb 22, 2019 11:07 am
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 9342

Re: I Miss Alien Artifacts!

Not that they're no longer a threat (Though you do get better over time in destroying these buggers), but their genocide feels less of use... On default settings you MUST barricade your base from them and you MUST claim land from them or you will lose. Well, on default settings they become very eas...
by BlueTemplar
Fri Feb 22, 2019 10:58 am
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 9342

Re: I Miss Alien Artifacts!

Active hunting for alien nests could be automated (if that was developement goal) but what would be the point of enemies at all if you could just send some robots to destroy closest nest and negate need for any defence perimeter you build by the time of getting these robots? I believe that was the ...
by BlueTemplar
Fri Feb 22, 2019 8:32 am
Forum: Ideas and Requests For Mods
Topic: [Mod request] No power distribution (challenge mod)
Replies: 4
Views: 904

Re: [Mod request] No power distribution (challenge mod)

If you're interested in challenges like this, why not instead try to play without any power lines ? ;)
by BlueTemplar
Fri Feb 22, 2019 8:24 am
Forum: Mod portal Discussion
Topic: Issue uploading new release of a mod
Replies: 18
Views: 4758

Re: Issue uploading new release of a mod

It's not uncommon to have separate mods for higher resolution graphics (or heavy audio files) :
Alien Biomes for instance
by BlueTemplar
Thu Feb 21, 2019 9:07 am
Forum: Technical Help
Topic: [0.16.51] OS Freeze - forced restart
Replies: 5
Views: 1648

Re: [0.16.51] OS Freeze - forced restart

I kind of doubt that he has Steam installed on his work PC ? ;)
by BlueTemplar
Thu Feb 21, 2019 9:01 am
Forum: Ideas and Suggestions
Topic: Adjustable roboport range
Replies: 6
Views: 2764

Re: Adjustable roboport range

wobbycarly wrote:
Tue Jan 29, 2019 4:20 am
I don't see any benefits in adjusting the building range.
There are many situations where it could be useful to prevent bots from repairing/(re)placing things :
for instance situations where it would be a bit too expensive to replace the killed bots (and whatever they could be carrying).
by BlueTemplar
Thu Feb 21, 2019 8:42 am
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 35157

Re: Did no one else notice massive nerf of tank in 0.17?

Uh, what do you mean by "confirmed" ?
EDIT : never mind, this is not a mine thread.
by BlueTemplar
Wed Feb 20, 2019 6:49 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 35157

Re: Did no one else notice massive nerf of tank in 0.17?

I survived this :
lake.png
lake.png (5.54 MiB) Viewed 4532 times
(IIRC, I didn't even lose that many bots, as biters tend to target you preferentially.)
by BlueTemplar
Wed Feb 20, 2019 6:39 pm
Forum: Ideas and Suggestions
Topic: Make difficulty based achievements
Replies: 9
Views: 4358

Re: Make difficulty based achievements

https://wiki.factorio.com/Achievements Enabling peaceful mode or setting enemy bases to anything lower than default disables the following achievements: There is no spoon, No time for chit-chat, Raining bullets and Steam all the way. [...] In multiplayer, achievements can only be earned if the playe...
by BlueTemplar
Wed Feb 20, 2019 6:35 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84505

Re: Friday Facts #282 - 0.17 in sight

Loving the development ways of Factorio. Is it just my imagination or Factorio is acquiring more and more similarities to the first StarCraft? Would love to play StarCraft on Factorio map, though. Or a symbiosis of both games taking landscape+automation from Factorio and unit controls + fight mecha...
by BlueTemplar
Wed Feb 20, 2019 2:48 pm
Forum: Balancing
Topic: Production deadlocks
Replies: 14
Views: 5947

Re: Production deadlocks

Indeed.

IMHO Storage Tank - Pump linking via control wire should be one of the game start "Tips & Tricks" !
by BlueTemplar
Wed Feb 20, 2019 2:44 pm
Forum: Ideas and Suggestions
Topic: Make difficulty based achievements
Replies: 9
Views: 4358

Re: Make difficulty based achievements

For the shinny reward part, achievements are completely moddable if I'm not mistaken. Not necessarily modded yet, but definitely moddable (a mod request could help). Did I ever say this suggestion topic is for the vanilla game only? Modders, feel free to implement a solution to this. The "Idea...
by BlueTemplar
Wed Feb 20, 2019 2:31 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 35157

Re: Did no one else notice massive nerf of tank in 0.17?

I agree fully about the issues with the tank durability, but I'd like to add that you can actually "increase" it dramatically by using repair bots - though that does require to stand still (or maybe move very slowly?). Also, stunning/pushing biters with Discharge Defense helps a lot ! (So,...
by BlueTemplar
Wed Feb 20, 2019 1:58 pm
Forum: Mod portal Discussion
Topic: Issue uploading new release of a mod
Replies: 18
Views: 4758

Re: Issue uploading new release of a mod

I know (- not a single device though? -), that's why the P in ASAP.
Not necessarily useless though - depends on how well it can be decoded in software !
by BlueTemplar
Wed Feb 20, 2019 11:00 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.16.41

Not sure if relevant, but IIRC there's also a kind of attack that only happens over 4% evolution...
by BlueTemplar
Wed Feb 20, 2019 10:56 am
Forum: Mod portal Discussion
Topic: Issue uploading new release of a mod
Replies: 18
Views: 4758

Re: Issue uploading new release of a mod

GIF is only smaller than 8-bit PNG on icons, due to GIF's more efficient palette definition. On larger 8-bit images PNG's superior compression wins. Never use GIF, it is inferior to PNG for static images and inferior to MP4 for animations. Not even for small animations like these ? => :lol: (Though...
by BlueTemplar
Tue Feb 19, 2019 11:07 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Player Transport Shuttles
Replies: 4
Views: 939

Re: [Idea] Player Transport Shuttles

AFAIK planes are still vulnerable to ranged attacks ?
(With various effects on "crash".)

And I know that they have been automated by some people (using AAI), for cargo transport only maybe ?

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