Search found 2417 matches
- Sat Mar 02, 2019 10:50 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
- Replies: 16
- Views: 11524
Re: [0.17.1] "'Item' is in the way" message should not appear for the same item placed
Should this be happening ?
- Sat Mar 02, 2019 10:37 am
- Forum: Questions, reviews and ratings
- Topic: Mod that scales biter hardness in perpetuity?
- Replies: 7
- Views: 2307
Re: Mod that scales biter hardness in perpetuity?
That's because sniper turrets are indeed overpowered :
viewtopic.php?p=302690#p302690
(though I hear that the last tier of Bob's Enemies might at least need rows of them?)
Try playing without using them !
viewtopic.php?p=302690#p302690
(though I hear that the last tier of Bob's Enemies might at least need rows of them?)
Try playing without using them !
- Sat Mar 02, 2019 10:31 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1411229
Re: Development and Discussion
Well duh, seen "[ALPHA UPDATE]" in the mod title ?
- Sat Mar 02, 2019 10:29 am
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 11396
Re: Please Bring Back Chests and Power Poles as Sources of Fuel
It's been only a few days...
- Sat Mar 02, 2019 10:16 am
- Forum: Technical Help
- Topic: Cracked Factorio PROBLEMS?!?! FIX THIS!
- Replies: 23
- Views: 46261
Re: Cracked Factorio PROBLEMS?!?! FIX THIS!
Well, the demo certainly won't be lacking anymore ! :D I played the whole old (0.15) tutorial + campaign in one setting using a "cracked" version, then immediately bought the game - (I just wasn't trusting the demo enough to properly show what the game is about - though in Factorio's case ...
- Sat Mar 02, 2019 10:01 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1411229
Re: Development and Discussion
Advanced Tree A(r)boretums have probably the advantage of being less "scary" than Angel's Petrochem !
- Sat Mar 02, 2019 9:58 am
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 29722
Re: Version 0.17.3
I used ModMyFactory for a while, but now (as mostly a player) I just have 1 Factorio folder per game : less risk of messing up stuff, especially after a long hiatus !
(Also, MMF is Windows-only... though other mod managers aren't.)
(Also, MMF is Windows-only... though other mod managers aren't.)
- Sat Mar 02, 2019 12:42 am
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 29722
Re: Version 0.17.3
I'm not colorblind, but "pastel colors" don't help to quickly see at a glance which chest has which function, maybe even less in a real factory with differing and/or no additional lights, at night, etc. the darker "strong colors" in 0.16 were very easy to recognize and tell apar...
- Sat Mar 02, 2019 12:31 am
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 29722
Re: Version 0.17.3
it would allow players to check for updates and do it without having to load the game Hmm, well, all the updates show up here, don't they ? https://factorio.com/download/experimental (Yeah, I know, this doesn't help with the other issues.) TL/DR: it would be really nice to be able updating factorio...
- Fri Mar 01, 2019 10:54 pm
- Forum: Releases
- Topic: Version 0.17.4
- Replies: 54
- Views: 32269
Re: Version 0.17.4
- Fri Mar 01, 2019 10:02 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 38865
Re: RSO for 0.17
Ok, maybe not larger (though I doubt it), but certainly richer !
- Fri Mar 01, 2019 9:58 pm
- Forum: Balancing
- Topic: 0.17.3 Default enemy difficulty is kinda ridiculous
- Replies: 25
- Views: 7742
Re: 0.17.3 Default enemy difficulty is kinda ridiculous
Why heavy armor but not piercing/grenades - oh right, Military 2 is much harder to get now, due to the green science tech requirement... (which it probably should be !) Actually for Military 2 in particular you can just handcraft the 20 Green Science, it's a trifling amount of hand crafting. My poi...
- Fri Mar 01, 2019 9:42 pm
- Forum: Releases
- Topic: Version 0.17.4
- Replies: 54
- Views: 32269
Re: Version 0.17.4
in addition to the above it takes additional time to always setup all options again. since these are experimantal builds and lots of things can change, i don't dare to simply copy everything from the zip over on top of an existing install and thus cause conflicts with files or directories that migh...
- Fri Mar 01, 2019 9:21 pm
- Forum: Releases
- Topic: Version 0.17.4
- Replies: 54
- Views: 32269
Re: Version 0.17.4
Yesterday my anti-virus just scanned Factorio for a couple of extra seconds. Today we're one step further... https://i.imgur.com/lGqMmrm.png A lots of damage here :-) https://forums.factorio.com/download/file.php?id=43302 Avast is in a loooot of trouble if they dare to "question" Compilat...
- Fri Mar 01, 2019 8:36 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 38865
Re: RSO for 0.17
Read the thread maybe?
When didn't vanilla do that?
(But a slider controlling this scaling would be nice...)
When didn't vanilla do that?
(But a slider controlling this scaling would be nice...)
- Fri Mar 01, 2019 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 58
- Views: 12953
Re: Idling player should delete/place ghosts in reach
You have to make a lot of stuff earlier. First level bots with solar panels are not great. 0.16 solar panels or 0.17 solar panels? But yeah, they are still pretty slow at start... This is why BlueBuild is too good ! There's also the Nanobot approach of course, but in the end I rarely use them outsi...
- Fri Mar 01, 2019 4:54 pm
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 7252
Re: Game Sounds, LaserT, Worms and Alert
Aww, and I believed that they thought of it on their own...CDarklock wrote: βFri Mar 01, 2019 4:08 pmDefinitely took inspiration from one of my favourite features in one of my favourite games.BlueTemplar wrote: βFri Mar 01, 2019 1:40 pmEDIT : Like this ?
https://www.youtube.com/watch?v=hDlif8Km4S4
https://www.youtube.com/watch?v=48zJZ5nAVD0
- Fri Mar 01, 2019 4:54 pm
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 7252
Re: Game Sounds, LaserT, Worms and Alert
IIRC they just... didn't? (Except when shooting/dying of course...)Ranakastrasz wrote: βFri Mar 01, 2019 4:16 pmCan't say much on the laser or worms, haven't messed with lasers yet, and I don't recall what the worms sounded like.
- Fri Mar 01, 2019 4:52 pm
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 7252
- Fri Mar 01, 2019 4:46 pm
- Forum: Balancing
- Topic: 0.17.3 Default enemy difficulty is kinda ridiculous
- Replies: 25
- Views: 7742
Re: 0.17.3 Default enemy difficulty is kinda ridiculous
So by comparison, in 0.16 I had researched bullet speed/damage 1, and armed with an SMG in my heavy armour I could take down a four-spawner base with about 43 basic magazines and take little damage. Why heavy armor but not piercing/grenades - oh right, Military 2 is much harder to get now, due to t...