Search found 2417 matches

by BlueTemplar
Sat Mar 02, 2019 10:37 am
Forum: Questions, reviews and ratings
Topic: Mod that scales biter hardness in perpetuity?
Replies: 7
Views: 2307

Re: Mod that scales biter hardness in perpetuity?

That's because sniper turrets are indeed overpowered :
viewtopic.php?p=302690#p302690
Image
(though I hear that the last tier of Bob's Enemies might at least need rows of them?)

Try playing without using them !
by BlueTemplar
Sat Mar 02, 2019 10:31 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1411229

Re: Development and Discussion

Well duh, seen "[ALPHA UPDATE]" in the mod title ?
by BlueTemplar
Sat Mar 02, 2019 10:16 am
Forum: Technical Help
Topic: Cracked Factorio PROBLEMS?!?! FIX THIS!
Replies: 23
Views: 46261

Re: Cracked Factorio PROBLEMS?!?! FIX THIS!

Well, the demo certainly won't be lacking anymore ! :D I played the whole old (0.15) tutorial + campaign in one setting using a "cracked" version, then immediately bought the game - (I just wasn't trusting the demo enough to properly show what the game is about - though in Factorio's case ...
by BlueTemplar
Sat Mar 02, 2019 10:01 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1411229

Re: Development and Discussion

Advanced Tree A(r)boretums have probably the advantage of being less "scary" than Angel's Petrochem ! :P
by BlueTemplar
Sat Mar 02, 2019 9:58 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29722

Re: Version 0.17.3

I used ModMyFactory for a while, but now (as mostly a player) I just have 1 Factorio folder per game : less risk of messing up stuff, especially after a long hiatus !
(Also, MMF is Windows-only... though other mod managers aren't.)
by BlueTemplar
Sat Mar 02, 2019 12:42 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29722

Re: Version 0.17.3

I'm not colorblind, but "pastel colors" don't help to quickly see at a glance which chest has which function, maybe even less in a real factory with differing and/or no additional lights, at night, etc. the darker "strong colors" in 0.16 were very easy to recognize and tell apar...
by BlueTemplar
Sat Mar 02, 2019 12:31 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29722

Re: Version 0.17.3

it would allow players to check for updates and do it without having to load the game Hmm, well, all the updates show up here, don't they ? https://factorio.com/download/experimental (Yeah, I know, this doesn't help with the other issues.) TL/DR: it would be really nice to be able updating factorio...
by BlueTemplar
Fri Mar 01, 2019 10:54 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 32269

Re: Version 0.17.4

Tigre Demon wrote: ↑
Fri Mar 01, 2019 10:09 pm
Is it normal that laser turret don't have sound ?
Proposals for new turret sound here :
viewtopic.php?f=5&t=65984
(including dubstep)
by BlueTemplar
Fri Mar 01, 2019 10:02 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38865

Re: RSO for 0.17

Ok, maybe not larger (though I doubt it), but certainly richer !
by BlueTemplar
Fri Mar 01, 2019 9:58 pm
Forum: Balancing
Topic: 0.17.3 Default enemy difficulty is kinda ridiculous
Replies: 25
Views: 7742

Re: 0.17.3 Default enemy difficulty is kinda ridiculous

Why heavy armor but not piercing/grenades - oh right, Military 2 is much harder to get now, due to the green science tech requirement... (which it probably should be !) Actually for Military 2 in particular you can just handcraft the 20 Green Science, it's a trifling amount of hand crafting. My poi...
by BlueTemplar
Fri Mar 01, 2019 9:42 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 32269

Re: Version 0.17.4

in addition to the above it takes additional time to always setup all options again. since these are experimantal builds and lots of things can change, i don't dare to simply copy everything from the zip over on top of an existing install and thus cause conflicts with files or directories that migh...
by BlueTemplar
Fri Mar 01, 2019 9:21 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 32269

Re: Version 0.17.4

Yesterday my anti-virus just scanned Factorio for a couple of extra seconds. Today we're one step further... https://i.imgur.com/lGqMmrm.png A lots of damage here :-) https://forums.factorio.com/download/file.php?id=43302 Avast is in a loooot of trouble if they dare to "question" Compilat...
by BlueTemplar
Fri Mar 01, 2019 8:36 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38865

Re: RSO for 0.17

Read the thread maybe?
When didn't vanilla do that?
(But a slider controlling this scaling would be nice...)
by BlueTemplar
Fri Mar 01, 2019 8:28 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 58
Views: 12953

Re: Idling player should delete/place ghosts in reach

You have to make a lot of stuff earlier. First level bots with solar panels are not great. 0.16 solar panels or 0.17 solar panels? But yeah, they are still pretty slow at start... This is why BlueBuild is too good ! There's also the Nanobot approach of course, but in the end I rarely use them outsi...
by BlueTemplar
Fri Mar 01, 2019 4:54 pm
Forum: General discussion
Topic: Game Sounds, LaserT, Worms and Alert
Replies: 29
Views: 7252

Re: Game Sounds, LaserT, Worms and Alert

CDarklock wrote: ↑
Fri Mar 01, 2019 4:08 pm
BlueTemplar wrote: ↑
Fri Mar 01, 2019 1:40 pm
EDIT : Like this ? :mrgreen:
https://www.youtube.com/watch?v=hDlif8Km4S4
Definitely took inspiration from one of my favourite features in one of my favourite games.

https://www.youtube.com/watch?v=48zJZ5nAVD0
Aww, and I believed that they thought of it on their own...
by BlueTemplar
Fri Mar 01, 2019 4:54 pm
Forum: General discussion
Topic: Game Sounds, LaserT, Worms and Alert
Replies: 29
Views: 7252

Re: Game Sounds, LaserT, Worms and Alert

Ranakastrasz wrote: ↑
Fri Mar 01, 2019 4:16 pm
Can't say much on the laser or worms, haven't messed with lasers yet, and I don't recall what the worms sounded like.
IIRC they just... didn't? (Except when shooting/dying of course...)
by BlueTemplar
Fri Mar 01, 2019 4:52 pm
Forum: General discussion
Topic: Game Sounds, LaserT, Worms and Alert
Replies: 29
Views: 7252

Re: Game Sounds, LaserT, Worms and Alert

Drakken wrote: ↑
Fri Mar 01, 2019 4:01 pm
The alarm is my favorite! The old alarm sound was so dull that I often found I didn't even notice it... obviously at my own peril.
Seriously!? I was very alarmed when I heard it... twice :x ! (thank you *so* much for fixing that bug!!)
by BlueTemplar
Fri Mar 01, 2019 4:46 pm
Forum: Balancing
Topic: 0.17.3 Default enemy difficulty is kinda ridiculous
Replies: 25
Views: 7742

Re: 0.17.3 Default enemy difficulty is kinda ridiculous

So by comparison, in 0.16 I had researched bullet speed/damage 1, and armed with an SMG in my heavy armour I could take down a four-spawner base with about 43 basic magazines and take little damage. Why heavy armor but not piercing/grenades - oh right, Military 2 is much harder to get now, due to t...

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