Search found 68 matches
- Sat Feb 14, 2015 6:01 pm
- Forum: General discussion
- Topic: Multithreaded game update loop
- Replies: 29
- Views: 18133
Re: Multithreaded game update loop
I agree that it is not an easy thing. If factorio logic is divided nicely to process one chunk at a time, then it would be more or less a matter of processing multiple chunks at a time. The problem with this approach would possibly be chunk boundary processing.
- Sat Feb 14, 2015 4:22 pm
- Forum: General discussion
- Topic: Multithreaded game update loop
- Replies: 29
- Views: 18133
Multithreaded game update loop
Based on developer blog post ( https://www.factorio.com/blog/post/fff-70 ) it seems that currently all game update logic happens in a single thread. And the maximum performance of this lone thread is the main thing that limits overall factory size. Considering that multicore CPUs are becoming more w...
- Thu Jan 29, 2015 9:01 pm
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 89238
Re: [MOD 0.11.6]Filtered Splitters - Huge stability boost!
We really need something like this in the main game. Because right now this is implemented in such a way, that the mod performs various checks every tick. While this may not seem much, but using this excessively in combination with other mods would impede the overall performance.
- Thu Jan 15, 2015 8:24 pm
- Forum: Gameplay Help
- Topic: Stone & biters issues
- Replies: 11
- Views: 4119
Re: Stone & biters issues
Here it is: https://dl.dropboxusercontent.com/u/24623852/Factorio/east_0.0.1.zip It modifies biter spawners, worms and stones: The way it is 'meant' to be used (through it's just a personal preference): * Set all resources to Very Low frequency/Good Richness (that includes stone too). * Set enemy ba...
- Thu Jan 15, 2015 7:15 pm
- Forum: Gameplay Help
- Topic: Stone & biters issues
- Replies: 11
- Views: 4119
Re: Stone & biters issues
It's ok. I've already rolled my own mini-mod that fixed both of these issues. Apparently creating mods for factorio is easier than expected. Lack of value documentation is a bit of PITA, but it's manageable.
I'm working on balancing now. I don't want too few biters, but also I don't want too many.
I'm working on balancing now. I don't want too few biters, but also I don't want too many.
- Thu Jan 15, 2015 3:30 pm
- Forum: Gameplay Help
- Topic: Stone & biters issues
- Replies: 11
- Views: 4119
Re: Stone & biters issues
I've experienced this behavior with both latest experimental and latest stable versions. Map based on the provided map string has some stone in the starting area, but there seems only minor stone patches outside starting area. What I want i a huge patch of stone. The doesn't need to be many of those...
- Thu Jan 15, 2015 3:11 pm
- Forum: Gameplay Help
- Topic: Stone & biters issues
- Replies: 11
- Views: 4119
Re: Stone & biters issues
I want to surround all my facilities with a stone wall. And that requires quite a bit stone. Also I barely had enough stone just to build railroads on my previous map. As for biters: I'd prefer to be able to expand without restrictions (meaning no arbitrary starting zone). Also I'd prefer that biter...
- Thu Jan 15, 2015 2:44 pm
- Forum: Gameplay Help
- Topic: Stone & biters issues
- Replies: 11
- Views: 4119
Stone & biters issues
Hello, I've been playing factorio for a week or so and I've run into a couple issues that prevent me from enjoying the game. First of all - stone. No matter what map generation settings I use, I always get little to no stone. I get seas of other resources (iron, copper) that can cover the whole scre...