0.17.3 downloads fine for me ??
(yes, I've tried starting the Windows downloads too...)
Search found 2416 matches
- Fri Mar 01, 2019 10:20 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187923
- Fri Mar 01, 2019 10:18 am
- Forum: Not a bug
- Topic: [0.17.2] non-Steam player cannot connect to a multiplayer game hosted by a player using Steam
- Replies: 5
- Views: 1581
Re: [0.17.2] non-Steam player cannot connect to a multiplayer game hosted by a player using Steam
Oh. My bad, sorry for doubting you.
- Fri Mar 01, 2019 2:38 am
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 58
- Views: 12614
Re: Idling player should delete/place ghosts in reach
Yes, Koub already linked it. And it's probably a bit too strong (especially compared to the first bots !), and to Nanobots , but might probably be balanced, for instance adding an equipment inventory to all armors (they don't stack anymore anyway), and making its speed/range depend on the number of ...
- Fri Mar 01, 2019 2:29 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Repair Tools by armor
- Replies: 7
- Views: 1605
Re: Suggestion: Repair Tools by armor
Or bring the Pickaxes / Melee Weapons back !
- Fri Mar 01, 2019 2:06 am
- Forum: Won't fix.
- Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
- Replies: 48
- Views: 21668
Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
I quickly learned (in 0.16) that you should be careful when playing with fire (area), but this might be an even better suggestion !
(The minimum range would probably still need to be increased, considering that not being able to line up turrets might be an issue...)
(The minimum range would probably still need to be increased, considering that not being able to line up turrets might be an issue...)
- Fri Mar 01, 2019 1:58 am
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 7131
Re: Game Sounds, LaserT, Worms and Alert
I'm fond of how these sound :
https://www.youtube.com/watch?v=7qEGJlBLJSg&t=14m35s
https://www.youtube.com/watch?v=7qEGJlBLJSg&t=14m35s
- Fri Mar 01, 2019 1:38 am
- Forum: Balancing
- Topic: Tutorial Feedback: Too confusing and hard for a new player
- Replies: 5
- Views: 2179
Re: Tutorial Feedback: Too confusing and hard for a new player
I decided to let a friend play the campaign without helping him to see his reaction (he is 23 years old and is used to more modern games) here is the result: What do you mean by "modern" ? - Had trouble using left or right click (at first he though the click moved the player) Uh, AFAIK, W...
- Fri Mar 01, 2019 1:11 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 97963
Re: Feature suggestion.
Expecting mods to work with tutorial / campaign /scenarios might be going a bit too far... Is it technically possible for Bottleneck to show power outage for a machine whilst replacing the large (annoying) vanilla power outage indicator? I don't know, but you might be interested in this mod ! https:...
- Fri Mar 01, 2019 12:47 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187923
Re: [0.17.x] Bob's Mods: General Discussion
This morning I thought of a feature that would be great for bobsinserters imo. Hopefully this is the right place to post it. After seeing the 0.17.1 patch, you can apparently create your own toolbar actions as a mod. Didn't try that out, so hopefully I understood it correctly. Now my idea would be ...
- Fri Mar 01, 2019 12:41 am
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 11164
Re: Please Bring Back Chests and Power Poles as Sources of Fuel
If you don't want to blow up a chest, what about putting obsolete items in the trunk of a car and launching it into space? If you can launch yourself in a car, or even a fish, why not other stuff? You have a lot of trunk space that is essentially out of sight until you get a rocket ready. But we'll...
- Fri Mar 01, 2019 12:36 am
- Forum: Minor issues
- Topic: [0.17.2] - Belt line not showing in minimap, but does show when enlarged.
- Replies: 3
- Views: 1070
Re: [0.17.2] - Belt line not showing in minimap, but does show when enlarged.
Sorry if stupid question, but have you tried to look into sub-pixel rendering ?
https://en.wikipedia.org/wiki/Subpixel_rendering
https://en.wikipedia.org/wiki/Subpixel_rendering
- Fri Mar 01, 2019 12:30 am
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 19170
Re: Set request from blueprint
I agree with OP, this would be a nice feature. Although I think it should be done via the shift-right-click/shift-left-click functionality that we all use to copy/paste filters and recipes in inserters, splitters, and assembly machines. And from assemblers to requester chests ! shift-right-click wo...
- Fri Mar 01, 2019 12:23 am
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 34168
Re: Version 0.17.2
Finally, I had a shotgun and shells ammo, in the second weapon slot and nothing in the first weapon slot. Biters attacked. I pressed space, nothing happened. Why?? Is your gun required to be in the first slot to work but then what are the other two for? Trying to figure that out while biters are de...
- Thu Feb 28, 2019 6:51 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1223773
Re: Bugs & FAQ
I have issue. There is no 0.17 support. ^^ Second. For myself specifically, my issue is with the Warehouses mod in an otherwise vanilla-plus playthrough. I.e., I'd presume that the Warehouses mod is relatively lightweight in modding terms. Also, meta-question: What is the in-game usage scenario for...
- Thu Feb 28, 2019 4:10 pm
- Forum: Balancing
- Topic: Production deadlocks
- Replies: 14
- Views: 5966
Re: Production deadlocks
Or even switching back to basic oil refining if your issue was while using advanced...
- Thu Feb 28, 2019 4:04 pm
- Forum: Ideas and Suggestions
- Topic: [Fixed in 0.17.2] Default shortcuts on french keyboard
- Replies: 2
- Views: 511
Re: [Fixed in 0.17.2] Default shortcuts on french keyboard
Wait, was "M" for map fixed too? ---- Otherwise, The problem is that CTRL+Z is the right shortcut, even with french keyboard. I disagree - "most popular" doesn't make it "right". ( BTW, this has been pointed out by the devs themselves in the relevant FFF : https://facto...
- Thu Feb 28, 2019 3:33 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 435689
Re: pY Raw Ores Discussion
You can keep your base to a minimal size as long as you're ok with .01 red circuits a second! Yeah, that's why I decided to restart my low resources Deathworld game - (not lost, just tedious with being in practice limited to 2 miners for iron until I research some Science 2 weaponry and can kill bl...
- Thu Feb 28, 2019 3:26 pm
- Forum: Balancing
- Topic: Production deadlocks
- Replies: 14
- Views: 5966
Re: Production deadlocks
I'm not sure why you consider Gas => Fuel to be "absolutely impratical" ? Well yeah, if you use the solid fuel from that as a main power source, while most of the oil is used by production, and don't carefully design/circuit it you're going to get issues, but that is to be expected ! And a...
- Thu Feb 28, 2019 3:08 pm
- Forum: Won't fix.
- Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
- Replies: 48
- Views: 21668
Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Oh, right, it only autofires on the expansion parties once they start morphing into buildings...
- Thu Feb 28, 2019 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Small worm fluid consumption
- Replies: 6
- Views: 4597
Re: [0.17.2] Small worm fluid consumption
I guess that 0.16 worms were "reskinned" laser turrets, while 0.17 worms are "reskinned" flame turrets...