Search found 2416 matches

by BlueTemplar
Fri Mar 01, 2019 10:20 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 187923

Re: [0.17.x] Bob's Mods: General Discussion

0.17.3 downloads fine for me ??
(yes, I've tried starting the Windows downloads too...)
by BlueTemplar
Fri Mar 01, 2019 2:38 am
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 58
Views: 12614

Re: Idling player should delete/place ghosts in reach

Yes, Koub already linked it. And it's probably a bit too strong (especially compared to the first bots !), and to Nanobots , but might probably be balanced, for instance adding an equipment inventory to all armors (they don't stack anymore anyway), and making its speed/range depend on the number of ...
by BlueTemplar
Fri Mar 01, 2019 2:29 am
Forum: Ideas and Suggestions
Topic: Suggestion: Repair Tools by armor
Replies: 7
Views: 1605

Re: Suggestion: Repair Tools by armor

Or bring the Pickaxes / Melee Weapons back !
by BlueTemplar
Fri Mar 01, 2019 2:06 am
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 21668

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

I quickly learned (in 0.16) that you should be careful when playing with fire (area), but this might be an even better suggestion !
(The minimum range would probably still need to be increased, considering that not being able to line up turrets might be an issue...)
by BlueTemplar
Fri Mar 01, 2019 1:38 am
Forum: Balancing
Topic: Tutorial Feedback: Too confusing and hard for a new player
Replies: 5
Views: 2179

Re: Tutorial Feedback: Too confusing and hard for a new player

I decided to let a friend play the campaign without helping him to see his reaction (he is 23 years old and is used to more modern games) here is the result: What do you mean by "modern" ? - Had trouble using left or right click (at first he though the click moved the player) Uh, AFAIK, W...
by BlueTemplar
Fri Mar 01, 2019 1:11 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 97963

Re: Feature suggestion.

Expecting mods to work with tutorial / campaign /scenarios might be going a bit too far... Is it technically possible for Bottleneck to show power outage for a machine whilst replacing the large (annoying) vanilla power outage indicator? I don't know, but you might be interested in this mod ! https:...
by BlueTemplar
Fri Mar 01, 2019 12:47 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 187923

Re: [0.17.x] Bob's Mods: General Discussion

This morning I thought of a feature that would be great for bobsinserters imo. Hopefully this is the right place to post it. After seeing the 0.17.1 patch, you can apparently create your own toolbar actions as a mod. Didn't try that out, so hopefully I understood it correctly. Now my idea would be ...
by BlueTemplar
Fri Mar 01, 2019 12:41 am
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11164

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

If you don't want to blow up a chest, what about putting obsolete items in the trunk of a car and launching it into space? If you can launch yourself in a car, or even a fish, why not other stuff? You have a lot of trunk space that is essentially out of sight until you get a rocket ready. But we'll...
by BlueTemplar
Fri Mar 01, 2019 12:30 am
Forum: Ideas and Suggestions
Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
Replies: 48
Views: 19170

Re: Set request from blueprint

I agree with OP, this would be a nice feature. Although I think it should be done via the shift-right-click/shift-left-click functionality that we all use to copy/paste filters and recipes in inserters, splitters, and assembly machines. And from assemblers to requester chests ! shift-right-click wo...
by BlueTemplar
Fri Mar 01, 2019 12:23 am
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 34168

Re: Version 0.17.2

Finally, I had a shotgun and shells ammo, in the second weapon slot and nothing in the first weapon slot. Biters attacked. I pressed space, nothing happened. Why?? Is your gun required to be in the first slot to work but then what are the other two for? Trying to figure that out while biters are de...
by BlueTemplar
Thu Feb 28, 2019 6:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1223773

Re: Bugs & FAQ

I have issue. There is no 0.17 support. ^^ Second. For myself specifically, my issue is with the Warehouses mod in an otherwise vanilla-plus playthrough. I.e., I'd presume that the Warehouses mod is relatively lightweight in modding terms. Also, meta-question: What is the in-game usage scenario for...
by BlueTemplar
Thu Feb 28, 2019 4:10 pm
Forum: Balancing
Topic: Production deadlocks
Replies: 14
Views: 5966

Re: Production deadlocks

Or even switching back to basic oil refining if your issue was while using advanced...
by BlueTemplar
Thu Feb 28, 2019 4:04 pm
Forum: Ideas and Suggestions
Topic: [Fixed in 0.17.2] Default shortcuts on french keyboard
Replies: 2
Views: 511

Re: [Fixed in 0.17.2] Default shortcuts on french keyboard

Wait, was "M" for map fixed too? ---- Otherwise, The problem is that CTRL+Z is the right shortcut, even with french keyboard. I disagree - "most popular" doesn't make it "right". ( BTW, this has been pointed out by the devs themselves in the relevant FFF : https://facto...
by BlueTemplar
Thu Feb 28, 2019 3:33 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 435689

Re: pY Raw Ores Discussion

You can keep your base to a minimal size as long as you're ok with .01 red circuits a second! Yeah, that's why I decided to restart my low resources Deathworld game - (not lost, just tedious with being in practice limited to 2 miners for iron until I research some Science 2 weaponry and can kill bl...
by BlueTemplar
Thu Feb 28, 2019 3:26 pm
Forum: Balancing
Topic: Production deadlocks
Replies: 14
Views: 5966

Re: Production deadlocks

I'm not sure why you consider Gas => Fuel to be "absolutely impratical" ? Well yeah, if you use the solid fuel from that as a main power source, while most of the oil is used by production, and don't carefully design/circuit it you're going to get issues, but that is to be expected ! And a...
by BlueTemplar
Thu Feb 28, 2019 3:08 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 21668

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Oh, right, it only autofires on the expansion parties once they start morphing into buildings...
by BlueTemplar
Thu Feb 28, 2019 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Small worm fluid consumption
Replies: 6
Views: 4597

Re: [0.17.2] Small worm fluid consumption

I guess that 0.16 worms were "reskinned" laser turrets, while 0.17 worms are "reskinned" flame turrets...

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