Search found 771 matches

by immortal_sniper1
Fri Nov 16, 2018 3:48 pm
Forum: PyMods
Topic: Blueprint of science pack (coal processing)
Replies: 4
Views: 2001

Re: Blueprint of science pack (coal processing)

https://factorioprints.com/view/-LMcXlKknf7pvnpwovvP

this one goes X3 for each time u post the other ones
by immortal_sniper1
Fri Nov 16, 2018 3:46 pm
Forum: PyMods
Topic: Blueprint of science pack (coal processing)
Replies: 4
Views: 2001

Re: Blueprint of science pack (coal processing)

all are there but they are rationed for 10 science per /s
by immortal_sniper1
Fri Nov 16, 2018 3:46 pm
Forum: PyMods
Topic: Blueprint of science pack (coal processing)
Replies: 4
Views: 2001

Re: Blueprint of science pack (coal processing)

Luxikmc wrote: ↑
Thu Nov 15, 2018 10:06 pm
Hello I am here to ask for blueprint of science packs. Its complicated to build it and took me two hours or so to make functional production of science pack 2 :D
https://factorioprints.com/user/lq21OXM ... pGLM9Z7AC2
by immortal_sniper1
Wed Nov 14, 2018 6:02 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51139

Re: Show Me Your...

Its compressed air. Bob's integration maybe... And that way of creating stone requires blue science.... I was aiming for early game, red/green science. 490MW from 2 red belts coal in pure py theoretical power gain in my setup including the water cooling process all early tech https://cdn.discordapp...
by immortal_sniper1
Tue Nov 13, 2018 10:50 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51139

Re: Show Me Your...

nagapito wrote: ↑
Thu Nov 08, 2018 5:20 pm
Its compressed air. Bob's integration maybe...

And that way of creating stone requires blue science.... I was aiming for early game, red/green science.
490MW from 2 red belts coal in pure py theoretical power gain in my setup
including the water cooling process all early tech
by immortal_sniper1
Mon Nov 12, 2018 9:50 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 205461

Re: [MOD 0.13] Black Market (sell and buy on the market)

are py mods supported??
i tried to load a combination but it auto retarded and black market was disabled
by immortal_sniper1
Sun Nov 11, 2018 11:35 pm
Forum: PyMods
Topic: Looking for players when raw ores are finished
Replies: 9
Views: 3287

Re: Looking for players when raw ores are finished

hi
atm i started a small bootstrap map that i plan to bring up to science2
then i will ad pyro i also plann to use black market to smuggle mawogae & py-bots out and bring in modules-3 & beacons
by immortal_sniper1
Sat Nov 10, 2018 11:47 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 243348

Re: pY HighTech Discussion

and feed it syngas & drill heads
by immortal_sniper1
Fri Nov 09, 2018 11:32 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 102632

Re: pY Industry - Discussion

well burners are used to void items or generate ash ans regarding both they come up more in tech 2 chains and are rarely used i didnt notice this "problem" but a fix would be nice
by immortal_sniper1
Thu Nov 08, 2018 6:15 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51139

Re: Show Me Your...

Its compressed air. Bob's integration maybe... And that way of creating stone requires blue science.... I was aiming for early game, red/green science. its water in pure py so its ok for early also i forgot that exractors were science 3 i coded in some science to get them since crushing stone to sa...
by immortal_sniper1
Thu Nov 08, 2018 4:40 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51139

Re: Show Me Your...

alter some tests i noticed that u directly make coke from coal and make tar from stone but here is a better idea distill coal and u get : coal gas tar fe2o3 and coke then turn the tar in coalgas anf flue gas(that will become ash) then the coal gas in syngas then use that to generate combustion mix ...
by immortal_sniper1
Thu Nov 08, 2018 10:40 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51139

Re: Show Me Your...

Also, this mod wont be more compatible with bobs soon (unless kingarthur do a great job). I havent been following bob's development. Is anything drastically changing in the near future? Also, this mod wont be more compatible with bobs soon (unless kingarthur do a great job). So, compared to vanilla...
by immortal_sniper1
Wed Nov 07, 2018 7:55 pm
Forum: PyMods
Topic: Working on a thing
Replies: 18
Views: 4102

Re: Working on a thing

i might try to make a quick version tho
by immortal_sniper1
Wed Nov 07, 2018 7:53 pm
Forum: PyMods
Topic: Working on a thing
Replies: 18
Views: 4102

Re: Working on a thing

kingarthur wrote: ↑
Wed Nov 07, 2018 7:49 pm
immortal_sniper1 wrote: ↑
Wed Nov 07, 2018 7:42 pm
ans some speed-3 and prod-3 modules to speed things up
and maybe some transformer
I know it's got a bit of a slow start and I've already made a couple tweaks.

Transformer? What do u mean?
power goes just one way just like I through a diode
there was a mod that sorta did this but not great
by immortal_sniper1
Wed Nov 07, 2018 7:48 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 154288

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

how do you set the mod to calculate by full input usage? 1: i input x red belts of iron in process( belts for example) how can i get how many assemblers i need for full belt usage(atm i do it by estimating then doing lots of +-in the output 2: a process produces 2 items a & b i want b fully used...
by immortal_sniper1
Wed Nov 07, 2018 7:42 pm
Forum: PyMods
Topic: Working on a thing
Replies: 18
Views: 4102

Re: Working on a thing

ans some speed-3 and prod-3 modules to speed things up
and maybe some transformer
by immortal_sniper1
Tue Nov 06, 2018 1:25 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51139

Re: Show Me Your...

and i cant find the building numbers
by immortal_sniper1
Tue Nov 06, 2018 1:25 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51139

Re: Show Me Your...

After much struggle I think I finally tamed the PowerHouses, at least the coal/syn gas recipe. Doing some quick math, doesnt seem to generate more energy then steam engines (mk2 bobs engines with belts redone) but after adding the reprocessing of outputs and some extra "catalyst" to the f...
by immortal_sniper1
Mon Nov 05, 2018 6:25 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 243348

Re: pY HighTech Discussion

So, here I was planning my fertilizer factory on Helmod... Just a shy 24.7 per second factory required for another shy 10 circuit 2 per second plus extra components for bots... Just a red belt. Not much... and then... I need 178 Zipir Artificial Reef!!!! For a couple fertilizer.... And it takes 106...
by immortal_sniper1
Sun Nov 04, 2018 4:39 pm
Forum: PyMods
Topic: Working on a thing
Replies: 18
Views: 4102

Re: Working on a thing

kingarthur wrote: ↑
Sun Nov 04, 2018 11:20 am
PyBlock.png
u must convince py to add a soil>landfill recipe then a pure py seablock would be truly possibel
also some more soil washing recipes
or a nice slow fiber withe just water & soil (baibe clay but that is water+fuel or water +power(electric boiler) )

Go to advanced search