Search found 771 matches

by immortal_sniper1
Mon Nov 26, 2018 8:19 pm
Forum: PyMods
Topic: PY POWER BUILDS
Replies: 1
Views: 2320

PY POWER BUILDS

i will post here a compact setup that is fed by 2 red belts coal and 2 stone that produces the maximum amount of power and minimum waste this build is meant to be an early mid game power plant wit a low power variation (if properly fed) https://cdn.discordapp.com/attachments/419092935662108672/51230...
by immortal_sniper1
Mon Nov 26, 2018 6:52 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

Mella wrote:
Mon Nov 26, 2018 6:45 pm
immortal_sniper1 wrote:
Mon Nov 26, 2018 6:05 pm
i did that with the mine sulfur mod and it worked flawlessly
also adjusting numbers in RSO can also help
For whicj goal you sulfur mine? :shock: I can gets tons of sulfur from sulfur dioxide when getting nickel ore in bob's mods of course
i use pure py no bob
by immortal_sniper1
Mon Nov 26, 2018 6:05 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

i did that with the mine sulfur mod and it worked flawlessly
also adjusting numbers in RSO can also help
by immortal_sniper1
Mon Nov 26, 2018 6:03 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

you will need to start again since we have new ores that need to be spawn on map generation Why pyanodon said that you'll need to start new map, explain to me He is author he knows how all must work, isn't it? aklesey1 thinks too that new chunks'll contain new resources... How it'll be? yes and no ...
by immortal_sniper1
Mon Nov 26, 2018 5:39 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

Mella wrote:
Mon Nov 26, 2018 5:20 pm
Don't understand - creative mode?
What are we talking about? Express more correctly please
i started a map
i played the map and reached science 2
i will add pyrawores once it is released (this way i will get a faster start)
by immortal_sniper1
Mon Nov 26, 2018 5:12 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

Mella wrote:
Mon Nov 26, 2018 4:54 pm
immortal_sniper1 wrote:
Mon Nov 26, 2018 4:02 pm
i am from the EU
second you can add a mod mid map
What is the mid map?
iment that you can add mode even after you started a map and built on it a fair bit
by immortal_sniper1
Mon Nov 26, 2018 4:02 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

So when we can await for PYRO? I'm ready to start new map i already started a new one and explored as little as possible and reached science 2 and stored some this way i plan to get in the new ores faster . Want to join me on a hosted replay? What you mean? U can't play now with PYRO so what reason...
by immortal_sniper1
Mon Nov 26, 2018 1:40 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

Mella wrote:
Mon Nov 26, 2018 9:53 am
So when we can await for PYRO?
I'm ready to start new map
i already started a new one and explored as little as possible and reached science 2 and stored some
this way i plan to get in the new ores faster .

Want to join me on a hosted replay?
by immortal_sniper1
Sun Nov 25, 2018 7:42 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263384

Re: Stations & other LTN based designs

https://factorioprints.com/view/-LRhKDLanlIaZjEnng87

LTN book i resigned for 1-4 trains .
What do you think?
by immortal_sniper1
Sun Nov 25, 2018 7:39 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204218

Re: [MOD 0.13] Black Market (sell and buy on the market)

ok thanks binbin for your support and making the mod with at least the versions of the games, we all get busy times no problem :) for pymods, it should be ok, i used it to get a pymod robot (via my ealier link i think) and there wasnt any hard block as far as i remember weird i cant get it to work ...
by immortal_sniper1
Sun Nov 25, 2018 7:38 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59653

Re: [MOD 0.15.15+] FNEI 0.1.12

is there a way to view all recipes that are craftabele in a certain building?
by immortal_sniper1
Fri Nov 23, 2018 10:19 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

aklesey1 wrote:
Fri Nov 23, 2018 7:31 pm
pyanodon wrote:
Fri Nov 23, 2018 7:12 pm
and we doesnt have any will to deal with military content. But its a tradition to change science packs.

Dont worry, wont be huge as the others. Just few additions
K I won't worry, thanks for info
i sorta gave him the idea its basically lead used in bulets
by immortal_sniper1
Fri Nov 23, 2018 3:44 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

pycoal changes pack 1-3
pyfe pack-productivity
pyht pack-high-science
by immortal_sniper1
Tue Nov 20, 2018 12:17 pm
Forum: PyMods
Topic: Looking for players when raw ores are finished
Replies: 9
Views: 3244

Re: Looking for players when raw ores are finished

made bootstrap did science 2 minimum scouting and a few k rail produced its ready to receive pyro
anyone want to help build it after pyro is out?
by immortal_sniper1
Tue Nov 20, 2018 12:15 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

kinnom wrote:
Tue Nov 20, 2018 11:03 am
Leaded gasoline :twisted:
PYpetro chem
by immortal_sniper1
Sun Nov 18, 2018 6:40 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

yes :) with this mod we have 4 levels of steel alloys. One for each mk level of buildings and vanilla upgradable items. an example might help (of upgradable items) or do i smell automatic factory mk2? also maybe a slightly harder % of blue and purple in mk2 mk3 might help since i need to have all 3...
by immortal_sniper1
Sun Nov 18, 2018 4:51 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432896

Re: pY Raw Ores Discussion

pyanodon wrote:
Sun Nov 18, 2018 4:25 pm
meret wrote:
Sun Nov 18, 2018 3:44 pm
steels!
:D :!:
Party pooper!
why all 3 have a slightly different color and shape?
by immortal_sniper1
Sat Nov 17, 2018 8:55 pm
Forum: PyMods
Topic: MINE IDEA
Replies: 2
Views: 1174

Re: MINE IDEA

hmmm.. you mean unlock the mega-mines for basic resources like coal/copper/iron/aluminium first then unlock the advanced resources later? unfortunatelly that would need a very long and big changes in the code atm. yes a 2-3 step unlock mega mines can have a small unlock tech branch regarding mega-m...
by immortal_sniper1
Sat Nov 17, 2018 3:42 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 880240

Re: 4-way intersections: Throughput and deadlocks [image heavy]

some interesting ideas from the last 2 pages gave me some ideas too work in progress atm
by immortal_sniper1
Sat Nov 17, 2018 1:03 pm
Forum: PyMods
Topic: MINE IDEA
Replies: 2
Views: 1174

MINE IDEA

i know there is a pool running atm but i had this thought :
why not unlock mines in 2-3 steps based on the other way to mine the ore?
examples: fe cu & coal base:0 mines :tech2-3 ?

nexelite : 2-3 as i remember so mines at productivity or high tech science ?

Go to advanced search