Search found 314 matches

by vampiricdust
Fri Feb 27, 2015 9:58 am
Forum: Show your Creations
Topic: Better train loading system
Replies: 17
Views: 30971

Re: Better train loading system

Don't rain on his creation. I like the belt setups and the well thought design. Very neat and straight forward.
by vampiricdust
Tue Feb 24, 2015 12:36 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 72209

Re: Friday Facts #74 - The brainstorming

This idea of space market keeps springing up, but what's the point of a space market in the context of Factorio? Why would trade be so important? You get all the resources you need on your planet, you don't need to buy iron or copper from other players. You also don't need subproducts like advanced...
by vampiricdust
Mon Feb 23, 2015 1:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Cars on Belts - Not just a highway
Replies: 11
Views: 33151

Cars on Belts - Not just a highway

https://www.youtube.com/watch?v=DTMjxUINNqs Video for sights & insights. Concept: Since vehicles are moved by belts, use belts to move cars. Create stations that will block the cars to be unloaded, trains are the only option that moves and is timed. Alternative would be to fill belt with cars, ...
by vampiricdust
Mon Feb 23, 2015 9:22 am
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 72209

Re: Friday Facts #74 - The brainstorming

I was mainly hoping for an EVE like market end game. Where you build up your factory to supply a galactic market system, building space ships to haul your goods to more & more markets. The end game would be nearly endless as you struggle to meet such massive demands that eventually your computer...
by vampiricdust
Fri Feb 20, 2015 7:37 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 72209

Re: Friday Facts #74 - The brainstorming

The space part of the game sounds like something I'll do once to beat the game and never want to do again. It just feel so against the grain of the main part of the game, a huge sprawling factory becomes a cramped space platform for an even more cramped ship that will just succeed or fail? I suppose...
by vampiricdust
Thu Feb 19, 2015 7:34 am
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 43685

Re: Friday Facts #73 Minds versus bytes.

I mean no insult to the devs, they've made a game that only in alpha is by far my favorite game of all time. I'll playing this game for the rest of my life and I'm willing to devote my own personal time & energy into sharing that passion with others so maybe they can find some love for it as wel...
by vampiricdust
Tue Feb 17, 2015 12:40 am
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 43685

Re: Friday Facts #73 Minds versus bytes.

My thoughts: I was in love with the wealth idea. You land on an alien world to mine, pollute, and build to sell off to make you dirty filthy stinking rich. (a little role playing here :P) This space game part is different. You struggle to survive only so you can struggle to save people who've been t...
by vampiricdust
Thu Feb 12, 2015 8:34 pm
Forum: Modding discussion
Topic: Mod Spotlights
Replies: 2
Views: 4569

Mod Spotlights

Hey guys, I recently started taking up making youtube videos for personal growth and to support this amazing game! While just making series was all I was aiming to do, I thought it would be good to support the modders as well. If you want your mod or have a mod to recommend, please post in here with...
by vampiricdust
Tue Feb 10, 2015 8:29 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 267000

Re: Just bought the game; What were Your first impressions?

My first impression was "Shut up and take my money".
by vampiricdust
Tue Feb 10, 2015 8:09 pm
Forum: General discussion
Topic: Belt rebalancer is not your friend
Replies: 23
Views: 25200

Re: Belt rebalancer is not your friend

I have one issue with your tests, the turns that you put to compare to the straight track is more comparing unnecessary turns versus a straight belt, which will always lose. You should either make the straight track longer to account for the extra belt length you're adding to do the turns. I would b...
by vampiricdust
Thu Feb 05, 2015 7:20 am
Forum: Ideas and Suggestions
Topic: Science Pack Redo - What would you do?
Replies: 3
Views: 1444

Re: Science Pack Redo - What would you do?

Well, in a way, but you don't insert anything, it would be akin to a software update. The labs test ways to do things, each round at a lab is a different method, and then it finds which one does the best and enables the player's crafting and buildings' ability to produce the goods that were the focu...
by vampiricdust
Tue Feb 03, 2015 7:36 am
Forum: Off topic
Topic: What's your 2nd favourite game?
Replies: 26
Views: 18863

Re: What's your 2nd favourite game?

Command and Conquer: Red Alert - Aftermath

Please of Gods of Factorio, give me demolition trucks. Nuking bugs would be awesome.
by vampiricdust
Tue Feb 03, 2015 2:56 am
Forum: Ideas and Suggestions
Topic: Science Pack Redo - What would you do?
Replies: 3
Views: 1444

Science Pack Redo - What would you do?

Science packs feel weird when they're crafted from metals, parts, and alien orbs. I just don't think doing science really fits with a resource hungry capitalistic business. They're cheap, but demand a lot. So you get simplistic, but highly capable construction suit capable of self upgrading from a l...
by vampiricdust
Tue Jan 20, 2015 2:24 am
Forum: Resolved Problems and Bugs
Topic: [0.11.11 ..] Inserter stuck due to inserter size bonus
Replies: 9
Views: 3017

Re: [0.11.11 ..] Inserter stuck due to inserter size bonus

yeah, I'm having this issue trying to build rocket defense. It keeps grabbing more than there's room for and gets stuck because the stack size is equal to the required recipe. Either inserters need to be smarter about filling to stack cap or all recipes should not require more then the stack cap min...

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